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48    <title>nw::gfx::ParticleContext</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::ParticleContext</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ParticleContext : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class for storing a particle's content during an update.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/ParticleContext/Builder/Overview.html"><CODE>nw::gfx::ParticleContext::Builder</CODE></a>
67            </th>
68            <td>
69        </td>
70          </tr> </table>
71      </div>
72    </a> <a name="typedef" id="typedef">
73      <h2><CODE>typedef</CODE> Definitions</h2>
74      <div class="section">
75        <table class="members">
76          <tr>
77            <td width="100" />
78            <th>
79              <a href="../../../nw/gfx/ParticleContext/VEC3Array.html"><CODE>VEC3Array</CODE></a>
80            </th>
81            <td>Definition of a <CODE>VEC3</CODE> array.</td>
82          </tr>
83          <tr>
84            <td width="100" />
85            <th>
86              <a href="../../../nw/gfx/ParticleContext/F32Array.html"><CODE>F32Array</CODE></a>
87            </th>
88            <td>Definition of an <CODE>F32</CODE> array.</td>
89          </tr>
90          <tr>
91            <td width="100" />
92            <th>
93              <a href="../../../nw/gfx/ParticleContext/U16Array.html"><CODE>U16Array</CODE></a>
94            </th>
95            <td>Definition of a <CODE>U16</CODE> array.</td>
96          </tr> </table>
97      </div>
98    </a> <a name="function" id="function">
99      <h2>Member Functions</h2>
100      <div class="section">
101        <table class="members">
102          <tr>
103            <th class="category" colspan="3">Set/Get</th>
104          </tr>
105          <tr>
106            <td width="100">  </td>
107            <th>
108              <a href="../../../nw/gfx/ParticleContext/GetEmissionWorkCapacity.html"><CODE>GetEmissionWorkCapacity</CODE></a>
109            </th>
110            <td>Gets the capacity of the work memory of the position during emission.</td>
111          </tr>
112          <tr>
113            <td width="100">  </td>
114            <th>
115              <a href="../../../nw/gfx/ParticleContext/GetEmissionPositionWork.html"><CODE>GetEmissionPositionWork</CODE></a>
116            </th>
117            <td>Gets the work memory of the position during emission.</td>
118          </tr>
119          <tr>
120            <td width="100">  </td>
121            <th>
122              <a href="../../../nw/gfx/ParticleContext/GetEmissionParentWork.html"><CODE>GetEmissionParentWork</CODE></a>
123            </th>
124            <td>Gets the work memory of the parent particle during emission.</td>
125          </tr>
126          <tr>
127            <td width="100">  </td>
128            <th>
129              <a href="../../../nw/gfx/ParticleContext/GetParticleWorkF32.html"><CODE>GetParticleWorkF32</CODE></a>
130            </th>
131            <td>Gets the work memory for stream operations on particles.</td>
132          </tr>
133          <tr>
134            <td width="100">  </td>
135            <th>
136              <a href="../../../nw/gfx/ParticleContext/GetPrevTranslateWork.html">GetPrevTranslateWork</a>
137            </th>
138            <td>Gets the work memory used for multiple updates per frame when using a double buffer.</td>
139          </tr>
140          <tr>
141            <td width="100">  </td>
142            <th>
143              <a href="../../../nw/gfx/ParticleContext/Srand.html"><CODE>Srand</CODE></a>
144            </th>
145            <td>Sets the random-number seed.</td>
146          </tr>
147          <tr>
148            <th class="category" colspan="3">Create/Destroy</th>
149          </tr>
150          <tr>
151            <td width="100">  </td>
152            <th>
153              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
154            </th>
155            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
156          </tr> </table>
157      </div>
158    </a>
159    <h2>Class Hierarchy</h2>
160    <div class="section">
161      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <b>nw::gfx::ParticleContext</b>
162      </p>
163    </div>
164  <hr><p>CONFIDENTIAL</p></body>
165</html>
166