1<?xml version="1.0" encoding="utf-8"?> 2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"[]> 3<html xml:lang="en-US" lang="en-US"> 4 <head> 5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6 <meta http-equiv="Content-Style-Type" content="text/css" /> 7 <link rel="stylesheet" href="css/contents.css" type="text/css" /> 8 <base target="main" /> 9 <title>List of Functions</title> 10 </head> 11 12 <body> 13<h1><a name="nw">NintendoWare</a></h1> 14<h2>Namespace</h2> 15<ul> 16 <li><a href="./nw/Overview.html">nw</a></li> 17</ul> 18<h2>Documents</h2> 19<ul> 20 <li><a href="nw/build_options.html" target="main">List of Build Options</a></li> 21 <li><a href="nw/macros.html">List of Macros</a></li> 22 <li><a href="nw/combine_nw_with_gl.html">Using NintendoWare Together with GL</a></li> 23 <li><a href="nw/combine_gpu_command_with_gl.html">Using GPU Commands and GL Together</a></li> 24</ul> 25<h1><a name="os">OS</a></h1> 26<h2>Namespace</h2> 27<ul> 28 <li><a href="./nw/os/Overview.html"><CODE>nw::os</CODE></a></li> 29</ul> 30<h2>Allocator</h2> 31<ul> 32 <li><a href="./nw/os/IAllocator/Overview.html">IAllocator</a></li> 33</ul> 34<h1><a name="ut">Utility</a></h1> 35<h2>Namespace</h2> 36<ul> 37 <li><a href="./nw/ut/Overview.html">nw::ut</a> [ <a href="nw/ut/Overview.html#function">Functions</a> ]</li> 38</ul> 39<h2>Container</h2> 40<ul> 41 <li><a href="./nw/ut/MoveArray/Overview.html">MoveArray</a></li> 42 <li><a href="./nw/ut/FixedSizeArray/Overview.html">FixedSizeArray</a></li> 43 <li><a href="./nw/ut/LinkListNode/Overview.html">LinkListNode</a></li> 44 <li><a href="./nw/ut/LinkList/Overview.html">LinkList</a></li> 45 <li><a href="./nw/ut/Children/Overview.html">Children</a></li> 46</ul> 47<h2>Pointer</h2> 48<ul> 49 <li><a href="./nw/ut/MovePtr/Overview.html">MovePtr</a></li> 50 <li><a href="./nw/ut/SharedPtr/Overview.html">SharedPtr</a></li> 51 <li><a href="./nw/ut/WeakPtr/Overview.html">WeakPtr</a></li> 52</ul> 53<h2>Stream</h2> 54<ul> 55 <li><a href="./nw/ut/MemoryStream/Overview.html">MemoryStream</a></li> 56</ul> 57<h2>Binary</h2> 58<ul> 59 <li><a href="./nw/ut/BinaryNormalReader/Overview.html">BinaryNormalReader</a></li> 60 <li><a href="./nw/ut/BinaryReverseReader/Overview.html">BinaryReverseReader</a></li> 61</ul> 62<h2>Resources</h2> 63<ul> 64 <li><a href="./nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></li> 65 <li><a href="./nw/ut/ResCommon/Overview.html">ResCommon</a></li> 66 <li><a href="./nw/ut/ResName/Overview.html">ResName</a></li> 67 <li><a href="./nw/ut/ResFile/Overview.html">ResFile</a></li> 68</ul> 69<h1><a name="io">IO</a></h1> 70<h2>Namespace</h2> 71<ul> 72 <li><a href="./nw/io/Overview.html"><CODE>nw::io</CODE></a></li> 73</ul> 74<h2>Stream</h2> 75<ul> 76 <li><a href="./nw/io/IOStream/Overview.html">IOStream</a></li> 77 <li><a href="./nw/io/FileStream/Overview.html">FileStream</a></li> 78 <li><a href="./nw/io/RomFileStream/Overview.html">RomFileStream</a></li> 79</ul> 80<h1><a name="font">Font</a></h1> 81<h2>Namespace</h2> 82<ul> 83 <li><a href="./nw/font/Overview.html"><CODE>nw::font</CODE></a></li> 84</ul> 85<h2>Fonts</h2> 86<ul> 87 <li><a href="./nw/font/Font/Overview.html">Font</a></li> 88 <li><a href="./nw/font/ResFont/Overview.html">ResFont</a></li> 89 <li><a href="./nw/font/ArchiveFont/Overview.html">ArchiveFont</a></li> 90 <li><a href="./nw/font/PackedFont/Overview.html">PackedFont</a></li> 91 <li><a href="./nw/font/PairFont/Overview.html">PairFont</a></li> 92</ul> 93<h2>Text Drawing</h2> 94<ul> 95 <li><a href="./nw/font/RectDrawer/Overview.html">RectDrawer</a></li> 96 <li><a href="./nw/font/CharWriter/Overview.html">CharWriter</a></li> 97 <li><a href="./nw/font/TextWriterBase/Overview.html">TextWriterBase</a></li> 98 <li><a href="./nw/font/TextWriterResource/Overview.html">TextWriterResource</a></li> 99 <li><a href="./nw/font/TagProcessorBase/Overview.html">TagProcessorBase</a></li> 100 <li><a href="./nw/font/CharStrmReader/Overview.html">CharStrmReader</a></li> 101</ul> 102<h1><a name="gfx">Graphics</a></h1> 103<ul> 104 <li> [ <a href="#gfx_documents" target="contents_body">List of Documents</a> ] </li> 105 <ul> 106 <li><a href="nw/gfx/FAQ.html">FAQ</a></li> 107 <li><a href="nw/gfx/Optimization.html">Optimization Tips</a></li> 108 </ul> 109</ul> 110<h2>Namespace</h2> 111<ul> 112 <li><a href="./nw/gfx/Overview.html">nw::gfx</a> [ <a href="nw/gfx/Overview.html#function">Functions</a> ]</li> 113 <li><a href="./nw/gfx/res/Overview.html"><CODE>nw::gfx::res</CODE></a></li> 114</ul> 115<h2>Basics</h2> 116<ul> 117 <li><a href="./nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a></li> 118 <li><a href="./nw/gfx/GfxPtr/Overview.html"><CODE>GfxPtr</CODE></a></li> 119 <li><a href="./nw/gfx/Result/Overview.html">Result</a></li> 120 <li><a href="./nw/gfx/CalculatedTransform/Overview.html"><CODE>CalculatedTransform</CODE></a></li> 121 <li><a href="./nw/gfx/SkeletonUpdater/Overview.html">SkeletonUpdater</a></li> 122 <li><a href="./nw/gfx/WorldMatrixUpdater/Overview.html">WorldMatrixUpdater</a></li> 123 <li><a href="./nw/gfx/BillboardUpdater/Overview.html">BillboardUpdater</a></li> 124</ul> 125<h2>Scene Graph (High-Level) Levels</h2> 126<ul> 127 <li> [ <a href="nw/gfx/ClassDiagram.html#SceneGraph">Class Diagram ] </li> 128 <li><a href="./nw/gfx/SceneTraverser/Overview.html">SceneTraverser</a></li> 129 <li><a href="./nw/gfx/ISceneUpdater/Overview.html"><CODE>ISceneUpdater</CODE></a></li> 130 <li><a href="./nw/gfx/SceneUpdater/Overview.html"><CODE>SceneUpdater</CODE></a></li> 131 <li><a href="./nw/gfx/SceneUpdateHelper/Overview.html">SceneUpdateHelper</a></li> 132</ul> 133 134<h2>Scene Tree Levels</h2> 135<ul> 136 <li> [ <a href="nw/gfx/ClassDiagram.html#SceneTree">Class Diagram ] </a></li> 137 <li><a href="./nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a></li> 138 <li><a href="./nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a></li> 139 <li><a href="./nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a></li> 140 <li><a href="./nw/gfx/Model/Overview.html"><CODE>Model</CODE></a></li> 141 <ul> 142 <li><a href="./nw/gfx/Material/Overview.html">Material</a></li> 143 <li><a href="./nw/gfx/IMaterialActivator/Overview.html"><CODE>IMaterialActivator</CODE></a></li> 144 <li><a href="./nw/gfx/MaterialActivator/Overview.html">MaterialActivator</a></li> 145 <li><a href="./nw/gfx/SimpleMaterialActivator/Overview.html">SimpleMaterialActivator</a></li> 146 <li><a href="./nw/gfx/DirectMaterialActivator/Overview.html"><CODE>DirectMaterialActivator</CODE></a></li> 147 </ul> 148 <li><a href="./nw/gfx/SkeletalModel/Overview.html"><CODE>SkeletalModel</CODE></a></li> 149 <ul> 150 <li><a href="./nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a></li> 151 <li><a href="./nw/gfx/StandardSkeleton/Overview.html"><CODE>StandardSkeleton</CODE></a></li> 152 </ul> 153 <li><a href="./nw/gfx/Light/Overview.html"><CODE>Light</CODE></a></li> 154 <ul> 155 <li><a href="./nw/gfx/AmbientLight/Overview.html"><CODE>AmbientLight</CODE></a></li> 156 <li><a href="./nw/gfx/FragmentLight/Overview.html"><CODE>FragmentLight</CODE></a></li> 157 <li><a href="./nw/gfx/HemiSphereLight/Overview.html"><CODE>HemiSphereLight</CODE></a></li> 158 <li><a href="./nw/gfx/VertexLight/Overview.html"><CODE>VertexLight</CODE></a></li> 159 </ul> 160 <li><a href="./nw/gfx/Camera/Overview.html"><CODE>Camera</CODE></a></li> 161 <li><a href="./nw/gfx/CameraViewUpdater/Overview.html"><CODE>CameraViewUpdater</CODE></a></li> 162 <ul> 163 <li><a href="./nw/gfx/AimTargetViewUpdater/Overview.html">AimTargetViewUpdater</a></li> 164 <li><a href="./nw/gfx/LookAtTargetViewUpdater/Overview.html">LookAtTargetViewUpdater</a></li> 165 <li><a href="./nw/gfx/RotateViewUpdater/Overview.html"><CODE>RotateViewUpdater</CODE></a></li> 166 </ul> 167 <li><a href="./nw/gfx/CameraProjectionUpdater/Overview.html"><CODE>CameraProjectionUpdater</CODE></a></li> 168 <ul> 169 <li><a href="./nw/gfx/FrustumProjectionUpdater/Overview.html"><CODE>FrustumProjectionUpdater</CODE></a></li> 170 <li><a href="./nw/gfx/OrthoProjectionUpdater/Overview.html">OrthoProjectionUpdater</a></li> 171 <li><a href="./nw/gfx/PerspectiveProjectionUpdater/Overview.html"><CODE>PerspectiveProjectionUpdater</CODE></a></li> 172 </ul> 173 <li><a href="./nw/gfx/Fog/Overview.html"><CODE>Fog</CODE></a></li> 174</ul> 175<ul> 176 <li><a href="./nw/gfx/SceneBuilder/Overview.html">SceneBuilder</a></li> 177 <li><a href="./nw/gfx/SceneHelper/Overview.html">SceneHelper</a></li> 178</ul> 179<h3>Tree Traversal</h3> 180<ul> 181 <li><a href="./nw/gfx/SceneContext/Overview.html">SceneContext</a></li> 182 <li><a href="./nw/gfx/ISceneVisitor/Overview.html"><CODE>ISceneVisitor</CODE></a></li> 183 <li><a href="./nw/gfx/SceneInitializer/Overview.html">SceneInitializer</a></li> 184 <li><a href="./nw/gfx/IMaterialIdGenerator/Overview.html"><CODE>IMaterialIdGenerator</CODE></a></li> 185 <ul> 186 <li><a href="./nw/gfx/SortingMaterialIdGenerator/Overview.html">SortingMaterialIdGenerator</a></li> 187 </ul> 188</ul> 189 190<h3>Rendering</h3> 191<ul> 192 <li><a href="./nw/gfx/RenderContext/Overview.html">RenderContext</a></li> 193 <ul> 194 <li><a href="./nw/gfx/ShaderProgram/Overview.html"><CODE>ShaderProgram</CODE></a></li> 195 <li><a href="./nw/gfx/SceneEnvironment/Overview.html">SceneEnvironment</a></li> 196 <li><a href="./nw/gfx/SceneEnvironmentSetting/Overview.html">SceneEnvironmentSetting</a></li> 197 </ul> 198 <li><a href="./nw/gfx/BasicRenderQueue/Overview.html">BasicRenderQueue</a></li> 199 <ul> 200 <li><a href="./nw/gfx/RenderCommand/Overview.html">RenderCommand</a></li> 201 </ul> 202 <li><a href="./nw/gfx/MeshRenderer/Overview.html">MeshRenderer</a></li> 203</ul> 204<h2>Animation</h2> 205<ul> 206 <li> [ <a href="nw/gfx/ClassDiagram.html#AnimObject">Class Diagram</a> ] </li> 207 <li><a href="./nw/gfx/AnimGroup/Overview.html"><CODE>AnimGroup</CODE></a></li> 208 <li><a href="./nw/gfx/AnimBinding/Overview.html"><CODE>AnimBinding</CODE></a></li> 209 <li><a href="./nw/gfx/AnimObject/Overview.html"><CODE>AnimObject</CODE></a></li> 210 <ul> 211 <li><a href="./nw/gfx/BaseAnimEvaluator/Overview.html"><CODE>BaseAnimEvaluator</CODE></a></li> 212 <ul> 213 <li><a href="./nw/gfx/AnimEvaluator/Overview.html"><CODE>AnimEvaluator</CODE></a></li> 214 </ul> 215 <li><a href="./nw/gfx/AnimBlender/Overview.html"><CODE>AnimBlender</CODE></a></li> 216 <ul> 217 <li><a href="./nw/gfx/AnimInterpolator/Overview.html"><CODE>AnimInterpolator</CODE></a></li> 218 <li><a href="./nw/gfx/AnimOverrider/Overview.html"><CODE>AnimOverrider</CODE></a></li> 219 </ul> 220 </ul> 221</ul> 222<h3>Transform Animation</h3> 223<ul> 224 <li><a href="./nw/gfx/TransformAnimEvaluator/Overview.html"><CODE>TransformAnimEvaluator</CODE></a></li> 225 <li><a href="./nw/gfx/TransformAnimInterpolator/Overview.html"><CODE>TransformAnimInterpolator</CODE></a></li> 226 <li><a href="./nw/gfx/TransformAnimOverrider/Overview.html"><CODE>TransformAnimOverrider</CODE></a></li> 227 <li><a href="./nw/gfx/TransformAnimBlendOp/Overview.html"><CODE>TransformAnimBlendOp</CODE></a></li> 228 <ul> 229 <li><a href="./nw/gfx/TransformAnimBlendOpStandard/Overview.html"><CODE>TransformAnimBlendOpStandard</CODE></a></li> 230 <li><a href="./nw/gfx/TransformAnimBlendOpAccScale/Overview.html"><CODE>TransformAnimBlendOpAccScale</CODE></a></li> 231 <li><a href="./nw/gfx/TransformAnimBlendOpQuat/Overview.html"><CODE>TransformAnimBlendOpQuat</CODE></a></li> 232 <li><a href="./nw/gfx/TransformAnimBlendOpAccScaleQuat/Overview.html"><CODE>TransformAnimBlendOpAccScaleQuat</CODE></a></li> 233 </ul> 234</ul> 235<h2>Particle</h2> 236<ul> 237 <li><a href="./nw/gfx/ParticleSceneUpdater/Overview.html"><CODE>ParticleSceneUpdater</CODE></a></li> 238 <li><a href="./nw/gfx/ParticleContext/Overview.html">ParticleContext</a></li> 239 <li><a href="./nw/gfx/ParticleEmitter/Overview.html"><CODE>ParticleEmitter</CODE></a></li> 240 <li><a href="./nw/gfx/ParticleModel/Overview.html"><CODE>ParticleModel</CODE></a></li> 241 <li><a href="./nw/gfx/ParticleSet/Overview.html"><CODE>ParticleSet</CODE></a></li> 242 <li><a href="./nw/gfx/ParticleCollection/Overview.html"><CODE>ParticleCollection</CODE></a></li> 243 <li><a href="./nw/gfx/ParticleUtil/Overview.html">ParticleUtil</a></li> 244 <li><a href="./nw/gfx/ParticleMaterialActivator/Overview.html">ParticleMaterialActivator</a></li> 245</ul> 246 247<h2>Resource Layer</h2> 248<ul> 249 <li> [ <a href="nw/gfx/ClassDiagram.html#Resource">Class Diagram</a> ] </li> 250 <li><a href="./nw/gfx/res/ResGraphicsFile/Overview.html">ResGraphicsFile</a></li> 251 <li><a href="./nw/gfx/ResourceResult.html">ResourceResult</a></li> 252 <li><a href="./nw/gfx/res/TextureLocationFlagSetter.html"><CODE>TextureLocationFlagSetter</CODE></a></li> 253 <li><a href="./nw/gfx/res/IndexStreamLocationFlagSetter.html"><CODE>IndexStreamLocationFlagSetter</CODE></a></li> 254 <li><a href="./nw/gfx/res/VertexStreamLocationFlagSetter.html"><CODE>VertexStreamLocationFlagSetter</CODE></a></li> 255 <li><a href="./nw/gfx/res/DefaultShaderAutoSelector/Overview.html">DefaultShaderAutoSelector</a></li> 256</ul> 257<h3>GPU Drivers</h3> 258<ul> 259 <li><a href="./nw/gfx/GraphicsDevice/Overview.html">GraphicsDevice</a></li> 260 <li><a href="./nw/gfx/ShaderBinaryInfo/Overview.html">ShaderBinaryInfo</a></li> 261 <li><a href="./nw/gfx/Viewport/Overview.html">Viewport</a></li> 262 <li><a href="./nw/gfx/IRenderTarget/Overview.html"><CODE>IRenderTarget</CODE></a></li> 263 <ul> 264 <li><a href="./nw/gfx/OnScreenBuffer/Overview.html">OnScreenBuffer</a></li> 265 <li><a href="./nw/gfx/OffScreenBuffer/Overview.html">OffScreenBuffer</a></li> 266 </ul> 267</ul> 268<h1><a name="math">Mathematics</a></h1> 269<h2>Namespace</h2> 270<ul> 271 <li><a href="./nw/math/Overview.html"><CODE>nw::math</CODE></a></li> 272</ul> 273<h1><a name="anim">Animation</a></h1> 274<h2>Namespace</h2> 275<ul> 276 <li><a href="./nw/anim/Overview.html"><CODE>nw::anim</CODE></a></li> 277 <li><a href="./nw/anim/res/Overview.html">nw::anim::res</a></li> 278</ul> 279<h2>Animation Frame</h2> 280<ul> 281 <li><a href="./nw/anim/AnimFrame/Overview.html">AnimFrame</a></li> 282 <li><a href="./nw/anim/AnimFrameController/Overview.html"><CODE>AnimFrameController</CODE></a></li> 283</ul> 284<h2>Animation Blending</h2> 285<ul> 286 <li><a href="./nw/anim/AnimResult/Overview.html">AnimResult</a></li> 287 <li><a href="./nw/anim/AnimBlendOp/Overview.html">AnimBlendOp</a></li> 288 <li><a href="./nw/anim/AnimBlendOpBool/Overview.html">AnimBlendOpBool</a></li> 289 <li><a href="./nw/anim/AnimBlendOpInt/Overview.html">AnimBlendOpInt</a></li> 290 <li><a href="./nw/anim/AnimBlendOpFloat/Overview.html">AnimBlendOpFloat</a></li> 291 <li><a href="./nw/anim/AnimBlendOpVector2/Overview.html">AnimBlendOpVector2</a></li> 292 <li><a href="./nw/anim/AnimBlendOpVector3/Overview.html">AnimBlendOpVector3</a></li> 293 <li><a href="./nw/anim/AnimBlendOpRgbaColor/Overview.html">AnimBlendOpRgbaColor</a></li> 294</ul> 295<h1><a name="lyt">Layout</a></h1> 296<h2>Namespace</h2> 297<ul> 298 <li><a href="./nw/lyt/Overview.html"><CODE>nw::lyt</CODE></a></li> 299 <li><a href="./nw/lyt/res/Overview.html">nw::lyt::res</a></li> 300</ul> 301<h2>Initialization</h2> 302<ul> 303 <li><a href="nw/lyt/Initialize.html"><CODE>Initialize</CODE> Function</a></li> 304</ul> 305<h2>Management</h2> 306<ul> 307 <li><a href="./nw/lyt/Layout/Overview.html">Layout</a></li> 308 <li><a href="./nw/lyt/Group/Overview.html">Group</a></li> 309 <li><a href="./nw/lyt/GroupContainer/Overview.html">GroupContainer</a></li> 310</ul> 311<h2>Animation</h2> 312<ul> 313 <li><a href="./nw/lyt/AnimTransform/Overview.html">AnimTransform</a></li> 314 <li><a href="./nw/lyt/AnimTransformBasic/Overview.html">AnimTransformBasic</a></li> 315 <li><a href="./nw/lyt/AnimResource/Overview.html">AnimResource</a></li> 316 <li><a href="./nw/lyt/AnimationLink/Overview.html">AnimationLink</a></li> 317</ul> 318<h2>Rendering</h2> 319<ul> 320 <li><a href="./nw/lyt/Pane/Overview.html">Pane</a></li> 321 <li><a href="./nw/lyt/Bounding/Overview.html">Bounding</a></li> 322 <li><a href="./nw/lyt/Picture/Overview.html">Picture</a></li> 323 <li><a href="./nw/lyt/TextBox/Overview.html">TextBox</a></li> 324 <li><a href="./nw/lyt/Window/Overview.html">Window</a></li> 325 <li><a href="./nw/lyt/Material/Overview.html">Material</a></li> 326 <li><a href="./nw/lyt/TexMap/Overview.html">TexMap</a></li> 327 <li><a href="./nw/lyt/DrawInfo/Overview.html">DrawInfo</a></li> 328 <li><a href="./nw/lyt/GraphicsResource/Overview.html">GraphicsResource</a></li> 329 <li><a href="./nw/lyt/Drawer/Overview.html">Drawer</a></li> 330</ul> 331<h2>Resource accessor.</h2> 332<ul> 333 <li><a href="./nw/lyt/ResourceAccessor/Overview.html">ResourceAccessor</a></li> 334 <li><a href="./nw/lyt/ArcResourceAccessor/Overview.html">ArcResourceAccessor</a></li> 335 <li><a href="./nw/lyt/MultiArcResourceAccessor/Overview.html">MultiArcResourceAccessor</a></li> 336 <li><a href="./nw/lyt/ExtUserData/Overview.html">ExtUserData</a></li> 337 <li><a href="./nw/lyt/FontContainer/Overview.html">FontContainer</a></li> 338 <li><a href="./nw/lyt/TextureContainer/Overview.html">TextureContainer</a></li> 339</ul> 340<h1><a name="snd">Sound</a></h1> 341<h2>Namespace</h2> 342<ul> 343 <li><a href="./nw/snd/Overview.html">nw::snd</a></li> 344</ul> 345<h2>System</h2> 346<ul> 347 <li><a href="./nw/snd/SoundSystem/Overview.html">SoundSystem</a></li> 348</ul> 349<h2>Sound archive</h2> 350<ul> 351 <li><a href="./nw/snd/SoundArchive/Overview.html">SoundArchive</a></li> 352 <li><a href="./nw/snd/RomSoundArchive/Overview.html">RomSoundArchive</a></li> 353 <li><a href="./nw/snd/MemorySoundArchive/Overview.html">MemorySoundArchive</a></li> 354 <li><a href="./nw/snd/HioSoundArchive/Overview.html"><CODE>HioSoundArchive</CODE></a></li> 355 <li><a href="./nw/snd/SoundDataManager/Overview.html"><CODE>SoundDataManager</CODE></a></li> 356</ul> 357<h2>Sound Playback</h2> 358<ul> 359 <li><a href="./nw/snd/SoundStartable/Overview.html">SoundStartable</a></li> 360 <li><a href="./nw/snd/SoundArchivePlayer/Overview.html">SoundArchivePlayer</a></li> 361 <li><a href="./nw/snd/SoundPlayer/Overview.html">SoundPlayer</a></li> 362 <li><a href="./nw/snd/SoundActor/Overview.html"><CODE>SoundActor</CODE></a></li> 363</ul> 364<h2>Handles</h2> 365<ul> 366 <li><a href="./nw/snd/SoundHandle/Overview.html">SoundHandle</a></li> 367 <li><a href="./nw/snd/SequenceSoundHandle/Overview.html">SequenceSoundHandle</a></li> 368 <li><a href="./nw/snd/StreamSoundHandle/Overview.html">StreamSoundHandle</a></li> 369 <li><a href="./nw/snd/WaveSoundHandle/Overview.html">WaveSoundHandle</a></li> 370</ul> 371<h2>Memory Management</h2> 372<ul> 373 <li><a href="./nw/snd/SoundMemoryAllocatable/Overview.html">SoundMemoryAllocatable</a></li> 374 <li><a href="./nw/snd/SoundHeap/Overview.html">SoundHeap</a></li> 375</ul> 376<h2>3D Sound</h2> 377<ul> 378 <li><a href="./nw/snd/Sound3DManager/Overview.html">Sound3DManager</a></li> 379 <li><a href="./nw/snd/Sound3DActor/Overview.html">Sound3DActor</a></li> 380 <li><a href="./nw/snd/Sound3DListener/Overview.html">Sound3DListener</a></li> 381 <li><a href="./nw/snd/Sound3DEngine/Overview.html">Sound3DEngine</a></li> 382 <li><a href="./nw/snd/Sound3DCalculator/Overview.html">Sound3DCalculator</a></li> 383</ul> 384<h2>Effect</h2> 385<ul> 386 <li><a href="./nw/snd/FxBase/Overview.html">FxBase</a></li> 387 <li><a href="./nw/snd/FxReverb/Overview.html">FxReverb</a></li> 388 <li><a href="./nw/snd/FxDelay/Overview.html">FxDelay</a></li> 389</ul> 390<!-- <h2>アニメーションサウンド</h2> <ul> <li><ref def="nw::snd::AnimSound" name="AnimSound" /></li> <li><ref def="nw::snd::TAnimSound" name="TAnimSound" /></li> </ul> --> 391<h1><a name="demo">Demo</a></h1> 392<h2>Namespace</h2> 393<ul> 394 <li><a href="./nw/demo/Overview.html"><CODE>nw::demo</CODE></a></li> 395</ul> 396<h1><a name="dev">Development</a></h1> 397<h2>Namespace</h2> 398<ul> 399 <li><a href="./nw/dev/Overview.html">nw::dev</a></li> 400</ul> 401<ul> 402 <li><a href="./nw/dev/DirectPrint/Overview.html">DirectPrint</a></li> 403 <li><a href="./nw/dev/ProfileManager/Overview.html">ProfileManager</a></li> 404 <li><a href="./nw/dev/AutoProfile/Overview.html">AutoProfile</a></li> 405 <li><a href="./nw/dev/ProfileCenter/Overview.html">ProfileCenter</a></li> 406</ul> 407<h1><a name="gfx_documents">Graphics Documents</a></h1> 408<ul> 409 <li><a href="nw/gfx/FAQ.html">FAQ</a></li> 410 <li><a href="nw/gfx/Optimization.html">Optimization Tips</a></li> 411 <li><a href="nw/gfx/BinaryConverter.html">Binary Converter</a></li> 412</ul> 413<ul> 414 <li><a href="nw/gfx/ClassDiagram.html">Class Diagram</a></li> 415 <li><a href="nw/gfx/ProcessFlow.html">Process Flow</a></li> 416</ul> 417<h3>Graphics</h3> 418<ul> 419 <li><a href="nw/gfx/BasicFeature.html">Basic Features</a></li> 420 <ul> 421 <li><a href="nw/gfx/BasicFeature.html#feature_list">Comparison with NW4R</a></li> 422 </ul> 423 <li><a href="nw/gfx/AdvancedFeature.html">Advanced Features</a></li> 424 <li><a href="nw/gfx/BinaryResource.html">About Binary Resources</a></li> 425 <li><a href="nw/gfx/Coordinate.html">Node and Skeleton Coordinate System</a></li> 426 <li><a href="nw/gfx/RenderOrder.html">Rendering Order</a></li> 427 <li><a href="nw/gfx/UserShader.html">Creating Shaders</a></li> 428 <ul> 429 <li><a href="nw/gfx/ShaderRegister.html#register_list">Shader Registers</a></li> 430 </ul> 431</ul> 432<h3>Animation</h3> 433<ul> 434 <li><a href="nw/gfx/anim/AnimatableElement.html">Elements That Can Be Animated</a></li> 435 <li><a href="nw/gfx/anim/BasicFeature.html">Basic Features</a></li> 436 <li><a href="nw/gfx/anim/AdvancedFeature.html">Advanced Features</a></li> 437 <li><a href="nw/gfx/anim/MainClass.html">Main Class Roles</a></li> 438</ul> 439<h3>Particle</h3> 440<ul> 441 <li><a href="nw/gfx/Particle/FirstStep.html">Simplest Method of Using</a></li> 442 <li><a href="nw/gfx/Particle/GenerateDestruction.html">Creation and Destruction</a></li> 443 <li><a href="nw/gfx/Particle/Coordinate.html">Hierarchical Structure and Coordinate System</a></li> 444 <li><a href="nw/gfx/Particle/Calc.html">Computational Features</a></li> 445 <li><a href="nw/gfx/Particle/Draw.html">Rendering Features</a></li> 446 <li><a href="nw/gfx/Particle/Shader.html">Shaders</a></li> 447 <li><a href="nw/gfx/Particle/MainClass.html">Main Class Roles</a></li> 448 <li><a href="nw/gfx/Particle/Attention.html">Precautions</a></li> 449</ul> 450<h1><a name="SAMPLE">Sample Demos</a></h1> 451<ul> 452 <li><a href="nw/gfx/Demo.html">Graphix (gfx) Sample Demos</a></li> 453 <li><a href="nw/font/Demo.html">Font (FNT) Sample Demo</a></li> 454 <li><a href="nw/lyt/Demo.html">Layout (lyt) Sample Demo</a></li> 455 <li><a href="nw/snd/Demo.html">Sound (snd) Sample Demo</a></li> 456 <li><a href="nw/Nw4cDemo/Nw4cDemo.html">NW4C Sample Demos</a></li> 457</ul> 458<div style="height:2000px" /> 459 <hr><p>CONFIDENTIAL</p></body> 460 461</html> 462