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5    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
6    <meta http-equiv="Content-Style-Type" content="text/css" />
7    <link rel="stylesheet" href="css/contents.css" type="text/css" />
8    <base target="main" />
9    <title>List of Functions</title>
10  </head>
11
12  <body>
13<h1><a name="nw">NintendoWare</a></h1>
14<h2>Namespace</h2>
15<ul>
16  <li><a href="./nw/Overview.html">nw</a></li>
17</ul>
18<h2>Documents</h2>
19<ul>
20  <li><a href="nw/build_options.html" target="main">List of Build Options</a></li>
21  <li><a href="nw/macros.html">List of Macros</a></li>
22  <li><a href="nw/combine_nw_with_gl.html">Using NintendoWare Together with GL</a></li>
23  <li><a href="nw/combine_gpu_command_with_gl.html">Using GPU Commands and GL Together</a></li>
24</ul>
25<h1><a name="os">OS</a></h1>
26<h2>Namespace</h2>
27<ul>
28  <li><a href="./nw/os/Overview.html"><CODE>nw::os</CODE></a></li>
29</ul>
30<h2>Allocator</h2>
31<ul>
32  <li><a href="./nw/os/IAllocator/Overview.html">IAllocator</a></li>
33</ul>
34<h1><a name="ut">Utility</a></h1>
35<h2>Namespace</h2>
36<ul>
37  <li><a href="./nw/ut/Overview.html">nw::ut</a> [ <a href="nw/ut/Overview.html#function">Functions</a> ]</li>
38</ul>
39<h2>Container</h2>
40<ul>
41  <li><a href="./nw/ut/MoveArray/Overview.html">MoveArray</a></li>
42  <li><a href="./nw/ut/FixedSizeArray/Overview.html">FixedSizeArray</a></li>
43  <li><a href="./nw/ut/LinkListNode/Overview.html">LinkListNode</a></li>
44  <li><a href="./nw/ut/LinkList/Overview.html">LinkList</a></li>
45  <li><a href="./nw/ut/Children/Overview.html">Children</a></li>
46</ul>
47<h2>Pointer</h2>
48<ul>
49  <li><a href="./nw/ut/MovePtr/Overview.html">MovePtr</a></li>
50  <li><a href="./nw/ut/SharedPtr/Overview.html">SharedPtr</a></li>
51  <li><a href="./nw/ut/WeakPtr/Overview.html">WeakPtr</a></li>
52</ul>
53<h2>Stream</h2>
54<ul>
55  <li><a href="./nw/ut/MemoryStream/Overview.html">MemoryStream</a></li>
56</ul>
57<h2>Binary</h2>
58<ul>
59  <li><a href="./nw/ut/BinaryNormalReader/Overview.html">BinaryNormalReader</a></li>
60  <li><a href="./nw/ut/BinaryReverseReader/Overview.html">BinaryReverseReader</a></li>
61</ul>
62<h2>Resources</h2>
63<ul>
64  <li><a href="./nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></li>
65  <li><a href="./nw/ut/ResCommon/Overview.html">ResCommon</a></li>
66  <li><a href="./nw/ut/ResName/Overview.html">ResName</a></li>
67  <li><a href="./nw/ut/ResFile/Overview.html">ResFile</a></li>
68</ul>
69<h1><a name="io">IO</a></h1>
70<h2>Namespace</h2>
71<ul>
72  <li><a href="./nw/io/Overview.html"><CODE>nw::io</CODE></a></li>
73</ul>
74<h2>Stream</h2>
75<ul>
76  <li><a href="./nw/io/IOStream/Overview.html">IOStream</a></li>
77  <li><a href="./nw/io/FileStream/Overview.html">FileStream</a></li>
78  <li><a href="./nw/io/RomFileStream/Overview.html">RomFileStream</a></li>
79</ul>
80<h1><a name="font">Font</a></h1>
81<h2>Namespace</h2>
82<ul>
83  <li><a href="./nw/font/Overview.html"><CODE>nw::font</CODE></a></li>
84</ul>
85<h2>Fonts</h2>
86<ul>
87   <li><a href="./nw/font/Font/Overview.html">Font</a></li>
88   <li><a href="./nw/font/ResFont/Overview.html">ResFont</a></li>
89   <li><a href="./nw/font/ArchiveFont/Overview.html">ArchiveFont</a></li>
90   <li><a href="./nw/font/PackedFont/Overview.html">PackedFont</a></li>
91   <li><a href="./nw/font/PairFont/Overview.html">PairFont</a></li>
92</ul>
93<h2>Text Drawing</h2>
94<ul>
95   <li><a href="./nw/font/RectDrawer/Overview.html">RectDrawer</a></li>
96   <li><a href="./nw/font/CharWriter/Overview.html">CharWriter</a></li>
97   <li><a href="./nw/font/TextWriterBase/Overview.html">TextWriterBase</a></li>
98   <li><a href="./nw/font/TextWriterResource/Overview.html">TextWriterResource</a></li>
99   <li><a href="./nw/font/TagProcessorBase/Overview.html">TagProcessorBase</a></li>
100   <li><a href="./nw/font/CharStrmReader/Overview.html">CharStrmReader</a></li>
101</ul>
102<h1><a name="gfx">Graphics</a></h1>
103<ul>
104  <li> [ <a href="#gfx_documents" target="contents_body">List of Documents</a> ] </li>
105  <ul>
106    <li><a href="nw/gfx/FAQ.html">FAQ</a></li>
107    <li><a href="nw/gfx/Optimization.html">Optimization Tips</a></li>
108  </ul>
109</ul>
110<h2>Namespace</h2>
111<ul>
112  <li><a href="./nw/gfx/Overview.html">nw::gfx</a> [ <a href="nw/gfx/Overview.html#function">Functions</a> ]</li>
113  <li><a href="./nw/gfx/res/Overview.html"><CODE>nw::gfx::res</CODE></a></li>
114</ul>
115<h2>Basics</h2>
116<ul>
117  <li><a href="./nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a></li>
118  <li><a href="./nw/gfx/GfxPtr/Overview.html"><CODE>GfxPtr</CODE></a></li>
119  <li><a href="./nw/gfx/Result/Overview.html">Result</a></li>
120  <li><a href="./nw/gfx/CalculatedTransform/Overview.html"><CODE>CalculatedTransform</CODE></a></li>
121  <li><a href="./nw/gfx/SkeletonUpdater/Overview.html">SkeletonUpdater</a></li>
122  <li><a href="./nw/gfx/WorldMatrixUpdater/Overview.html">WorldMatrixUpdater</a></li>
123  <li><a href="./nw/gfx/BillboardUpdater/Overview.html">BillboardUpdater</a></li>
124</ul>
125<h2>Scene Graph (High-Level) Levels</h2>
126<ul>
127  <li> [ <a href="nw/gfx/ClassDiagram.html#SceneGraph">Class Diagram ] </li>
128  <li><a href="./nw/gfx/SceneTraverser/Overview.html">SceneTraverser</a></li>
129  <li><a href="./nw/gfx/ISceneUpdater/Overview.html"><CODE>ISceneUpdater</CODE></a></li>
130  <li><a href="./nw/gfx/SceneUpdater/Overview.html"><CODE>SceneUpdater</CODE></a></li>
131  <li><a href="./nw/gfx/SceneUpdateHelper/Overview.html">SceneUpdateHelper</a></li>
132</ul>
133
134<h2>Scene Tree Levels</h2>
135<ul>
136  <li> [ <a href="nw/gfx/ClassDiagram.html#SceneTree">Class Diagram ] </a></li>
137  <li><a href="./nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a></li>
138  <li><a href="./nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a></li>
139  <li><a href="./nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a></li>
140  <li><a href="./nw/gfx/Model/Overview.html"><CODE>Model</CODE></a></li>
141  <ul>
142    <li><a href="./nw/gfx/Material/Overview.html">Material</a></li>
143    <li><a href="./nw/gfx/IMaterialActivator/Overview.html"><CODE>IMaterialActivator</CODE></a></li>
144    <li><a href="./nw/gfx/MaterialActivator/Overview.html">MaterialActivator</a></li>
145    <li><a href="./nw/gfx/SimpleMaterialActivator/Overview.html">SimpleMaterialActivator</a></li>
146    <li><a href="./nw/gfx/DirectMaterialActivator/Overview.html"><CODE>DirectMaterialActivator</CODE></a></li>
147  </ul>
148  <li><a href="./nw/gfx/SkeletalModel/Overview.html"><CODE>SkeletalModel</CODE></a></li>
149  <ul>
150    <li><a href="./nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a></li>
151    <li><a href="./nw/gfx/StandardSkeleton/Overview.html"><CODE>StandardSkeleton</CODE></a></li>
152  </ul>
153  <li><a href="./nw/gfx/Light/Overview.html"><CODE>Light</CODE></a></li>
154  <ul>
155      <li><a href="./nw/gfx/AmbientLight/Overview.html"><CODE>AmbientLight</CODE></a></li>
156      <li><a href="./nw/gfx/FragmentLight/Overview.html"><CODE>FragmentLight</CODE></a></li>
157      <li><a href="./nw/gfx/HemiSphereLight/Overview.html"><CODE>HemiSphereLight</CODE></a></li>
158      <li><a href="./nw/gfx/VertexLight/Overview.html"><CODE>VertexLight</CODE></a></li>
159  </ul>
160  <li><a href="./nw/gfx/Camera/Overview.html"><CODE>Camera</CODE></a></li>
161  <li><a href="./nw/gfx/CameraViewUpdater/Overview.html"><CODE>CameraViewUpdater</CODE></a></li>
162  <ul>
163    <li><a href="./nw/gfx/AimTargetViewUpdater/Overview.html">AimTargetViewUpdater</a></li>
164    <li><a href="./nw/gfx/LookAtTargetViewUpdater/Overview.html">LookAtTargetViewUpdater</a></li>
165    <li><a href="./nw/gfx/RotateViewUpdater/Overview.html"><CODE>RotateViewUpdater</CODE></a></li>
166  </ul>
167  <li><a href="./nw/gfx/CameraProjectionUpdater/Overview.html"><CODE>CameraProjectionUpdater</CODE></a></li>
168  <ul>
169    <li><a href="./nw/gfx/FrustumProjectionUpdater/Overview.html"><CODE>FrustumProjectionUpdater</CODE></a></li>
170    <li><a href="./nw/gfx/OrthoProjectionUpdater/Overview.html">OrthoProjectionUpdater</a></li>
171    <li><a href="./nw/gfx/PerspectiveProjectionUpdater/Overview.html"><CODE>PerspectiveProjectionUpdater</CODE></a></li>
172  </ul>
173  <li><a href="./nw/gfx/Fog/Overview.html"><CODE>Fog</CODE></a></li>
174</ul>
175<ul>
176  <li><a href="./nw/gfx/SceneBuilder/Overview.html">SceneBuilder</a></li>
177  <li><a href="./nw/gfx/SceneHelper/Overview.html">SceneHelper</a></li>
178</ul>
179<h3>Tree Traversal</h3>
180<ul>
181  <li><a href="./nw/gfx/SceneContext/Overview.html">SceneContext</a></li>
182  <li><a href="./nw/gfx/ISceneVisitor/Overview.html"><CODE>ISceneVisitor</CODE></a></li>
183  <li><a href="./nw/gfx/SceneInitializer/Overview.html">SceneInitializer</a></li>
184  <li><a href="./nw/gfx/IMaterialIdGenerator/Overview.html"><CODE>IMaterialIdGenerator</CODE></a></li>
185  <ul>
186    <li><a href="./nw/gfx/SortingMaterialIdGenerator/Overview.html">SortingMaterialIdGenerator</a></li>
187  </ul>
188</ul>
189
190<h3>Rendering</h3>
191<ul>
192  <li><a href="./nw/gfx/RenderContext/Overview.html">RenderContext</a></li>
193  <ul>
194    <li><a href="./nw/gfx/ShaderProgram/Overview.html"><CODE>ShaderProgram</CODE></a></li>
195    <li><a href="./nw/gfx/SceneEnvironment/Overview.html">SceneEnvironment</a></li>
196    <li><a href="./nw/gfx/SceneEnvironmentSetting/Overview.html">SceneEnvironmentSetting</a></li>
197  </ul>
198  <li><a href="./nw/gfx/BasicRenderQueue/Overview.html">BasicRenderQueue</a></li>
199  <ul>
200    <li><a href="./nw/gfx/RenderCommand/Overview.html">RenderCommand</a></li>
201  </ul>
202  <li><a href="./nw/gfx/MeshRenderer/Overview.html">MeshRenderer</a></li>
203</ul>
204<h2>Animation</h2>
205<ul>
206  <li> [ <a href="nw/gfx/ClassDiagram.html#AnimObject">Class Diagram</a> ] </li>
207  <li><a href="./nw/gfx/AnimGroup/Overview.html"><CODE>AnimGroup</CODE></a></li>
208  <li><a href="./nw/gfx/AnimBinding/Overview.html"><CODE>AnimBinding</CODE></a></li>
209  <li><a href="./nw/gfx/AnimObject/Overview.html"><CODE>AnimObject</CODE></a></li>
210  <ul>
211    <li><a href="./nw/gfx/BaseAnimEvaluator/Overview.html"><CODE>BaseAnimEvaluator</CODE></a></li>
212    <ul>
213      <li><a href="./nw/gfx/AnimEvaluator/Overview.html"><CODE>AnimEvaluator</CODE></a></li>
214    </ul>
215    <li><a href="./nw/gfx/AnimBlender/Overview.html"><CODE>AnimBlender</CODE></a></li>
216    <ul>
217      <li><a href="./nw/gfx/AnimInterpolator/Overview.html"><CODE>AnimInterpolator</CODE></a></li>
218      <li><a href="./nw/gfx/AnimOverrider/Overview.html"><CODE>AnimOverrider</CODE></a></li>
219    </ul>
220  </ul>
221</ul>
222<h3>Transform Animation</h3>
223<ul>
224  <li><a href="./nw/gfx/TransformAnimEvaluator/Overview.html"><CODE>TransformAnimEvaluator</CODE></a></li>
225  <li><a href="./nw/gfx/TransformAnimInterpolator/Overview.html"><CODE>TransformAnimInterpolator</CODE></a></li>
226  <li><a href="./nw/gfx/TransformAnimOverrider/Overview.html"><CODE>TransformAnimOverrider</CODE></a></li>
227  <li><a href="./nw/gfx/TransformAnimBlendOp/Overview.html"><CODE>TransformAnimBlendOp</CODE></a></li>
228  <ul>
229    <li><a href="./nw/gfx/TransformAnimBlendOpStandard/Overview.html"><CODE>TransformAnimBlendOpStandard</CODE></a></li>
230    <li><a href="./nw/gfx/TransformAnimBlendOpAccScale/Overview.html"><CODE>TransformAnimBlendOpAccScale</CODE></a></li>
231    <li><a href="./nw/gfx/TransformAnimBlendOpQuat/Overview.html"><CODE>TransformAnimBlendOpQuat</CODE></a></li>
232    <li><a href="./nw/gfx/TransformAnimBlendOpAccScaleQuat/Overview.html"><CODE>TransformAnimBlendOpAccScaleQuat</CODE></a></li>
233  </ul>
234</ul>
235<h2>Particle</h2>
236<ul>
237  <li><a href="./nw/gfx/ParticleSceneUpdater/Overview.html"><CODE>ParticleSceneUpdater</CODE></a></li>
238  <li><a href="./nw/gfx/ParticleContext/Overview.html">ParticleContext</a></li>
239  <li><a href="./nw/gfx/ParticleEmitter/Overview.html"><CODE>ParticleEmitter</CODE></a></li>
240  <li><a href="./nw/gfx/ParticleModel/Overview.html"><CODE>ParticleModel</CODE></a></li>
241  <li><a href="./nw/gfx/ParticleSet/Overview.html"><CODE>ParticleSet</CODE></a></li>
242  <li><a href="./nw/gfx/ParticleCollection/Overview.html"><CODE>ParticleCollection</CODE></a></li>
243  <li><a href="./nw/gfx/ParticleUtil/Overview.html">ParticleUtil</a></li>
244  <li><a href="./nw/gfx/ParticleMaterialActivator/Overview.html">ParticleMaterialActivator</a></li>
245</ul>
246
247<h2>Resource Layer</h2>
248<ul>
249  <li> [ <a href="nw/gfx/ClassDiagram.html#Resource">Class Diagram</a> ] </li>
250  <li><a href="./nw/gfx/res/ResGraphicsFile/Overview.html">ResGraphicsFile</a></li>
251  <li><a href="./nw/gfx/ResourceResult.html">ResourceResult</a></li>
252  <li><a href="./nw/gfx/res/TextureLocationFlagSetter.html"><CODE>TextureLocationFlagSetter</CODE></a></li>
253  <li><a href="./nw/gfx/res/IndexStreamLocationFlagSetter.html"><CODE>IndexStreamLocationFlagSetter</CODE></a></li>
254  <li><a href="./nw/gfx/res/VertexStreamLocationFlagSetter.html"><CODE>VertexStreamLocationFlagSetter</CODE></a></li>
255  <li><a href="./nw/gfx/res/DefaultShaderAutoSelector/Overview.html">DefaultShaderAutoSelector</a></li>
256</ul>
257<h3>GPU Drivers</h3>
258<ul>
259  <li><a href="./nw/gfx/GraphicsDevice/Overview.html">GraphicsDevice</a></li>
260  <li><a href="./nw/gfx/ShaderBinaryInfo/Overview.html">ShaderBinaryInfo</a></li>
261  <li><a href="./nw/gfx/Viewport/Overview.html">Viewport</a></li>
262  <li><a href="./nw/gfx/IRenderTarget/Overview.html"><CODE>IRenderTarget</CODE></a></li>
263  <ul>
264    <li><a href="./nw/gfx/OnScreenBuffer/Overview.html">OnScreenBuffer</a></li>
265    <li><a href="./nw/gfx/OffScreenBuffer/Overview.html">OffScreenBuffer</a></li>
266  </ul>
267</ul>
268<h1><a name="math">Mathematics</a></h1>
269<h2>Namespace</h2>
270<ul>
271  <li><a href="./nw/math/Overview.html"><CODE>nw::math</CODE></a></li>
272</ul>
273<h1><a name="anim">Animation</a></h1>
274<h2>Namespace</h2>
275<ul>
276  <li><a href="./nw/anim/Overview.html"><CODE>nw::anim</CODE></a></li>
277  <li><a href="./nw/anim/res/Overview.html">nw::anim::res</a></li>
278</ul>
279<h2>Animation Frame</h2>
280<ul>
281  <li><a href="./nw/anim/AnimFrame/Overview.html">AnimFrame</a></li>
282  <li><a href="./nw/anim/AnimFrameController/Overview.html"><CODE>AnimFrameController</CODE></a></li>
283</ul>
284<h2>Animation Blending</h2>
285<ul>
286  <li><a href="./nw/anim/AnimResult/Overview.html">AnimResult</a></li>
287  <li><a href="./nw/anim/AnimBlendOp/Overview.html">AnimBlendOp</a></li>
288  <li><a href="./nw/anim/AnimBlendOpBool/Overview.html">AnimBlendOpBool</a></li>
289  <li><a href="./nw/anim/AnimBlendOpInt/Overview.html">AnimBlendOpInt</a></li>
290  <li><a href="./nw/anim/AnimBlendOpFloat/Overview.html">AnimBlendOpFloat</a></li>
291  <li><a href="./nw/anim/AnimBlendOpVector2/Overview.html">AnimBlendOpVector2</a></li>
292  <li><a href="./nw/anim/AnimBlendOpVector3/Overview.html">AnimBlendOpVector3</a></li>
293  <li><a href="./nw/anim/AnimBlendOpRgbaColor/Overview.html">AnimBlendOpRgbaColor</a></li>
294</ul>
295<h1><a name="lyt">Layout</a></h1>
296<h2>Namespace</h2>
297<ul>
298  <li><a href="./nw/lyt/Overview.html"><CODE>nw::lyt</CODE></a></li>
299  <li><a href="./nw/lyt/res/Overview.html">nw::lyt::res</a></li>
300</ul>
301<h2>Initialization</h2>
302<ul>
303    <li><a href="nw/lyt/Initialize.html"><CODE>Initialize</CODE> Function</a></li>
304</ul>
305<h2>Management</h2>
306<ul>
307    <li><a href="./nw/lyt/Layout/Overview.html">Layout</a></li>
308    <li><a href="./nw/lyt/Group/Overview.html">Group</a></li>
309    <li><a href="./nw/lyt/GroupContainer/Overview.html">GroupContainer</a></li>
310</ul>
311<h2>Animation</h2>
312<ul>
313    <li><a href="./nw/lyt/AnimTransform/Overview.html">AnimTransform</a></li>
314    <li><a href="./nw/lyt/AnimTransformBasic/Overview.html">AnimTransformBasic</a></li>
315    <li><a href="./nw/lyt/AnimResource/Overview.html">AnimResource</a></li>
316    <li><a href="./nw/lyt/AnimationLink/Overview.html">AnimationLink</a></li>
317</ul>
318<h2>Rendering</h2>
319<ul>
320    <li><a href="./nw/lyt/Pane/Overview.html">Pane</a></li>
321    <li><a href="./nw/lyt/Bounding/Overview.html">Bounding</a></li>
322    <li><a href="./nw/lyt/Picture/Overview.html">Picture</a></li>
323    <li><a href="./nw/lyt/TextBox/Overview.html">TextBox</a></li>
324    <li><a href="./nw/lyt/Window/Overview.html">Window</a></li>
325    <li><a href="./nw/lyt/Material/Overview.html">Material</a></li>
326    <li><a href="./nw/lyt/TexMap/Overview.html">TexMap</a></li>
327    <li><a href="./nw/lyt/DrawInfo/Overview.html">DrawInfo</a></li>
328    <li><a href="./nw/lyt/GraphicsResource/Overview.html">GraphicsResource</a></li>
329    <li><a href="./nw/lyt/Drawer/Overview.html">Drawer</a></li>
330</ul>
331<h2>Resource accessor.</h2>
332<ul>
333    <li><a href="./nw/lyt/ResourceAccessor/Overview.html">ResourceAccessor</a></li>
334    <li><a href="./nw/lyt/ArcResourceAccessor/Overview.html">ArcResourceAccessor</a></li>
335    <li><a href="./nw/lyt/MultiArcResourceAccessor/Overview.html">MultiArcResourceAccessor</a></li>
336    <li><a href="./nw/lyt/ExtUserData/Overview.html">ExtUserData</a></li>
337    <li><a href="./nw/lyt/FontContainer/Overview.html">FontContainer</a></li>
338    <li><a href="./nw/lyt/TextureContainer/Overview.html">TextureContainer</a></li>
339</ul>
340<h1><a name="snd">Sound</a></h1>
341<h2>Namespace</h2>
342<ul>
343  <li><a href="./nw/snd/Overview.html">nw::snd</a></li>
344</ul>
345<h2>System</h2>
346<ul>
347  <li><a href="./nw/snd/SoundSystem/Overview.html">SoundSystem</a></li>
348</ul>
349<h2>Sound archive</h2>
350<ul>
351  <li><a href="./nw/snd/SoundArchive/Overview.html">SoundArchive</a></li>
352  <li><a href="./nw/snd/RomSoundArchive/Overview.html">RomSoundArchive</a></li>
353  <li><a href="./nw/snd/MemorySoundArchive/Overview.html">MemorySoundArchive</a></li>
354  <li><a href="./nw/snd/HioSoundArchive/Overview.html"><CODE>HioSoundArchive</CODE></a></li>
355  <li><a href="./nw/snd/SoundDataManager/Overview.html"><CODE>SoundDataManager</CODE></a></li>
356</ul>
357<h2>Sound Playback</h2>
358<ul>
359  <li><a href="./nw/snd/SoundStartable/Overview.html">SoundStartable</a></li>
360  <li><a href="./nw/snd/SoundArchivePlayer/Overview.html">SoundArchivePlayer</a></li>
361  <li><a href="./nw/snd/SoundPlayer/Overview.html">SoundPlayer</a></li>
362  <li><a href="./nw/snd/SoundActor/Overview.html"><CODE>SoundActor</CODE></a></li>
363</ul>
364<h2>Handles</h2>
365<ul>
366  <li><a href="./nw/snd/SoundHandle/Overview.html">SoundHandle</a></li>
367  <li><a href="./nw/snd/SequenceSoundHandle/Overview.html">SequenceSoundHandle</a></li>
368  <li><a href="./nw/snd/StreamSoundHandle/Overview.html">StreamSoundHandle</a></li>
369  <li><a href="./nw/snd/WaveSoundHandle/Overview.html">WaveSoundHandle</a></li>
370</ul>
371<h2>Memory Management</h2>
372<ul>
373  <li><a href="./nw/snd/SoundMemoryAllocatable/Overview.html">SoundMemoryAllocatable</a></li>
374  <li><a href="./nw/snd/SoundHeap/Overview.html">SoundHeap</a></li>
375</ul>
376<h2>3D Sound</h2>
377<ul>
378  <li><a href="./nw/snd/Sound3DManager/Overview.html">Sound3DManager</a></li>
379  <li><a href="./nw/snd/Sound3DActor/Overview.html">Sound3DActor</a></li>
380  <li><a href="./nw/snd/Sound3DListener/Overview.html">Sound3DListener</a></li>
381  <li><a href="./nw/snd/Sound3DEngine/Overview.html">Sound3DEngine</a></li>
382  <li><a href="./nw/snd/Sound3DCalculator/Overview.html">Sound3DCalculator</a></li>
383</ul>
384<h2>Effect</h2>
385<ul>
386  <li><a href="./nw/snd/FxBase/Overview.html">FxBase</a></li>
387  <li><a href="./nw/snd/FxReverb/Overview.html">FxReverb</a></li>
388  <li><a href="./nw/snd/FxDelay/Overview.html">FxDelay</a></li>
389</ul>
390<!-- <h2>アニメーションサウンド</h2> <ul>   <li><ref def="nw::snd::AnimSound" name="AnimSound" /></li>   <li><ref def="nw::snd::TAnimSound" name="TAnimSound" /></li> </ul> -->
391<h1><a name="demo">Demo</a></h1>
392<h2>Namespace</h2>
393<ul>
394  <li><a href="./nw/demo/Overview.html"><CODE>nw::demo</CODE></a></li>
395</ul>
396<h1><a name="dev">Development</a></h1>
397<h2>Namespace</h2>
398<ul>
399  <li><a href="./nw/dev/Overview.html">nw::dev</a></li>
400</ul>
401<ul>
402  <li><a href="./nw/dev/DirectPrint/Overview.html">DirectPrint</a></li>
403  <li><a href="./nw/dev/ProfileManager/Overview.html">ProfileManager</a></li>
404  <li><a href="./nw/dev/AutoProfile/Overview.html">AutoProfile</a></li>
405  <li><a href="./nw/dev/ProfileCenter/Overview.html">ProfileCenter</a></li>
406</ul>
407<h1><a name="gfx_documents">Graphics  Documents</a></h1>
408<ul>
409  <li><a href="nw/gfx/FAQ.html">FAQ</a></li>
410  <li><a href="nw/gfx/Optimization.html">Optimization Tips</a></li>
411  <li><a href="nw/gfx/BinaryConverter.html">Binary Converter</a></li>
412</ul>
413<ul>
414  <li><a href="nw/gfx/ClassDiagram.html">Class Diagram</a></li>
415  <li><a href="nw/gfx/ProcessFlow.html">Process Flow</a></li>
416</ul>
417<h3>Graphics</h3>
418<ul>
419  <li><a href="nw/gfx/BasicFeature.html">Basic Features</a></li>
420  <ul>
421    <li><a href="nw/gfx/BasicFeature.html#feature_list">Comparison with NW4R</a></li>
422  </ul>
423  <li><a href="nw/gfx/AdvancedFeature.html">Advanced Features</a></li>
424  <li><a href="nw/gfx/BinaryResource.html">About Binary Resources</a></li>
425  <li><a href="nw/gfx/Coordinate.html">Node and Skeleton Coordinate System</a></li>
426  <li><a href="nw/gfx/RenderOrder.html">Rendering Order</a></li>
427  <li><a href="nw/gfx/UserShader.html">Creating Shaders</a></li>
428  <ul>
429    <li><a href="nw/gfx/ShaderRegister.html#register_list">Shader Registers</a></li>
430  </ul>
431</ul>
432<h3>Animation</h3>
433<ul>
434  <li><a href="nw/gfx/anim/AnimatableElement.html">Elements That Can Be Animated</a></li>
435  <li><a href="nw/gfx/anim/BasicFeature.html">Basic Features</a></li>
436  <li><a href="nw/gfx/anim/AdvancedFeature.html">Advanced Features</a></li>
437  <li><a href="nw/gfx/anim/MainClass.html">Main Class Roles</a></li>
438</ul>
439<h3>Particle</h3>
440<ul>
441  <li><a href="nw/gfx/Particle/FirstStep.html">Simplest Method of Using</a></li>
442  <li><a href="nw/gfx/Particle/GenerateDestruction.html">Creation and Destruction</a></li>
443  <li><a href="nw/gfx/Particle/Coordinate.html">Hierarchical Structure and Coordinate System</a></li>
444  <li><a href="nw/gfx/Particle/Calc.html">Computational Features</a></li>
445  <li><a href="nw/gfx/Particle/Draw.html">Rendering Features</a></li>
446  <li><a href="nw/gfx/Particle/Shader.html">Shaders</a></li>
447  <li><a href="nw/gfx/Particle/MainClass.html">Main Class Roles</a></li>
448  <li><a href="nw/gfx/Particle/Attention.html">Precautions</a></li>
449</ul>
450<h1><a name="SAMPLE">Sample Demos</a></h1>
451<ul>
452  <li><a href="nw/gfx/Demo.html">Graphix (gfx) Sample Demos</a></li>
453  <li><a href="nw/font/Demo.html">Font (FNT) Sample Demo</a></li>
454  <li><a href="nw/lyt/Demo.html">Layout (lyt) Sample Demo</a></li>
455  <li><a href="nw/snd/Demo.html">Sound (snd) Sample Demo</a></li>
456  <li><a href="nw/Nw4cDemo/Nw4cDemo.html">NW4C Sample Demos</a></li>
457</ul>
458<div style="height:2000px" />
459   <hr><p>CONFIDENTIAL</p></body>
460
461</html>
462