1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain proprietary 9# information of Nintendo and/or its licensed developers and are protected by 10# national and international copyright laws. They may not be disclosed to third 11# parties or copied or duplicated in any form, in whole or in part, without the 12# prior written consent of Nintendo. 13# 14# The content herein is highly confidential and should be handled accordingly. 15# 16# $Revision: $ 17#---------------------------------------------------------------------------- 18 19SUPPORTED_TARGETS = CTR-*.Process.MPCore.* 20SOURCES[] = sources/main.cpp 21TARGET_PROGRAM = hioSoundArchive 22 23# Release �łł� Host IO ��L���� 24HOST_IO = true 25 26#---------------------------------------------------------------------------- 27# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B 28# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B 29ROMFS_ROOT = romfiles 30 31# GetShaderFile �Ȃǂ́Ademos/snd/OMakefile �ɒ�`����Ă��܂��B 32SHADER_PATH = $(GetShaderFile $(ROMFS_ROOT)) 33 34ROMFS_DEPENDENCIES = $(SHADER_PATH) 35 36#---------------------------------------------------------------------------- 37include $(NW4C_ROOT)/build/omake/modulerules 38 39build: $(DEFAULT_TARGETS) 40