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48    <title>nw::gfx::Material</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::Material</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class Material : public <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents materials.</p><p>You need to use a buffer if you want to restore the state of a material to when it was created after animation.</p></div>
59    <a name="constant" id="constant">
60      <h2>Member Constants</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100">
65              <span class="static_style" title="static">S</span>
66            </td>
67            <th>
68              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
69            </th>
70            <td width="100"><CODE>const int</CODE></td>
71            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
72          </tr>
73          <tr>
74            <td width="100">
75              <span class="static_style" title="static">S</span>
76            </td>
77            <th>
78              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
79            </th>
80            <td width="100"><CODE>const int</CODE></td>
81            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
82          </tr>
83          <tr>
84            <td width="100">
85              <span class="static_style" title="static">S</span>
86            </td>
87            <th>
88              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
89            </th>
90            <td width="100"><CODE>const int</CODE></td>
91            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
92          </tr> </table>
93      </div>
94    </a> <a name="variable" id="variable">
95      <h2>Member Variables</h2>
96      <div class="section">
97        <table class="members">
98          <tr>
99            <td width="100"> </td>
100            <th>
101              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
102            </th>
103            <td width="100" />
104            <td>
105        </td>
106          </tr> </table>
107      </div>
108    </a> <a name="function" id="function">
109      <h2>Member Functions</h2>
110      <div class="section">
111        <table class="members">
112          <tr>
113            <th class="category" colspan="3">Creation</th>
114          </tr>
115          <tr>
116            <td width="100">
117              <span class="static_style" title="static">S</span> </td>
118            <th>
119              <a href="../../../nw/gfx/Material/Create.html"><CODE>Create</CODE></a>
120            </th>
121            <td>Creates a material from a resource.</td>
122          </tr>
123          <tr>
124            <td width="100">
125              <span class="static_style" title="static">S</span> </td>
126            <th>
127              <a href="../../../nw/gfx/Material/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
128            </th>
129            <td>Gets the memory size required at time of creation.</td>
130          </tr>
131          <tr>
132            <th class="category" colspan="3">Set/Get</th>
133          </tr>
134          <tr>
135            <td width="100">  </td>
136            <th>
137              <a href="../../../nw/gfx/Material/GetOriginal.html"><CODE>GetOriginal</CODE></a>
138            </th>
139            <td>Gets the original resource.</td>
140          </tr>
141          <tr>
142            <td width="100">  </td>
143            <th>
144              <a href="../../../nw/gfx/Material/GetOwnerModel.html"><CODE>GetOwnerModel</CODE></a>
145            </th>
146            <td>Gets an owner model.</td>
147          </tr>
148          <tr>
149            <td width="100">  </td>
150            <th>
151              <a href="../../../nw/gfx/Material/SetDescription.html"><CODE>SetDescription</CODE></a>
152            </th>
153            <td>Sets the resource.</td>
154          </tr>
155          <tr>
156            <td width="100">  </td>
157            <th>
158              <a href="../../../nw/gfx/Material/GetDescription.html"><CODE>GetDescription</CODE></a>
159            </th>
160            <td>Gets the resource.</td>
161          </tr>
162          <tr>
163            <th class="category" colspan="3">Buffer option-related</th>
164          </tr>
165          <tr>
166            <td width="100">  </td>
167            <th>
168              <a href="../../../nw/gfx/Material/GetBufferCount.html"><CODE>GetBufferCount</CODE></a>
169            </th>
170            <td>Gets the number of buffers.</td>
171          </tr>
172          <tr>
173            <td width="100">  </td>
174            <th>
175              <a href="../../../nw/gfx/Material/GetBuffer.html"><CODE>GetBuffer</CODE></a>
176            </th>
177            <td>Gets a buffer.</td>
178          </tr>
179          <tr>
180            <td width="100">  </td>
181            <th>
182              <a href="../../../nw/gfx/Material/GetShaderParameterResMaterial.html">GetShaderParameterResMaterial</a>
183            </th>
184            <td>Gets a material for which shader parameters are enabled.</td>
185          </tr>
186          <tr>
187            <td width="100">  </td>
188            <th>
189              <a href="../../../nw/gfx/Material/GetShadingParameterResMaterial.html">GetShadingParameterResMaterial</a>
190            </th>
191            <td>Gets a material for which shading parameters are enabled.</td>
192          </tr>
193          <tr>
194            <td width="100">  </td>
195            <th>
196              <a href="../../../nw/gfx/Material/GetMaterialColorResMaterial.html">GetMaterialColorResMaterial</a>
197            </th>
198            <td>Gets a material for which material color is enabled.</td>
199          </tr>
200          <tr>
201            <td width="100">  </td>
202            <th>
203              <a href="../../../nw/gfx/Material/GetRasterizationResMaterial.html">GetRasterizationResMaterial</a>
204            </th>
205            <td>Gets a material for which rasterization is enabled.</td>
206          </tr>
207          <tr>
208            <td width="100">  </td>
209            <th>
210              <a href="../../../nw/gfx/Material/GetTextureCoordinatorResMaterial.html">GetTextureCoordinatorResMaterial</a>
211            </th>
212            <td>Gets a material for which a texture coordinator is enabled.</td>
213          </tr>
214          <tr>
215            <td width="100">  </td>
216            <th>
217              <a href="../../../nw/gfx/Material/GetTextureMapperResMaterial.html">GetTextureMapperResMaterial</a>
218            </th>
219            <td>Gets a material for which a texture mapper is enabled.</td>
220          </tr>
221          <tr>
222            <td width="100">  </td>
223            <th>
224              <a href="../../../nw/gfx/Material/GetFragmentLightingResMaterial.html">GetFragmentLightingResMaterial</a>
225            </th>
226            <td>Gets a material for which fragment lighting is enabled.</td>
227          </tr>
228          <tr>
229            <td width="100">  </td>
230            <th>
231              <a href="../../../nw/gfx/Material/GetFragmentLightingTableResMaterial.html">GetFragmentLightingTableResMaterial</a>
232            </th>
233            <td>Gets a material for which a fragment lighting table is enabled.</td>
234          </tr>
235          <tr>
236            <td width="100">  </td>
237            <th>
238              <a href="../../../nw/gfx/Material/GetTextureCombinerResMaterial.html">GetTextureCombinerResMaterial</a>
239            </th>
240            <td>Gets a material for which a texture combiner is enabled.</td>
241          </tr>
242          <tr>
243            <td width="100">  </td>
244            <th>
245              <a href="../../../nw/gfx/Material/GetAlphaTestResMaterial.html">GetAlphaTestResMaterial</a>
246            </th>
247            <td>Gets a material for which alpha test is enabled.</td>
248          </tr>
249          <tr>
250            <td width="100">  </td>
251            <th>
252              <a href="../../../nw/gfx/Material/GetFragmentOperationResMaterial.html">GetFragmentOperationResMaterial</a>
253            </th>
254            <td>Gets a material for which fragment operations are enabled.</td>
255          </tr>
256          <tr>
257            <td width="100">  </td>
258            <th>
259              <a href="../../../nw/gfx/Material/GetSceneEnvironmentResMaterial.html">GetSceneEnvironmentResMaterial</a>
260            </th>
261            <td>Gets a material for which shading parameters are enabled.</td>
262          </tr>
263          <tr>
264            <th class="category" colspan="3">Resources</th>
265          </tr>
266          <tr>
267            <td width="100">  </td>
268            <th>
269              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
270            </th>
271            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
272          </tr>
273          <tr>
274            <td width="100">  </td>
275            <th>
276              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
277            </th>
278            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
279          </tr>
280          <tr>
281            <th class="category" colspan="3">Create/Destroy</th>
282          </tr>
283          <tr>
284            <td width="100">  </td>
285            <th>
286              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
287            </th>
288            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
289          </tr>
290          <tr>
291            <th class="category" colspan="3">Constructors and Destructors</th>
292          </tr>
293          <tr>
294            <td width="100">
295              <span class="protected_style" title="protected">protected</span>  </td>
296            <th>
297              <a href="../../../nw/gfx/Material/Material.html">Material</a>
298            </th>
299            <td>Constructor.</td>
300          </tr>
301          <tr>
302            <td width="100">
303              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
304            </td>
305            <th>
306              <a href="../../../nw/gfx/Material/~Material.html"><CODE>~Material</CODE></a>
307            </th>
308            <td>Destructor.</td>
309          </tr> </table>
310      </div>
311    </a>
312    <h2>Class Hierarchy</h2>
313    <div class="section">
314      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <b>nw::gfx::Material</b>
315      </p>
316    </div>
317  <hr><p>CONFIDENTIAL</p></body>
318</html>
319