1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::Fog</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::Fog</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class Fog : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class that represents fog.</p> 61 </div> 62 <a name="class" id="class"> 63 <h2>Classes</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/Fog/DynamicBuilder/Overview.html"><CODE>nw::gfx::Fog::DynamicBuilder</CODE></a> 69 </th> 70 <td> 71 </td> 72 </tr> </table> 73 </div> 74 </a> <a name="struct" id="struct"> 75 <h2>Structures</h2> 76 <div class="section"> 77 <table class="members"> 78 <tr> 79 <th> 80 <a href="../../../nw/gfx/Fog/Description/Overview.html"><CODE>nw::gfx::Fog::Description</CODE></a> 81 </th> 82 <td>Content to configure.</td> 83 </tr> 84 <tr> 85 <th> 86 <a href="../../../nw/gfx/Fog/UpdateFunctor/Overview.html"><CODE>nw::gfx::Fog::UpdateFunctor</CODE></a> 87 </th> 88 <td>Function object used to update fog.</td> 89 </tr> </table> 90 </div> 91 </a> <a name="enum" id="enum"> 92 <h2>Enumerated Types</h2> 93 <div class="section"> 94 <table class="members"> 95 <tr> 96 <td width="100"> </td> 97 <th> 98 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 99 </th> 100 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 101 </tr> </table> 102 </div> 103 </a> <a name="typedef" id="typedef"> 104 <h2><CODE>typedef</CODE> Definitions</h2> 105 <div class="section"> 106 <table class="members"> 107 <tr> 108 <td width="100" /> 109 <th> 110 <a href="../../../nw/gfx/Fog/ResPtr.html"><CODE>ResPtr</CODE></a> 111 </th> 112 <td>Definition of <CODE>MovePtr</CODE> for destroying fog resources that were generated dynamically.</td> 113 </tr> 114 <tr> 115 <td width="100" /> 116 <th> 117 <a href="../../../nw/gfx/Fog/ResUpdaterPtr.html"><CODE>ResUpdaterPtr</CODE></a> 118 </th> 119 <td> 120 </td> 121 </tr> 122 <tr> 123 <td width="100" /> 124 <th> 125 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 126 </th> 127 <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 128 </tr> 129 <tr> 130 <td width="100" /> 131 <th> 132 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 133 </th> 134 <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 135 </tr> 136 <tr> 137 <td width="100" /> 138 <th> 139 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 140 </th> 141 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 142 </tr> 143 <tr> 144 <td width="100" /> 145 <th> 146 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 147 </th> 148 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 149 </tr> </table> 150 </div> 151 </a> <a name="constant" id="constant"> 152 <h2>Member Constants</h2> 153 <div class="section"> 154 <table class="members"> 155 <tr> 156 <td width="100"> 157 <span class="static_style" title="static">S</span> 158 </td> 159 <th> 160 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 161 </th> 162 <td width="100">const int</td> 163 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 164 </tr> 165 <tr> 166 <td width="100"> 167 <span class="static_style" title="static">S</span> 168 </td> 169 <th> 170 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 171 </th> 172 <td width="100">const int</td> 173 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 174 </tr> 175 <tr> 176 <td width="100"> 177 <span class="static_style" title="static">S</span> 178 </td> 179 <th> 180 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 181 </th> 182 <td width="100">const int</td> 183 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 184 </tr> </table> 185 </div> 186 </a> <a name="variable" id="variable"> 187 <h2>Member Variables</h2> 188 <div class="section"> 189 <table class="members"> 190 <tr> 191 <td width="100"> </td> 192 <th> 193 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 194 </th> 195 <td width="100" /> 196 <td> 197 </td> 198 </tr> 199 <tr> 200 <td width="100"> 201 <span class="protected_style" title="protected">protected</span> </td> 202 <th> 203 <span class="argument">m_Children</span> 204 </th> 205 <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td> 206 <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 207 </tr> 208 <tr> 209 <td width="100"> 210 <span class="protected_style" title="protected">protected</span> </td> 211 <th> 212 <span class="argument">m_AnimBinding</span> 213 </th> 214 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> ></CODE></td> 215 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 216 </tr> 217 <tr> 218 <td width="100"> 219 <span class="protected_style" title="protected">protected</span> </td> 220 <th> 221 <span class="argument">m_BranchVisible</span> 222 </th> 223 <td width="100">bool</td> 224 <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 225 </tr> </table> 226 </div> 227 </a> <a name="function" id="function"> 228 <h2>Member Functions</h2> 229 <div class="section"> 230 <table class="members"> 231 <tr> 232 <th class="category" colspan="3">Creation/Destruction</th> 233 </tr> 234 <tr> 235 <td width="100"> 236 <span class="static_style" title="static">S</span> </td> 237 <th> 238 <a href="../../../nw/gfx/Fog/Create.html"><CODE>Create</CODE></a> 239 </th> 240 <td>Creates fog.</td> 241 </tr> 242 <tr> 243 <td width="100"> 244 <span class="static_style" title="static">S</span> </td> 245 <th> 246 <a href="../../../nw/gfx/Fog/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 247 </th> 248 <td>Gets the memory size required at time of creation.</td> 249 </tr> 250 <tr> 251 <td width="100"> </td> 252 <th> 253 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 254 </th> 255 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 256 </tr> 257 <tr> 258 <td width="100"> </td> 259 <th> 260 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 261 </th> 262 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 263 </tr> 264 <tr> 265 <th class="category" colspan="3">Lookup Tables</th> 266 </tr> 267 <tr> 268 <td width="100"> </td> 269 <th> 270 <a href="../../../nw/gfx/Fog/Update.html"><CODE>Update</CODE></a> 271 </th> 272 <td>Updates the fog lookup table.</td> 273 </tr> 274 <tr> 275 <th class="category" colspan="3">Scene Trees</th> 276 </tr> 277 <tr> 278 <td width="100"> <span class="virtual_style" title="virtual">V</span> 279 </td> 280 <th> 281 <a href="../../../nw/gfx/Fog/Accept.html"><CODE>Accept</CODE></a> 282 </th> 283 <td>Accepts visitors.</td> 284 </tr> 285 <tr> 286 <td width="100"> <span class="virtual_style" title="virtual">V</span> 287 </td> 288 <th> 289 <a href="../../../nw/gfx/Fog/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 290 </th> 291 <td>Tracks back to the parent node and gets the world matrix.</td> 292 </tr> 293 <tr> 294 <td width="100"> <span class="virtual_style" title="virtual">V</span> 295 </td> 296 <th> 297 <a href="../../../nw/gfx/Fog/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a> 298 </th> 299 <td>Tracks back to the parent node and gets the world transform.</td> 300 </tr> 301 <tr> 302 <td width="100"> <span class="virtual_style" title="virtual">V</span> 303 </td> 304 <th> 305 <a href="../../../nw/gfx/Fog/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a> 306 </th> 307 <td>Tracks back to the parent node and gets the local transform.</td> 308 </tr> 309 <tr> 310 <td width="100"> <span class="virtual_style" title="virtual">V</span> 311 </td> 312 <th> 313 <a href="../../../nw/gfx/Fog/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a> 314 </th> 315 <td>Inherits transform information from the parent node.</td> 316 </tr> 317 <tr> 318 <td width="100"> </td> 319 <th> 320 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 321 </th> 322 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 323 </tr> 324 <tr> 325 <td width="100"> </td> 326 <th> 327 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 328 </th> 329 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 330 </tr> 331 <tr> 332 <td width="100"> </td> 333 <th> 334 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 335 </th> 336 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 337 </tr> 338 <tr> 339 <td width="100"> </td> 340 <th> 341 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 342 </th> 343 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 344 </tr> 345 <tr> 346 <td width="100"> </td> 347 <th> 348 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 349 </th> 350 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 351 </tr> 352 <tr> 353 <th class="category" colspan="3">Resources</th> 354 </tr> 355 <tr> 356 <td width="100"> </td> 357 <th> 358 <a href="../../../nw/gfx/Fog/GetResFog.html"><CODE>GetResFog</CODE></a> 359 </th> 360 <td>Gets the fog resource.</td> 361 </tr> 362 <tr> 363 <td width="100"> </td> 364 <th> 365 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 366 </th> 367 <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 368 </tr> 369 <tr> 370 <td width="100"> </td> 371 <th> 372 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 373 </th> 374 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 375 </tr> 376 <tr> 377 <td width="100"> </td> 378 <th> 379 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 380 </th> 381 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 382 </tr> 383 <tr> 384 <td width="100"> </td> 385 <th> 386 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 387 </th> 388 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 389 </tr> 390 <tr> 391 <th class="category" colspan="3">Animation</th> 392 </tr> 393 <tr> 394 <td width="100"> </td> 395 <th> 396 <a href="../../../nw/gfx/Fog/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a> 397 </th> 398 <td>Gets the animation group.</td> 399 </tr> 400 <tr> 401 <td width="100"> </td> 402 <th> 403 <a href="../../../nw/gfx/Fog/GetAnimObject.html"><CODE>GetAnimObject</CODE></a> 404 </th> 405 <td>Gets the animation object.</td> 406 </tr> 407 <tr> 408 <td width="100"> </td> 409 <th> 410 <a href="../../../nw/gfx/Fog/SetAnimObject.html"><CODE>SetAnimObject</CODE></a> 411 </th> 412 <td>Sets the animation object.</td> 413 </tr> 414 <tr> 415 <td width="100"> </td> 416 <th> 417 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 418 </th> 419 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 420 </tr> 421 <tr> 422 <td width="100"> </td> 423 <th> 424 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 425 </th> 426 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 427 </tr> 428 <tr> 429 <td width="100"> </td> 430 <th> 431 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a> 432 </th> 433 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 434 </tr> 435 <tr> 436 <th class="category" colspan="3">Transforms</th> 437 </tr> 438 <tr> 439 <td width="100"> </td> 440 <th> 441 <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a> 442 </th> 443 <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 444 </tr> 445 <tr> 446 <td width="100"> </td> 447 <th> 448 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 449 </th> 450 <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 451 </tr> 452 <tr> 453 <td width="100"> </td> 454 <th> 455 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 456 </th> 457 <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 458 </tr> 459 <tr> 460 <td width="100"> </td> 461 <th> 462 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 463 </th> 464 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 465 </tr> 466 <tr> 467 <td width="100"> </td> 468 <th> 469 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 470 </th> 471 <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 472 </tr> 473 <tr> 474 <td width="100"> <span class="virtual_style" title="virtual">V</span> 475 </td> 476 <th> 477 <a href="../../../nw/gfx/Fog/UpdateDirection.html"><CODE>UpdateDirection</CODE></a> 478 </th> 479 <td>Updates direction information.</td> 480 </tr> 481 <tr> 482 <td width="100"> <span class="virtual_style" title="virtual">V</span> 483 </td> 484 <th> 485 <a href="../../../nw/gfx/Fog/UpdateTransform.html"><CODE>UpdateTransform</CODE></a> 486 </th> 487 <td>Updates transform information.</td> 488 </tr> 489 <tr> 490 <td width="100"> </td> 491 <th> 492 <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a> 493 </th> 494 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 495 </tr> 496 <tr> 497 <td width="100"> </td> 498 <th> 499 <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a> 500 </th> 501 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 502 </tr> 503 <tr> 504 <th class="category" colspan="3">Callbacks</th> 505 </tr> 506 <tr> 507 <td width="100"> </td> 508 <th> 509 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 510 </th> 511 <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 512 </tr> 513 <tr> 514 <td width="100"> </td> 515 <th> 516 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 517 </th> 518 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 519 </tr> 520 <tr> 521 <th class="category" colspan="3">Traverses</th> 522 </tr> 523 <tr> 524 <td width="100"> </td> 525 <th> 526 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 527 </th> 528 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 529 </tr> 530 <tr> 531 <td width="100"> </td> 532 <th> 533 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 534 </th> 535 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 536 </tr> 537 <tr> 538 <td width="100"> </td> 539 <th> 540 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 541 </th> 542 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 543 </tr> 544 <tr> 545 <td width="100"> </td> 546 <th> 547 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 548 </th> 549 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 550 </tr> 551 <tr> 552 <td width="100"> </td> 553 <th> 554 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 555 </th> 556 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 557 </tr> 558 <tr> 559 <td width="100"> </td> 560 <th> 561 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 562 </th> 563 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 564 </tr> 565 <tr> 566 <td width="100"> </td> 567 <th> 568 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 569 </th> 570 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 571 </tr> 572 <tr> 573 <td width="100"> </td> 574 <th> 575 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 576 </th> 577 <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 578 </tr> 579 <tr> 580 <td width="100"> </td> 581 <th> 582 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a> 583 </th> 584 <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 585 </tr> 586 <tr> 587 <th class="category" colspan="3">Constructors and Destructors</th> 588 </tr> 589 <tr> 590 <td width="100"> 591 <span class="protected_style" title="protected">protected</span> </td> 592 <th> 593 <a href="../../../nw/gfx/Fog/Fog.html"><CODE>Fog</CODE></a> 594 </th> 595 <td>Constructor.</td> 596 </tr> 597 <tr> 598 <td width="100"> 599 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 600 </td> 601 <th> 602 <a href="../../../nw/gfx/Fog/~Fog.html"><CODE>~Fog</CODE></a> 603 </th> 604 <td>Destructor.</td> 605 </tr> 606 <tr> 607 <th class="category" colspan="3">Other</th> 608 </tr> 609 <tr> 610 <td width="100"> 611 <span class="protected_style" title="protected">protected</span> </td> 612 <th> 613 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a> 614 </th> 615 <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 616 </tr> 617 <tr> 618 <td width="100"> 619 <span class="protected_style" title="protected">protected</span> </td> 620 <th> 621 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 622 </th> 623 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 624 </tr> 625 <tr> 626 <td width="100"> 627 <span class="protected_style" title="protected">protected</span> </td> 628 <th> 629 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 630 </th> 631 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 632 </tr> </table> 633 </div> 634 </a> 635 <h2>Class Hierarchy</h2> 636 <div class="section"> 637 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br /> <b><CODE>nw::gfx::Fog</CODE></b> 638 </p> 639 </div> 640 <hr><p>CONFIDENTIAL</p></body> 641</html>