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48    <title>nw::gfx::BasicRenderElement</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::BasicRenderElement</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">template &lt;typename TKey&gt;
55class BasicRenderElement</pre>
56    </div>
57    <h2>Template Arguments</h2>
58    <div class="section">
59      <table class="arguments">
60        <thead>
61          <tr>
62            <th>Name</th>
63            <td>Description</td>
64          </tr>
65        </thead>
66        <tr>
67          <th><CODE>TKey</CODE></th>
68          <td>The render key type.</td>
69        </tr> </table>
70    </div>
71    <h2>Description</h2>
72    <div class="section">
73      <p>Class that serves as the render unit that accumulates in the render queue.</p>
74    </div>
75    <a name="class" id="class">
76      <h2>Classes</h2>
77      <div class="section">
78        <table class="members">
79          <tr>
80            <th>
81              <a href="../../../nw/gfx/BasicRenderElement/Bit64RenderKey/Overview.html"><CODE>nw::gfx::BasicRenderElement::Bit64RenderKey</CODE></a>
82            </th>
83            <td>Class for setting 64-bit render keys.</td>
84          </tr> </table>
85      </div>
86    </a> <a name="struct" id="struct">
87      <h2>Structures</h2>
88      <div class="section">
89        <table class="members">
90          <tr>
91            <th>
92              <a href="../../../nw/gfx/BasicRenderElement/Depth24bitQuantizer/Overview.html"><CODE>nw::gfx::BasicRenderElement::Depth24bitQuantizer</CODE></a>
93            </th>
94            <td>Functor for quantizing the depth of 24-bit integers.</td>
95          </tr>
96          <tr>
97            <th>
98              <a href="../../../nw/gfx/BasicRenderElement/ReverseDepth24bitQuantizer/Overview.html"><CODE>nw::gfx::BasicRenderElement::ReverseDepth24bitQuantizer</CODE></a>
99            </th>
100            <td>Functor for quantizing the depth of 24-bit integers.</td>
101          </tr>
102          <tr>
103            <th>
104              <a href="../../../nw/gfx/BasicRenderElement/ZeroQuantizer/Overview.html">nw::gfx::BasicRenderElement::ZeroQuantizer</a>
105            </th>
106            <td>Function object that does not peform depth value quantization.</td>
107          </tr> </table>
108      </div>
109    </a> <a name="enum" id="enum">
110      <h2>Enumerated Types</h2>
111      <div class="section">
112        <table class="members">
113          <tr>
114            <td width="100"> </td>
115            <th>
116              <a href="../../../nw/gfx/BasicRenderElement/Bit64RenderKeyFormat.html"><CODE>Bit64RenderKeyFormat</CODE></a>
117            </th>
118            <td>Definition of the bit arrangement for 64-bit render keys.</td>
119          </tr> </table>
120      </div>
121    </a> <a name="typedef" id="typedef">
122      <h2><CODE>typedef</CODE> Definitions</h2>
123      <div class="section">
124        <table class="members">
125          <tr>
126            <td width="100" />
127            <th>
128              <a href="../../../nw/gfx/BasicRenderElement/KeyType.html"><CODE>KeyType</CODE></a>
129            </th>
130            <td>Type of the key value.</td>
131          </tr> </table>
132      </div>
133    </a> <a name="function" id="function">
134      <h2>Member Functions</h2>
135      <div class="section">
136        <table class="members">
137          <tr>
138            <th class="category" colspan="3">Create/Destroy</th>
139          </tr>
140          <tr>
141            <td width="100">  </td>
142            <th>
143              <a href="../../../nw/gfx/BasicRenderElement/BasicRenderElement.html"><CODE>BasicRenderElement</CODE></a>
144            </th>
145            <td>Constructor for setting keys.</td>
146          </tr>
147          <tr>
148            <td width="100">  </td>
149            <th>
150              <a href="../../../nw/gfx/BasicRenderElement/~BasicRenderElement.html"><CODE>~BasicRenderElement</CODE></a>
151            </th>
152            <td>Destructor.</td>
153          </tr>
154          <tr>
155            <th class="category" colspan="3">Set/Get</th>
156          </tr>
157          <tr>
158            <td width="100">  </td>
159            <th>
160              <a href="../../../nw/gfx/BasicRenderElement/IsCommand.html"><CODE>IsCommand</CODE></a>
161            </th>
162            <td>Returns <CODE>true</CODE> for command-type elements.</td>
163          </tr>
164          <tr>
165            <td width="100">  </td>
166            <th>
167              <a href="../../../nw/gfx/BasicRenderElement/GetMesh.html"><CODE>GetMesh</CODE></a>
168            </th>
169            <td>Gets a mesh.</td>
170          </tr>
171          <tr>
172            <td width="100">  </td>
173            <th>
174              <a href="../../../nw/gfx/BasicRenderElement/GetModel.html"><CODE>GetModel</CODE></a>
175            </th>
176            <td>Gets a model.</td>
177          </tr>
178          <tr>
179            <td width="100">  </td>
180            <th>
181              <a href="../../../nw/gfx/BasicRenderElement/GetCommand.html"><CODE>GetCommand</CODE></a>
182            </th>
183            <td>Gets a command.</td>
184          </tr>
185          <tr>
186            <td width="100">  </td>
187            <th>
188              <a href="../../../nw/gfx/BasicRenderElement/Key.html">Key</a>
189            </th>
190            <td>Gets the value that is compared during a sort.</td>
191          </tr> </table>
192      </div>
193    </a>
194  <hr><p>CONFIDENTIAL</p></body>
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196