1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::Light</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::Light</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class Light : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class that represents lights.</p> 61 </div> 62 <a name="struct" id="struct"> 63 <h2>Structures</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/Light/Description/Overview.html"><CODE>nw::gfx::Light::Description</CODE></a> 69 </th> 70 <td>Content to configure.</td> 71 </tr> </table> 72 </div> 73 </a> <a name="enum" id="enum"> 74 <h2>Enumerated Types</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <td width="100"> </td> 79 <th> 80 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 81 </th> 82 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 83 </tr> </table> 84 </div> 85 </a> <a name="typedef" id="typedef"> 86 <h2><CODE>typedef</CODE> Definitions</h2> 87 <div class="section"> 88 <table class="members"> 89 <tr> 90 <td width="100" /> 91 <th> 92 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 93 </th> 94 <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 95 </tr> 96 <tr> 97 <td width="100" /> 98 <th> 99 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 100 </th> 101 <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 102 </tr> 103 <tr> 104 <td width="100" /> 105 <th> 106 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 107 </th> 108 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 109 </tr> 110 <tr> 111 <td width="100" /> 112 <th> 113 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 114 </th> 115 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 116 </tr> </table> 117 </div> 118 </a> <a name="constant" id="constant"> 119 <h2>Member Constants</h2> 120 <div class="section"> 121 <table class="members"> 122 <tr> 123 <td width="100"> 124 <span class="static_style" title="static">S</span> 125 </td> 126 <th> 127 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 128 </th> 129 <td width="100">const int</td> 130 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 131 </tr> 132 <tr> 133 <td width="100"> 134 <span class="static_style" title="static">S</span> 135 </td> 136 <th> 137 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 138 </th> 139 <td width="100">const int</td> 140 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 141 </tr> 142 <tr> 143 <td width="100"> 144 <span class="static_style" title="static">S</span> 145 </td> 146 <th> 147 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 148 </th> 149 <td width="100">const int</td> 150 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 151 </tr> </table> 152 </div> 153 </a> <a name="variable" id="variable"> 154 <h2>Member Variables</h2> 155 <div class="section"> 156 <table class="members"> 157 <tr> 158 <td width="100"> </td> 159 <th> 160 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 161 </th> 162 <td width="100" /> 163 <td> 164 </td> 165 </tr> 166 <tr> 167 <td width="100"> 168 <span class="protected_style" title="protected">protected</span> </td> 169 <th> 170 <span class="argument">m_OriginalValue</span> 171 </th> 172 <td width="100"><CODE>ResLight</CODE></td> 173 <td> 174 </td> 175 </tr> 176 <tr> 177 <td width="100"> 178 <span class="protected_style" title="protected">protected</span> </td> 179 <th> 180 <span class="argument">m_OriginalTransform</span> 181 </th> 182 <td width="100"><CODE>math::Transform3</CODE></td> 183 <td> 184 </td> 185 </tr> 186 <tr> 187 <td width="100"> 188 <span class="protected_style" title="protected">protected</span> </td> 189 <th> 190 <span class="argument">m_Children</span> 191 </th> 192 <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td> 193 <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 194 </tr> 195 <tr> 196 <td width="100"> 197 <span class="protected_style" title="protected">protected</span> </td> 198 <th> 199 <span class="argument">m_AnimBinding</span> 200 </th> 201 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> ></CODE></td> 202 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 203 </tr> 204 <tr> 205 <td width="100"> 206 <span class="protected_style" title="protected">protected</span> </td> 207 <th> 208 <span class="argument">m_BranchVisible</span> 209 </th> 210 <td width="100">bool</td> 211 <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 212 </tr> </table> 213 </div> 214 </a> <a name="function" id="function"> 215 <h2>Member Functions</h2> 216 <div class="section"> 217 <table class="members"> 218 <tr> 219 <th class="category" colspan="3">Scene Trees</th> 220 </tr> 221 <tr> 222 <td width="100"> <span class="virtual_style" title="virtual">V</span> 223 </td> 224 <th> 225 <a href="../../../nw/gfx/Light/Accept.html"><CODE>Accept</CODE></a> 226 </th> 227 <td>Accepts visitors.</td> 228 </tr> 229 <tr> 230 <td width="100"> <span class="virtual_style" title="virtual">V</span> 231 </td> 232 <th> 233 <a href="../../../nw/gfx/Light/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 234 </th> 235 <td>Tracks back to the parent node and gets the world matrix.</td> 236 </tr> 237 <tr> 238 <td width="100"> <span class="virtual_style" title="virtual">V</span> 239 </td> 240 <th> 241 <a href="../../../nw/gfx/Light/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a> 242 </th> 243 <td>Tracks back to the parent node and gets the world transform.</td> 244 </tr> 245 <tr> 246 <td width="100"> <span class="virtual_style" title="virtual">V</span> 247 </td> 248 <th> 249 <a href="../../../nw/gfx/Light/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a> 250 </th> 251 <td>Tracks back to the parent node and gets the local transform.</td> 252 </tr> 253 <tr> 254 <td width="100"> <span class="virtual_style" title="virtual">V</span> 255 </td> 256 <th> 257 <a href="../../../nw/gfx/Light/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a> 258 </th> 259 <td>Inherits transform information from the parent node.</td> 260 </tr> 261 <tr> 262 <td width="100"> </td> 263 <th> 264 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 265 </th> 266 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 267 </tr> 268 <tr> 269 <td width="100"> </td> 270 <th> 271 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 272 </th> 273 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 274 </tr> 275 <tr> 276 <td width="100"> </td> 277 <th> 278 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 279 </th> 280 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 281 </tr> 282 <tr> 283 <td width="100"> </td> 284 <th> 285 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 286 </th> 287 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 288 </tr> 289 <tr> 290 <td width="100"> </td> 291 <th> 292 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 293 </th> 294 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 295 </tr> 296 <tr> 297 <th class="category" colspan="3">Animation</th> 298 </tr> 299 <tr> 300 <td width="100"> </td> 301 <th> 302 <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a> 303 </th> 304 <td>Gets the animation group.</td> 305 </tr> 306 <tr> 307 <td width="100"> </td> 308 <th> 309 <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a> 310 </th> 311 <td>Gets the animation object.</td> 312 </tr> 313 <tr> 314 <td width="100"> </td> 315 <th> 316 <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a> 317 </th> 318 <td>Sets the animation object.</td> 319 </tr> 320 <tr> 321 <td width="100"> </td> 322 <th> 323 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 324 </th> 325 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 326 </tr> 327 <tr> 328 <td width="100"> </td> 329 <th> 330 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 331 </th> 332 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 333 </tr> 334 <tr> 335 <td width="100"> </td> 336 <th> 337 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a> 338 </th> 339 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 340 </tr> 341 <tr> 342 <th class="category" colspan="3">Resources</th> 343 </tr> 344 <tr> 345 <td width="100"> </td> 346 <th> 347 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 348 </th> 349 <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 350 </tr> 351 <tr> 352 <td width="100"> </td> 353 <th> 354 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 355 </th> 356 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 357 </tr> 358 <tr> 359 <td width="100"> </td> 360 <th> 361 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 362 </th> 363 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 364 </tr> 365 <tr> 366 <td width="100"> </td> 367 <th> 368 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 369 </th> 370 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 371 </tr> 372 <tr> 373 <th class="category" colspan="3">Transforms</th> 374 </tr> 375 <tr> 376 <td width="100"> </td> 377 <th> 378 <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a> 379 </th> 380 <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 381 </tr> 382 <tr> 383 <td width="100"> </td> 384 <th> 385 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 386 </th> 387 <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 388 </tr> 389 <tr> 390 <td width="100"> </td> 391 <th> 392 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 393 </th> 394 <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 395 </tr> 396 <tr> 397 <td width="100"> </td> 398 <th> 399 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 400 </th> 401 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 402 </tr> 403 <tr> 404 <td width="100"> </td> 405 <th> 406 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 407 </th> 408 <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 409 </tr> 410 <tr> 411 <td width="100"> <span class="virtual_style" title="virtual">V</span> 412 </td> 413 <th> 414 <a href="../../../nw/gfx/Light/UpdateDirection.html"><CODE>UpdateDirection</CODE></a> 415 </th> 416 <td>Updates direction information.</td> 417 </tr> 418 <tr> 419 <td width="100"> <span class="virtual_style" title="virtual">V</span> 420 </td> 421 <th> 422 <a href="../../../nw/gfx/Light/UpdateTransform.html"><CODE>UpdateTransform</CODE></a> 423 </th> 424 <td>Updates transform information.</td> 425 </tr> 426 <tr> 427 <td width="100"> </td> 428 <th> 429 <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a> 430 </th> 431 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 432 </tr> 433 <tr> 434 <td width="100"> </td> 435 <th> 436 <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a> 437 </th> 438 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 439 </tr> 440 <tr> 441 <th class="category" colspan="3">Callbacks</th> 442 </tr> 443 <tr> 444 <td width="100"> </td> 445 <th> 446 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 447 </th> 448 <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 449 </tr> 450 <tr> 451 <td width="100"> </td> 452 <th> 453 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 454 </th> 455 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 456 </tr> 457 <tr> 458 <th class="category" colspan="3">Creation/Destruction</th> 459 </tr> 460 <tr> 461 <td width="100"> </td> 462 <th> 463 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 464 </th> 465 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 466 </tr> 467 <tr> 468 <td width="100"> 469 <span class="static_style" title="static">S</span> </td> 470 <th> 471 <a href="../../../nw/gfx/SceneNode/Create.html"><CODE>Create</CODE></a> 472 </th> 473 <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 474 </tr> 475 <tr> 476 <td width="100"> 477 <span class="static_style" title="static">S</span> </td> 478 <th> 479 <a href="../../../nw/gfx/SceneNode/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 480 </th> 481 <td>Gets the memory size required at time of creation.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 482 </tr> 483 <tr> 484 <td width="100"> </td> 485 <th> 486 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 487 </th> 488 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 489 </tr> 490 <tr> 491 <th class="category" colspan="3">Traverses</th> 492 </tr> 493 <tr> 494 <td width="100"> </td> 495 <th> 496 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 497 </th> 498 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 499 </tr> 500 <tr> 501 <td width="100"> </td> 502 <th> 503 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 504 </th> 505 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 506 </tr> 507 <tr> 508 <td width="100"> </td> 509 <th> 510 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 511 </th> 512 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 513 </tr> 514 <tr> 515 <td width="100"> </td> 516 <th> 517 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 518 </th> 519 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 520 </tr> 521 <tr> 522 <td width="100"> </td> 523 <th> 524 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 525 </th> 526 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 527 </tr> 528 <tr> 529 <td width="100"> </td> 530 <th> 531 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 532 </th> 533 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 534 </tr> 535 <tr> 536 <td width="100"> </td> 537 <th> 538 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 539 </th> 540 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 541 </tr> 542 <tr> 543 <td width="100"> </td> 544 <th> 545 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 546 </th> 547 <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 548 </tr> 549 <tr> 550 <td width="100"> </td> 551 <th> 552 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a> 553 </th> 554 <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 555 </tr> 556 <tr> 557 <th class="category" colspan="3">Constructors and Destructors</th> 558 </tr> 559 <tr> 560 <td width="100"> 561 <span class="protected_style" title="protected">protected</span> </td> 562 <th> 563 <a href="../../../nw/gfx/Light/Light.html"><CODE>Light</CODE></a> 564 </th> 565 <td>Constructor.</td> 566 </tr> 567 <tr> 568 <td width="100"> 569 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 570 </td> 571 <th> 572 <a href="../../../nw/gfx/Light/~Light.html"><CODE>~Light</CODE></a> 573 </th> 574 <td>Destructor.</td> 575 </tr> 576 <tr> 577 <td width="100"> 578 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 579 </td> 580 <th> 581 <a href="../../../nw/gfx/Light/Initialize.html"><CODE>Initialize</CODE></a> 582 </th> 583 <td>Allocates memory for and initialized members.</td> 584 </tr> 585 <tr> 586 <th class="category" colspan="3">Other</th> 587 </tr> 588 <tr> 589 <td width="100"> 590 <span class="protected_style" title="protected">protected</span> </td> 591 <th> 592 <a href="../../../nw/gfx/Light/CreateAnimGroup.html"><CODE>CreateAnimGroup</CODE></a> 593 </th> 594 <td>Creates an animation group.</td> 595 </tr> 596 <tr> 597 <td width="100"> 598 <span class="protected_style" title="protected">protected</span> </td> 599 <th> 600 <a href="../../../nw/gfx/Light/GetAnimTargetObject.html"><CODE>GetAnimTargetObject</CODE></a> 601 </th> 602 <td>Gets a pointer to model data to register to the animation.</td> 603 </tr> 604 <tr> 605 <td width="100"> 606 <span class="protected_style" title="protected">protected</span> </td> 607 <th> 608 <a href="../../../nw/gfx/Light/DestroyOriginalValue.html"><CODE>DestroyOriginalValue</CODE></a> 609 </th> 610 <td>Destroys <CODE>OriginalValue</CODE>.</td> 611 </tr> 612 <tr> 613 <td width="100"> 614 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="pure-virtual">PV</span> 615 </td> 616 <th> 617 <a href="../../../nw/gfx/Light/GetLightType.html"><CODE>GetLightType</CODE></a> 618 </th> 619 <td>:private</td> 620 </tr> 621 <tr> 622 <td width="100"> 623 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="pure-virtual">PV</span> 624 </td> 625 <th> 626 <a href="../../../nw/gfx/Light/GetLightKind.html"><CODE>GetLightKind</CODE></a> 627 </th> 628 <td>:private</td> 629 </tr> 630 <tr> 631 <td width="100"> 632 <span class="protected_style" title="protected">protected</span> </td> 633 <th> 634 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a> 635 </th> 636 <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 637 </tr> 638 <tr> 639 <td width="100"> 640 <span class="protected_style" title="protected">protected</span> </td> 641 <th> 642 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 643 </th> 644 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 645 </tr> 646 <tr> 647 <td width="100"> 648 <span class="protected_style" title="protected">protected</span> </td> 649 <th> 650 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 651 </th> 652 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 653 </tr> </table> 654 </div> 655 </a> 656 <h2>Class Hierarchy</h2> 657 <div class="section"> 658 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br /> <b><CODE>nw::gfx::Light</CODE></b> 659 </p> 660 </div> 661 <hr><p>CONFIDENTIAL</p></body> 662</html>