1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.3.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-12-17T17:37:38"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="0.9.0" /> 9 </Create> 10 <Modify Date="2011-02-19T15:05:24"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" /> 12 </Modify> 13 </MetaData> 14 <ContentSummaryMetaData> 15 <Key>ContentSummaries</Key> 16 <Values> 17 <ContentSummary ContentTypeName="GraphicsContent"> 18 <ObjectSummaries> 19 <ObjectSummary TypeName="ParticleModel" Name="Fountain_Effect"> 20 <Notes> 21 <Note Name="MaterialCount" Value="2" /> 22 <Note Name="ShapeCount" Value="2" /> 23 <Note Name="MeshCount" Value="2" /> 24 <Note Name="TotalPrimitiveSetCount" Value="0" /> 25 <Note Name="TotalNoneSkinningPrimitiveSetCount" Value="0" /> 26 <Note Name="TotalRigidSkinningPrimitiveSetCount" Value="0" /> 27 <Note Name="TotalSmoothSkinningPrimitiveSetCount" Value="0" /> 28 <Note Name="TotalIndexStreamCount" Value="0" /> 29 <Note Name="TotalPolygonCount" Value="0" /> 30 <Note Name="TotalVertexCount" Value="0" /> 31 </Notes> 32 </ObjectSummary> 33 </ObjectSummaries> 34 </ContentSummary> 35 </Values> 36 </ContentSummaryMetaData> 37 </EditData> 38 <Models> 39 <ParticleModel Name="Fountain_Effect" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0"> 40 <AnimationGroupDescriptions> 41 <GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate"> 42 <MemberInformationSet> 43 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 44 <Path>IsVisible</Path> 45 </AnimationMemberDescription> 46 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 47 <Path>Meshes["*"].IsVisible</Path> 48 </AnimationMemberDescription> 49 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 50 <Path>IsBranchVisible</Path> 51 </AnimationMemberDescription> 52 </MemberInformationSet> 53 </GraphicsAnimationGroupDescription> 54 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"> 55 <MemberInformationSet> 56 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 57 <Path>Materials["*"].MaterialColor.Emission</Path> 58 </AnimationMemberDescription> 59 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 60 <Path>Materials["*"].MaterialColor.Ambient</Path> 61 </AnimationMemberDescription> 62 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 63 <Path>Materials["*"].MaterialColor.Diffuse</Path> 64 </AnimationMemberDescription> 65 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 66 <Path>Materials["*"].MaterialColor.Specular0</Path> 67 </AnimationMemberDescription> 68 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 69 <Path>Materials["*"].MaterialColor.Specular1</Path> 70 </AnimationMemberDescription> 71 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 72 <Path>Materials["*"].MaterialColor.Constant0</Path> 73 </AnimationMemberDescription> 74 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 75 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Y="1" Z="1" /> 112 <Rotate X="0" Y="0" Z="0" /> 113 <Translate X="0" Y="0" Z="0" /> 114 </Transform> 115 <Shapes> 116 <ParticleShapeCtr> 117 <OrientedBoundingBox> 118 <CenterPosition X="0" Y="0" Z="0" /> 119 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 120 <Size X="1" Y="1" Z="1" /> 121 </OrientedBoundingBox> 122 <PositionOffset X="0" Y="0" Z="0" /> 123 <PrimitiveSets /> 124 <VertexAttributes /> 125 </ParticleShapeCtr> 126 <ParticleShapeCtr> 127 <OrientedBoundingBox> 128 <CenterPosition X="0" Y="0" Z="0" /> 129 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 130 <Size X="1" Y="1" Z="1" /> 131 </OrientedBoundingBox> 132 <PositionOffset X="0" Y="0" Z="0" /> 133 <PrimitiveSets /> 134 <VertexAttributes /> 135 </ParticleShapeCtr> 136 </Shapes> 137 <Materials> 138 <MaterialCtr Name="Fountain_Drop_ParticleMaterial" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 139 <ShaderReference /> 140 <MaterialColor VertexColorScale="1"> 141 <Emission R="0" G="0" B="0" A="0" /> 142 <Ambient R="1" G="1" B="1" A="1" /> 143 <Diffuse R="1" G="1" B="1" A="1" /> 144 <Specular0 R="0" G="0" B="0" A="0" /> 145 <Specular1 R="0" G="0" B="0" A="0" /> 146 <Constant0 R="1" G="1" B="1" A="0" /> 147 <Constant1 R="0" G="0" B="0" A="0" /> 148 <Constant2 R="0" G="0" B="0" A="0" /> 149 <Constant3 R="0" G="0" B="0" A="0" /> 150 <Constant4 R="0" G="0" B="0" A="0" /> 151 <Constant5 R="0" G="0" B="0" A="0" /> 152 </MaterialColor> 153 <Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 154 <TextureCoordinators> 155 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 156 </TextureCoordinators> 157 <TextureMappers> 158 <PixelBasedTextureMapperCtr> 159 <TextureReference>Textures["Fountain_Drop"]@file:../Textures/Fountain_Drop.ctex</TextureReference> 160 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 161 <BorderColor R="0" G="0" B="0" A="0" /> 162 </StandardTextureSamplerCtr> 163 </PixelBasedTextureMapperCtr> 164 </TextureMappers> 165 <FragmentShader LayerConfig="ConfigurationType0"> 166 <BufferColor R="0" G="0" B="0" A="0" /> 167 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 168 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 169 <FragmentLightingTable> 170 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 171 <NullLookupTableCtr /> 172 </ReflectanceRSampler> 173 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 174 <NullLookupTableCtr /> 175 </ReflectanceGSampler> 176 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 177 <NullLookupTableCtr /> 178 </ReflectanceBSampler> 179 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 180 <NullLookupTableCtr /> 181 </Distribution0Sampler> 182 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 183 <NullLookupTableCtr /> 184 </Distribution1Sampler> 185 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 186 <NullLookupTableCtr /> 187 </FresnelSampler> 188 </FragmentLightingTable> 189 <TextureCombiners> 190 <TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 191 <SourceRgb Source0="Constant" Source1="PrimaryColor" Source2="Texture0" /> 192 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 193 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 194 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 195 </TextureCombinerCtr> 196 </TextureCombiners> 197 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 198 </FragmentShader> 199 <FragmentOperation> 200 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 201 <BlendOperation Mode="Blend" LogicOperation="Clear"> 202 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" /> 203 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 204 <BlendColor R="0" G="0" B="0" A="0" /> 205 </BlendOperation> 206 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 207 </FragmentOperation> 208 </MaterialCtr> 209 <MaterialCtr Name="Fountain_Ripple_ParticleMaterial" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 210 <ShaderReference /> 211 <MaterialColor VertexColorScale="1"> 212 <Emission R="0" G="0" B="0" A="0" /> 213 <Ambient R="1" G="1" B="1" A="1" /> 214 <Diffuse R="1" G="1" B="1" A="1" /> 215 <Specular0 R="0" G="0" B="0" A="0" /> 216 <Specular1 R="0" G="0" B="0" A="0" /> 217 <Constant0 R="0" G="0" B="0" A="0" /> 218 <Constant1 R="0" G="0" B="0" A="0" /> 219 <Constant2 R="0" G="0" B="0" A="0" /> 220 <Constant3 R="0" G="0" B="0" A="0" /> 221 <Constant4 R="0" G="0" B="0" A="0" /> 222 <Constant5 R="0" G="0" B="0" A="0" /> 223 </MaterialColor> 224 <Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 225 <TextureCoordinators> 226 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="0" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 227 </TextureCoordinators> 228 <TextureMappers> 229 <PixelBasedTextureMapperCtr> 230 <TextureReference>Textures["Fountain_Ripple"]@file:../Textures/Fountain_Ripple.ctex</TextureReference> 231 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 232 <BorderColor R="0" G="0" B="0" A="0" /> 233 </StandardTextureSamplerCtr> 234 </PixelBasedTextureMapperCtr> 235 </TextureMappers> 236 <FragmentShader LayerConfig="ConfigurationType0"> 237 <BufferColor R="0" G="0" B="0" A="0" /> 238 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 239 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 240 <FragmentLightingTable> 241 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 242 <NullLookupTableCtr /> 243 </ReflectanceRSampler> 244 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 245 <NullLookupTableCtr /> 246 </ReflectanceGSampler> 247 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 248 <NullLookupTableCtr /> 249 </ReflectanceBSampler> 250 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 251 <NullLookupTableCtr /> 252 </Distribution0Sampler> 253 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 254 <NullLookupTableCtr /> 255 </Distribution1Sampler> 256 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 257 <NullLookupTableCtr /> 258 </FresnelSampler> 259 </FragmentLightingTable> 260 <TextureCombiners> 261 <TextureCombinerCtr CombineRgb="Replace" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 262 <SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" /> 263 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 264 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 265 <OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" /> 266 </TextureCombinerCtr> 267 </TextureCombiners> 268 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 269 </FragmentShader> 270 <FragmentOperation> 271 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 272 <BlendOperation Mode="Blend" LogicOperation="Clear"> 273 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" /> 274 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 275 <BlendColor R="0" G="0" B="0" A="0" /> 276 </BlendOperation> 277 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 278 </FragmentOperation> 279 </MaterialCtr> 280 </Materials> 281 <Meshes> 282 <Mesh IsVisible="true" RenderPriority="25" MeshNodeName=""> 283 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 284 <MaterialReference>Materials["Fountain_Drop_ParticleMaterial"]</MaterialReference> 285 </Mesh> 286 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 287 <SeparateShapeReference>Shapes[1]</SeparateShapeReference> 288 <MaterialReference>Materials["Fountain_Ripple_ParticleMaterial"]</MaterialReference> 289 </Mesh> 290 </Meshes> 291 <ParticleSets> 292 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 293 <ParticleSetReference>ParticleSets[1]</ParticleSetReference> 294 </ParticleSets> 295 </ParticleModel> 296 </Models> 297 <ParticleSets> 298 <ParticleSetCtr Name="Fountain_Drop_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 299 <ParentNode>SceneNodes["Fountain_Effect"]</ParentNode> 300 <AnimationGroupDescriptions /> 301 <ParticleCollection Capacity="31"> 302 <ParticleStreams> 303 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 304 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 305 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 306 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 307 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 308 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 309 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 310 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 311 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 312 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 313 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 314 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 315 </ParticleStreams> 316 </ParticleCollection> 317 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="false"> 318 <DrawOffset X="0" Y="0" Z="0" /> 319 </ParticleBillboardShapeBuilderCtrXml> 320 <ParticleInitializers> 321 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="60"> 322 <TargetStreams> 323 <ParticleUsage>Life</ParticleUsage> 324 </TargetStreams> 325 </ParticleFloatRangeInitializer> 326 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 327 <TargetStreams> 328 <ParticleUsage>Color</ParticleUsage> 329 </TargetStreams> 330 <ImmediateValue X="0.714285731" Y="0.7619048" Z="0.8452381" /> 331 </ParticleVector3ImmediateInitializer> 332 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 333 <TargetStreams> 334 <ParticleUsage>Alpha</ParticleUsage> 335 </TargetStreams> 336 </ParticleFloatRandomInitializer> 337 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5"> 338 <TargetStreams> 339 <ParticleUsage>Scale</ParticleUsage> 340 </TargetStreams> 341 <BaseValue X="0.5" Y="0.5" Z="1" /> 342 </ParticleVector3Random1Initializer> 343 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 344 <TargetStreams> 345 <ParticleUsage>Rotate</ParticleUsage> 346 </TargetStreams> 347 <BaseValue X="0" Y="0" Z="0" /> 348 <Random X="0" Y="0" Z="0" /> 349 </ParticleVector3Random3Initializer> 350 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 351 <TargetStreams> 352 <ParticleUsage>TextureScale0</ParticleUsage> 353 </TargetStreams> 354 <ImmediateValue X="1" Y="1" /> 355 </ParticleVector2ImmediateInitializer> 356 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 357 <TargetStreams> 358 <ParticleUsage>TextureRotate0</ParticleUsage> 359 </TargetStreams> 360 </ParticleFloatImmediateInitializer> 361 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 362 <TargetStreams> 363 <ParticleUsage>TextureTranslate0</ParticleUsage> 364 </TargetStreams> 365 <ImmediateValue X="0" Y="0" /> 366 </ParticleVector2ImmediateInitializer> 367 <ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.3"> 368 <TargetStreams> 369 <ParticleUsage>Velocity</ParticleUsage> 370 </TargetStreams> 371 </ParticleYAxisVelocityInitializer> 372 <ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.79"> 373 <TargetStreams> 374 <ParticleUsage>Velocity</ParticleUsage> 375 </TargetStreams> 376 <Direction X="0" Y="1" Z="0" /> 377 </ParticleDirectionalVelocityInitializer> 378 </ParticleInitializers> 379 <ParticleUpdaters> 380 <ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.025"> 381 <ParticleAnimationData /> 382 <TargetStreams> 383 <ParticleUsage>Velocity</ParticleUsage> 384 </TargetStreams> 385 <Direction X="0" Y="-1" Z="0" /> 386 </ParticleGravityUpdaterXml> 387 <ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1"> 388 <ParticleAnimationData /> 389 <TargetStreams /> 390 <ParticleSetReference>ParticleSets["Fountain_Ripple_Particle"]</ParticleSetReference> 391 <ParticlePointForm IsResourceCopyEnabled="false" /> 392 <ParticleChildUpdaterFinalUpdateOption /> 393 </ParticleChildUpdaterXml> 394 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 395 <ParticleAnimationData /> 396 <TargetStreams /> 397 </ParticleGeneralUpdaterXml> 398 </ParticleUpdaters> 399 </ParticleSetCtr> 400 <ParticleSetCtr Name="Fountain_Ripple_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 401 <ParentNode>SceneNodes["Fountain_Effect"]</ParentNode> 402 <AnimationGroupDescriptions /> 403 <ParticleCollection Capacity="16"> 404 <ParticleStreams> 405 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 406 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 407 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 408 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 409 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 410 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 411 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 412 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 413 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 414 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 415 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 416 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 417 </ParticleStreams> 418 </ParticleCollection> 419 <ParticleXyPlaneShapeBuilderCtrXml AscendingOrder="false"> 420 <DrawOffset X="0" Y="0" Z="0" /> 421 </ParticleXyPlaneShapeBuilderCtrXml> 422 <ParticleInitializers> 423 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="15" MinValue="10"> 424 <TargetStreams> 425 <ParticleUsage>Life</ParticleUsage> 426 </TargetStreams> 427 </ParticleFloatRangeInitializer> 428 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 429 <TargetStreams> 430 <ParticleUsage>Color</ParticleUsage> 431 </TargetStreams> 432 <ImmediateValue X="1" Y="1" Z="1" /> 433 </ParticleVector3ImmediateInitializer> 434 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.3"> 435 <TargetStreams> 436 <ParticleUsage>Scale</ParticleUsage> 437 </TargetStreams> 438 <BaseValue X="1" Y="1" Z="1" /> 439 </ParticleVector3Random1Initializer> 440 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 441 <TargetStreams> 442 <ParticleUsage>Rotate</ParticleUsage> 443 </TargetStreams> 444 <BaseValue X="-1.57079637" Y="0" Z="0" /> 445 <Random X="0" Y="0" Z="0" /> 446 </ParticleVector3Random3Initializer> 447 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 448 <TargetStreams> 449 <ParticleUsage>TextureScale0</ParticleUsage> 450 </TargetStreams> 451 <ImmediateValue X="1" Y="1" /> 452 </ParticleVector2ImmediateInitializer> 453 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 454 <TargetStreams> 455 <ParticleUsage>TextureRotate0</ParticleUsage> 456 </TargetStreams> 457 </ParticleFloatImmediateInitializer> 458 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 459 <TargetStreams> 460 <ParticleUsage>TextureTranslate0</ParticleUsage> 461 </TargetStreams> 462 <ImmediateValue X="0" Y="0" /> 463 </ParticleVector2ImmediateInitializer> 464 </ParticleInitializers> 465 <ParticleUpdaters> 466 <ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 467 <ParticleAnimationData /> 468 <TargetStreams> 469 <ParticleUsage>Scale</ParticleUsage> 470 </TargetStreams> 471 <DefaultValue X="0.1" Y="0.1" Z="0.1" /> 472 </ParticleVector3AdditiveUpdaterXml> 473 <ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0" StartValue="1" MiddleValue="1" EndValue="0.01"> 474 <ParticleAnimationData /> 475 <TargetStreams> 476 <ParticleUsage>Alpha</ParticleUsage> 477 </TargetStreams> 478 </ParticleFloatImmediate4KeyUpdaterXml> 479 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 480 <ParticleAnimationData /> 481 <TargetStreams /> 482 </ParticleGeneralUpdaterXml> 483 </ParticleUpdaters> 484 </ParticleSetCtr> 485 </ParticleSets> 486 <Emitters> 487 <ParticleEmitter Name="Fountain_Drop_ParticleEmitter" IsBranchVisible="true" Id="0" IsResourceCopyEnabled="false" EmissionRatio="0.5" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="0" EmissionStart="0"> 488 <AnimationGroupDescriptions /> 489 <Transform> 490 <Scale X="1" Y="1" Z="1" /> 491 <Rotate X="0" Y="0" Z="0" /> 492 <Translate X="0" Y="0" Z="0" /> 493 </Transform> 494 <ParticleSetReference>ParticleSets["Fountain_Drop_Particle"]</ParticleSetReference> 495 <ParticleDiscForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false"> 496 <Scale X="1" Y="1" /> 497 </ParticleDiscForm> 498 </ParticleEmitter> 499 </Emitters> 500 </GraphicsContentCtr> 501</NintendoWareIntermediateFile>