1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" />
7    <style type="text/css"><!--
8      span.static_style
9      {
10        font-size			: 8pt;
11        color				: white;
12        font-weight			: bold;
13        background			: #44f;
14        border-left			: solid 1px #aaf;
15        border-top			: solid 1px #aaf;
16        border-right		: solid 1px #00c;
17        border-bottom		: solid 1px #00c;
18        padding-left		: 2px;
19        padding-right		: 2px;
20      }
21      span.virtual_style
22      {
23        font-size			 : 8pt;
24        color				 : white;
25        font-weight			: bold;
26        background			: #0a0;
27        border-left			: solid 1px #0f0;
28        border-top			: solid 1px #0f0;
29        border-right		: solid 1px #060;
30        border-bottom		: solid 1px #060;
31        padding-left		: 2px;
32        padding-right		: 2px;
33      }
34      span.protected_style
35      {
36        font-size			 : 8pt;
37        color				 : white;
38        font-weight			: bold;
39        background			: #444;
40        border-left			: solid 1px #ccc;
41        border-top			: solid 1px #ccc;
42        border-right		: solid 1px #222;
43        border-bottom		: solid 1px #222;
44        padding-left		: 2px;
45        padding-right		: 2px;
46      }
47        --></style>
48    <title>nw::gfx::ParticleSceneUpdater</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::ParticleSceneUpdater</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ParticleSceneUpdater : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class for updating particles.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/ParticleSceneUpdater/Builder/Overview.html"><CODE>nw::gfx::ParticleSceneUpdater::Builder</CODE></a>
67            </th>
68            <td>Class for building particle scene updater classes.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="typedef" id="typedef">
72      <h2><CODE>typedef</CODE> Definitions</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <td width="100" />
77            <th>
78              <a href="../../../nw/gfx/ParticleSceneUpdater/SceneNodeArray.html"><CODE>SceneNodeArray</CODE></a>
79            </th>
80            <td><CODE>MoveArray</CODE> definition for a scene node.</td>
81          </tr>
82          <tr>
83            <td width="100" />
84            <th>
85              <a href="../../../nw/gfx/ParticleSceneUpdater/ParticleSetArray.html"><CODE>ParticleSetArray</CODE></a>
86            </th>
87            <td><CODE>MoveArray</CODE> definition for <CODE>ParticleSet</CODE>.</td>
88          </tr> </table>
89      </div>
90    </a> <a name="variable" id="variable">
91      <h2>Member Variables</h2>
92      <div class="section">
93        <table class="members">
94          <tr>
95            <td width="100"> </td>
96            <th>
97              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
98            </th>
99            <td width="100" />
100            <td>
101        </td>
102          </tr> </table>
103      </div>
104    </a> <a name="function" id="function">
105      <h2>Member Functions</h2>
106      <div class="section">
107        <table class="members">
108          <tr>
109            <th class="category" colspan="3">Update</th>
110          </tr>
111          <tr>
112            <td width="100">  </td>
113            <th>
114              <a href="../../../nw/gfx/ParticleSceneUpdater/SetStepFrame.html"><CODE>SetStepFrame</CODE></a>
115            </th>
116            <td>Sets the playback step for particles at once.</td>
117          </tr>
118          <tr>
119            <td width="100"> <span class="virtual_style" title="virtual">V</span>
120            </td>
121            <th>
122              <a href="../../../nw/gfx/ParticleSceneUpdater/UpdateNode.html"><CODE>UpdateNode</CODE></a>
123            </th>
124            <td>Updates scene contexts based on views.</td>
125          </tr>
126          <tr>
127            <th class="category" colspan="3">Create/Destroy</th>
128          </tr>
129          <tr>
130            <td width="100">  </td>
131            <th>
132              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
133            </th>
134            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
135          </tr>
136          <tr>
137            <th class="category" colspan="3">Constructors and Destructors</th>
138          </tr>
139          <tr>
140            <td width="100">
141              <span class="protected_style" title="protected">protected</span>  </td>
142            <th>
143              <a href="../../../nw/gfx/ParticleSceneUpdater/ParticleSceneUpdater.html"><CODE>ParticleSceneUpdater</CODE></a>
144            </th>
145            <td>Constructor.</td>
146          </tr>
147          <tr>
148            <td width="100">
149              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
150            </td>
151            <th>
152              <a href="../../../nw/gfx/ParticleSceneUpdater/~ParticleSceneUpdater.html"><CODE>~ParticleSceneUpdater</CODE></a>
153            </th>
154            <td>Destructor.</td>
155          </tr> </table>
156      </div>
157    </a>
158    <h2>Class Hierarchy</h2>
159    <div class="section">
160      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <b>nw::gfx::ParticleSceneUpdater</b>
161      </p>
162    </div>
163  <hr><p>CONFIDENTIAL</p></body>
164</html>
165