1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain proprietary 9# information of Nintendo and/or its licensed developers and are protected by 10# national and international copyright laws. They may not be disclosed to third 11# parties or copied or duplicated in any form, in whole or in part, without the 12# prior written consent of Nintendo. 13# 14# The content herein is highly confidential and should be handled accordingly. 15# 16# $Revision: $ 17#---------------------------------------------------------------------------- 18 19# �lj����郉�C�u���� 20NW_LIBRARIES += libnw_demo snd_demolib 21 22# �C���N���[�h�p�X 23INCLUDES += ../demolib/include 24 25 26# 27# �T�E���h�f�[�^�̐��� 28# 29SOUNDPROJECT_CONVERTER = $(NW4C_ROOT)/tools/SoundMaker/NW4C_SoundProjectConverter.exe 30SAMPLEDATA_DIR = $(NW4C_ROOT)/SampleData/Sound/Projects 31WAVE_CONVERTER = $(CTRSDK_ROOT)/tools/CommandLineTools/ctr_WaveConverter32.exe 32 33public.GetBcsar(outdir, projectDir) = 34 PROJECT_DIR = $(SAMPLEDATA_DIR)/$(projectDir) 35 SARC_PATH = $(outdir)/$(projectDir).bcsar 36 SOUNDMAKER_PROJECT_FILES[] = $(PROJECT_DIR)/$(projectDir).cspj $(PROJECT_DIR)/$(projectDir).csst 37 $(SARC_PATH): $(SOUNDMAKER_PROJECT_FILES) $(SOUNDPROJECT_CONVERTER) :effects: $(PROJECT_DIR)/output/$(projectDir).bcsar 38 $(SOUNDPROJECT_CONVERTER) $(PROJECT_DIR)/$(projectDir).cspj --silent 39 mkdir -p $(outdir) 40 cp $(PROJECT_DIR)/output/$(projectDir).csid $(outdir)/../sources 41 cp $(PROJECT_DIR)/output/$(projectDir).bcsar $@ 42 RequireSetup($(SARC_PATH)) 43 return $(SARC_PATH) 44 45public.GetBcsarWithCache(outdir, projectDir, cache) = 46 PROJECT_DIR = $(SAMPLEDATA_DIR)/$(projectDir) 47 SARC_PATH = $(outdir)/$(projectDir).bcsar 48 SOUNDMAKER_PROJECT_FILES[] = $(PROJECT_DIR)/$(projectDir).cspj $(PROJECT_DIR)/$(projectDir).csst 49 $(SARC_PATH): $(SOUNDMAKER_PROJECT_FILES) $(SOUNDPROJECT_CONVERTER) :effects: $(PROJECT_DIR)/output/$(projectDir).bcsar 50 $(SOUNDPROJECT_CONVERTER) $(PROJECT_DIR)/$(projectDir).cspj --silent 51 mkdir -p $(outdir) 52 cp $(PROJECT_DIR)/output/$(projectDir).csid $(outdir)/../sources 53 cp $(PROJECT_DIR)/output/$(projectDir).bcsar $@ 54 cp $(PROJECT_DIR)/cache/$(cache) $(outdir) 55 RequireSetup($(SARC_PATH)) 56 return $(SARC_PATH) 57 58public.GetBcsarStream(outdir, projectDir) = 59 PROJECT_DIR = $(SAMPLEDATA_DIR)/$(projectDir) 60 SARC_PATH = $(outdir)/$(projectDir).bcsar 61 SOUNDMAKER_PROJECT_FILES[] = $(PROJECT_DIR)/$(projectDir).cspj $(PROJECT_DIR)/$(projectDir).csst 62 $(SARC_PATH): $(SOUNDMAKER_PROJECT_FILES) $(SOUNDPROJECT_CONVERTER) :effects: $(PROJECT_DIR)/output/$(projectDir).bcsar 63 $(SOUNDPROJECT_CONVERTER) $(PROJECT_DIR)/$(projectDir).cspj --silent 64 mkdir -p $(outdir)/stream 65 cp $(PROJECT_DIR)/output/$(projectDir).csid $(outdir)/../sources 66 cp $(PROJECT_DIR)/output/$(projectDir).bcsar $@ 67 cp $(PROJECT_DIR)/output/stream/*.bcstm $(dirname $@)/stream 68 RequireSetup($(SARC_PATH)) 69 return $(SARC_PATH) 70 71public.GetBcsarStreamNoCsid(outdir, projectDir) = 72 PROJECT_DIR = $(SAMPLEDATA_DIR)/$(projectDir) 73 SARC_PATH = $(outdir)/$(projectDir).bcsar 74 SOUNDMAKER_PROJECT_FILES[] = $(PROJECT_DIR)/$(projectDir).cspj $(PROJECT_DIR)/$(projectDir).csst 75 $(SARC_PATH): $(SOUNDMAKER_PROJECT_FILES) $(SOUNDPROJECT_CONVERTER) :effects: $(PROJECT_DIR)/output/$(projectDir).bcsar 76 $(SOUNDPROJECT_CONVERTER) $(PROJECT_DIR)/$(projectDir).cspj --silent 77 mkdir -p $(outdir)/stream 78 cp $(PROJECT_DIR)/output/$(projectDir).bcsar $@ 79 cp $(PROJECT_DIR)/output/stream/*.bcstm $(dirname $@)/stream 80 return $(SARC_PATH) 81 82public.GetSinBcwav(outdir) = 83 PROJECT_DIR = $(SAMPLEDATA_DIR)/withSdk 84 IN_WAVE_PATH = $(PROJECT_DIR)/sin440.aiff 85 OUT_BCWAV_PATH = $(outdir)/sin440.dspadpcm.bcwav 86 $(OUT_BCWAV_PATH): $(IN_WAVE_PATH) $(WAVE_CONVERTER) 87 $(WAVE_CONVERTER) --dspadpcm $(IN_WAVE_PATH) -o $(OUT_BCWAV_PATH) 88 return $(OUT_BCWAV_PATH) 89 90 91# 92# �V�F�[�_�[�t�@�C���̃R�s�[ 93# 94SHADER_FILE = nwfont_RectDrawerShader.shbin 95 96public.GetShaderFile(outdir) = 97 SHADER_PATH = $(outdir)/$(SHADER_FILE) 98 $(SHADER_PATH): $(NW4C_ROOT)/shaders/$(SHADER_FILE) 99 mkdir -p $(outdir) 100 cp $< $@ 101 return $(SHADER_PATH) 102 103# 104# �r���h�Ώۃf�B���N�g�� 105# 106.SUBDIRS: \ 107 demolib \ 108 simple \ 109 externalFile \ 110 memorySoundArchive \ 111 originalSoundHeap \ 112 playerHeap \ 113 labelString \ 114 holdSound \ 115 soundActor \ 116 sound3d \ 117 withSdk \ 118 createSoundThreadManually \ 119 effect \ 120 filter \ 121 hioSoundArchive 122 123DefineDefaultRules() 124