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2<NintendoWareIntermediateFile>
3	<GraphicsContentCtr Version="1.3.0" Namespace="">
4		<EditData>
5			<MetaData>
6				<Key>MetaData</Key>
7				<Create Date="2010-12-20T20:46:17">
8					<ToolDescriptions Name="NintendoWare Creative Studio." Version="0.9.0" />
9				</Create>
10				<Modify Date="2011-02-19T15:05:23">
11					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" />
12				</Modify>
13			</MetaData>
14			<ContentSummaryMetaData>
15				<Key>ContentSummaries</Key>
16				<Values>
17					<ContentSummary ContentTypeName="GraphicsContent">
18						<ObjectSummaries>
19							<ObjectSummary TypeName="ParticleModel" Name="Model_Link_Fire_Effect">
20								<Notes>
21									<Note Name="MaterialCount" Value="1" />
22									<Note Name="ShapeCount" Value="1" />
23									<Note Name="MeshCount" Value="1" />
24									<Note Name="TotalPrimitiveSetCount" Value="0" />
25									<Note Name="TotalNoneSkinningPrimitiveSetCount" Value="0" />
26									<Note Name="TotalRigidSkinningPrimitiveSetCount" Value="0" />
27									<Note Name="TotalSmoothSkinningPrimitiveSetCount" Value="0" />
28									<Note Name="TotalIndexStreamCount" Value="0" />
29									<Note Name="TotalPolygonCount" Value="0" />
30									<Note Name="TotalVertexCount" Value="0" />
31								</Notes>
32							</ObjectSummary>
33						</ObjectSummaries>
34					</ContentSummary>
35				</Values>
36			</ContentSummaryMetaData>
37		</EditData>
38		<Models>
39			<ParticleModel Name="Model_Link_Fire_Effect" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
40				<AnimationGroupDescriptions>
41					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
42						<MemberInformationSet>
43							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
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45							</AnimationMemberDescription>
46							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
47								<Path>Materials["*"].MaterialColor.Ambient</Path>
48							</AnimationMemberDescription>
49							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
50								<Path>Materials["*"].MaterialColor.Diffuse</Path>
51							</AnimationMemberDescription>
52							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
53								<Path>Materials["*"].MaterialColor.Specular0</Path>
54							</AnimationMemberDescription>
55							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
56								<Path>Materials["*"].MaterialColor.Specular1</Path>
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61							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
62								<Path>Materials["*"].MaterialColor.Constant1</Path>
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64							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
65								<Path>Materials["*"].MaterialColor.Constant2</Path>
66							</AnimationMemberDescription>
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68								<Path>Materials["*"].MaterialColor.Constant3</Path>
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71								<Path>Materials["*"].MaterialColor.Constant4</Path>
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73							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
74								<Path>Materials["*"].MaterialColor.Constant5</Path>
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77								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
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79							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
80								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
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82							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
83								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
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85							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
86								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
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88							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
89								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
90							</AnimationMemberDescription>
91							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
92								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
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96					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
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101							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
102								<Path>IsVisible</Path>
103							</AnimationMemberDescription>
104							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
105								<Path>Meshes["*"].IsVisible</Path>
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107							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
108								<Path>MeshNodeVisibilities["*"].IsVisible</Path>
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113				<Transform>
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115					<Rotate X="0" Y="0" Z="0" />
116					<Translate X="0" Y="0" Z="0" />
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118				<Shapes>
119					<ParticleShapeCtr>
120						<OrientedBoundingBox>
121							<CenterPosition X="0" Y="0" Z="0" />
122							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
123							<Size X="1" Y="1" Z="1" />
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125						<PositionOffset X="0" Y="0" Z="0" />
126						<PrimitiveSets />
127						<VertexAttributes />
128					</ParticleShapeCtr>
129				</Shapes>
130				<Materials>
131					<MaterialCtr Name="Model_Link_Fire_ParticleMaterial" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
132						<ShaderReference />
133						<MaterialColor VertexColorScale="1">
134							<Emission R="0" G="0" B="0" A="0" />
135							<Ambient R="1" G="1" B="1" A="0" />
136							<Diffuse R="1" G="1" B="1" A="1" />
137							<Specular0 R="0" G="0" B="0" A="0" />
138							<Specular1 R="0" G="0" B="0" A="0" />
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141							<Constant2 R="0" G="0" B="0" A="0" />
142							<Constant3 R="0" G="0" B="0" A="0" />
143							<Constant4 R="0" G="0" B="0" A="0" />
144							<Constant5 R="0" G="0" B="0" A="0" />
145						</MaterialColor>
146						<Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
147						<TextureCoordinators>
148							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
149						</TextureCoordinators>
150						<TextureMappers>
151							<PixelBasedTextureMapperCtr>
152								<TextureReference>Textures["Default"]@file:../Textures/Default.ctex</TextureReference>
153								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
154									<BorderColor R="0" G="0" B="0" A="1" />
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156							</PixelBasedTextureMapperCtr>
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158						<FragmentShader LayerConfig="ConfigurationType0">
159							<BufferColor R="0" G="0" B="0" A="1" />
160							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
161							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
162							<FragmentLightingTable>
163								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
164									<NullLookupTableCtr />
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166								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
167									<NullLookupTableCtr />
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169								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
170									<NullLookupTableCtr />
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172								<Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
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175								<Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One">
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178								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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181							</FragmentLightingTable>
182							<TextureCombiners>
183								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
184									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
185									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
186									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
187									<OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" />
188								</TextureCombinerCtr>
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190							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
191						</FragmentShader>
192						<FragmentOperation>
193							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
194							<BlendOperation Mode="Blend" LogicOperation="Copy">
195								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
196								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
197								<BlendColor R="0" G="0" B="0" A="1" />
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199							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
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201					</MaterialCtr>
202				</Materials>
203				<Meshes>
204					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
205						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
206						<MaterialReference>Materials["Model_Link_Fire_ParticleMaterial"]</MaterialReference>
207					</Mesh>
208				</Meshes>
209				<ParticleSets>
210					<ParticleSetReference>ParticleSets[0]</ParticleSetReference>
211				</ParticleSets>
212			</ParticleModel>
213		</Models>
214		<ParticleSets>
215			<ParticleSetCtr Name="Model_Link_Fire_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false">
216				<ParentNode>SceneNodes["Model_Link_Fire_Effect"]</ParentNode>
217				<AnimationGroupDescriptions />
218				<ParticleCollection Capacity="19">
219					<ParticleStreams>
220						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
221						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
222						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
223						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
224						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
225						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
226						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
227						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
228						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
229						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
230						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
231						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
232					</ParticleStreams>
233				</ParticleCollection>
234				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
235					<DrawOffset X="0" Y="0" Z="0" />
236				</ParticleBillboardShapeBuilderCtrXml>
237				<ParticleInitializers>
238					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
239						<TargetStreams>
240							<ParticleUsage>Rotate</ParticleUsage>
241						</TargetStreams>
242						<BaseValue X="0" Y="0" Z="0" />
243						<Random X="0" Y="0" Z="0" />
244					</ParticleVector3Random3Initializer>
245					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
246						<TargetStreams>
247							<ParticleUsage>Alpha</ParticleUsage>
248						</TargetStreams>
249					</ParticleFloatRandomInitializer>
250					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
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252							<ParticleUsage>TextureTranslate0</ParticleUsage>
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256					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
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258							<ParticleUsage>TextureScale0</ParticleUsage>
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264							<ParticleUsage>TextureRotate0</ParticleUsage>
265						</TargetStreams>
266					</ParticleFloatImmediateInitializer>
267					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="18" MinValue="18">
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270						</TargetStreams>
271					</ParticleFloatRangeInitializer>
272					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.02">
273						<TargetStreams>
274							<ParticleUsage>Velocity</ParticleUsage>
275						</TargetStreams>
276					</ParticleYAxisVelocityInitializer>
277				</ParticleInitializers>
278				<ParticleUpdaters>
279					<ParticleVector3Immediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0">
280						<ParticleAnimationData />
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282							<ParticleUsage>Scale</ParticleUsage>
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298						<ParticleAnimationData />
299						<TargetStreams />
300					</ParticleGeneralUpdaterXml>
301				</ParticleUpdaters>
302			</ParticleSetCtr>
303		</ParticleSets>
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