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48    <title>nw::demo</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../nw/Overview.html">nw</a>::demo</CODE> Namespace</h1>
52    <h2>Description</h2>
53    <div class="section">
54      <p>Namespace for the demo library.</p><p>Note the following points when embedding this library in product code. <br /> - The API is subject to change without notice. <br /> - In principle, this library is not supported. (Minimal bug fixes will be made.)<br /></p></div>
55    <a name="class" id="class">
56      <h2>Classes</h2>
57      <div class="section">
58        <table class="members">
59          <tr>
60            <th>
61              <a href="../../nw/demo/CameraController/Overview.html">nw::demo::CameraController</a>
62            </th>
63            <td>Controls the camera with a pad.</td>
64          </tr>
65          <tr>
66            <th>
67              <a href="../../nw/demo/CommandListSwapper/Overview.html">nw::demo::CommandListSwapper</a>
68            </th>
69            <td>Class for managing the command list and its buffering.</td>
70          </tr>
71          <tr>
72            <th>
73              <a href="../../nw/demo/DebugUtility/Overview.html"><CODE>nw::demo::DebugUtility</CODE></a>
74            </th>
75            <td>Collection of utility functions used for demo debugging.</td>
76          </tr>
77          <tr>
78            <th>
79              <a href="../../nw/demo/DisplayBufferSwapper/Overview.html">nw::demo::DisplayBufferSwapper</a>
80            </th>
81            <td>Handles display buffer transfer.</td>
82          </tr>
83          <tr>
84            <th>
85              <a href="../../nw/demo/GraphicsDrawing/Overview.html"><CODE>nw::demo::GraphicsDrawing</CODE></a>
86            </th>
87            <td>Class for drawing characters and primitives for demos.</td>
88          </tr>
89          <tr>
90            <th>
91              <a href="../../nw/demo/GraphicsMemoryAllocator/Overview.html">nw::demo::GraphicsMemoryAllocator</a>
92            </th>
93            <td>Class for managing graphics memory.</td>
94          </tr>
95          <tr>
96            <th>
97              <a href="../../nw/demo/RenderSystem/Overview.html"><CODE>nw::demo::RenderSystem</CODE></a>
98            </th>
99            <td>Class for the collection of rendering features.</td>
100          </tr>
101          <tr>
102            <th>
103              <a href="../../nw/demo/SceneSystem/Overview.html">nw::demo::SceneSystem</a>
104            </th>
105            <td>Class for collection of scene update functions.</td>
106          </tr>
107          <tr>
108            <th>
109              <a href="../../nw/demo/DemoAllocator/Overview.html">nw::demo::DemoAllocator</a>
110            </th>
111            <td>Main memory allocator for demos.</td>
112          </tr>
113          <tr>
114            <th>
115              <a href="../../nw/demo/FrameHeapAllocator/Overview.html">nw::demo::FrameHeapAllocator</a>
116            </th>
117            <td>Frame heap allocator for demos.</td>
118          </tr>
119          <tr>
120            <th>
121              <a href="../../nw/demo/Pad/Overview.html">nw::demo::Pad</a>
122            </th>
123            <td>Class representing game pads for demos.</td>
124          </tr>
125          <tr>
126            <th>
127              <a href="../../nw/demo/PadFactory/Overview.html">nw::demo::PadFactory</a>
128            </th>
129            <td>Class for generating a single game pad for demos.</td>
130          </tr>
131          <tr>
132            <th>
133              <a href="../../nw/demo/ParticleHandle/Overview.html"><CODE>nw::demo::ParticleHandle</CODE></a>
134            </th>
135            <td>This class is used for particle management. Management information is added to the transform node.</td>
136          </tr>
137          <tr>
138            <th>
139              <a href="../../nw/demo/ParticleEffect/Overview.html"><CODE>nw::demo::ParticleEffect</CODE></a>
140            </th>
141            <td>Particle set for a single expression.</td>
142          </tr>
143          <tr>
144            <th>
145              <a href="../../nw/demo/SimpleApp/Overview.html">nw::demo::SimpleApp</a>
146            </th>
147            <td>A simple application.</td>
148          </tr>
149          <tr>
150            <th>
151              <a href="../../nw/demo/Utility/Overview.html"><CODE>nw::demo::Utility</CODE></a>
152            </th>
153            <td>Collection of utility functions used by demos.</td>
154          </tr>
155          <tr>
156            <th>
157              <a href="../../nw/demo/FlushCache/Overview.html">nw::demo::FlushCache</a>
158            </th>
159            <td>Test code for flushing the cache.</td>
160          </tr> </table>
161      </div>
162    </a> <a name="struct" id="struct">
163      <h2>Structures</h2>
164      <div class="section">
165        <table class="members">
166          <tr>
167            <th>
168              <a href="../../nw/demo/ResourceSet/Overview.html">nw::demo::ResourceSet</a>
169            </th>
170            <td>Represents a resource set.</td>
171          </tr> </table>
172      </div>
173    </a> <a name="enum" id="enum">
174      <h2>Enumerated Types</h2>
175      <div class="section">
176        <table class="members">
177          <tr>
178            <td width="100"> </td>
179            <th>
180              <a href="../../nw/demo/ScreenKind.html">ScreenKind</a>
181            </th>
182            <td>Definition indicating the screen type.</td>
183          </tr>
184          <tr>
185            <td width="100"> </td>
186            <th>
187              <a href="../../nw/demo/BufferTransferMode.html">BufferTransferMode</a>
188            </th>
189            <td>Represents the display buffer transfer mode.</td>
190          </tr>
191          <tr>
192            <td width="100"> </td>
193            <th>
194              <a href="../../nw/demo/UpperScreenMode.html">UpperScreenMode</a>
195            </th>
196            <td>Definition indicating the display mode of the upper screen. Used as the argument specified by <SPAN class="argument">nngxExtensionMode</SPAN>.</td>
197          </tr> </table>
198      </div>
199    </a> <a name="typedef" id="typedef">
200      <h2><CODE>typedef</CODE> Definitions</h2>
201      <div class="section">
202        <table class="members">
203          <tr>
204            <td width="100" />
205            <th>
206              <a href="../../nw/demo/ResourceArray.html">ResourceArray</a>
207            </th>
208            <td>
209        </td>
210          </tr>
211          <tr>
212            <td width="100" />
213            <th>
214              <a href="../../nw/demo/ParticleNode.html">ParticleNode</a>
215            </th>
216            <td>
217        </td>
218          </tr> </table>
219      </div>
220    </a> <a name="constant" id="constant">
221      <h2>Constants</h2>
222      <div class="section">
223        <table class="members">
224          <tr>
225            <td width="100"> </td>
226            <th>
227              <span class="argument"><a href="../../nw/demo/MAX_RESOURCES_COUNT.html">MAX_RESOURCES_COUNT</a></span>
228            </th>
229            <td width="100"><CODE>const int</CODE></td>
230            <td>
231        </td>
232          </tr>
233          <tr>
234            <td width="100"> </td>
235            <th>
236              <span class="argument"><a href="../../nw/demo/DEMO_MEMORY_SIZE.html">DEMO_MEMORY_SIZE</a></span>
237            </th>
238            <td width="100"><CODE>const size_t</CODE></td>
239            <td>
240        </td>
241          </tr>
242          <tr>
243            <td width="100"> </td>
244            <th>
245              <span class="argument"><a href="../../nw/demo/DEMO_PARTICLE_MEMORY_SIZE.html">DEMO_PARTICLE_MEMORY_SIZE</a></span>
246            </th>
247            <td width="100"><CODE>const size_t</CODE></td>
248            <td>
249        </td>
250          </tr> </table>
251      </div>
252    </a> <a name="function" id="function">
253      <h2>Functions</h2>
254      <div class="section">
255        <table class="members">
256          <tr>
257            <th class="category" colspan="3">Memory allocator</th>
258          </tr>
259          <tr>
260            <td width="100">  </td>
261            <th>
262              <a href="../../nw/demo/InitializeDemoAllocator.html">InitializeDemoAllocator</a>
263            </th>
264            <td>Initializes the given demo allocator.</td>
265          </tr>
266          <tr>
267            <td width="100">  </td>
268            <th>
269              <a href="../../nw/demo/FinalizeDemoAllocator.html">FinalizeDemoAllocator</a>
270            </th>
271            <td>Frees the given demo allocator.</td>
272          </tr>
273          <tr>
274            <td width="100">  </td>
275            <th>
276              <a href="../../nw/demo/InitializeDemoMemory.html">InitializeDemoMemory</a>
277            </th>
278            <td>Initializes demo memory.</td>
279          </tr>
280          <tr>
281            <td width="100">  </td>
282            <th>
283              <a href="../../nw/demo/UnAlignMemory.html">UnAlignMemory</a>
284            </th>
285            <td>Restores aligned memory to allocated address.</td>
286          </tr>
287          <tr>
288            <td width="100">  </td>
289            <th>
290              <a href="../../nw/demo/Alloc.html"><CODE>Alloc</CODE></a>
291            </th>
292            <td>Allocates memory from main memory.</td>
293          </tr>
294          <tr>
295            <td width="100">  </td>
296            <th>
297              <a href="../../nw/demo/Free.html">Free</a>
298            </th>
299            <td>Frees memory to the heap.</td>
300          </tr>
301          <tr>
302            <td width="100">  </td>
303            <th>
304              <a href="../../nw/demo/Dump.html">Dump</a>
305            </th>
306            <td>Displays the status of main memory.</td>
307          </tr>
308          <tr>
309            <th class="category" colspan="3">Other</th>
310          </tr>
311          <tr>
312            <td width="100">  </td>
313            <th>
314              <a href="../../nw/demo/InitializeGraphicsSystem.html">InitializeGraphicsSystem</a>
315            </th>
316            <td>Performs various initializations required by the graphics system.</td>
317          </tr>
318          <tr>
319            <td width="100">  </td>
320            <th>
321              <a href="../../nw/demo/FinalizeGraphicsSystem.html">FinalizeGraphicsSystem</a>
322            </th>
323            <td>Performs shut-down processing of the graphics system.</td>
324          </tr>
325          <tr>
326            <td width="100">  </td>
327            <th>
328              <a href="../../nw/demo/SafeCleanupResources.html">SafeCleanupResources</a>
329            </th>
330            <td>Cleans up resources.</td>
331          </tr>
332          <tr>
333            <td width="100">  </td>
334            <th>
335              <a href="../../nw/demo/AllocateGraphicsMemory.html">AllocateGraphicsMemory</a>
336            </th>
337            <td>The allocation function for GL and VRAM.</td>
338          </tr>
339          <tr>
340            <td width="100">  </td>
341            <th>
342              <a href="../../nw/demo/DeallocateGraphicsMemory.html">DeallocateGraphicsMemory</a>
343            </th>
344            <td>The allocation function for GL and VRAM.</td>
345          </tr> </table>
346      </div>
347    </a>
348  <hr><p>CONFIDENTIAL</p></body>
349</html>
350