1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.3.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-12-17T17:38:58"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="0.9.0" /> 9 </Create> 10 <Modify Date="2011-02-19T15:05:24"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." 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169 <FragmentLightingTable> 170 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 171 <NullLookupTableCtr /> 172 </ReflectanceRSampler> 173 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 174 <NullLookupTableCtr /> 175 </ReflectanceGSampler> 176 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 177 <NullLookupTableCtr /> 178 </ReflectanceBSampler> 179 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 180 <NullLookupTableCtr /> 181 </Distribution0Sampler> 182 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 183 <NullLookupTableCtr /> 184 </Distribution1Sampler> 185 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 186 <NullLookupTableCtr /> 187 </FresnelSampler> 188 </FragmentLightingTable> 189 <TextureCombiners> 190 <TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" 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TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 207 </FragmentOperation> 208 </MaterialCtr> 209 <MaterialCtr Name="Light_02_ParticleMaterial" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 210 <ShaderReference /> 211 <MaterialColor VertexColorScale="1"> 212 <Emission R="0" G="0" B="0" A="0" /> 213 <Ambient R="1" G="1" B="1" A="0" /> 214 <Diffuse R="1" G="1" B="1" A="1" /> 215 <Specular0 R="0" G="0" B="0" A="0" /> 216 <Specular1 R="0" G="0" B="0" A="0" /> 217 <Constant0 R="0.0714285746" G="0" B="0.642857134" A="0" /> 218 <Constant1 R="0" G="0" B="0" A="0" /> 219 <Constant2 R="0" G="0" B="0" A="0" /> 220 <Constant3 R="0" G="0" B="0" A="0" /> 221 <Constant4 R="0" G="0" B="0" A="0" /> 222 <Constant5 R="0" G="0" B="0" A="0" /> 223 </MaterialColor> 224 <Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 225 <TextureCoordinators> 226 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 227 </TextureCoordinators> 228 <TextureMappers> 229 <PixelBasedTextureMapperCtr> 230 <TextureReference>Textures["Light_02"]@file:../Textures/Light_02.ctex</TextureReference> 231 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 232 <BorderColor R="0" G="0" B="0" A="1" /> 233 </StandardTextureSamplerCtr> 234 </PixelBasedTextureMapperCtr> 235 </TextureMappers> 236 <FragmentShader LayerConfig="ConfigurationType0"> 237 <BufferColor R="0" G="0" B="0" A="1" /> 238 <FragmentBump 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IsAbs="false" Input="CosNormalHalf" Scale="One"> 257 <NullLookupTableCtr /> 258 </FresnelSampler> 259 </FragmentLightingTable> 260 <TextureCombiners> 261 <TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 262 <SourceRgb Source0="PrimaryColor" Source1="Constant" Source2="Texture0" /> 263 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 264 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 265 <OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" /> 266 </TextureCombinerCtr> 267 </TextureCombiners> 268 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 269 </FragmentShader> 270 <FragmentOperation> 271 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 272 <BlendOperation Mode="Blend" LogicOperation="Copy"> 273 <RgbParameter 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<ParticleSetReference>ParticleSets[0]</ParticleSetReference> 293 <ParticleSetReference>ParticleSets[1]</ParticleSetReference> 294 </ParticleSets> 295 </ParticleModel> 296 </Models> 297 <ParticleSets> 298 <ParticleSetCtr Name="Light_01_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 299 <ParentNode>SceneNodes["Light_Effect"]</ParentNode> 300 <AnimationGroupDescriptions /> 301 <ParticleCollection Capacity="12"> 302 <ParticleStreams> 303 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 304 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 305 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 306 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 307 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 308 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 309 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 310 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 311 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 312 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 313 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 314 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 315 </ParticleStreams> 316 </ParticleCollection> 317 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="false"> 318 <DrawOffset X="0" Y="0" Z="0" /> 319 </ParticleBillboardShapeBuilderCtrXml> 320 <ParticleInitializers> 321 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="120" MinValue="90"> 322 <TargetStreams> 323 <ParticleUsage>Life</ParticleUsage> 324 </TargetStreams> 325 </ParticleFloatRangeInitializer> 326 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 327 <TargetStreams> 328 <ParticleUsage>Color</ParticleUsage> 329 </TargetStreams> 330 <ImmediateValue X="0.297619045" Y="0.119047619" Z="0" /> 331 </ParticleVector3ImmediateInitializer> 332 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.45"> 333 <TargetStreams> 334 <ParticleUsage>Scale</ParticleUsage> 335 </TargetStreams> 336 <BaseValue X="1.5" Y="3" Z="1" /> 337 </ParticleVector3Random1Initializer> 338 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 339 <TargetStreams> 340 <ParticleUsage>Rotate</ParticleUsage> 341 </TargetStreams> 342 <BaseValue X="0" Y="0" Z="6.28318548" /> 343 <Random X="0" Y="0" Z="1" /> 344 </ParticleVector3Random3Initializer> 345 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 346 <TargetStreams> 347 <ParticleUsage>TextureScale0</ParticleUsage> 348 </TargetStreams> 349 <ImmediateValue X="1" Y="1" /> 350 </ParticleVector2ImmediateInitializer> 351 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 352 <TargetStreams> 353 <ParticleUsage>TextureRotate0</ParticleUsage> 354 </TargetStreams> 355 </ParticleFloatImmediateInitializer> 356 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 357 <TargetStreams> 358 <ParticleUsage>TextureTranslate0</ParticleUsage> 359 </TargetStreams> 360 <ImmediateValue X="0" Y="0" /> 361 </ParticleVector2ImmediateInitializer> 362 </ParticleInitializers> 363 <ParticleUpdaters> 364 <ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 365 <ParticleAnimationData> 366 <ParticleFittingAnimationOption AnimationDuration="120" /> 367 <Vector3Animation> 368 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="120"> 369 <Segments> 370 <HermiteFloatSegment> 371 <Keys> 372 <HermiteFloatKey Frame="0" Value="0.4" InSlope="0" OutSlope="0" /> 373 <HermiteFloatKey Frame="60" Value="-0.2" InSlope="0" OutSlope="0" /> 374 <HermiteFloatKey Frame="120" Value="-0.2" InSlope="0" OutSlope="0" /> 375 </Keys> 376 </HermiteFloatSegment> 377 </Segments> 378 </YSegmentsFloatCurve> 379 </Vector3Animation> 380 </ParticleAnimationData> 381 <TargetStreams> 382 <ParticleUsage>Scale</ParticleUsage> 383 </TargetStreams> 384 <DefaultValue X="0" Y="0" Z="0" /> 385 </ParticleVector3AdditiveUpdaterXml> 386 <ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0.25" OutTime="0.75" StartValue="0" MiddleValue="1" EndValue="0"> 387 <ParticleAnimationData /> 388 <TargetStreams> 389 <ParticleUsage>Alpha</ParticleUsage> 390 </TargetStreams> 391 </ParticleFloatImmediate4KeyUpdaterXml> 392 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 393 <ParticleAnimationData /> 394 <TargetStreams /> 395 </ParticleGeneralUpdaterXml> 396 </ParticleUpdaters> 397 </ParticleSetCtr> 398 <ParticleSetCtr Name="Light_02_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 399 <ParentNode>SceneNodes["Light_Effect"]</ParentNode> 400 <AnimationGroupDescriptions /> 401 <ParticleCollection Capacity="1"> 402 <ParticleStreams> 403 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 404 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 405 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 406 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 407 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 408 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 409 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 410 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 411 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 412 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 413 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 414 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 415 </ParticleStreams> 416 </ParticleCollection> 417 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="false"> 418 <DrawOffset X="0" Y="0" Z="0" /> 419 </ParticleBillboardShapeBuilderCtrXml> 420 <ParticleInitializers> 421 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="100" MinValue="100"> 422 <TargetStreams> 423 <ParticleUsage>Life</ParticleUsage> 424 </TargetStreams> 425 </ParticleFloatRangeInitializer> 426 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0"> 427 <TargetStreams> 428 <ParticleUsage>Scale</ParticleUsage> 429 </TargetStreams> 430 <BaseValue X="1" Y="1" Z="1" /> 431 </ParticleVector3Random1Initializer> 432 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 433 <TargetStreams> 434 <ParticleUsage>Rotate</ParticleUsage> 435 </TargetStreams> 436 <BaseValue X="0" Y="0" Z="0" /> 437 <Random X="0" Y="0" Z="0" /> 438 </ParticleVector3Random3Initializer> 439 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 440 <TargetStreams> 441 <ParticleUsage>Alpha</ParticleUsage> 442 </TargetStreams> 443 </ParticleFloatRandomInitializer> 444 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 445 <TargetStreams> 446 <ParticleUsage>TextureScale0</ParticleUsage> 447 </TargetStreams> 448 <ImmediateValue X="1" Y="1" /> 449 </ParticleVector2ImmediateInitializer> 450 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 451 <TargetStreams> 452 <ParticleUsage>TextureRotate0</ParticleUsage> 453 </TargetStreams> 454 </ParticleFloatImmediateInitializer> 455 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 456 <TargetStreams> 457 <ParticleUsage>TextureTranslate0</ParticleUsage> 458 </TargetStreams> 459 <ImmediateValue X="0" Y="0" /> 460 </ParticleVector2ImmediateInitializer> 461 </ParticleInitializers> 462 <ParticleUpdaters> 463 <ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 464 <ParticleAnimationData /> 465 <TargetStreams> 466 <ParticleUsage>Scale</ParticleUsage> 467 </TargetStreams> 468 <DefaultValue X="0.08" Y="0.08" Z="0" /> 469 </ParticleVector3AdditiveUpdaterXml> 470 <ParticleVector3Immediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0.5"> 471 <ParticleAnimationData /> 472 <TargetStreams> 473 <ParticleUsage>Color</ParticleUsage> 474 </TargetStreams> 475 <StartValue X="0.8" Y="0.6" Z="0.7" /> 476 <MiddleValue X="0.4" Y="0.05" Z="0.4" /> 477 <EndValue X="0.4" Y="0.05" Z="0.4" /> 478 </ParticleVector3Immediate4KeyUpdaterXml> 479 <ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1"> 480 <ParticleAnimationData> 481 <ParticleFittingAnimationOption AnimationDuration="100" /> 482 <FloatAnimation> 483 <SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 484 <Segments> 485 <HermiteFloatSegment> 486 <Keys> 487 <HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" /> 488 <HermiteFloatKey Frame="30" Value="1" InSlope="0" OutSlope="0" /> 489 <HermiteFloatKey Frame="60" Value="0.2" InSlope="-0.0204030089" OutSlope="-0.0127643142" /> 490 <HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" /> 491 </Keys> 492 </HermiteFloatSegment> 493 </Segments> 494 </SegmentsFloatCurve> 495 </FloatAnimation> 496 </ParticleAnimationData> 497 <TargetStreams> 498 <ParticleUsage>Alpha</ParticleUsage> 499 </TargetStreams> 500 </ParticleFloatImmediateUpdaterXml> 501 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 502 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