1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::Camera</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::Camera</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class Camera : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents a camera.</p> 59 </div> 60 <a name="class" id="class"> 61 <h2>Classes</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/Camera/DynamicBuilder/Overview.html"><CODE>nw::gfx::Camera::DynamicBuilder</CODE></a> 67 </th> 68 <td>Class for building cameras dynamically.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="struct" id="struct"> 72 <h2>Structures</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <th> 77 <a href="../../../nw/gfx/Camera/Description/Overview.html"><CODE>nw::gfx::Camera::Description</CODE></a> 78 </th> 79 <td>Content to configure.</td> 80 </tr> </table> 81 </div> 82 </a> <a name="enum" id="enum"> 83 <h2>Enumerated Types</h2> 84 <div class="section"> 85 <table class="members"> 86 <tr> 87 <td width="100"> </td> 88 <th> 89 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 90 </th> 91 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 92 </tr> </table> 93 </div> 94 </a> <a name="typedef" id="typedef"> 95 <h2><CODE>typedef</CODE> Definitions</h2> 96 <div class="section"> 97 <table class="members"> 98 <tr> 99 <td width="100" /> 100 <th> 101 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 102 </th> 103 <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 104 </tr> 105 <tr> 106 <td width="100" /> 107 <th> 108 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 109 </th> 110 <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 111 </tr> 112 <tr> 113 <td width="100" /> 114 <th> 115 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 116 </th> 117 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 118 </tr> 119 <tr> 120 <td width="100" /> 121 <th> 122 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 123 </th> 124 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 125 </tr> </table> 126 </div> 127 </a> <a name="constant" id="constant"> 128 <h2>Member Constants</h2> 129 <div class="section"> 130 <table class="members"> 131 <tr> 132 <td width="100"> 133 <span class="static_style" title="static">S</span> 134 </td> 135 <th> 136 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 137 </th> 138 <td width="100"><CODE>const int</CODE></td> 139 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 140 </tr> 141 <tr> 142 <td width="100"> 143 <span class="static_style" title="static">S</span> 144 </td> 145 <th> 146 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 147 </th> 148 <td width="100"><CODE>const int</CODE></td> 149 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 150 </tr> 151 <tr> 152 <td width="100"> 153 <span class="static_style" title="static">S</span> 154 </td> 155 <th> 156 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 157 </th> 158 <td width="100"><CODE>const int</CODE></td> 159 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 160 </tr> </table> 161 </div> 162 </a> <a name="variable" id="variable"> 163 <h2>Member Variables</h2> 164 <div class="section"> 165 <table class="members"> 166 <tr> 167 <td width="100"> </td> 168 <th> 169 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 170 </th> 171 <td width="100" /> 172 <td> 173 </td> 174 </tr> 175 <tr> 176 <td width="100"> 177 <span class="protected_style" title="protected">protected</span> </td> 178 <th> 179 <span class="argument">m_Children</span> 180 </th> 181 <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td> 182 <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 183 </tr> 184 <tr> 185 <td width="100"> 186 <span class="protected_style" title="protected">protected</span> </td> 187 <th> 188 <span class="argument">m_AnimBinding</span> 189 </th> 190 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> ></CODE></td> 191 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 192 </tr> 193 <tr> 194 <td width="100"> 195 <span class="protected_style" title="protected">protected</span> </td> 196 <th> 197 <span class="argument">m_BranchVisible</span> 198 </th> 199 <td width="100">bool</td> 200 <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 201 </tr> </table> 202 </div> 203 </a> <a name="function" id="function"> 204 <h2>Member Functions</h2> 205 <div class="section"> 206 <table class="members"> 207 <tr> 208 <th class="category" colspan="3">Create/Destroy</th> 209 </tr> 210 <tr> 211 <td width="100"> 212 <span class="static_style" title="static">S</span> </td> 213 <th> 214 <a href="../../../nw/gfx/Camera/Create.html">Create</a> 215 </th> 216 <td>Creates a camera from a resource.</td> 217 </tr> 218 <tr> 219 <td width="100"> 220 <span class="static_style" title="static">S</span> </td> 221 <th> 222 <a href="../../../nw/gfx/Camera/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 223 </th> 224 <td>Gets the memory size required at time of creation.</td> 225 </tr> 226 <tr> 227 <td width="100"> </td> 228 <th> 229 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 230 </th> 231 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 232 </tr> 233 <tr> 234 <td width="100"> </td> 235 <th> 236 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 237 </th> 238 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 239 </tr> 240 <tr> 241 <th class="category" colspan="3">Scene Trees</th> 242 </tr> 243 <tr> 244 <td width="100"> <span class="virtual_style" title="virtual">V</span> 245 </td> 246 <th> 247 <a href="../../../nw/gfx/Camera/Accept.html"><CODE>Accept</CODE></a> 248 </th> 249 <td>Accepts visitors.</td> 250 </tr> 251 <tr> 252 <td width="100"> <span class="virtual_style" title="virtual">V</span> 253 </td> 254 <th> 255 <a href="../../../nw/gfx/Camera/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 256 </th> 257 <td>Tracks back to the parent node and gets the world matrix.</td> 258 </tr> 259 <tr> 260 <td width="100"> <span class="virtual_style" title="virtual">V</span> 261 </td> 262 <th> 263 <a href="../../../nw/gfx/Camera/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a> 264 </th> 265 <td>Tracks back to the parent node and gets the world transform.</td> 266 </tr> 267 <tr> 268 <td width="100"> <span class="virtual_style" title="virtual">V</span> 269 </td> 270 <th> 271 <a href="../../../nw/gfx/Camera/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a> 272 </th> 273 <td>Tracks back to the parent node and gets the local transform.</td> 274 </tr> 275 <tr> 276 <td width="100"> <span class="virtual_style" title="virtual">V</span> 277 </td> 278 <th> 279 <a href="../../../nw/gfx/Camera/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a> 280 </th> 281 <td>Inherits transform conversion information from the parent node.</td> 282 </tr> 283 <tr> 284 <td width="100"> </td> 285 <th> 286 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 287 </th> 288 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 289 </tr> 290 <tr> 291 <td width="100"> </td> 292 <th> 293 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 294 </th> 295 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 296 </tr> 297 <tr> 298 <td width="100"> </td> 299 <th> 300 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 301 </th> 302 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 303 </tr> 304 <tr> 305 <td width="100"> </td> 306 <th> 307 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 308 </th> 309 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 310 </tr> 311 <tr> 312 <td width="100"> </td> 313 <th> 314 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 315 </th> 316 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 317 </tr> 318 <tr> 319 <th class="category" colspan="3">Resources</th> 320 </tr> 321 <tr> 322 <td width="100"> </td> 323 <th> 324 <a href="../../../nw/gfx/Camera/GetResCamera.html"><CODE>GetResCamera</CODE></a> 325 </th> 326 <td>Gets the camera resource.</td> 327 </tr> 328 <tr> 329 <td width="100"> </td> 330 <th> 331 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 332 </th> 333 <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 334 </tr> 335 <tr> 336 <td width="100"> </td> 337 <th> 338 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 339 </th> 340 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 341 </tr> 342 <tr> 343 <td width="100"> </td> 344 <th> 345 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 346 </th> 347 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 348 </tr> 349 <tr> 350 <td width="100"> </td> 351 <th> 352 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 353 </th> 354 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 355 </tr> 356 <tr> 357 <th class="category" colspan="3">Camera Matrices</th> 358 </tr> 359 <tr> 360 <td width="100"> </td> 361 <th> 362 <a href="../../../nw/gfx/Camera/UpdateCameraMatrix.html"><CODE>UpdateCameraMatrix</CODE></a> 363 </th> 364 <td>Updates the view matrix and the projection matrix.</td> 365 </tr> 366 <tr> 367 <td width="100"> </td> 368 <th> 369 <a href="../../../nw/gfx/Camera/ProjectionMatrix.html"><CODE>ProjectionMatrix</CODE></a> 370 </th> 371 <td>Gets the projection matrix.</td> 372 </tr> 373 <tr> 374 <td width="100"> </td> 375 <th> 376 <a href="../../../nw/gfx/Camera/InverseProjectionMatrix.html"><CODE>InverseProjectionMatrix</CODE></a> 377 </th> 378 <td>Gets the inverse matrix of a projection matrix.</td> 379 </tr> 380 <tr> 381 <td width="100"> </td> 382 <th> 383 <a href="../../../nw/gfx/Camera/ViewMatrix.html"><CODE>ViewMatrix</CODE></a> 384 </th> 385 <td>Gets the view matrix.</td> 386 </tr> 387 <tr> 388 <td width="100"> </td> 389 <th> 390 <a href="../../../nw/gfx/Camera/InverseViewMatrix.html"><CODE>InverseViewMatrix</CODE></a> 391 </th> 392 <td>Gets the inverse matrix of a view matrix.</td> 393 </tr> 394 <tr> 395 <td width="100"> </td> 396 <th> 397 <a href="../../../nw/gfx/Camera/TextureProjectionMatrix.html"><CODE>TextureProjectionMatrix</CODE></a> 398 </th> 399 <td>Gets the projection matrix used for projection texture mapping.</td> 400 </tr> 401 <tr> 402 <th class="category" colspan="3">Updater</th> 403 </tr> 404 <tr> 405 <td width="100"> </td> 406 <th> 407 <a href="../../../nw/gfx/Camera/GetViewUpdater.html"><CODE>GetViewUpdater</CODE></a> 408 </th> 409 <td>Gets the view matrix updater.</td> 410 </tr> 411 <tr> 412 <td width="100"> </td> 413 <th> 414 <a href="../../../nw/gfx/Camera/SetViewUpdater.html"><CODE>SetViewUpdater</CODE></a> 415 </th> 416 <td>Sets the view matrix updater.</td> 417 </tr> 418 <tr> 419 <td width="100"> </td> 420 <th> 421 <a href="../../../nw/gfx/Camera/SwapViewUpdater.html"><CODE>SwapViewUpdater</CODE></a> 422 </th> 423 <td>Swaps the view matrix updater. Returns the previously configured view matrix updater without destroying it.</td> 424 </tr> 425 <tr> 426 <td width="100"> </td> 427 <th> 428 <a href="../../../nw/gfx/Camera/GetProjectionUpdater.html"><CODE>GetProjectionUpdater</CODE></a> 429 </th> 430 <td>Gets the projection matrix updater.</td> 431 </tr> 432 <tr> 433 <td width="100"> </td> 434 <th> 435 <a href="../../../nw/gfx/Camera/SetProjectionUpdater.html"><CODE>SetProjectionUpdater</CODE></a> 436 </th> 437 <td>Sets the projection matrix updater.</td> 438 </tr> 439 <tr> 440 <td width="100"> </td> 441 <th> 442 <a href="../../../nw/gfx/Camera/SwapProjectionUpdater.html"><CODE>SwapProjectionUpdater</CODE></a> 443 </th> 444 <td>Swaps the projection matrix updater. Returns the previously configured projection matrix updater without destroying it.</td> 445 </tr> 446 <tr> 447 <th class="category" colspan="3">WScale</th> 448 </tr> 449 <tr> 450 <td width="100"> </td> 451 <th> 452 <a href="../../../nw/gfx/Camera/GetWScale.html"><CODE>GetWScale</CODE></a> 453 </th> 454 <td>Gets <CODE>WScale</CODE>.</td> 455 </tr> 456 <tr> 457 <td width="100"> </td> 458 <th> 459 <a href="../../../nw/gfx/Camera/SetWScale.html"><CODE>SetWScale</CODE></a> 460 </th> 461 <td>Sets <CODE>WScale</CODE>.</td> 462 </tr> 463 <tr> 464 <th class="category" colspan="3">Animation</th> 465 </tr> 466 <tr> 467 <td width="100"> </td> 468 <th> 469 <a href="../../../nw/gfx/Camera/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a> 470 </th> 471 <td>Gets the animation group.</td> 472 </tr> 473 <tr> 474 <td width="100"> </td> 475 <th> 476 <a href="../../../nw/gfx/Camera/GetAnimObject.html"><CODE>GetAnimObject</CODE></a> 477 </th> 478 <td>Gets the animation object.</td> 479 </tr> 480 <tr> 481 <td width="100"> </td> 482 <th> 483 <a href="../../../nw/gfx/Camera/SetAnimObject.html"><CODE>SetAnimObject</CODE></a> 484 </th> 485 <td>Sets the animation object.</td> 486 </tr> 487 <tr> 488 <td width="100"> </td> 489 <th> 490 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 491 </th> 492 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 493 </tr> 494 <tr> 495 <td width="100"> </td> 496 <th> 497 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 498 </th> 499 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 500 </tr> 501 <tr> 502 <td width="100"> </td> 503 <th> 504 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a> 505 </th> 506 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 507 </tr> 508 <tr> 509 <th class="category" colspan="3">Utility Functions</th> 510 </tr> 511 <tr> 512 <td width="100"> </td> 513 <th> 514 <a href="../../../nw/gfx/Camera/GetPosition.html">GetPosition</a> 515 </th> 516 <td>Gets the camera's position coordinates.</td> 517 </tr> 518 <tr> 519 <td width="100"> </td> 520 <th> 521 <a href="../../../nw/gfx/Camera/SetPosition.html">SetPosition</a> 522 </th> 523 <td>Sets the camera's position coordinates.</td> 524 </tr> 525 <tr> 526 <td width="100"> </td> 527 <th> 528 <a href="../../../nw/gfx/Camera/GetTargetPosition.html"><CODE>GetTargetPosition</CODE></a> 529 </th> 530 <td>Gets the target coordinates for the configured view updater.</td> 531 </tr> 532 <tr> 533 <td width="100"> </td> 534 <th> 535 <a href="../../../nw/gfx/Camera/SetTargetPosition.html"><CODE>SetTargetPosition</CODE></a> 536 </th> 537 <td>Sets the target coordinates for the configured view updater.</td> 538 </tr> 539 <tr> 540 <td width="100"> </td> 541 <th> 542 <a href="../../../nw/gfx/Camera/GetUpwardVector.html"><CODE>GetUpwardVector</CODE></a> 543 </th> 544 <td>Gets the up vector of the configured view updater.</td> 545 </tr> 546 <tr> 547 <td width="100"> </td> 548 <th> 549 <a href="../../../nw/gfx/Camera/SetUpwardVector.html"><CODE>SetUpwardVector</CODE></a> 550 </th> 551 <td>Sets the up vector of the configured view updater.</td> 552 </tr> 553 <tr> 554 <td width="100"> </td> 555 <th> 556 <a href="../../../nw/gfx/Camera/GetTwist.html"><CODE>GetTwist</CODE></a> 557 </th> 558 <td>Gets the twist of the configured view updater.</td> 559 </tr> 560 <tr> 561 <td width="100"> </td> 562 <th> 563 <a href="../../../nw/gfx/Camera/SetTwist.html"><CODE>SetTwist</CODE></a> 564 </th> 565 <td>Sets the twist of the configured view updater.</td> 566 </tr> 567 <tr> 568 <td width="100"> </td> 569 <th> 570 <a href="../../../nw/gfx/Camera/GetViewRotate.html"><CODE>GetViewRotate</CODE></a> 571 </th> 572 <td>Gets the rotation angle of the configured view updater.</td> 573 </tr> 574 <tr> 575 <td width="100"> </td> 576 <th> 577 <a href="../../../nw/gfx/Camera/SetViewRotate.html"><CODE>SetViewRotate</CODE></a> 578 </th> 579 <td>Sets the rotation angle of the configured view updater.</td> 580 </tr> 581 <tr> 582 <td width="100"> </td> 583 <th> 584 <a href="../../../nw/gfx/Camera/GetPerspective.html"><CODE>GetPerspective</CODE></a> 585 </th> 586 <td>Gets the projection updater parameters for the configured <CODE>Perspective</CODE>.</td> 587 </tr> 588 <tr> 589 <td width="100"> </td> 590 <th> 591 <a href="../../../nw/gfx/Camera/SetPerspective.html"><CODE>SetPerspective</CODE></a> 592 </th> 593 <td>Sets the projection updater parameters for the configured <CODE>Perspective</CODE>.</td> 594 </tr> 595 <tr> 596 <td width="100"> </td> 597 <th> 598 <a href="../../../nw/gfx/Camera/GetFrustum.html"><CODE>GetFrustum</CODE></a> 599 </th> 600 <td>Gets the projection updater parameters for the configured <CODE>Frustum</CODE>.</td> 601 </tr> 602 <tr> 603 <td width="100"> </td> 604 <th> 605 <a href="../../../nw/gfx/Camera/SetFrustum.html"><CODE>SetFrustum</CODE></a> 606 </th> 607 <td>Sets the projection updater parameters for the configured <CODE>Frustum</CODE>.</td> 608 </tr> 609 <tr> 610 <td width="100"> </td> 611 <th> 612 <a href="../../../nw/gfx/Camera/GetOrtho.html"><CODE>GetOrtho</CODE></a> 613 </th> 614 <td>Gets the projection updater parameters for the configured <CODE>Ortho</CODE>.</td> 615 </tr> 616 <tr> 617 <td width="100"> </td> 618 <th> 619 <a href="../../../nw/gfx/Camera/SetOrtho.html"><CODE>SetOrtho</CODE></a> 620 </th> 621 <td>Sets the projection updater parameters for the configured <CODE>Ortho</CODE>.</td> 622 </tr> 623 <tr> 624 <td width="100"> </td> 625 <th> 626 <a href="../../../nw/gfx/Camera/GetNear.html"><CODE>GetNear</CODE></a> 627 </th> 628 <td>Gets the distance to the near clip plane for the configured projection updater.</td> 629 </tr> 630 <tr> 631 <td width="100"> </td> 632 <th> 633 <a href="../../../nw/gfx/Camera/SetNear.html"><CODE>SetNear</CODE></a> 634 </th> 635 <td>Sets the distance to the near clip plane for the configured projection updater.</td> 636 </tr> 637 <tr> 638 <td width="100"> </td> 639 <th> 640 <a href="../../../nw/gfx/Camera/GetFar.html"><CODE>GetFar</CODE></a> 641 </th> 642 <td>Gets the distance to the far clip plane for the configured projection updater.</td> 643 </tr> 644 <tr> 645 <td width="100"> </td> 646 <th> 647 <a href="../../../nw/gfx/Camera/SetFar.html"><CODE>SetFar</CODE></a> 648 </th> 649 <td>Sets the distance to the far clip plane for the configured projection updater.</td> 650 </tr> 651 <tr> 652 <th class="category" colspan="3">Transforms</th> 653 </tr> 654 <tr> 655 <td width="100"> </td> 656 <th> 657 <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a> 658 </th> 659 <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 660 </tr> 661 <tr> 662 <td width="100"> </td> 663 <th> 664 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 665 </th> 666 <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 667 </tr> 668 <tr> 669 <td width="100"> </td> 670 <th> 671 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 672 </th> 673 <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 674 </tr> 675 <tr> 676 <td width="100"> </td> 677 <th> 678 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 679 </th> 680 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 681 </tr> 682 <tr> 683 <td width="100"> </td> 684 <th> 685 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 686 </th> 687 <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 688 </tr> 689 <tr> 690 <td width="100"> <span class="virtual_style" title="virtual">V</span> 691 </td> 692 <th> 693 <a href="../../../nw/gfx/Camera/UpdateDirection.html"><CODE>UpdateDirection</CODE></a> 694 </th> 695 <td>Updates the direction information.</td> 696 </tr> 697 <tr> 698 <td width="100"> <span class="virtual_style" title="virtual">V</span> 699 </td> 700 <th> 701 <a href="../../../nw/gfx/Camera/UpdateTransform.html"><CODE>UpdateTransform</CODE></a> 702 </th> 703 <td>Updates transform information.</td> 704 </tr> 705 <tr> 706 <td width="100"> </td> 707 <th> 708 <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a> 709 </th> 710 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 711 </tr> 712 <tr> 713 <td width="100"> </td> 714 <th> 715 <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a> 716 </th> 717 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 718 </tr> 719 <tr> 720 <th class="category" colspan="3">Callbacks</th> 721 </tr> 722 <tr> 723 <td width="100"> </td> 724 <th> 725 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 726 </th> 727 <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 728 </tr> 729 <tr> 730 <td width="100"> </td> 731 <th> 732 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 733 </th> 734 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 735 </tr> 736 <tr> 737 <th class="category" colspan="3">Traverses</th> 738 </tr> 739 <tr> 740 <td width="100"> </td> 741 <th> 742 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 743 </th> 744 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 745 </tr> 746 <tr> 747 <td width="100"> </td> 748 <th> 749 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 750 </th> 751 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 752 </tr> 753 <tr> 754 <td width="100"> </td> 755 <th> 756 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 757 </th> 758 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 759 </tr> 760 <tr> 761 <td width="100"> </td> 762 <th> 763 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 764 </th> 765 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 766 </tr> 767 <tr> 768 <td width="100"> </td> 769 <th> 770 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 771 </th> 772 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 773 </tr> 774 <tr> 775 <td width="100"> </td> 776 <th> 777 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 778 </th> 779 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 780 </tr> 781 <tr> 782 <td width="100"> </td> 783 <th> 784 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 785 </th> 786 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 787 </tr> 788 <tr> 789 <td width="100"> </td> 790 <th> 791 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 792 </th> 793 <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 794 </tr> 795 <tr> 796 <td width="100"> </td> 797 <th> 798 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 799 </th> 800 <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 801 </tr> 802 <tr> 803 <th class="category" colspan="3">Constructors and Destructors</th> 804 </tr> 805 <tr> 806 <td width="100"> 807 <span class="protected_style" title="protected">protected</span> </td> 808 <th> 809 <a href="../../../nw/gfx/Camera/Camera.html"><CODE>Camera</CODE></a> 810 </th> 811 <td>Constructor.</td> 812 </tr> 813 <tr> 814 <td width="100"> 815 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 816 </td> 817 <th> 818 <a href="../../../nw/gfx/Camera/~Camera.html"><CODE>~Camera</CODE></a> 819 </th> 820 <td>Destructor.</td> 821 </tr> 822 <tr> 823 <th class="category" colspan="3">Other</th> 824 </tr> 825 <tr> 826 <td width="100"> 827 <span class="protected_style" title="protected">protected</span> </td> 828 <th> 829 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a> 830 </th> 831 <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 832 </tr> 833 <tr> 834 <td width="100"> 835 <span class="protected_style" title="protected">protected</span> </td> 836 <th> 837 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 838 </th> 839 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 840 </tr> 841 <tr> 842 <td width="100"> 843 <span class="protected_style" title="protected">protected</span> </td> 844 <th> 845 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 846 </th> 847 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 848 </tr> </table> 849 </div> 850 </a> 851 <h2>Class Hierarchy</h2> 852 <div class="section"> 853 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br /> <b><CODE>nw::gfx::Camera</CODE></b> 854 </p> 855 </div> 856 <hr><p>CONFIDENTIAL</p></body> 857</html> 858