1#!/usr/bin/env omake
2#----------------------------------------------------------------------------
3# Project:  NintendoWare
4# File:     OMakefile
5#
6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
7#
8# These coded instructions, statements, and computer programs contain proprietary
9# information of Nintendo and/or its licensed developers and are protected by
10# national and international copyright laws. They may not be disclosed to third
11# parties or copied or duplicated in any form, in whole or in part, without the
12# prior written consent of Nintendo.
13#
14# The content herein is highly confidential and should be handled accordingly.
15#
16# $Revision: $
17#----------------------------------------------------------------------------
18
19SUPPORTED_TARGETS  = CTR-*.Process.MPCore.*
20SOURCES[]          = sources/main.cpp
21TARGET_PROGRAM     = filter
22
23#----------------------------------------------------------------------------
24# ROM�Ɋ܂߂�t�@�C���̃��[�g���L�q���܂��B
25# ���̃p�X�ȉ��̃t�@�C���́AROM�Ɋ܂܂�t�@�C���V�X�e������ǂݍ��߂܂��B
26ROMFS_ROOT         = romfiles
27
28# GetShaderFile �Ȃǂ́Ademos/snd/OMakefile �ɒ�`����Ă��܂��B
29SHADER_PATH        = $(GetShaderFile  $(ROMFS_ROOT))
30SARC_PATH          = $(GetBcsarStream $(ROMFS_ROOT), simple)
31
32ROMFS_DEPENDENCIES = $(SARC_PATH) $(SHADER_PATH)
33
34#----------------------------------------------------------------------------
35include $(NW4C_ROOT)/build/omake/modulerules
36
37build: $(DEFAULT_TARGETS)
38