1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::ParticleContext</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::ParticleContext</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ParticleContext : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class for storing a particle's content during an update.</p> 59 </div> 60 <a name="class" id="class"> 61 <h2>Classes</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/ParticleContext/Builder/Overview.html"><CODE>nw::gfx::ParticleContext::Builder</CODE></a> 67 </th> 68 <td> 69 </td> 70 </tr> </table> 71 </div> 72 </a> <a name="typedef" id="typedef"> 73 <h2><CODE>typedef</CODE> Definitions</h2> 74 <div class="section"> 75 <table class="members"> 76 <tr> 77 <td width="100" /> 78 <th> 79 <a href="../../../nw/gfx/ParticleContext/VEC3Array.html"><CODE>VEC3Array</CODE></a> 80 </th> 81 <td>Definition of a <CODE>VEC3</CODE> array.</td> 82 </tr> 83 <tr> 84 <td width="100" /> 85 <th> 86 <a href="../../../nw/gfx/ParticleContext/F32Array.html"><CODE>F32Array</CODE></a> 87 </th> 88 <td>Definition of an <CODE>F32</CODE> array.</td> 89 </tr> 90 <tr> 91 <td width="100" /> 92 <th> 93 <a href="../../../nw/gfx/ParticleContext/U16Array.html"><CODE>U16Array</CODE></a> 94 </th> 95 <td>Definition of a <CODE>U16</CODE> array.</td> 96 </tr> </table> 97 </div> 98 </a> <a name="function" id="function"> 99 <h2>Member Functions</h2> 100 <div class="section"> 101 <table class="members"> 102 <tr> 103 <th class="category" colspan="3">Set/Get</th> 104 </tr> 105 <tr> 106 <td width="100"> </td> 107 <th> 108 <a href="../../../nw/gfx/ParticleContext/GetEmissionWorkCapacity.html"><CODE>GetEmissionWorkCapacity</CODE></a> 109 </th> 110 <td>Gets the capacity of the work memory of the position during emission.</td> 111 </tr> 112 <tr> 113 <td width="100"> </td> 114 <th> 115 <a href="../../../nw/gfx/ParticleContext/GetEmissionPositionWork.html"><CODE>GetEmissionPositionWork</CODE></a> 116 </th> 117 <td>Gets the work memory of the position during emission.</td> 118 </tr> 119 <tr> 120 <td width="100"> </td> 121 <th> 122 <a href="../../../nw/gfx/ParticleContext/GetEmissionParentWork.html"><CODE>GetEmissionParentWork</CODE></a> 123 </th> 124 <td>Gets the work memory of the parent particle during emission.</td> 125 </tr> 126 <tr> 127 <td width="100"> </td> 128 <th> 129 <a href="../../../nw/gfx/ParticleContext/GetParticleWorkF32.html"><CODE>GetParticleWorkF32</CODE></a> 130 </th> 131 <td>Gets the work memory for stream operations on particles.</td> 132 </tr> 133 <tr> 134 <td width="100"> </td> 135 <th> 136 <a href="../../../nw/gfx/ParticleContext/GetPrevTranslateWork.html">GetPrevTranslateWork</a> 137 </th> 138 <td>Gets the work memory used for multiple updates per frame when using a double buffer.</td> 139 </tr> 140 <tr> 141 <td width="100"> </td> 142 <th> 143 <a href="../../../nw/gfx/ParticleContext/Srand.html"><CODE>Srand</CODE></a> 144 </th> 145 <td>Sets the random-number seed.</td> 146 </tr> 147 <tr> 148 <th class="category" colspan="3">Create/Destroy</th> 149 </tr> 150 <tr> 151 <td width="100"> </td> 152 <th> 153 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 154 </th> 155 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 156 </tr> </table> 157 </div> 158 </a> 159 <h2>Class Hierarchy</h2> 160 <div class="section"> 161 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <b>nw::gfx::ParticleContext</b> 162 </p> 163 </div> 164 <hr><p>CONFIDENTIAL</p></body> 165</html> 166