1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain proprietary 9# information of Nintendo and/or its licensed developers and are protected by 10# national and international copyright laws. They may not be disclosed to third 11# parties or copied or duplicated in any form, in whole or in part, without the 12# prior written consent of Nintendo. 13# 14# The content herein is highly confidential and should be handled accordingly. 15# 16# $Revision: $ 17#---------------------------------------------------------------------------- 18 19SUPPORTED_TARGETS = CTR-*.Process.MPCore.* 20SOURCES[] = sources/main.cpp 21TARGET_PROGRAM = withSdk 22 23#---------------------------------------------------------------------------- 24# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B 25# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B 26ROMFS_ROOT = romfiles 27 28# GetShaderFile �Ȃǂ́Ademos/snd/OMakefile �ɒ�`����Ă��܂��B 29SHADER_PATH = $(GetShaderFile $(ROMFS_ROOT)) 30SARC_PATH = $(GetBcsarStream $(ROMFS_ROOT), simple) 31BCWAV_PATH = $(GetSinBcwav $(ROMFS_ROOT)) 32 33ROMFS_DEPENDENCIES = $(SARC_PATH) $(SHADER_PATH) $(BCWAV_PATH) 34 35#---------------------------------------------------------------------------- 36include $(NW4C_ROOT)/build/omake/modulerules 37 38build: $(DEFAULT_TARGETS) 39