1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.3.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-08-19T13:53:40"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.1.0" /> 9 </Create> 10 <Modify Date="2011-02-19T15:05:25"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" /> 12 </Modify> 13 </MetaData> 14 <ContentSummaryMetaData> 15 <Key>ContentSummaries</Key> 16 <Values> 17 <ContentSummary ContentTypeName="GraphicsContent"> 18 <ObjectSummaries> 19 <ObjectSummary TypeName="ParticleModel" Name="Star_Effect"> 20 <Notes> 21 <Note Name="MaterialCount" Value="2" /> 22 <Note Name="ShapeCount" Value="2" /> 23 <Note Name="MeshCount" Value="2" /> 24 <Note Name="TotalPrimitiveSetCount" Value="0" /> 25 <Note Name="TotalNoneSkinningPrimitiveSetCount" Value="0" /> 26 <Note Name="TotalRigidSkinningPrimitiveSetCount" Value="0" /> 27 <Note Name="TotalSmoothSkinningPrimitiveSetCount" Value="0" /> 28 <Note Name="TotalIndexStreamCount" Value="0" /> 29 <Note Name="TotalPolygonCount" Value="0" /> 30 <Note Name="TotalVertexCount" Value="0" /> 31 </Notes> 32 </ObjectSummary> 33 </ObjectSummaries> 34 </ContentSummary> 35 </Values> 36 </ContentSummaryMetaData> 37 </EditData> 38 <Models> 39 <ParticleModel Name="Star_Effect" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0"> 40 <AnimationGroupDescriptions> 41 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"> 42 <MemberInformationSet> 43 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 44 <Path>Materials["*"].MaterialColor.Emission</Path> 45 </AnimationMemberDescription> 46 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 47 <Path>Materials["*"].MaterialColor.Ambient</Path> 48 </AnimationMemberDescription> 49 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 50 <Path>Materials["*"].MaterialColor.Diffuse</Path> 51 </AnimationMemberDescription> 52 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 53 <Path>Materials["*"].MaterialColor.Specular0</Path> 54 </AnimationMemberDescription> 55 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 56 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<Translate X="0" Y="0" Z="0" /> 114 </Transform> 115 <Shapes> 116 <ParticleShapeCtr> 117 <OrientedBoundingBox> 118 <CenterPosition X="0" Y="0" Z="0" /> 119 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 120 <Size X="1" Y="1" Z="1" /> 121 </OrientedBoundingBox> 122 <PositionOffset X="0" Y="0" Z="0" /> 123 <PrimitiveSets /> 124 <VertexAttributes /> 125 </ParticleShapeCtr> 126 <ParticleShapeCtr> 127 <OrientedBoundingBox> 128 <CenterPosition X="0" Y="0" Z="0" /> 129 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 130 <Size X="1" Y="1" Z="1" /> 131 </OrientedBoundingBox> 132 <PositionOffset X="0" Y="0" Z="0" /> 133 <PrimitiveSets /> 134 <VertexAttributes /> 135 </ParticleShapeCtr> 136 </Shapes> 137 <Materials> 138 <MaterialCtr Name="Star_ParticleMaterial" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 139 <ShaderReference /> 140 <MaterialColor VertexColorScale="1"> 141 <Emission R="0" G="0" B="0" A="0" /> 142 <Ambient R="1" G="1" B="1" A="0" /> 143 <Diffuse R="1" G="1" B="1" A="1" /> 144 <Specular0 R="1" G="1" B="1" A="0" /> 145 <Specular1 R="0" G="0" B="0" A="0" /> 146 <Constant0 R="0" G="0" B="0" A="1" /> 147 <Constant1 R="0" G="0" B="0" A="1" /> 148 <Constant2 R="0" G="0" B="0" A="1" /> 149 <Constant3 R="0" G="0" B="0" A="1" /> 150 <Constant4 R="0" G="0" B="0" A="1" /> 151 <Constant5 R="0" G="0" B="0" A="1" /> 152 </MaterialColor> 153 <Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 154 <TextureCoordinators> 155 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="2" ScaleT="2" Rotate="0" TranslateS="-0.25" TranslateT="-0.25" /> 156 </TextureCoordinators> 157 <TextureMappers> 158 <PixelBasedTextureMapperCtr> 159 <TextureReference>Textures["Star_Light"]@file:../Textures/Star_Light.ctex</TextureReference> 160 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="MirroredRepeat" WrapT="MirroredRepeat" MinLod="0" LodBias="0"> 161 <BorderColor R="0" G="0" B="0" A="1" /> 162 </StandardTextureSamplerCtr> 163 </PixelBasedTextureMapperCtr> 164 </TextureMappers> 165 <FragmentShader LayerConfig="ConfigurationType0"> 166 <BufferColor R="0" G="0" B="0" A="1" /> 167 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 168 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 169 <FragmentLightingTable> 170 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 171 <NullLookupTableCtr /> 172 </ReflectanceRSampler> 173 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 174 <NullLookupTableCtr /> 175 </ReflectanceGSampler> 176 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 177 <NullLookupTableCtr /> 178 </ReflectanceBSampler> 179 <Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 180 <NullLookupTableCtr /> 181 </Distribution0Sampler> 182 <Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 183 <NullLookupTableCtr /> 184 </Distribution1Sampler> 185 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 186 <NullLookupTableCtr /> 187 </FresnelSampler> 188 </FragmentLightingTable> 189 <TextureCombiners> 190 <TextureCombinerCtr CombineRgb="Add" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer"> 191 <SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" /> 192 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 193 <SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="FragmentPrimaryColor" /> 194 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 195 </TextureCombinerCtr> 196 </TextureCombiners> 197 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 198 </FragmentShader> 199 <FragmentOperation> 200 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 201 <BlendOperation Mode="Blend" LogicOperation="Copy"> 202 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 203 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 204 <BlendColor R="0" G="0" B="0" A="1" /> 205 </BlendOperation> 206 <StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 207 </FragmentOperation> 208 </MaterialCtr> 209 <MaterialCtr Name="Star_Child_ParticleMaterial" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 210 <ShaderReference /> 211 <MaterialColor VertexColorScale="1"> 212 <Emission R="0" G="0" B="0" A="0" /> 213 <Ambient R="1" G="1" B="1" A="0" /> 214 <Diffuse R="1" G="1" B="1" A="1" /> 215 <Specular0 R="1" G="1" B="1" A="0" /> 216 <Specular1 R="0" G="0" B="0" A="0" /> 217 <Constant0 R="0" G="0" B="0" A="0" /> 218 <Constant1 R="0" G="0" B="0" A="1" /> 219 <Constant2 R="0" G="0" B="0" A="1" /> 220 <Constant3 R="0" G="0" B="0" A="1" /> 221 <Constant4 R="0" G="0" B="0" A="1" /> 222 <Constant5 R="0" G="0" B="0" A="1" /> 223 </MaterialColor> 224 <Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 225 <TextureCoordinators> 226 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="2" ScaleT="2" Rotate="0" TranslateS="-0.25" TranslateT="-0.25" /> 227 </TextureCoordinators> 228 <TextureMappers> 229 <PixelBasedTextureMapperCtr> 230 <TextureReference>Textures["Star_Light"]@file:../Textures/Star_Light.ctex</TextureReference> 231 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="MirroredRepeat" WrapT="MirroredRepeat" MinLod="0" LodBias="0"> 232 <BorderColor R="0" G="0" B="0" A="1" /> 233 </StandardTextureSamplerCtr> 234 </PixelBasedTextureMapperCtr> 235 </TextureMappers> 236 <FragmentShader LayerConfig="ConfigurationType0"> 237 <BufferColor R="0" G="0" B="0" A="1" /> 238 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 239 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 240 <FragmentLightingTable> 241 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 242 <NullLookupTableCtr /> 243 </ReflectanceRSampler> 244 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 245 <NullLookupTableCtr /> 246 </ReflectanceGSampler> 247 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 248 <NullLookupTableCtr /> 249 </ReflectanceBSampler> 250 <Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 251 <NullLookupTableCtr /> 252 </Distribution0Sampler> 253 <Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 254 <NullLookupTableCtr /> 255 </Distribution1Sampler> 256 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 257 <NullLookupTableCtr /> 258 </FresnelSampler> 259 </FragmentLightingTable> 260 <TextureCombiners> 261 <TextureCombinerCtr CombineRgb="Add" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer"> 262 <SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" /> 263 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 264 <SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="FragmentPrimaryColor" /> 265 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 266 </TextureCombinerCtr> 267 </TextureCombiners> 268 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 269 </FragmentShader> 270 <FragmentOperation> 271 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 272 <BlendOperation Mode="Blend" LogicOperation="Copy"> 273 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 274 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 275 <BlendColor R="0" G="0" B="0" A="1" /> 276 </BlendOperation> 277 <StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 278 </FragmentOperation> 279 </MaterialCtr> 280 </Materials> 281 <Meshes> 282 <Mesh IsVisible="true" RenderPriority="25" MeshNodeName=""> 283 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 284 <MaterialReference>Materials["Star_ParticleMaterial"]</MaterialReference> 285 </Mesh> 286 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 287 <SeparateShapeReference>Shapes[1]</SeparateShapeReference> 288 <MaterialReference>Materials["Star_Child_ParticleMaterial"]</MaterialReference> 289 </Mesh> 290 </Meshes> 291 <ParticleSets> 292 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 293 <ParticleSetReference>ParticleSets[1]</ParticleSetReference> 294 </ParticleSets> 295 </ParticleModel> 296 </Models> 297 <ParticleSets> 298 <ParticleSetCtr Name="Star_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 299 <ParentNode>SceneNodes["Star_Effect"]</ParentNode> 300 <AnimationGroupDescriptions /> 301 <ParticleCollection Capacity="10"> 302 <ParticleStreams> 303 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 304 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 305 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 306 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 307 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 308 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 309 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 310 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 311 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 312 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 313 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 314 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 315 </ParticleStreams> 316 </ParticleCollection> 317 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="true"> 318 <DrawOffset X="0" Y="0" Z="0" /> 319 </ParticleBillboardShapeBuilderCtrXml> 320 <ParticleInitializers> 321 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0"> 322 <TargetStreams> 323 <ParticleUsage>Scale</ParticleUsage> 324 </TargetStreams> 325 <BaseValue X="1.5" Y="1.5" Z="1.5" /> 326 </ParticleVector3Random1Initializer> 327 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 328 <TargetStreams> 329 <ParticleUsage>Rotate</ParticleUsage> 330 </TargetStreams> 331 <BaseValue X="0" Y="0" Z="0" /> 332 <Random X="0" Y="0" Z="0" /> 333 </ParticleVector3Random3Initializer> 334 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 335 <TargetStreams> 336 <ParticleUsage>Color</ParticleUsage> 337 </TargetStreams> 338 <ImmediateValue X="1" Y="0.75" Z="0" /> 339 </ParticleVector3ImmediateInitializer> 340 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 341 <TargetStreams> 342 <ParticleUsage>TextureTranslate0</ParticleUsage> 343 </TargetStreams> 344 <ImmediateValue X="0" Y="0" /> 345 </ParticleVector2ImmediateInitializer> 346 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 347 <TargetStreams> 348 <ParticleUsage>TextureScale0</ParticleUsage> 349 </TargetStreams> 350 <ImmediateValue X="1" Y="1" /> 351 </ParticleVector2ImmediateInitializer> 352 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 353 <TargetStreams> 354 <ParticleUsage>TextureRotate0</ParticleUsage> 355 </TargetStreams> 356 </ParticleFloatImmediateInitializer> 357 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="200" MinValue="200"> 358 <TargetStreams> 359 <ParticleUsage>Life</ParticleUsage> 360 </TargetStreams> 361 </ParticleFloatRangeInitializer> 362 <ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.1"> 363 <TargetStreams> 364 <ParticleUsage>Velocity</ParticleUsage> 365 </TargetStreams> 366 </ParticleYAxisVelocityInitializer> 367 </ParticleInitializers> 368 <ParticleUpdaters> 369 <ParticleSpinUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.01308997"> 370 <ParticleAnimationData /> 371 <TargetStreams> 372 <ParticleUsage>Translate</ParticleUsage> 373 </TargetStreams> 374 <Axis X="0" Y="1" Z="0" /> 375 </ParticleSpinUpdaterXml> 376 <ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0.25" OutTime="0.75" StartValue="0" MiddleValue="1" EndValue="0"> 377 <ParticleAnimationData /> 378 <TargetStreams> 379 <ParticleUsage>Alpha</ParticleUsage> 380 </TargetStreams> 381 </ParticleFloatImmediate4KeyUpdaterXml> 382 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 383 <ParticleAnimationData /> 384 <TargetStreams /> 385 </ParticleGeneralUpdaterXml> 386 <ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1"> 387 <ParticleAnimationData /> 388 <TargetStreams /> 389 <ParticleSetReference>ParticleSets["Star_Child_Particle"]</ParticleSetReference> 390 <ParticlePointForm IsResourceCopyEnabled="false" /> 391 <ParticleChildUpdaterIntervalOption Start="0" End="1" Interval="1" /> 392 </ParticleChildUpdaterXml> 393 </ParticleUpdaters> 394 </ParticleSetCtr> 395 <ParticleSetCtr Name="Star_Child_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 396 <ParentNode>SceneNodes["Star_Effect"]</ParentNode> 397 <AnimationGroupDescriptions /> 398 <ParticleCollection Capacity="610"> 399 <ParticleStreams> 400 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 401 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 402 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 403 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 404 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 405 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 406 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 407 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 408 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 409 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 410 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 411 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 412 </ParticleStreams> 413 </ParticleCollection> 414 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="true"> 415 <DrawOffset X="0" Y="0" Z="0" /> 416 </ParticleBillboardShapeBuilderCtrXml> 417 <ParticleInitializers> 418 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.2"> 419 <TargetStreams> 420 <ParticleUsage>Scale</ParticleUsage> 421 </TargetStreams> 422 <BaseValue X="0.5" Y="0.5" Z="0.5" /> 423 </ParticleVector3Random1Initializer> 424 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 425 <TargetStreams> 426 <ParticleUsage>Rotate</ParticleUsage> 427 </TargetStreams> 428 <BaseValue X="0" Y="0" Z="0" /> 429 <Random X="0" Y="0" Z="0" /> 430 </ParticleVector3Random3Initializer> 431 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 432 <TargetStreams> 433 <ParticleUsage>TextureTranslate0</ParticleUsage> 434 </TargetStreams> 435 <ImmediateValue X="0" Y="0" /> 436 </ParticleVector2ImmediateInitializer> 437 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 438 <TargetStreams> 439 <ParticleUsage>TextureScale0</ParticleUsage> 440 </TargetStreams> 441 <ImmediateValue X="1" Y="1" /> 442 </ParticleVector2ImmediateInitializer> 443 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 444 <TargetStreams> 445 <ParticleUsage>TextureRotate0</ParticleUsage> 446 </TargetStreams> 447 </ParticleFloatImmediateInitializer> 448 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="60"> 449 <TargetStreams> 450 <ParticleUsage>Life</ParticleUsage> 451 </TargetStreams> 452 </ParticleFloatRangeInitializer> 453 <ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.04"> 454 <TargetStreams> 455 <ParticleUsage>Velocity</ParticleUsage> 456 </TargetStreams> 457 </ParticleOriginVelocityInitializer> 458 </ParticleInitializers> 459 <ParticleUpdaters> 460 <ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 461 <ParticleAnimationData> 462 <ParticleRandomAnimationOption AnimationDuration="100" /> 463 <Vector3Animation> 464 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 465 <Segments> 466 <LinearFloatSegment> 467 <Keys> 468 <LinearFloatKey Frame="0" Value="1" /> 469 <LinearFloatKey Frame="50" Value="1" /> 470 <LinearFloatKey Frame="60" Value="0" /> 471 <LinearFloatKey Frame="90" Value="0" /> 472 <LinearFloatKey Frame="100" Value="0" /> 473 </Keys> 474 </LinearFloatSegment> 475 </Segments> 476 </XSegmentsFloatCurve> 477 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 478 <Segments> 479 <LinearFloatSegment> 480 <Keys> 481 <LinearFloatKey Frame="0" Value="0" /> 482 <LinearFloatKey Frame="30" Value="0" /> 483 <LinearFloatKey Frame="41" Value="1" /> 484 <LinearFloatKey Frame="80" Value="1" /> 485 <LinearFloatKey Frame="90" Value="0" /> 486 <LinearFloatKey Frame="100" Value="0" /> 487 </Keys> 488 </LinearFloatSegment> 489 </Segments> 490 </YSegmentsFloatCurve> 491 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 492 <Segments> 493 <LinearFloatSegment> 494 <Keys> 495 <LinearFloatKey Frame="0" Value="1" /> 496 <LinearFloatKey Frame="10" Value="1" /> 497 <LinearFloatKey Frame="20" Value="0" /> 498 <LinearFloatKey Frame="70" Value="0" /> 499 <LinearFloatKey Frame="80" Value="1" /> 500 <LinearFloatKey Frame="100" Value="1" /> 501 </Keys> 502 </LinearFloatSegment> 503 </Segments> 504 </ZSegmentsFloatCurve> 505 </Vector3Animation> 506 </ParticleAnimationData> 507 <TargetStreams> 508 <ParticleUsage>Color</ParticleUsage> 509 </TargetStreams> 510 <DefaultValue X="0" Y="0" Z="0" /> 511 </ParticleVector3ImmediateUpdaterXml> 512 <ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0" StartValue="1" MiddleValue="1" EndValue="0"> 513 <ParticleAnimationData /> 514 <TargetStreams> 515 <ParticleUsage>Alpha</ParticleUsage> 516 </TargetStreams> 517 </ParticleFloatImmediate4KeyUpdaterXml> 518 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 519 <ParticleAnimationData /> 520 <TargetStreams /> 521 </ParticleGeneralUpdaterXml> 522 </ParticleUpdaters> 523 </ParticleSetCtr> 524 </ParticleSets> 525 <Emitters> 526 <ParticleEmitter Name="Star_ParticleEmitter" IsBranchVisible="true" Id="35" IsResourceCopyEnabled="false" EmissionRatio="5" EmissionRatioRandom="0" EmissionInterval="200" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0"> 527 <ParentNode>SceneNodes["Star_Effect"]</ParentNode> 528 <AnimationGroupDescriptions /> 529 <Transform> 530 <Scale X="1" Y="1" Z="1" /> 531 <Rotate X="0" Y="0" Z="0" /> 532 <Translate X="0" Y="0" Z="0" /> 533 </Transform> 534 <ParticleSetReference>ParticleSets["Star_Particle"]</ParticleSetReference> 535 <ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true"> 536 <Scale X="5" Y="5" /> 537 </ParticleDiscForm> 538 </ParticleEmitter> 539 </Emitters> 540 </GraphicsContentCtr> 541</NintendoWareIntermediateFile>