1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.3.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-12-17T17:39:55"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="0.9.0" /> 9 </Create> 10 <Modify Date="2011-02-19T15:05:25"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" /> 12 </Modify> 13 </MetaData> 14 <ContentSummaryMetaData> 15 <Key>ContentSummaries</Key> 16 <Values> 17 <ContentSummary ContentTypeName="GraphicsContent"> 18 <ObjectSummaries> 19 <ObjectSummary TypeName="ParticleModel" Name="Smoke_Effect"> 20 <Notes> 21 <Note Name="MaterialCount" Value="1" /> 22 <Note Name="ShapeCount" Value="1" /> 23 <Note Name="MeshCount" Value="1" /> 24 <Note Name="TotalPrimitiveSetCount" Value="0" /> 25 <Note Name="TotalNoneSkinningPrimitiveSetCount" Value="0" /> 26 <Note Name="TotalRigidSkinningPrimitiveSetCount" Value="0" /> 27 <Note Name="TotalSmoothSkinningPrimitiveSetCount" Value="0" /> 28 <Note Name="TotalIndexStreamCount" Value="0" /> 29 <Note Name="TotalPolygonCount" Value="0" /> 30 <Note Name="TotalVertexCount" Value="0" /> 31 </Notes> 32 </ObjectSummary> 33 </ObjectSummaries> 34 </ContentSummary> 35 </Values> 36 </ContentSummaryMetaData> 37 </EditData> 38 <Models> 39 <ParticleModel Name="Smoke_Effect" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0"> 40 <AnimationGroupDescriptions> 41 <GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate"> 42 <MemberInformationSet> 43 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 44 <Path>IsVisible</Path> 45 </AnimationMemberDescription> 46 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 47 <Path>Meshes["*"].IsVisible</Path> 48 </AnimationMemberDescription> 49 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 50 <Path>IsBranchVisible</Path> 51 </AnimationMemberDescription> 52 </MemberInformationSet> 53 </GraphicsAnimationGroupDescription> 54 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"> 55 <MemberInformationSet> 56 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 57 <Path>Materials["*"].MaterialColor.Emission</Path> 58 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Y="1" Z="1" /> 112 <Rotate X="0" Y="0" Z="0" /> 113 <Translate X="0" Y="0" Z="0" /> 114 </Transform> 115 <Shapes> 116 <ParticleShapeCtr> 117 <OrientedBoundingBox> 118 <CenterPosition X="0" Y="0" Z="0" /> 119 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 120 <Size X="1" Y="1" Z="1" /> 121 </OrientedBoundingBox> 122 <PositionOffset X="0" Y="0" Z="0" /> 123 <PrimitiveSets /> 124 <VertexAttributes /> 125 </ParticleShapeCtr> 126 </Shapes> 127 <Materials> 128 <MaterialCtr Name="Smoke_ParticleMaterial" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 129 <ShaderReference /> 130 <MaterialColor VertexColorScale="1"> 131 <Emission R="0" G="0" B="0" A="0" /> 132 <Ambient 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WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 151 <BorderColor R="0" G="0" B="0" A="0" /> 152 </StandardTextureSamplerCtr> 153 </PixelBasedTextureMapperCtr> 154 </TextureMappers> 155 <FragmentShader LayerConfig="ConfigurationType0"> 156 <BufferColor R="0" G="0" B="0" A="0" /> 157 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 158 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 159 <FragmentLightingTable> 160 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 161 <NullLookupTableCtr /> 162 </ReflectanceRSampler> 163 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 164 <NullLookupTableCtr /> 165 </ReflectanceGSampler> 166 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 167 <NullLookupTableCtr /> 168 </ReflectanceBSampler> 169 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 170 <NullLookupTableCtr /> 171 </Distribution0Sampler> 172 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 173 <NullLookupTableCtr /> 174 </Distribution1Sampler> 175 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 176 <NullLookupTableCtr /> 177 </FresnelSampler> 178 </FragmentLightingTable> 179 <TextureCombiners> 180 <TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 181 <SourceRgb Source0="Constant" Source1="PrimaryColor" Source2="Texture0" /> 182 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 183 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 184 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 185 </TextureCombinerCtr> 186 </TextureCombiners> 187 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 188 </FragmentShader> 189 <FragmentOperation> 190 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 191 <BlendOperation Mode="Blend" LogicOperation="Clear"> 192 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" /> 193 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 194 <BlendColor R="0" G="0" B="0" A="0" /> 195 </BlendOperation> 196 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 197 </FragmentOperation> 198 </MaterialCtr> 199 </Materials> 200 <Meshes> 201 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 202 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 203 <MaterialReference>Materials["Smoke_ParticleMaterial"]</MaterialReference> 204 </Mesh> 205 </Meshes> 206 <ParticleSets> 207 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 208 </ParticleSets> 209 </ParticleModel> 210 </Models> 211 <ParticleSets> 212 <ParticleSetCtr Name="Smoke_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 213 <ParentNode>SceneNodes["Smoke_Effect"]</ParentNode> 214 <AnimationGroupDescriptions /> 215 <ParticleCollection Capacity="12"> 216 <ParticleStreams> 217 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 218 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 219 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 220 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 221 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 222 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 223 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 224 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 225 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 226 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 227 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 228 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 229 </ParticleStreams> 230 </ParticleCollection> 231 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="false"> 232 <DrawOffset X="0" Y="0" Z="0" /> 233 </ParticleBillboardShapeBuilderCtrXml> 234 <ParticleInitializers> 235 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="45" MinValue="20"> 236 <TargetStreams> 237 <ParticleUsage>Life</ParticleUsage> 238 </TargetStreams> 239 </ParticleFloatRangeInitializer> 240 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 241 <TargetStreams> 242 <ParticleUsage>Color</ParticleUsage> 243 </TargetStreams> 244 <ImmediateValue X="0.68" Y="0.83" Z="0.89" /> 245 </ParticleVector3ImmediateInitializer> 246 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.25"> 247 <TargetStreams> 248 <ParticleUsage>Scale</ParticleUsage> 249 </TargetStreams> 250 <BaseValue X="2.2" Y="2.2" Z="1" /> 251 </ParticleVector3Random1Initializer> 252 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 253 <TargetStreams> 254 <ParticleUsage>Rotate</ParticleUsage> 255 </TargetStreams> 256 <BaseValue X="0" Y="0" Z="6.28318548" /> 257 <Random X="0" Y="0" Z="1" /> 258 </ParticleVector3Random3Initializer> 259 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 260 <TargetStreams> 261 <ParticleUsage>TextureScale0</ParticleUsage> 262 </TargetStreams> 263 <ImmediateValue X="0.25" Y="0.5" /> 264 </ParticleVector2ImmediateInitializer> 265 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 266 <TargetStreams> 267 <ParticleUsage>TextureRotate0</ParticleUsage> 268 </TargetStreams> 269 </ParticleFloatImmediateInitializer> 270 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 271 <TargetStreams> 272 <ParticleUsage>TextureTranslate0</ParticleUsage> 273 </TargetStreams> 274 <ImmediateValue X="1.5" Y="0.5" /> 275 </ParticleVector2ImmediateInitializer> 276 <ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="1.5"> 277 <TargetStreams> 278 <ParticleUsage>Velocity</ParticleUsage> 279 </TargetStreams> 280 </ParticleYAxisVelocityInitializer> 281 </ParticleInitializers> 282 <ParticleUpdaters> 283 <ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 284 <ParticleAnimationData /> 285 <TargetStreams> 286 <ParticleUsage>Scale</ParticleUsage> 287 </TargetStreams> 288 <DefaultValue X="0.03" Y="0.03" Z="0" /> 289 </ParticleVector3AdditiveUpdaterXml> 290 <ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0.49" StartValue="1" MiddleValue="1" EndValue="0.1"> 291 <ParticleAnimationData /> 292 <TargetStreams> 293 <ParticleUsage>Alpha</ParticleUsage> 294 </TargetStreams> 295 </ParticleFloatImmediate4KeyUpdaterXml> 296 <ParticleTexturePatternUpdaterCtrXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DivisionX="Division4" DivisionY="Division2" TextureIndex="0" TextureIndexAnimationText="0,0,0-6"> 297 <ParticleAnimationData> 298 <ParticleFittingAnimationOption AnimationDuration="9" /> 299 <IntAnimation> 300 <SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="9"> 301 <Segments> 302 <StepFloatSegment> 303 <Keys> 304 <StepFloatKey Frame="0" Value="0" /> 305 <StepFloatKey Frame="1" Value="0" /> 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333 <ParticleUsage>Velocity</ParticleUsage> 334 </TargetStreams> 335 <Direction X="0" Y="1" Z="0" /> 336 </ParticleGravityUpdaterXml> 337 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 338 <ParticleAnimationData /> 339 <TargetStreams /> 340 </ParticleGeneralUpdaterXml> 341 </ParticleUpdaters> 342 </ParticleSetCtr> 343 </ParticleSets> 344 <Emitters> 345 <ParticleEmitter Name="Smoke_ParticleEmitter" IsBranchVisible="true" Id="0" IsResourceCopyEnabled="false" EmissionRatio="12" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="false" EmissionSpan="1" EmissionStart="0"> 346 <AnimationGroupDescriptions /> 347 <Transform> 348 <Scale X="1" Y="1" Z="1" /> 349 <Rotate X="0" Y="0" Z="0" /> 350 <Translate X="0" Y="0" Z="0" /> 351 </Transform> 352 <ParticleSetReference>ParticleSets["Smoke_Particle"]</ParticleSetReference> 353 <ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" 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