1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>Create</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/Fog/Overview.html">Fog</a>::Create</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14static <a href="../../../nw/gfx/Fog/Overview.html">Fog</a> * Create( 15 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 16 ResSceneObject resource, 17 const <a href="../../../nw/gfx/Fog/Description/Overview.html">Fog::Description</a> & description, 18 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator 19); 20static <a href="../../../nw/gfx/TransformNode/Overview.html">TransformNode</a> * Create( 21 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 22 ResSceneObject resource, 23 const <a href="../../../nw/gfx/TransformNode/Description/Overview.html">TransformNode::Description</a> & description, 24 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator 25); 26static <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * Create( 27 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 28 ResSceneObject resource, 29 const <a href="../../../nw/gfx/SceneNode/Description/Overview.html">SceneNode::Description</a> & description, 30 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator 31); 32</pre> 33 </div> 34 <h2>List of Overloaded Member Functions</h2> 35 <div class="section"> 36 <table class="members"> 37 <tr> 38 <td> 39 <a href="./Create(0).html"><CODE>Create(SceneNode *, ResSceneObject, const Fog::Description &, os::IAllocator *)</CODE> </a> 40 </td> 41 <td>Creates fog.</td> 42 </tr> 43 <tr> 44 <td> 45 <a href="./Create(1).html"><CODE>Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)</CODE> </a> 46 </td> 47 <td>Creates a transform node from a resource.</td> 48 </tr> 49 <tr> 50 <td> 51 <a href="./Create(2).html">Create ( SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator * ) </a> 52 </td> 53 <td>Generates a scene node.</td> 54 </tr> </table> 55 </div> 56 <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const Fog::Description &, os::IAllocator *)</CODE></h2> 57 <div class="section"> 58 <p>Creates fog.</p> 59 </div> 60 <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)</CODE></h2> 61 <div class="section"> 62 <p>Creates a transform node from a resource.</p> 63 </div> 64 <h2>Description of Create(SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator *)</h2> 65 <div class="section"> 66 <p>Generates a scene node.</p> 67 </div> 68 <hr><p>CONFIDENTIAL</p></body> 69</html> 70