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50    <title>nw::gfx::Light</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::Light</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class Light : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class that represents lights.</p>
61    </div>
62    <a name="struct" id="struct">
63      <h2>Structures</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/Light/Description/Overview.html"><CODE>nw::gfx::Light::Description</CODE></a>
69            </th>
70            <td>Content to configure.</td>
71          </tr> </table>
72      </div>
73    </a> <a name="enum" id="enum">
74      <h2>Enumerated Types</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <td width="100"> </td>
79            <th>
80              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
81            </th>
82            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
83          </tr> </table>
84      </div>
85    </a> <a name="typedef" id="typedef">
86      <h2><CODE>typedef</CODE> Definitions</h2>
87      <div class="section">
88        <table class="members">
89          <tr>
90            <td width="100" />
91            <th>
92              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
93            </th>
94            <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
95          </tr>
96          <tr>
97            <td width="100" />
98            <th>
99              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
100            </th>
101            <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
102          </tr>
103          <tr>
104            <td width="100" />
105            <th>
106              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
107            </th>
108            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
109          </tr>
110          <tr>
111            <td width="100" />
112            <th>
113              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
114            </th>
115            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
116          </tr> </table>
117      </div>
118    </a> <a name="constant" id="constant">
119      <h2>Member Constants</h2>
120      <div class="section">
121        <table class="members">
122          <tr>
123            <td width="100">
124              <span class="static_style" title="static">S</span>
125            </td>
126            <th>
127              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
128            </th>
129            <td width="100">const int</td>
130            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
131          </tr>
132          <tr>
133            <td width="100">
134              <span class="static_style" title="static">S</span>
135            </td>
136            <th>
137              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
138            </th>
139            <td width="100">const int</td>
140            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
141          </tr>
142          <tr>
143            <td width="100">
144              <span class="static_style" title="static">S</span>
145            </td>
146            <th>
147              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
148            </th>
149            <td width="100">const int</td>
150            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
151          </tr> </table>
152      </div>
153    </a> <a name="variable" id="variable">
154      <h2>Member Variables</h2>
155      <div class="section">
156        <table class="members">
157          <tr>
158            <td width="100"> </td>
159            <th>
160              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
161            </th>
162            <td width="100" />
163            <td>
164        </td>
165          </tr>
166          <tr>
167            <td width="100">
168              <span class="protected_style" title="protected">protected</span> </td>
169            <th>
170              <span class="argument">m_OriginalValue</span>
171            </th>
172            <td width="100"><CODE>ResLight</CODE></td>
173            <td>
174        </td>
175          </tr>
176          <tr>
177            <td width="100">
178              <span class="protected_style" title="protected">protected</span> </td>
179            <th>
180              <span class="argument">m_OriginalTransform</span>
181            </th>
182            <td width="100"><CODE>math::Transform3</CODE></td>
183            <td>
184        </td>
185          </tr>
186          <tr>
187            <td width="100">
188              <span class="protected_style" title="protected">protected</span> </td>
189            <th>
190              <span class="argument">m_Children</span>
191            </th>
192            <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td>
193            <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
194          </tr>
195          <tr>
196            <td width="100">
197              <span class="protected_style" title="protected">protected</span> </td>
198            <th>
199              <span class="argument">m_AnimBinding</span>
200            </th>
201            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> &gt;</CODE></td>
202            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
203          </tr>
204          <tr>
205            <td width="100">
206              <span class="protected_style" title="protected">protected</span> </td>
207            <th>
208              <span class="argument">m_BranchVisible</span>
209            </th>
210            <td width="100">bool</td>
211            <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
212          </tr> </table>
213      </div>
214    </a> <a name="function" id="function">
215      <h2>Member Functions</h2>
216      <div class="section">
217        <table class="members">
218          <tr>
219            <th class="category" colspan="3">Scene Trees</th>
220          </tr>
221          <tr>
222            <td width="100"> <span class="virtual_style" title="virtual">V</span>
223            </td>
224            <th>
225              <a href="../../../nw/gfx/Light/Accept.html"><CODE>Accept</CODE></a>
226            </th>
227            <td>Accepts visitors.</td>
228          </tr>
229          <tr>
230            <td width="100"> <span class="virtual_style" title="virtual">V</span>
231            </td>
232            <th>
233              <a href="../../../nw/gfx/Light/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
234            </th>
235            <td>Tracks back to the parent node and gets the world matrix.</td>
236          </tr>
237          <tr>
238            <td width="100"> <span class="virtual_style" title="virtual">V</span>
239            </td>
240            <th>
241              <a href="../../../nw/gfx/Light/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a>
242            </th>
243            <td>Tracks back to the parent node and gets the world transform.</td>
244          </tr>
245          <tr>
246            <td width="100"> <span class="virtual_style" title="virtual">V</span>
247            </td>
248            <th>
249              <a href="../../../nw/gfx/Light/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a>
250            </th>
251            <td>Tracks back to the parent node and gets the local transform.</td>
252          </tr>
253          <tr>
254            <td width="100"> <span class="virtual_style" title="virtual">V</span>
255            </td>
256            <th>
257              <a href="../../../nw/gfx/Light/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a>
258            </th>
259            <td>Inherits transform information from the parent node.</td>
260          </tr>
261          <tr>
262            <td width="100">  </td>
263            <th>
264              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
265            </th>
266            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
267          </tr>
268          <tr>
269            <td width="100">  </td>
270            <th>
271              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
272            </th>
273            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
274          </tr>
275          <tr>
276            <td width="100">  </td>
277            <th>
278              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
279            </th>
280            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
281          </tr>
282          <tr>
283            <td width="100">  </td>
284            <th>
285              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
286            </th>
287            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
288          </tr>
289          <tr>
290            <td width="100">  </td>
291            <th>
292              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
293            </th>
294            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
295          </tr>
296          <tr>
297            <th class="category" colspan="3">Animation</th>
298          </tr>
299          <tr>
300            <td width="100">  </td>
301            <th>
302              <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a>
303            </th>
304            <td>Gets the animation group.</td>
305          </tr>
306          <tr>
307            <td width="100">  </td>
308            <th>
309              <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a>
310            </th>
311            <td>Gets the animation object.</td>
312          </tr>
313          <tr>
314            <td width="100">  </td>
315            <th>
316              <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a>
317            </th>
318            <td>Sets the animation object.</td>
319          </tr>
320          <tr>
321            <td width="100">  </td>
322            <th>
323              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
324            </th>
325            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
326          </tr>
327          <tr>
328            <td width="100">  </td>
329            <th>
330              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
331            </th>
332            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
333          </tr>
334          <tr>
335            <td width="100">  </td>
336            <th>
337              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a>
338            </th>
339            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
340          </tr>
341          <tr>
342            <th class="category" colspan="3">Resources</th>
343          </tr>
344          <tr>
345            <td width="100">  </td>
346            <th>
347              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
348            </th>
349            <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
350          </tr>
351          <tr>
352            <td width="100">  </td>
353            <th>
354              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
355            </th>
356            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
357          </tr>
358          <tr>
359            <td width="100">  </td>
360            <th>
361              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
362            </th>
363            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
364          </tr>
365          <tr>
366            <td width="100">  </td>
367            <th>
368              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
369            </th>
370            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
371          </tr>
372          <tr>
373            <th class="category" colspan="3">Transforms</th>
374          </tr>
375          <tr>
376            <td width="100">  </td>
377            <th>
378              <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a>
379            </th>
380            <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
381          </tr>
382          <tr>
383            <td width="100">  </td>
384            <th>
385              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
386            </th>
387            <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
388          </tr>
389          <tr>
390            <td width="100">  </td>
391            <th>
392              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
393            </th>
394            <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
395          </tr>
396          <tr>
397            <td width="100">  </td>
398            <th>
399              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
400            </th>
401            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
402          </tr>
403          <tr>
404            <td width="100">  </td>
405            <th>
406              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
407            </th>
408            <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
409          </tr>
410          <tr>
411            <td width="100"> <span class="virtual_style" title="virtual">V</span>
412            </td>
413            <th>
414              <a href="../../../nw/gfx/Light/UpdateDirection.html"><CODE>UpdateDirection</CODE></a>
415            </th>
416            <td>Updates direction information.</td>
417          </tr>
418          <tr>
419            <td width="100"> <span class="virtual_style" title="virtual">V</span>
420            </td>
421            <th>
422              <a href="../../../nw/gfx/Light/UpdateTransform.html"><CODE>UpdateTransform</CODE></a>
423            </th>
424            <td>Updates transform information.</td>
425          </tr>
426          <tr>
427            <td width="100">  </td>
428            <th>
429              <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a>
430            </th>
431            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
432          </tr>
433          <tr>
434            <td width="100">  </td>
435            <th>
436              <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a>
437            </th>
438            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
439          </tr>
440          <tr>
441            <th class="category" colspan="3">Callbacks</th>
442          </tr>
443          <tr>
444            <td width="100">  </td>
445            <th>
446              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
447            </th>
448            <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
449          </tr>
450          <tr>
451            <td width="100">  </td>
452            <th>
453              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
454            </th>
455            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
456          </tr>
457          <tr>
458            <th class="category" colspan="3">Creation/Destruction</th>
459          </tr>
460          <tr>
461            <td width="100">  </td>
462            <th>
463              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
464            </th>
465            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
466          </tr>
467          <tr>
468            <td width="100">
469              <span class="static_style" title="static">S</span> </td>
470            <th>
471              <a href="../../../nw/gfx/SceneNode/Create.html"><CODE>Create</CODE></a>
472            </th>
473            <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
474          </tr>
475          <tr>
476            <td width="100">
477              <span class="static_style" title="static">S</span> </td>
478            <th>
479              <a href="../../../nw/gfx/SceneNode/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
480            </th>
481            <td>Gets the memory size required at time of creation.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
482          </tr>
483          <tr>
484            <td width="100">  </td>
485            <th>
486              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
487            </th>
488            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
489          </tr>
490          <tr>
491            <th class="category" colspan="3">Traverses</th>
492          </tr>
493          <tr>
494            <td width="100">  </td>
495            <th>
496              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
497            </th>
498            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
499          </tr>
500          <tr>
501            <td width="100">  </td>
502            <th>
503              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
504            </th>
505            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
506          </tr>
507          <tr>
508            <td width="100">  </td>
509            <th>
510              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
511            </th>
512            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
513          </tr>
514          <tr>
515            <td width="100">  </td>
516            <th>
517              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
518            </th>
519            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
520          </tr>
521          <tr>
522            <td width="100">  </td>
523            <th>
524              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
525            </th>
526            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
527          </tr>
528          <tr>
529            <td width="100">  </td>
530            <th>
531              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
532            </th>
533            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
534          </tr>
535          <tr>
536            <td width="100">  </td>
537            <th>
538              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
539            </th>
540            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
541          </tr>
542          <tr>
543            <td width="100">  </td>
544            <th>
545              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
546            </th>
547            <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
548          </tr>
549          <tr>
550            <td width="100">  </td>
551            <th>
552              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a>
553            </th>
554            <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
555          </tr>
556          <tr>
557            <th class="category" colspan="3">Constructors and Destructors</th>
558          </tr>
559          <tr>
560            <td width="100">
561              <span class="protected_style" title="protected">protected</span>  </td>
562            <th>
563              <a href="../../../nw/gfx/Light/Light.html"><CODE>Light</CODE></a>
564            </th>
565            <td>Constructor.</td>
566          </tr>
567          <tr>
568            <td width="100">
569              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
570            </td>
571            <th>
572              <a href="../../../nw/gfx/Light/~Light.html"><CODE>~Light</CODE></a>
573            </th>
574            <td>Destructor.</td>
575          </tr>
576          <tr>
577            <td width="100">
578              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
579            </td>
580            <th>
581              <a href="../../../nw/gfx/Light/Initialize.html"><CODE>Initialize</CODE></a>
582            </th>
583            <td>Allocates memory for and initialized members.</td>
584          </tr>
585          <tr>
586            <th class="category" colspan="3">Other</th>
587          </tr>
588          <tr>
589            <td width="100">
590              <span class="protected_style" title="protected">protected</span>  </td>
591            <th>
592              <a href="../../../nw/gfx/Light/CreateAnimGroup.html"><CODE>CreateAnimGroup</CODE></a>
593            </th>
594            <td>Creates an animation group.</td>
595          </tr>
596          <tr>
597            <td width="100">
598              <span class="protected_style" title="protected">protected</span>  </td>
599            <th>
600              <a href="../../../nw/gfx/Light/GetAnimTargetObject.html"><CODE>GetAnimTargetObject</CODE></a>
601            </th>
602            <td>Gets a pointer to model data to register to the animation.</td>
603          </tr>
604          <tr>
605            <td width="100">
606              <span class="protected_style" title="protected">protected</span>  </td>
607            <th>
608              <a href="../../../nw/gfx/Light/DestroyOriginalValue.html"><CODE>DestroyOriginalValue</CODE></a>
609            </th>
610            <td>Destroys <CODE>OriginalValue</CODE>.</td>
611          </tr>
612          <tr>
613            <td width="100">
614              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="pure-virtual">PV</span>
615            </td>
616            <th>
617              <a href="../../../nw/gfx/Light/GetLightType.html"><CODE>GetLightType</CODE></a>
618            </th>
619            <td>:private</td>
620          </tr>
621          <tr>
622            <td width="100">
623              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="pure-virtual">PV</span>
624            </td>
625            <th>
626              <a href="../../../nw/gfx/Light/GetLightKind.html"><CODE>GetLightKind</CODE></a>
627            </th>
628            <td>:private</td>
629          </tr>
630          <tr>
631            <td width="100">
632              <span class="protected_style" title="protected">protected</span>  </td>
633            <th>
634              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a>
635            </th>
636            <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
637          </tr>
638          <tr>
639            <td width="100">
640              <span class="protected_style" title="protected">protected</span>  </td>
641            <th>
642              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
643            </th>
644            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
645          </tr>
646          <tr>
647            <td width="100">
648              <span class="protected_style" title="protected">protected</span>  </td>
649            <th>
650              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
651            </th>
652            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
653          </tr> </table>
654      </div>
655    </a>
656    <h2>Class Hierarchy</h2>
657    <div class="section">
658      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br />        <b><CODE>nw::gfx::Light</CODE></b>
659      </p>
660    </div>
661  <hr><p>CONFIDENTIAL</p></body>
662</html>