1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.3.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-12-20T20:46:17"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="0.9.0" /> 9 </Create> 10 <Modify Date="2011-02-19T15:05:23"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" /> 12 </Modify> 13 </MetaData> 14 <ContentSummaryMetaData> 15 <Key>ContentSummaries</Key> 16 <Values> 17 <ContentSummary ContentTypeName="GraphicsContent"> 18 <ObjectSummaries> 19 <ObjectSummary TypeName="ParticleModel" Name="Model_Link_Line_Effect"> 20 <Notes> 21 <Note Name="MaterialCount" Value="1" /> 22 <Note Name="ShapeCount" Value="1" /> 23 <Note Name="MeshCount" Value="1" /> 24 <Note Name="TotalPrimitiveSetCount" Value="0" /> 25 <Note Name="TotalNoneSkinningPrimitiveSetCount" Value="0" /> 26 <Note Name="TotalRigidSkinningPrimitiveSetCount" Value="0" /> 27 <Note Name="TotalSmoothSkinningPrimitiveSetCount" Value="0" /> 28 <Note Name="TotalIndexStreamCount" Value="0" /> 29 <Note Name="TotalPolygonCount" Value="0" /> 30 <Note Name="TotalVertexCount" Value="0" /> 31 </Notes> 32 </ObjectSummary> 33 </ObjectSummaries> 34 </ContentSummary> 35 </Values> 36 </ContentSummaryMetaData> 37 </EditData> 38 <Models> 39 <ParticleModel Name="Model_Link_Line_Effect" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0"> 40 <AnimationGroupDescriptions> 41 <GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate"> 42 <MemberInformationSet> 43 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 44 <Path>IsBranchVisible</Path> 45 </AnimationMemberDescription> 46 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 47 <Path>IsVisible</Path> 48 </AnimationMemberDescription> 49 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 50 <Path>Meshes["*"].IsVisible</Path> 51 </AnimationMemberDescription> 52 </MemberInformationSet> 53 </GraphicsAnimationGroupDescription> 54 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"> 55 <MemberInformationSet> 56 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 57 <Path>Materials["*"].MaterialColor.Emission</Path> 58 </AnimationMemberDescription> 59 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 60 <Path>Materials["*"].MaterialColor.Ambient</Path> 61 </AnimationMemberDescription> 62 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 63 <Path>Materials["*"].MaterialColor.Diffuse</Path> 64 </AnimationMemberDescription> 65 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 66 <Path>Materials["*"].MaterialColor.Specular0</Path> 67 </AnimationMemberDescription> 68 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 69 <Path>Materials["*"].MaterialColor.Specular1</Path> 70 </AnimationMemberDescription> 71 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 72 <Path>Materials["*"].MaterialColor.Constant0</Path> 73 </AnimationMemberDescription> 74 <AnimationMemberDescription BlendOperationName="RgbaColor" 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MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 151 <BorderColor R="0" G="0" B="0" A="1" /> 152 </StandardTextureSamplerCtr> 153 </PixelBasedTextureMapperCtr> 154 </TextureMappers> 155 <FragmentShader LayerConfig="ConfigurationType0"> 156 <BufferColor R="0" G="0" B="0" A="1" /> 157 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 158 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 159 <FragmentLightingTable> 160 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 161 <NullLookupTableCtr /> 162 </ReflectanceRSampler> 163 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 164 <NullLookupTableCtr /> 165 </ReflectanceGSampler> 166 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 167 <NullLookupTableCtr /> 168 </ReflectanceBSampler> 169 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 170 <NullLookupTableCtr /> 171 </Distribution0Sampler> 172 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 173 <NullLookupTableCtr /> 174 </Distribution1Sampler> 175 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 176 <NullLookupTableCtr /> 177 </FresnelSampler> 178 </FragmentLightingTable> 179 <TextureCombiners> 180 <TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Replace" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 181 <SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" /> 182 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 183 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 184 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 185 </TextureCombinerCtr> 186 </TextureCombiners> 187 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 188 </FragmentShader> 189 <FragmentOperation> 190 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 191 <BlendOperation Mode="Blend" LogicOperation="Copy"> 192 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 193 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 194 <BlendColor R="0" G="0" B="0" A="1" /> 195 </BlendOperation> 196 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 197 </FragmentOperation> 198 </MaterialCtr> 199 </Materials> 200 <Meshes> 201 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 202 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 203 <MaterialReference>Materials["Model_Link_Line_ParticleMaterial"]</MaterialReference> 204 </Mesh> 205 </Meshes> 206 <ParticleSets> 207 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 208 </ParticleSets> 209 </ParticleModel> 210 </Models> 211 <ParticleSets> 212 <ParticleSetCtr Name="Model_Link_Line_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 213 <ParentNode>SceneNodes["Model_Link_Line_Effect"]</ParentNode> 214 <AnimationGroupDescriptions /> 215 <ParticleCollection Capacity="12"> 216 <ParticleStreams> 217 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 218 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 219 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 220 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 221 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 222 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 223 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 224 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 225 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 226 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 227 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 228 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 229 </ParticleStreams> 230 </ParticleCollection> 231 <ParticleYBillboardShapeBuilderCtrXml AscendingOrder="true"> 232 <DrawOffset X="0" Y="-1" Z="0" /> 233 </ParticleYBillboardShapeBuilderCtrXml> 234 <ParticleInitializers> 235 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0"> 236 <TargetStreams> 237 <ParticleUsage>Scale</ParticleUsage> 238 </TargetStreams> 239 <BaseValue X="0.03" Y="3" Z="1" /> 240 </ParticleVector3Random1Initializer> 241 <ParticleVector3ImmediateInitializer 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</ParticleVector2ImmediateInitializer> 264 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 265 <TargetStreams> 266 <ParticleUsage>TextureRotate0</ParticleUsage> 267 </TargetStreams> 268 </ParticleFloatImmediateInitializer> 269 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="2" MinValue="2"> 270 <TargetStreams> 271 <ParticleUsage>Life</ParticleUsage> 272 </TargetStreams> 273 </ParticleFloatRangeInitializer> 274 <ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.3"> 275 <TargetStreams> 276 <ParticleUsage>Velocity</ParticleUsage> 277 </TargetStreams> 278 </ParticleYAxisVelocityInitializer> 279 <ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="1.5"> 280 <TargetStreams> 281 <ParticleUsage>Velocity</ParticleUsage> 282 </TargetStreams> 283 <Direction X="0" Y="1" Z="0" /> 284 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