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2<NintendoWareIntermediateFile>
3	<GraphicsContentCtr Version="1.3.0" Namespace="">
4		<EditData>
5			<MetaData>
6				<Key>MetaData</Key>
7				<Create Date="2010-08-19T13:53:40">
8					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.1.0" />
9				</Create>
10				<Modify Date="2011-02-19T15:05:25">
11					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" />
12				</Modify>
13			</MetaData>
14			<ContentSummaryMetaData>
15				<Key>ContentSummaries</Key>
16				<Values>
17					<ContentSummary ContentTypeName="GraphicsContent">
18						<ObjectSummaries>
19							<ObjectSummary TypeName="ParticleModel" Name="Star_Effect">
20								<Notes>
21									<Note Name="MaterialCount" Value="2" />
22									<Note Name="ShapeCount" Value="2" />
23									<Note Name="MeshCount" Value="2" />
24									<Note Name="TotalPrimitiveSetCount" Value="0" />
25									<Note Name="TotalNoneSkinningPrimitiveSetCount" Value="0" />
26									<Note Name="TotalRigidSkinningPrimitiveSetCount" Value="0" />
27									<Note Name="TotalSmoothSkinningPrimitiveSetCount" Value="0" />
28									<Note Name="TotalIndexStreamCount" Value="0" />
29									<Note Name="TotalPolygonCount" Value="0" />
30									<Note Name="TotalVertexCount" Value="0" />
31								</Notes>
32							</ObjectSummary>
33						</ObjectSummaries>
34					</ContentSummary>
35				</Values>
36			</ContentSummaryMetaData>
37		</EditData>
38		<Models>
39			<ParticleModel Name="Star_Effect" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
40				<AnimationGroupDescriptions>
41					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
42						<MemberInformationSet>
43							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
44								<Path>Materials["*"].MaterialColor.Emission</Path>
45							</AnimationMemberDescription>
46							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
47								<Path>Materials["*"].MaterialColor.Ambient</Path>
48							</AnimationMemberDescription>
49							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
50								<Path>Materials["*"].MaterialColor.Diffuse</Path>
51							</AnimationMemberDescription>
52							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
53								<Path>Materials["*"].MaterialColor.Specular0</Path>
54							</AnimationMemberDescription>
55							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
56								<Path>Materials["*"].MaterialColor.Specular1</Path>
57							</AnimationMemberDescription>
58							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
59								<Path>Materials["*"].MaterialColor.Constant0</Path>
60							</AnimationMemberDescription>
61							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
62								<Path>Materials["*"].MaterialColor.Constant1</Path>
63							</AnimationMemberDescription>
64							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
65								<Path>Materials["*"].MaterialColor.Constant2</Path>
66							</AnimationMemberDescription>
67							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
68								<Path>Materials["*"].MaterialColor.Constant3</Path>
69							</AnimationMemberDescription>
70							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
71								<Path>Materials["*"].MaterialColor.Constant4</Path>
72							</AnimationMemberDescription>
73							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
74								<Path>Materials["*"].MaterialColor.Constant5</Path>
75							</AnimationMemberDescription>
76							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
77								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
78							</AnimationMemberDescription>
79							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
80								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
81							</AnimationMemberDescription>
82							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
83								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
84							</AnimationMemberDescription>
85							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
86								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
87							</AnimationMemberDescription>
88							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
89								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
90							</AnimationMemberDescription>
91							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
92								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
93							</AnimationMemberDescription>
94						</MemberInformationSet>
95					</GraphicsAnimationGroupDescription>
96					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
97						<MemberInformationSet>
98							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
99								<Path>IsVisible</Path>
100							</AnimationMemberDescription>
101							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
102								<Path>Meshes["*"].IsVisible</Path>
103							</AnimationMemberDescription>
104							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
105								<Path>IsBranchVisible</Path>
106							</AnimationMemberDescription>
107						</MemberInformationSet>
108					</GraphicsAnimationGroupDescription>
109				</AnimationGroupDescriptions>
110				<Transform>
111					<Scale X="1" Y="1" Z="1" />
112					<Rotate X="0" Y="0" Z="0" />
113					<Translate X="0" Y="0" Z="0" />
114				</Transform>
115				<Shapes>
116					<ParticleShapeCtr>
117						<OrientedBoundingBox>
118							<CenterPosition X="0" Y="0" Z="0" />
119							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
120							<Size X="1" Y="1" Z="1" />
121						</OrientedBoundingBox>
122						<PositionOffset X="0" Y="0" Z="0" />
123						<PrimitiveSets />
124						<VertexAttributes />
125					</ParticleShapeCtr>
126					<ParticleShapeCtr>
127						<OrientedBoundingBox>
128							<CenterPosition X="0" Y="0" Z="0" />
129							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
130							<Size X="1" Y="1" Z="1" />
131						</OrientedBoundingBox>
132						<PositionOffset X="0" Y="0" Z="0" />
133						<PrimitiveSets />
134						<VertexAttributes />
135					</ParticleShapeCtr>
136				</Shapes>
137				<Materials>
138					<MaterialCtr Name="Star_ParticleMaterial" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
139						<ShaderReference />
140						<MaterialColor VertexColorScale="1">
141							<Emission R="0" G="0" B="0" A="0" />
142							<Ambient R="1" G="1" B="1" A="0" />
143							<Diffuse R="1" G="1" B="1" A="1" />
144							<Specular0 R="1" G="1" B="1" A="0" />
145							<Specular1 R="0" G="0" B="0" A="0" />
146							<Constant0 R="0" G="0" B="0" A="1" />
147							<Constant1 R="0" G="0" B="0" A="1" />
148							<Constant2 R="0" G="0" B="0" A="1" />
149							<Constant3 R="0" G="0" B="0" A="1" />
150							<Constant4 R="0" G="0" B="0" A="1" />
151							<Constant5 R="0" G="0" B="0" A="1" />
152						</MaterialColor>
153						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
154						<TextureCoordinators>
155							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="2" ScaleT="2" Rotate="0" TranslateS="-0.25" TranslateT="-0.25" />
156						</TextureCoordinators>
157						<TextureMappers>
158							<PixelBasedTextureMapperCtr>
159								<TextureReference>Textures["Star_Light"]@file:../Textures/Star_Light.ctex</TextureReference>
160								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="MirroredRepeat" WrapT="MirroredRepeat" MinLod="0" LodBias="0">
161									<BorderColor R="0" G="0" B="0" A="1" />
162								</StandardTextureSamplerCtr>
163							</PixelBasedTextureMapperCtr>
164						</TextureMappers>
165						<FragmentShader LayerConfig="ConfigurationType0">
166							<BufferColor R="0" G="0" B="0" A="1" />
167							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
168							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
169							<FragmentLightingTable>
170								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
171									<NullLookupTableCtr />
172								</ReflectanceRSampler>
173								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
174									<NullLookupTableCtr />
175								</ReflectanceGSampler>
176								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
177									<NullLookupTableCtr />
178								</ReflectanceBSampler>
179								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
180									<NullLookupTableCtr />
181								</Distribution0Sampler>
182								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
183									<NullLookupTableCtr />
184								</Distribution1Sampler>
185								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
186									<NullLookupTableCtr />
187								</FresnelSampler>
188							</FragmentLightingTable>
189							<TextureCombiners>
190								<TextureCombinerCtr CombineRgb="Add" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
191									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
192									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
193									<SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="FragmentPrimaryColor" />
194									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
195								</TextureCombinerCtr>
196							</TextureCombiners>
197							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
198						</FragmentShader>
199						<FragmentOperation>
200							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
201							<BlendOperation Mode="Blend" LogicOperation="Copy">
202								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
203								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
204								<BlendColor R="0" G="0" B="0" A="1" />
205							</BlendOperation>
206							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
207						</FragmentOperation>
208					</MaterialCtr>
209					<MaterialCtr Name="Star_Child_ParticleMaterial" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
210						<ShaderReference />
211						<MaterialColor VertexColorScale="1">
212							<Emission R="0" G="0" B="0" A="0" />
213							<Ambient R="1" G="1" B="1" A="0" />
214							<Diffuse R="1" G="1" B="1" A="1" />
215							<Specular0 R="1" G="1" B="1" A="0" />
216							<Specular1 R="0" G="0" B="0" A="0" />
217							<Constant0 R="0" G="0" B="0" A="0" />
218							<Constant1 R="0" G="0" B="0" A="1" />
219							<Constant2 R="0" G="0" B="0" A="1" />
220							<Constant3 R="0" G="0" B="0" A="1" />
221							<Constant4 R="0" G="0" B="0" A="1" />
222							<Constant5 R="0" G="0" B="0" A="1" />
223						</MaterialColor>
224						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
225						<TextureCoordinators>
226							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="2" ScaleT="2" Rotate="0" TranslateS="-0.25" TranslateT="-0.25" />
227						</TextureCoordinators>
228						<TextureMappers>
229							<PixelBasedTextureMapperCtr>
230								<TextureReference>Textures["Star_Light"]@file:../Textures/Star_Light.ctex</TextureReference>
231								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="MirroredRepeat" WrapT="MirroredRepeat" MinLod="0" LodBias="0">
232									<BorderColor R="0" G="0" B="0" A="1" />
233								</StandardTextureSamplerCtr>
234							</PixelBasedTextureMapperCtr>
235						</TextureMappers>
236						<FragmentShader LayerConfig="ConfigurationType0">
237							<BufferColor R="0" G="0" B="0" A="1" />
238							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
239							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
240							<FragmentLightingTable>
241								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
242									<NullLookupTableCtr />
243								</ReflectanceRSampler>
244								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
245									<NullLookupTableCtr />
246								</ReflectanceGSampler>
247								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
248									<NullLookupTableCtr />
249								</ReflectanceBSampler>
250								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
251									<NullLookupTableCtr />
252								</Distribution0Sampler>
253								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
254									<NullLookupTableCtr />
255								</Distribution1Sampler>
256								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
257									<NullLookupTableCtr />
258								</FresnelSampler>
259							</FragmentLightingTable>
260							<TextureCombiners>
261								<TextureCombinerCtr CombineRgb="Add" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
262									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
263									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
264									<SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="FragmentPrimaryColor" />
265									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
266								</TextureCombinerCtr>
267							</TextureCombiners>
268							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
269						</FragmentShader>
270						<FragmentOperation>
271							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
272							<BlendOperation Mode="Blend" LogicOperation="Copy">
273								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
274								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
275								<BlendColor R="0" G="0" B="0" A="1" />
276							</BlendOperation>
277							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
278						</FragmentOperation>
279					</MaterialCtr>
280				</Materials>
281				<Meshes>
282					<Mesh IsVisible="true" RenderPriority="25" MeshNodeName="">
283						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
284						<MaterialReference>Materials["Star_ParticleMaterial"]</MaterialReference>
285					</Mesh>
286					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
287						<SeparateShapeReference>Shapes[1]</SeparateShapeReference>
288						<MaterialReference>Materials["Star_Child_ParticleMaterial"]</MaterialReference>
289					</Mesh>
290				</Meshes>
291				<ParticleSets>
292					<ParticleSetReference>ParticleSets[0]</ParticleSetReference>
293					<ParticleSetReference>ParticleSets[1]</ParticleSetReference>
294				</ParticleSets>
295			</ParticleModel>
296		</Models>
297		<ParticleSets>
298			<ParticleSetCtr Name="Star_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false">
299				<ParentNode>SceneNodes["Star_Effect"]</ParentNode>
300				<AnimationGroupDescriptions />
301				<ParticleCollection Capacity="10">
302					<ParticleStreams>
303						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
304						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
305						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
306						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
307						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
308						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
309						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
310						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
311						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
312						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
313						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
314						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
315					</ParticleStreams>
316				</ParticleCollection>
317				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
318					<DrawOffset X="0" Y="0" Z="0" />
319				</ParticleBillboardShapeBuilderCtrXml>
320				<ParticleInitializers>
321					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
322						<TargetStreams>
323							<ParticleUsage>Scale</ParticleUsage>
324						</TargetStreams>
325						<BaseValue X="1.5" Y="1.5" Z="1.5" />
326					</ParticleVector3Random1Initializer>
327					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
328						<TargetStreams>
329							<ParticleUsage>Rotate</ParticleUsage>
330						</TargetStreams>
331						<BaseValue X="0" Y="0" Z="0" />
332						<Random X="0" Y="0" Z="0" />
333					</ParticleVector3Random3Initializer>
334					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
335						<TargetStreams>
336							<ParticleUsage>Color</ParticleUsage>
337						</TargetStreams>
338						<ImmediateValue X="1" Y="0.75" Z="0" />
339					</ParticleVector3ImmediateInitializer>
340					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
341						<TargetStreams>
342							<ParticleUsage>TextureTranslate0</ParticleUsage>
343						</TargetStreams>
344						<ImmediateValue X="0" Y="0" />
345					</ParticleVector2ImmediateInitializer>
346					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
347						<TargetStreams>
348							<ParticleUsage>TextureScale0</ParticleUsage>
349						</TargetStreams>
350						<ImmediateValue X="1" Y="1" />
351					</ParticleVector2ImmediateInitializer>
352					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
353						<TargetStreams>
354							<ParticleUsage>TextureRotate0</ParticleUsage>
355						</TargetStreams>
356					</ParticleFloatImmediateInitializer>
357					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="200" MinValue="200">
358						<TargetStreams>
359							<ParticleUsage>Life</ParticleUsage>
360						</TargetStreams>
361					</ParticleFloatRangeInitializer>
362					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.1">
363						<TargetStreams>
364							<ParticleUsage>Velocity</ParticleUsage>
365						</TargetStreams>
366					</ParticleYAxisVelocityInitializer>
367				</ParticleInitializers>
368				<ParticleUpdaters>
369					<ParticleSpinUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.01308997">
370						<ParticleAnimationData />
371						<TargetStreams>
372							<ParticleUsage>Translate</ParticleUsage>
373						</TargetStreams>
374						<Axis X="0" Y="1" Z="0" />
375					</ParticleSpinUpdaterXml>
376					<ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0.25" OutTime="0.75" StartValue="0" MiddleValue="1" EndValue="0">
377						<ParticleAnimationData />
378						<TargetStreams>
379							<ParticleUsage>Alpha</ParticleUsage>
380						</TargetStreams>
381					</ParticleFloatImmediate4KeyUpdaterXml>
382					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
383						<ParticleAnimationData />
384						<TargetStreams />
385					</ParticleGeneralUpdaterXml>
386					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
387						<ParticleAnimationData />
388						<TargetStreams />
389						<ParticleSetReference>ParticleSets["Star_Child_Particle"]</ParticleSetReference>
390						<ParticlePointForm IsResourceCopyEnabled="false" />
391						<ParticleChildUpdaterIntervalOption Start="0" End="1" Interval="1" />
392					</ParticleChildUpdaterXml>
393				</ParticleUpdaters>
394			</ParticleSetCtr>
395			<ParticleSetCtr Name="Star_Child_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false">
396				<ParentNode>SceneNodes["Star_Effect"]</ParentNode>
397				<AnimationGroupDescriptions />
398				<ParticleCollection Capacity="610">
399					<ParticleStreams>
400						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
401						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
402						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
403						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
404						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
405						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
406						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
407						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
408						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
409						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
410						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
411						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
412					</ParticleStreams>
413				</ParticleCollection>
414				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
415					<DrawOffset X="0" Y="0" Z="0" />
416				</ParticleBillboardShapeBuilderCtrXml>
417				<ParticleInitializers>
418					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.2">
419						<TargetStreams>
420							<ParticleUsage>Scale</ParticleUsage>
421						</TargetStreams>
422						<BaseValue X="0.5" Y="0.5" Z="0.5" />
423					</ParticleVector3Random1Initializer>
424					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
425						<TargetStreams>
426							<ParticleUsage>Rotate</ParticleUsage>
427						</TargetStreams>
428						<BaseValue X="0" Y="0" Z="0" />
429						<Random X="0" Y="0" Z="0" />
430					</ParticleVector3Random3Initializer>
431					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
432						<TargetStreams>
433							<ParticleUsage>TextureTranslate0</ParticleUsage>
434						</TargetStreams>
435						<ImmediateValue X="0" Y="0" />
436					</ParticleVector2ImmediateInitializer>
437					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
438						<TargetStreams>
439							<ParticleUsage>TextureScale0</ParticleUsage>
440						</TargetStreams>
441						<ImmediateValue X="1" Y="1" />
442					</ParticleVector2ImmediateInitializer>
443					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
444						<TargetStreams>
445							<ParticleUsage>TextureRotate0</ParticleUsage>
446						</TargetStreams>
447					</ParticleFloatImmediateInitializer>
448					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="60">
449						<TargetStreams>
450							<ParticleUsage>Life</ParticleUsage>
451						</TargetStreams>
452					</ParticleFloatRangeInitializer>
453					<ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.04">
454						<TargetStreams>
455							<ParticleUsage>Velocity</ParticleUsage>
456						</TargetStreams>
457					</ParticleOriginVelocityInitializer>
458				</ParticleInitializers>
459				<ParticleUpdaters>
460					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
461						<ParticleAnimationData>
462							<ParticleRandomAnimationOption AnimationDuration="100" />
463							<Vector3Animation>
464								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
465									<Segments>
466										<LinearFloatSegment>
467											<Keys>
468												<LinearFloatKey Frame="0" Value="1" />
469												<LinearFloatKey Frame="50" Value="1" />
470												<LinearFloatKey Frame="60" Value="0" />
471												<LinearFloatKey Frame="90" Value="0" />
472												<LinearFloatKey Frame="100" Value="0" />
473											</Keys>
474										</LinearFloatSegment>
475									</Segments>
476								</XSegmentsFloatCurve>
477								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
478									<Segments>
479										<LinearFloatSegment>
480											<Keys>
481												<LinearFloatKey Frame="0" Value="0" />
482												<LinearFloatKey Frame="30" Value="0" />
483												<LinearFloatKey Frame="41" Value="1" />
484												<LinearFloatKey Frame="80" Value="1" />
485												<LinearFloatKey Frame="90" Value="0" />
486												<LinearFloatKey Frame="100" Value="0" />
487											</Keys>
488										</LinearFloatSegment>
489									</Segments>
490								</YSegmentsFloatCurve>
491								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
492									<Segments>
493										<LinearFloatSegment>
494											<Keys>
495												<LinearFloatKey Frame="0" Value="1" />
496												<LinearFloatKey Frame="10" Value="1" />
497												<LinearFloatKey Frame="20" Value="0" />
498												<LinearFloatKey Frame="70" Value="0" />
499												<LinearFloatKey Frame="80" Value="1" />
500												<LinearFloatKey Frame="100" Value="1" />
501											</Keys>
502										</LinearFloatSegment>
503									</Segments>
504								</ZSegmentsFloatCurve>
505							</Vector3Animation>
506						</ParticleAnimationData>
507						<TargetStreams>
508							<ParticleUsage>Color</ParticleUsage>
509						</TargetStreams>
510						<DefaultValue X="0" Y="0" Z="0" />
511					</ParticleVector3ImmediateUpdaterXml>
512					<ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0" StartValue="1" MiddleValue="1" EndValue="0">
513						<ParticleAnimationData />
514						<TargetStreams>
515							<ParticleUsage>Alpha</ParticleUsage>
516						</TargetStreams>
517					</ParticleFloatImmediate4KeyUpdaterXml>
518					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
519						<ParticleAnimationData />
520						<TargetStreams />
521					</ParticleGeneralUpdaterXml>
522				</ParticleUpdaters>
523			</ParticleSetCtr>
524		</ParticleSets>
525		<Emitters>
526			<ParticleEmitter Name="Star_ParticleEmitter" IsBranchVisible="true" Id="35" IsResourceCopyEnabled="false" EmissionRatio="5" EmissionRatioRandom="0" EmissionInterval="200" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0">
527				<ParentNode>SceneNodes["Star_Effect"]</ParentNode>
528				<AnimationGroupDescriptions />
529				<Transform>
530					<Scale X="1" Y="1" Z="1" />
531					<Rotate X="0" Y="0" Z="0" />
532					<Translate X="0" Y="0" Z="0" />
533				</Transform>
534				<ParticleSetReference>ParticleSets["Star_Particle"]</ParticleSetReference>
535				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true">
536					<Scale X="5" Y="5" />
537				</ParticleDiscForm>
538			</ParticleEmitter>
539		</Emitters>
540	</GraphicsContentCtr>
541</NintendoWareIntermediateFile>