1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.3.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-11-11T12:16:52"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.2.0.26907" /> 9 </Create> 10 <Modify Date="2011-02-19T15:05:25"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." 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168 </PixelBasedTextureMapperCtr> 169 </TextureMappers> 170 <FragmentShader LayerConfig="ConfigurationType0"> 171 <BufferColor R="0" G="0" B="0" A="1" /> 172 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 173 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 174 <FragmentLightingTable> 175 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 176 <NullLookupTableCtr /> 177 </ReflectanceRSampler> 178 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 179 <NullLookupTableCtr /> 180 </ReflectanceGSampler> 181 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 182 <NullLookupTableCtr /> 183 </ReflectanceBSampler> 184 <Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 185 <NullLookupTableCtr /> 186 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235 <TextureReference>Textures["Default"]@file:../Textures/Default.ctex</TextureReference> 236 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 237 <BorderColor R="0" G="0" B="0" A="1" /> 238 </StandardTextureSamplerCtr> 239 </PixelBasedTextureMapperCtr> 240 </TextureMappers> 241 <FragmentShader LayerConfig="ConfigurationType0"> 242 <BufferColor R="0" G="0" B="0" A="1" /> 243 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 244 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 245 <FragmentLightingTable> 246 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 247 <NullLookupTableCtr /> 248 </ReflectanceRSampler> 249 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 250 <NullLookupTableCtr /> 251 </ReflectanceGSampler> 252 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 253 <NullLookupTableCtr /> 254 </ReflectanceBSampler> 255 <Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 256 <NullLookupTableCtr /> 257 </Distribution0Sampler> 258 <Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 259 <NullLookupTableCtr /> 260 </Distribution1Sampler> 261 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 262 <NullLookupTableCtr /> 263 </FresnelSampler> 264 </FragmentLightingTable> 265 <TextureCombiners> 266 <TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer"> 267 <SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" /> 268 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 269 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 270 <OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" /> 271 </TextureCombinerCtr> 272 </TextureCombiners> 273 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 274 </FragmentShader> 275 <FragmentOperation> 276 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 277 <BlendOperation Mode="Blend" LogicOperation="Copy"> 278 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" /> 279 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 280 <BlendColor R="0" G="0" B="0" A="1" /> 281 </BlendOperation> 282 <StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 283 </FragmentOperation> 284 </MaterialCtr> 285 </Materials> 286 <Meshes> 287 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 288 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 289 <MaterialReference>Materials["Frames_Per_Cycle_Off_ParticleMaterial"]</MaterialReference> 290 </Mesh> 291 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 292 <SeparateShapeReference>Shapes[1]</SeparateShapeReference> 293 <MaterialReference>Materials["Frames_Per_Cycle_On_ParticleMaterial"]</MaterialReference> 294 </Mesh> 295 </Meshes> 296 <ParticleSets> 297 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 298 <ParticleSetReference>ParticleSets[1]</ParticleSetReference> 299 </ParticleSets> 300 </ParticleModel> 301 </Models> 302 <ParticleSets> 303 <ParticleSetCtr Name="Frames_Per_Cycle_Off_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="false" IsForceWorld="false" IsInheritParentVelocity="false"> 304 <ParentNode>SceneNodes["Frames_Per_Cycle"]</ParentNode> 305 <AnimationGroupDescriptions /> 306 <ParticleCollection Capacity="100"> 307 <ParticleStreams> 308 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 309 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 310 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 311 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 312 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 313 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 314 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 315 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 316 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 317 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 318 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 319 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 320 </ParticleStreams> 321 </ParticleCollection> 322 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="true"> 323 <DrawOffset X="0" Y="0" Z="0" /> 324 </ParticleBillboardShapeBuilderCtrXml> 325 <ParticleInitializers> 326 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="100" MinValue="100"> 327 <TargetStreams> 328 <ParticleUsage>Life</ParticleUsage> 329 </TargetStreams> 330 </ParticleFloatRangeInitializer> 331 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0"> 332 <TargetStreams> 333 <ParticleUsage>Scale</ParticleUsage> 334 </TargetStreams> 335 <BaseValue X="1" Y="1" Z="1" /> 336 </ParticleVector3Random1Initializer> 337 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 338 <TargetStreams> 339 <ParticleUsage>Rotate</ParticleUsage> 340 </TargetStreams> 341 <BaseValue X="0" Y="0" Z="0" /> 342 <Random X="0" Y="0" Z="0" /> 343 </ParticleVector3Random3Initializer> 344 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 345 <TargetStreams> 346 <ParticleUsage>Alpha</ParticleUsage> 347 </TargetStreams> 348 </ParticleFloatRandomInitializer> 349 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 350 <TargetStreams> 351 <ParticleUsage>TextureScale0</ParticleUsage> 352 </TargetStreams> 353 <ImmediateValue X="1" Y="1" /> 354 </ParticleVector2ImmediateInitializer> 355 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 356 <TargetStreams> 357 <ParticleUsage>TextureRotate0</ParticleUsage> 358 </TargetStreams> 359 </ParticleFloatImmediateInitializer> 360 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 361 <TargetStreams> 362 <ParticleUsage>TextureTranslate0</ParticleUsage> 363 </TargetStreams> 364 <ImmediateValue X="0" Y="0" /> 365 </ParticleVector2ImmediateInitializer> 366 </ParticleInitializers> 367 <ParticleUpdaters> 368 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 369 <ParticleAnimationData /> 370 <TargetStreams /> 371 </ParticleGeneralUpdaterXml> 372 <ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 373 <ParticleAnimationData> 374 <Vector3Animation> 375 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 376 <Segments> 377 <HermiteFloatSegment> 378 <Keys> 379 <HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" /> 380 <HermiteFloatKey Frame="50" Value="1" InSlope="0" OutSlope="0" /> 381 <HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" /> 382 <HermiteFloatKey Frame="90" Value="0" InSlope="0" OutSlope="0" /> 383 <HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" /> 384 </Keys> 385 </HermiteFloatSegment> 386 </Segments> 387 </XSegmentsFloatCurve> 388 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 389 <Segments> 390 <HermiteFloatSegment> 391 <Keys> 392 <HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" /> 393 <HermiteFloatKey Frame="30" Value="0" InSlope="0" OutSlope="0" /> 394 <HermiteFloatKey Frame="41" Value="1" InSlope="0" OutSlope="0" /> 395 <HermiteFloatKey Frame="80" Value="1" InSlope="0" OutSlope="0" /> 396 <HermiteFloatKey Frame="90" Value="0" InSlope="0" OutSlope="0" /> 397 <HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" /> 398 </Keys> 399 </HermiteFloatSegment> 400 </Segments> 401 </YSegmentsFloatCurve> 402 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 403 <Segments> 404 <HermiteFloatSegment> 405 <Keys> 406 <HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" /> 407 <HermiteFloatKey Frame="10" Value="1" InSlope="0" OutSlope="0" /> 408 <HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" /> 409 <HermiteFloatKey Frame="70" Value="0" InSlope="0" OutSlope="0" /> 410 <HermiteFloatKey Frame="80" Value="1" InSlope="0" OutSlope="0" /> 411 <HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" /> 412 </Keys> 413 </HermiteFloatSegment> 414 </Segments> 415 </ZSegmentsFloatCurve> 416 </Vector3Animation> 417 </ParticleAnimationData> 418 <TargetStreams> 419 <ParticleUsage>Color</ParticleUsage> 420 </TargetStreams> 421 <DefaultValue X="0" Y="0" Z="0" /> 422 </ParticleVector3ImmediateUpdaterXml> 423 </ParticleUpdaters> 424 </ParticleSetCtr> 425 <ParticleSetCtr Name="Frames_Per_Cycle_On_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="false" IsForceWorld="false" IsInheritParentVelocity="false"> 426 <ParentNode>SceneNodes["Frames_Per_Cycle"]</ParentNode> 427 <AnimationGroupDescriptions /> 428 <ParticleCollection Capacity="100"> 429 <ParticleStreams> 430 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 431 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 432 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 433 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 434 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 435 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 436 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 437 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 438 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 439 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 440 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 441 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 442 </ParticleStreams> 443 </ParticleCollection> 444 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="true"> 445 <DrawOffset X="0" Y="0" Z="0" /> 446 </ParticleBillboardShapeBuilderCtrXml> 447 <ParticleInitializers> 448 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="100" MinValue="100"> 449 <TargetStreams> 450 <ParticleUsage>Life</ParticleUsage> 451 </TargetStreams> 452 </ParticleFloatRangeInitializer> 453 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0"> 454 <TargetStreams> 455 <ParticleUsage>Scale</ParticleUsage> 456 </TargetStreams> 457 <BaseValue X="1" Y="1" Z="1" /> 458 </ParticleVector3Random1Initializer> 459 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 460 <TargetStreams> 461 <ParticleUsage>Rotate</ParticleUsage> 462 </TargetStreams> 463 <BaseValue X="0" Y="0" Z="0" /> 464 <Random X="0" Y="0" Z="0" /> 465 </ParticleVector3Random3Initializer> 466 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 467 <TargetStreams> 468 <ParticleUsage>Alpha</ParticleUsage> 469 </TargetStreams> 470 </ParticleFloatRandomInitializer> 471 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 472 <TargetStreams> 473 <ParticleUsage>TextureScale0</ParticleUsage> 474 </TargetStreams> 475 <ImmediateValue X="1" Y="1" /> 476 </ParticleVector2ImmediateInitializer> 477 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 478 <TargetStreams> 479 <ParticleUsage>TextureRotate0</ParticleUsage> 480 </TargetStreams> 481 </ParticleFloatImmediateInitializer> 482 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 483 <TargetStreams> 484 <ParticleUsage>TextureTranslate0</ParticleUsage> 485 </TargetStreams> 486 <ImmediateValue X="0" Y="0" /> 487 </ParticleVector2ImmediateInitializer> 488 </ParticleInitializers> 489 <ParticleUpdaters> 490 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 491 <ParticleAnimationData /> 492 <TargetStreams /> 493 </ParticleGeneralUpdaterXml> 494 <ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 495 <ParticleAnimationData> 496 <ParticleFrameLoopAnimationOption AnimationDuration="100" LoopDuration="20" RandomOffset="false" /> 497 <Vector3Animation> 498 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 499 <Segments> 500 <HermiteFloatSegment> 501 <Keys> 502 <HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" /> 503 <HermiteFloatKey Frame="50" Value="1" InSlope="0" OutSlope="0" /> 504 <HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" /> 505 <HermiteFloatKey Frame="90" Value="0" InSlope="0" OutSlope="0" /> 506 <HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" /> 507 </Keys> 508 </HermiteFloatSegment> 509 </Segments> 510 </XSegmentsFloatCurve> 511 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 512 <Segments> 513 <HermiteFloatSegment> 514 <Keys> 515 <HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" /> 516 <HermiteFloatKey Frame="30" Value="0" InSlope="0" OutSlope="0" /> 517 <HermiteFloatKey Frame="41" Value="1" InSlope="0" OutSlope="0" /> 518 <HermiteFloatKey Frame="80" Value="1" InSlope="0" OutSlope="0" /> 519 <HermiteFloatKey Frame="90" Value="0" InSlope="0" OutSlope="0" /> 520 <HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" /> 521 </Keys> 522 </HermiteFloatSegment> 523 </Segments> 524 </YSegmentsFloatCurve> 525 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 526 <Segments> 527 <HermiteFloatSegment> 528 <Keys> 529 <HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" /> 530 <HermiteFloatKey Frame="10" Value="1" InSlope="0" OutSlope="0" /> 531 <HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" /> 532 <HermiteFloatKey Frame="70" Value="0" InSlope="0" OutSlope="0" /> 533 <HermiteFloatKey Frame="80" Value="1" InSlope="0" OutSlope="0" /> 534 <HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" /> 535 </Keys> 536 </HermiteFloatSegment> 537 </Segments> 538 </ZSegmentsFloatCurve> 539 </Vector3Animation> 540 </ParticleAnimationData> 541 <TargetStreams> 542 <ParticleUsage>Color</ParticleUsage> 543 </TargetStreams> 544 <DefaultValue X="0" Y="0" Z="0" /> 545 </ParticleVector3ImmediateUpdaterXml> 546 </ParticleUpdaters> 547 </ParticleSetCtr> 548 </ParticleSets> 549 <Emitters> 550 <ParticleEmitter Name="Frames_Per_Cycle_Off_ParticleEmitter" IsBranchVisible="true" Id="48" IsResourceCopyEnabled="false" EmissionRatio="4" EmissionRatioRandom="0" EmissionInterval="100" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0"> 551 <ParentNode>SceneNodes["Frames_Per_Cycle"]</ParentNode> 552 <AnimationGroupDescriptions /> 553 <Transform> 554 <Scale X="1" Y="1" Z="1" /> 555 <Rotate X="0" Y="0" Z="0" /> 556 <Translate X="-5" Y="0" Z="0" /> 557 </Transform> 558 <ParticleSetReference>ParticleSets["Frames_Per_Cycle_Off_Particle"]</ParticleSetReference> 559 <ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true"> 560 <Scale X="3" Y="3" /> 561 </ParticleDiscForm> 562 </ParticleEmitter> 563 <ParticleEmitter Name="Frames_Per_Cycle_On_ParticleEmitter" IsBranchVisible="true" Id="49" IsResourceCopyEnabled="false" EmissionRatio="4" EmissionRatioRandom="0" EmissionInterval="100" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0"> 564 <ParentNode>SceneNodes["Frames_Per_Cycle"]</ParentNode> 565 <AnimationGroupDescriptions /> 566 <Transform> 567 <Scale X="1" Y="1" Z="1" /> 568 <Rotate X="0" Y="0" Z="0" /> 569 <Translate X="5" Y="0" Z="0" /> 570 </Transform> 571 <ParticleSetReference>ParticleSets["Frames_Per_Cycle_On_Particle"]</ParticleSetReference> 572 <ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true"> 573 <Scale X="3" Y="3" /> 574 </ParticleDiscForm> 575 </ParticleEmitter> 576 </Emitters> 577 </GraphicsContentCtr> 578</NintendoWareIntermediateFile>