1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::ParticleModel</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::ParticleModel</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ParticleModel : public <a href="../../../nw/gfx/Model/Overview.html">nw::gfx::Model</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class for particle models.</p> 61 </div> 62 <a name="struct" id="struct"> 63 <h2>Structures</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/ParticleModel/Description/Overview.html"><CODE>nw::gfx::ParticleModel::Description</CODE></a> 69 </th> 70 <td>Content to configure.</td> 71 </tr> </table> 72 </div> 73 </a> <a name="enum" id="enum"> 74 <h2>Enumerated Types</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <td width="100"> </td> 79 <th> 80 <a href="../../../nw/gfx/Model/BufferOption.html"><CODE>BufferOption</CODE></a> 81 </th> 82 <td>Definitions of bit formats for buffer options.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 83 </tr> 84 <tr> 85 <td width="100"> </td> 86 <th> 87 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 88 </th> 89 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 90 </tr> </table> 91 </div> 92 </a> <a name="typedef" id="typedef"> 93 <h2><CODE>typedef</CODE> Definitions</h2> 94 <div class="section"> 95 <table class="members"> 96 <tr> 97 <th class="category" colspan="3">Material</th> 98 </tr> 99 <tr> 100 <td width="100" /> 101 <th> 102 <a href="../../../nw/gfx/Model/MaterialRange.html"><CODE>MaterialRange</CODE></a> 103 </th> 104 <td>Definition of a type that represents the range of a material list.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 105 </tr> 106 <tr> 107 <th class="category" colspan="3">Other</th> 108 </tr> 109 <tr> 110 <td width="100" /> 111 <th> 112 <a href="../../../nw/gfx/Model/RenderSignal.html"><CODE>RenderSignal</CODE></a> 113 </th> 114 <td>Definition of a callback slot that is called during rendering.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 115 </tr> 116 <tr> 117 <td width="100" /> 118 <th> 119 <a href="../../../nw/gfx/Model/RenderSlot.html"><CODE>RenderSlot</CODE></a> 120 </th> 121 <td>Definition of a callback slot that is called during rendering.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 122 </tr> 123 <tr> 124 <td width="100" /> 125 <th> 126 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 127 </th> 128 <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 129 </tr> 130 <tr> 131 <td width="100" /> 132 <th> 133 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 134 </th> 135 <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 136 </tr> 137 <tr> 138 <td width="100" /> 139 <th> 140 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 141 </th> 142 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 143 </tr> 144 <tr> 145 <td width="100" /> 146 <th> 147 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 148 </th> 149 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 150 </tr> </table> 151 </div> 152 </a> <a name="constant" id="constant"> 153 <h2>Member Constants</h2> 154 <div class="section"> 155 <table class="members"> 156 <tr> 157 <td width="100"> 158 <span class="static_style" title="static">S</span> 159 </td> 160 <th> 161 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 162 </th> 163 <td width="100"><CODE>const int</CODE></td> 164 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 165 </tr> 166 <tr> 167 <td width="100"> 168 <span class="static_style" title="static">S</span> 169 </td> 170 <th> 171 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 172 </th> 173 <td width="100"><CODE>const int</CODE></td> 174 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 175 </tr> 176 <tr> 177 <td width="100"> 178 <span class="static_style" title="static">S</span> 179 </td> 180 <th> 181 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 182 </th> 183 <td width="100"><CODE>const int</CODE></td> 184 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 185 </tr> </table> 186 </div> 187 </a> <a name="variable" id="variable"> 188 <h2>Member Variables</h2> 189 <div class="section"> 190 <table class="members"> 191 <tr> 192 <td width="100"> </td> 193 <th> 194 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 195 </th> 196 <td width="100" /> 197 <td> 198 </td> 199 </tr> 200 <tr> 201 <td width="100"> 202 <span class="protected_style" title="protected">protected</span> </td> 203 <th> 204 <span class="argument">m_Children</span> 205 </th> 206 <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td> 207 <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 208 </tr> 209 <tr> 210 <td width="100"> 211 <span class="protected_style" title="protected">protected</span> </td> 212 <th> 213 <span class="argument">m_AnimBinding</span> 214 </th> 215 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> ></CODE></td> 216 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 217 </tr> 218 <tr> 219 <td width="100"> 220 <span class="protected_style" title="protected">protected</span> </td> 221 <th> 222 <span class="argument">m_BranchVisible</span> 223 </th> 224 <td width="100">bool</td> 225 <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 226 </tr> </table> 227 </div> 228 </a> <a name="function" id="function"> 229 <h2>Member Functions</h2> 230 <div class="section"> 231 <table class="members"> 232 <tr> 233 <th class="category" colspan="3">Create/Destroy</th> 234 </tr> 235 <tr> 236 <td width="100"> 237 <span class="static_style" title="static">S</span> </td> 238 <th> 239 <a href="../../../nw/gfx/ParticleModel/Create.html">Create</a> 240 </th> 241 <td>Creates a model.</td> 242 </tr> 243 <tr> 244 <td width="100"> 245 <span class="static_style" title="static">S</span> </td> 246 <th> 247 <a href="../../../nw/gfx/ParticleModel/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 248 </th> 249 <td>Gets the memory size required at time of creation.</td> 250 </tr> 251 <tr> 252 <td width="100"> 253 <span class="static_style" title="static">S</span> </td> 254 <th> 255 <a href="../../../nw/gfx/ParticleModel/GetDeviceMemorySize.html"><CODE>GetDeviceMemorySize</CODE></a> 256 </th> 257 <td>Gets the device memory size required at time of creation.</td> 258 </tr> 259 <tr> 260 <td width="100"> </td> 261 <th> 262 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 263 </th> 264 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 265 </tr> 266 <tr> 267 <td width="100"> </td> 268 <th> 269 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 270 </th> 271 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 272 </tr> 273 <tr> 274 <th class="category" colspan="3">Update</th> 275 </tr> 276 <tr> 277 <td width="100"> <span class="virtual_style" title="virtual">V</span> 278 </td> 279 <th> 280 <a href="../../../nw/gfx/ParticleModel/Accept.html"><CODE>Accept</CODE></a> 281 </th> 282 <td>Accepts visitors.</td> 283 </tr> 284 <tr> 285 <td width="100"> </td> 286 <th> 287 <a href="../../../nw/gfx/ParticleModel/UpdateParticleFrame.html"><CODE>UpdateParticleFrame</CODE></a> 288 </th> 289 <td>Updates frames.</td> 290 </tr> 291 <tr> 292 <td width="100"> </td> 293 <th> 294 <a href="../../../nw/gfx/ParticleModel/ForeachParticleSet.html"><CODE>ForeachParticleSet</CODE></a> 295 </th> 296 <td>Goes through all <a href="../../../nw/gfx/ParticleSet/Overview.html"><CODE>ParticleSet</CODE></a> objects in a <a href="../../../nw/gfx/ParticleModel/Overview.html"><CODE>ParticleModel</CODE></a>, applying <CODE>TFunction</CODE>.</td> 297 </tr> 298 <tr> 299 <td width="100"> </td> 300 <th> 301 <a href="../../../nw/gfx/ParticleModel/ForeachConstParticleSet.html"><CODE>ForeachConstParticleSet</CODE></a> 302 </th> 303 <td>Goes through all <a href="../../../nw/gfx/ParticleSet/Overview.html"><CODE>ParticleSet</CODE></a> objects in a <a href="../../../nw/gfx/ParticleModel/Overview.html"><CODE>ParticleModel</CODE></a>, applying <CODE>TFunction</CODE>.</td> 304 </tr> 305 <tr> 306 <th class="category" colspan="3">Resources</th> 307 </tr> 308 <tr> 309 <td width="100"> </td> 310 <th> 311 <a href="../../../nw/gfx/ParticleModel/GetResModel.html"><CODE>GetResModel</CODE></a> 312 </th> 313 <td>Gets the resource.</td> 314 </tr> 315 <tr> 316 <td width="100"> </td> 317 <th> 318 <a href="../../../nw/gfx/Model/GetResMeshes.html"><CODE>GetResMeshes</CODE></a> 319 </th> 320 <td>Gets an array of mesh resources.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 321 </tr> 322 <tr> 323 <td width="100"> </td> 324 <th> 325 <a href="../../../nw/gfx/Model/GetResMeshNodeVisibilities.html"><CODE>GetResMeshNodeVisibilities</CODE></a> 326 </th> 327 <td>Gets the <CODE>MeshNodeVisibility</CODE> resource at the specified index.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 328 </tr> 329 <tr> 330 <td width="100"> </td> 331 <th> 332 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 333 </th> 334 <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 335 </tr> 336 <tr> 337 <td width="100"> </td> 338 <th> 339 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 340 </th> 341 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 342 </tr> 343 <tr> 344 <td width="100"> </td> 345 <th> 346 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 347 </th> 348 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 349 </tr> 350 <tr> 351 <td width="100"> </td> 352 <th> 353 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 354 </th> 355 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 356 </tr> 357 <tr> 358 <th class="category" colspan="3">Set/Get</th> 359 </tr> 360 <tr> 361 <td width="100"> </td> 362 <th> 363 <a href="../../../nw/gfx/ParticleModel/AttachParticleSet.html"><CODE>AttachParticleSet</CODE></a> 364 </th> 365 <td>Adds a <CODE>ParticleSet</CODE>.</td> 366 </tr> 367 <tr> 368 <td width="100"> </td> 369 <th> 370 <a href="../../../nw/gfx/ParticleModel/GetParticleSetsCount.html"><CODE>GetParticleSetsCount</CODE></a> 371 </th> 372 <td>Gets the number of particle sets.</td> 373 </tr> 374 <tr> 375 <td width="100"> </td> 376 <th> 377 <a href="../../../nw/gfx/ParticleModel/GetParticleSets.html"><CODE>GetParticleSets</CODE></a> 378 </th> 379 <td>Gets a particle set.</td> 380 </tr> 381 <tr> 382 <td width="100"> </td> 383 <th> 384 <a href="../../../nw/gfx/ParticleModel/AttachParticleShape.html"><CODE>AttachParticleShape</CODE></a> 385 </th> 386 <td>Adds a <CODE>ParticleShape</CODE>.</td> 387 </tr> 388 <tr> 389 <td width="100"> </td> 390 <th> 391 <a href="../../../nw/gfx/ParticleModel/GetParticleShapesCount.html"><CODE>GetParticleShapesCount</CODE></a> 392 </th> 393 <td>Gets the number of particle shapes.</td> 394 </tr> 395 <tr> 396 <td width="100"> </td> 397 <th> 398 <a href="../../../nw/gfx/ParticleModel/GetParticleShapes.html"><CODE>GetParticleShapes</CODE></a> 399 </th> 400 <td>Gets a <CODE>ParticleShape</CODE>.</td> 401 </tr> 402 <tr> 403 <td width="100"> </td> 404 <th> 405 <a href="../../../nw/gfx/ParticleModel/ParticleAnimFrameController.html"><CODE>ParticleAnimFrameController</CODE></a> 406 </th> 407 <td>Gets the animation frame control information.</td> 408 </tr> 409 <tr> 410 <td width="100"> </td> 411 <th> 412 <a href="../../../nw/gfx/ParticleModel/HasParticle.html"><CODE>HasParticle</CODE></a> 413 </th> 414 <td>Gets a value indicating whether the object has particles.</td> 415 </tr> 416 <tr> 417 <td width="100"> </td> 418 <th> 419 <a href="../../../nw/gfx/ParticleModel/ResetDebugHint.html">ResetDebugHint</a> 420 </th> 421 <td>Initializes the hint information for debugging the render order.</td> 422 </tr> 423 <tr> 424 <th class="category" colspan="3">Animation</th> 425 </tr> 426 <tr> 427 <td width="100"> </td> 428 <th> 429 <a href="../../../nw/gfx/Model/GetMaterialAnimGroup.html"><CODE>GetMaterialAnimGroup</CODE></a> 430 </th> 431 <td>Gets a material animation group.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 432 </tr> 433 <tr> 434 <td width="100"> </td> 435 <th> 436 <a href="../../../nw/gfx/Model/GetMaterialAnimBindingIndex.html"><CODE>GetMaterialAnimBindingIndex</CODE></a> 437 </th> 438 <td>Gets the index among the animation bindings of a material animation group.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 439 </tr> 440 <tr> 441 <td width="100"> </td> 442 <th> 443 <a href="../../../nw/gfx/Model/GetMaterialAnimObject.html"><CODE>GetMaterialAnimObject</CODE></a> 444 </th> 445 <td>Gets a material animation object.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 446 </tr> 447 <tr> 448 <td width="100"> </td> 449 <th> 450 <a href="../../../nw/gfx/Model/SetMaterialAnimObject.html"><CODE>SetMaterialAnimObject</CODE></a> 451 </th> 452 <td>Configures a material animation object.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 453 </tr> 454 <tr> 455 <td width="100"> </td> 456 <th> 457 <a href="../../../nw/gfx/Model/GetVisibilityAnimGroup.html"><CODE>GetVisibilityAnimGroup</CODE></a> 458 </th> 459 <td>Gets a visibility animation group.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 460 </tr> 461 <tr> 462 <td width="100"> </td> 463 <th> 464 <a href="../../../nw/gfx/Model/GetVisibilityAnimBindingIndex.html"><CODE>GetVisibilityAnimBindingIndex</CODE></a> 465 </th> 466 <td>Gets the animation binding index of a visibility animation group.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 467 </tr> 468 <tr> 469 <td width="100"> </td> 470 <th> 471 <a href="../../../nw/gfx/Model/GetVisibilityAnimObject.html"><CODE>GetVisibilityAnimObject</CODE></a> 472 </th> 473 <td>Gets a visibility animation object.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 474 </tr> 475 <tr> 476 <td width="100"> </td> 477 <th> 478 <a href="../../../nw/gfx/Model/SetVisibilityAnimObject.html"><CODE>SetVisibilityAnimObject</CODE></a> 479 </th> 480 <td>Sets a visibility animation object.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 481 </tr> 482 <tr> 483 <td width="100"> </td> 484 <th> 485 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 486 </th> 487 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 488 </tr> 489 <tr> 490 <td width="100"> </td> 491 <th> 492 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 493 </th> 494 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 495 </tr> 496 <tr> 497 <td width="100"> </td> 498 <th> 499 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a> 500 </th> 501 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 502 </tr> 503 <tr> 504 <th class="category" colspan="3">Callbacks</th> 505 </tr> 506 <tr> 507 <td width="100"> </td> 508 <th> 509 <a href="../../../nw/gfx/Model/PreRenderSignal.html"><CODE>PreRenderSignal</CODE></a> 510 </th> 511 <td>Gets the signal that is called before a model is rendered.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 512 </tr> 513 <tr> 514 <td width="100"> </td> 515 <th> 516 <a href="../../../nw/gfx/Model/PostRenderSignal.html"><CODE>PostRenderSignal</CODE></a> 517 </th> 518 <td>Gets the signal that is called after a model is rendered.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 519 </tr> 520 <tr> 521 <td width="100"> </td> 522 <th> 523 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 524 </th> 525 <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 526 </tr> 527 <tr> 528 <td width="100"> </td> 529 <th> 530 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 531 </th> 532 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 533 </tr> 534 <tr> 535 <th class="category" colspan="3">Material</th> 536 </tr> 537 <tr> 538 <td width="100"> </td> 539 <th> 540 <a href="../../../nw/gfx/Model/GetMaterials.html"><CODE>GetMaterials</CODE></a> 541 </th> 542 <td>Gets the start and end of a material list.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 543 </tr> 544 <tr> 545 <td width="100"> </td> 546 <th> 547 <a href="../../../nw/gfx/Model/GetMaterialCount.html"><CODE>GetMaterialCount</CODE></a> 548 </th> 549 <td>Gets the number of materials.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 550 </tr> 551 <tr> 552 <td width="100"> </td> 553 <th> 554 <a href="../../../nw/gfx/Model/GetMaterial.html"><CODE>GetMaterial</CODE></a> 555 </th> 556 <td>Gets the material with the specified index number.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 557 </tr> 558 <tr> 559 <td width="100"> </td> 560 <th> 561 <a href="../../../nw/gfx/Model/GetMaterialActivator.html"><CODE>GetMaterialActivator</CODE></a> 562 </th> 563 <td>Gets the material activator.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 564 </tr> 565 <tr> 566 <td width="100"> </td> 567 <th> 568 <a href="../../../nw/gfx/Model/SetMaterialActivator.html"><CODE>SetMaterialActivator</CODE></a> 569 </th> 570 <td>Transfers ownership and sets the material activator. The material activator is also destroyed if the model class is destroyed.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 571 </tr> 572 <tr> 573 <td width="100"> </td> 574 <th> 575 <a href="../../../nw/gfx/Model/SetSharedMaterialActivator.html"><CODE>SetSharedMaterialActivator</CODE></a> 576 </th> 577 <td>Sets the material activator without transferring ownership. Set here if the material activator is managed on the user side.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 578 </tr> 579 <tr> 580 <th class="category" colspan="3">Buffer Options</th> 581 </tr> 582 <tr> 583 <td width="100"> </td> 584 <th> 585 <a href="../../../nw/gfx/Model/CheckBufferOption.html"><CODE>CheckBufferOption</CODE></a> 586 </th> 587 <td>Checks the buffer option.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 588 </tr> 589 <tr> 590 <td width="100"> </td> 591 <th> 592 <a href="../../../nw/gfx/Model/GetBufferOption.html"><CODE>GetBufferOption</CODE></a> 593 </th> 594 <td>Gets the buffer option.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 595 </tr> 596 <tr> 597 <th class="category" colspan="3">Matrices</th> 598 </tr> 599 <tr> 600 <td width="100"> </td> 601 <th> 602 <a href="../../../nw/gfx/Model/ModelViewMatrix.html"><CODE>ModelViewMatrix</CODE></a> 603 </th> 604 <td>Gets the modelview matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 605 </tr> 606 <tr> 607 <td width="100"> </td> 608 <th> 609 <a href="../../../nw/gfx/Model/NormalMatrix.html"><CODE>NormalMatrix</CODE></a> 610 </th> 611 <td>Gets the normal matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 612 </tr> 613 <tr> 614 <td width="100"> </td> 615 <th> 616 <a href="../../../nw/gfx/Model/UpdateModelViewMatrixAndNormalMatrix.html"><CODE>UpdateModelViewMatrixAndNormalMatrix</CODE></a> 617 </th> 618 <td>Updates the modelview matrix and the normal matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 619 </tr> 620 <tr> 621 <th class="category" colspan="3">Layers</th> 622 </tr> 623 <tr> 624 <td width="100"> </td> 625 <th> 626 <a href="../../../nw/gfx/Model/GetLayerId.html"><CODE>GetLayerId</CODE></a> 627 </th> 628 <td>Gets the layer ID.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 629 </tr> 630 <tr> 631 <td width="100"> </td> 632 <th> 633 <a href="../../../nw/gfx/Model/SetLayerId.html"><CODE>SetLayerId</CODE></a> 634 </th> 635 <td>Sets the layer ID.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 636 </tr> 637 <tr> 638 <td width="100"> </td> 639 <th> 640 <a href="../../../nw/gfx/Model/GetRenderLayerId.html"><CODE>GetRenderLayerId</CODE></a> 641 </th> 642 <td>Gets the render layer value of the mesh.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 643 </tr> 644 <tr> 645 <th class="category" colspan="3">Rendering</th> 646 </tr> 647 <tr> 648 <td width="100"> </td> 649 <th> 650 <a href="../../../nw/gfx/Model/IsVisible.html"><CODE>IsVisible</CODE></a> 651 </th> 652 <td>Gets a flag indicating whether to render the model.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 653 </tr> 654 <tr> 655 <td width="100"> </td> 656 <th> 657 <a href="../../../nw/gfx/Model/SetVisible.html"><CODE>SetVisible</CODE></a> 658 </th> 659 <td>Sets a flag indicating whether to render the model.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 660 </tr> 661 <tr> 662 <td width="100"> </td> 663 <th> 664 <a href="../../../nw/gfx/Model/IsMeshVisible.html"><CODE>IsMeshVisible</CODE></a> 665 </th> 666 <td>Gets a flag indicating whether to render the mesh.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 667 </tr> 668 <tr> 669 <td width="100"> </td> 670 <th> 671 <a href="../../../nw/gfx/Model/InvalidateRenderKeyCache.html"><CODE>InvalidateRenderKeyCache</CODE></a> 672 </th> 673 <td>Disables the key cache used for render sorting.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 674 </tr> 675 <tr> 676 <th class="category" colspan="3">User Parameters</th> 677 </tr> 678 <tr> 679 <td width="100"> </td> 680 <th> 681 <a href="../../../nw/gfx/Model/GetUserParameter.html"><CODE>GetUserParameter</CODE></a> 682 </th> 683 <td>Gets user parameters.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 684 </tr> 685 <tr> 686 <td width="100"> </td> 687 <th> 688 <a href="../../../nw/gfx/Model/SetUserParameter.html"><CODE>SetUserParameter</CODE></a> 689 </th> 690 <td>Sets user parameters.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.)</td> 691 </tr> 692 <tr> 693 <th class="category" colspan="3">Transforms</th> 694 </tr> 695 <tr> 696 <td width="100"> </td> 697 <th> 698 <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a> 699 </th> 700 <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 701 </tr> 702 <tr> 703 <td width="100"> </td> 704 <th> 705 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 706 </th> 707 <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 708 </tr> 709 <tr> 710 <td width="100"> </td> 711 <th> 712 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 713 </th> 714 <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 715 </tr> 716 <tr> 717 <td width="100"> </td> 718 <th> 719 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 720 </th> 721 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 722 </tr> 723 <tr> 724 <td width="100"> </td> 725 <th> 726 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 727 </th> 728 <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 729 </tr> 730 <tr> 731 <td width="100"> <span class="virtual_style" title="virtual">V</span> 732 </td> 733 <th> 734 <a href="../../../nw/gfx/ParticleModel/UpdateDirection.html"><CODE>UpdateDirection</CODE></a> 735 </th> 736 <td>Updates the direction information.</td> 737 </tr> 738 <tr> 739 <td width="100"> <span class="virtual_style" title="virtual">V</span> 740 </td> 741 <th> 742 <a href="../../../nw/gfx/ParticleModel/UpdateTransform.html"><CODE>UpdateTransform</CODE></a> 743 </th> 744 <td>Updates transform information.</td> 745 </tr> 746 <tr> 747 <td width="100"> </td> 748 <th> 749 <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a> 750 </th> 751 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 752 </tr> 753 <tr> 754 <td width="100"> </td> 755 <th> 756 <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a> 757 </th> 758 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 759 </tr> 760 <tr> 761 <th class="category" colspan="3">Scene Trees</th> 762 </tr> 763 <tr> 764 <td width="100"> <span class="virtual_style" title="virtual">V</span> 765 </td> 766 <th> 767 <a href="../../../nw/gfx/ParticleModel/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 768 </th> 769 <td>Tracks back to the parent node and gets the world matrix.</td> 770 </tr> 771 <tr> 772 <td width="100"> <span class="virtual_style" title="virtual">V</span> 773 </td> 774 <th> 775 <a href="../../../nw/gfx/ParticleModel/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a> 776 </th> 777 <td>Tracks back to the parent node and gets the world transform.</td> 778 </tr> 779 <tr> 780 <td width="100"> <span class="virtual_style" title="virtual">V</span> 781 </td> 782 <th> 783 <a href="../../../nw/gfx/ParticleModel/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a> 784 </th> 785 <td>Tracks back to the parent node and gets the local transform.</td> 786 </tr> 787 <tr> 788 <td width="100"> <span class="virtual_style" title="virtual">V</span> 789 </td> 790 <th> 791 <a href="../../../nw/gfx/ParticleModel/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a> 792 </th> 793 <td>Inherits transform conversion information from the parent node.</td> 794 </tr> 795 <tr> 796 <td width="100"> </td> 797 <th> 798 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 799 </th> 800 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 801 </tr> 802 <tr> 803 <td width="100"> </td> 804 <th> 805 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 806 </th> 807 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 808 </tr> 809 <tr> 810 <td width="100"> </td> 811 <th> 812 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 813 </th> 814 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 815 </tr> 816 <tr> 817 <td width="100"> </td> 818 <th> 819 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 820 </th> 821 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 822 </tr> 823 <tr> 824 <td width="100"> </td> 825 <th> 826 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 827 </th> 828 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 829 </tr> 830 <tr> 831 <th class="category" colspan="3">Traverses</th> 832 </tr> 833 <tr> 834 <td width="100"> </td> 835 <th> 836 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 837 </th> 838 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 839 </tr> 840 <tr> 841 <td width="100"> </td> 842 <th> 843 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 844 </th> 845 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 846 </tr> 847 <tr> 848 <td width="100"> </td> 849 <th> 850 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 851 </th> 852 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 853 </tr> 854 <tr> 855 <td width="100"> </td> 856 <th> 857 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 858 </th> 859 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 860 </tr> 861 <tr> 862 <td width="100"> </td> 863 <th> 864 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 865 </th> 866 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 867 </tr> 868 <tr> 869 <td width="100"> </td> 870 <th> 871 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 872 </th> 873 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 874 </tr> 875 <tr> 876 <td width="100"> </td> 877 <th> 878 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 879 </th> 880 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 881 </tr> 882 <tr> 883 <td width="100"> </td> 884 <th> 885 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 886 </th> 887 <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 888 </tr> 889 <tr> 890 <td width="100"> </td> 891 <th> 892 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 893 </th> 894 <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 895 </tr> 896 <tr> 897 <th class="category" colspan="3">Constructors and Destructors</th> 898 </tr> 899 <tr> 900 <td width="100"> 901 <span class="protected_style" title="protected">protected</span> </td> 902 <th> 903 <a href="../../../nw/gfx/ParticleModel/ParticleModel.html"><CODE>ParticleModel</CODE></a> 904 </th> 905 <td>Constructor.</td> 906 </tr> 907 <tr> 908 <td width="100"> 909 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 910 </td> 911 <th> 912 <a href="../../../nw/gfx/ParticleModel/~ParticleModel.html"><CODE>~ParticleModel</CODE></a> 913 </th> 914 <td>Destructor.</td> 915 </tr> 916 <tr> 917 <th class="category" colspan="3">Other</th> 918 </tr> 919 <tr> 920 <td width="100"> 921 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 922 </td> 923 <th> 924 <a href="../../../nw/gfx/ParticleModel/Initialize.html"><CODE>Initialize</CODE></a> 925 </th> 926 <td>Allocates memory for and initializes members.</td> 927 </tr> 928 <tr> 929 <td width="100"> 930 <span class="protected_style" title="protected">protected</span> </td> 931 <th> 932 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a> 933 </th> 934 <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 935 </tr> 936 <tr> 937 <td width="100"> 938 <span class="protected_style" title="protected">protected</span> </td> 939 <th> 940 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 941 </th> 942 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 943 </tr> 944 <tr> 945 <td width="100"> 946 <span class="protected_style" title="protected">protected</span> </td> 947 <th> 948 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 949 </th> 950 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 951 </tr> </table> 952 </div> 953 </a> 954 <h2>Class Hierarchy</h2> 955 <div class="section"> 956 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br /> <a href="../../../nw/gfx/Model/Overview.html"><CODE>nw::gfx::Model</CODE></a><br /> <b><CODE>nw::gfx::ParticleModel</CODE></b> 957 </p> 958 </div> 959 <hr><p>CONFIDENTIAL</p></body> 960</html>