1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.3.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-11-11T12:16:52"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.2.0.26907" /> 9 </Create> 10 <Modify Date="2011-02-19T15:05:25"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" /> 12 </Modify> 13 </MetaData> 14 <ContentSummaryMetaData> 15 <Key>ContentSummaries</Key> 16 <Values> 17 <ContentSummary ContentTypeName="GraphicsContent"> 18 <ObjectSummaries> 19 <ObjectSummary TypeName="ParticleModel" Name="Fit_To_Lifespan"> 20 <Notes> 21 <Note Name="MaterialCount" Value="2" /> 22 <Note Name="ShapeCount" Value="2" /> 23 <Note Name="MeshCount" Value="2" /> 24 <Note Name="TotalPrimitiveSetCount" Value="0" /> 25 <Note Name="TotalNoneSkinningPrimitiveSetCount" Value="0" /> 26 <Note Name="TotalRigidSkinningPrimitiveSetCount" Value="0" /> 27 <Note Name="TotalSmoothSkinningPrimitiveSetCount" Value="0" /> 28 <Note Name="TotalIndexStreamCount" Value="0" /> 29 <Note Name="TotalPolygonCount" Value="0" /> 30 <Note Name="TotalVertexCount" Value="0" /> 31 </Notes> 32 </ObjectSummary> 33 </ObjectSummaries> 34 </ContentSummary> 35 </Values> 36 </ContentSummaryMetaData> 37 </EditData> 38 <Models> 39 <ParticleModel Name="Fit_To_Lifespan" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0"> 40 <AnimationGroupDescriptions> 41 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"> 42 <MemberInformationSet> 43 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 44 <Path>Materials["*"].MaterialColor.Emission</Path> 45 </AnimationMemberDescription> 46 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 47 <Path>Materials["*"].MaterialColor.Ambient</Path> 48 </AnimationMemberDescription> 49 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 50 <Path>Materials["*"].MaterialColor.Diffuse</Path> 51 </AnimationMemberDescription> 52 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 53 <Path>Materials["*"].MaterialColor.Specular0</Path> 54 </AnimationMemberDescription> 55 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 56 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111 </GraphicsAnimationGroupDescription> 112 </AnimationGroupDescriptions> 113 <Transform> 114 <Scale X="1" Y="1" Z="1" /> 115 <Rotate X="0" Y="0" Z="0" /> 116 <Translate X="0" Y="0" Z="0" /> 117 </Transform> 118 <Shapes> 119 <ParticleShapeCtr> 120 <OrientedBoundingBox> 121 <CenterPosition X="0" Y="0" Z="0" /> 122 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 123 <Size X="1" Y="1" Z="1" /> 124 </OrientedBoundingBox> 125 <PositionOffset X="0" Y="0" Z="0" /> 126 <PrimitiveSets /> 127 <VertexAttributes /> 128 </ParticleShapeCtr> 129 <ParticleShapeCtr> 130 <OrientedBoundingBox> 131 <CenterPosition X="0" Y="0" Z="0" /> 132 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 133 <Size X="1" Y="1" Z="1" /> 134 </OrientedBoundingBox> 135 <PositionOffset X="0" Y="0" Z="0" /> 136 <PrimitiveSets /> 137 <VertexAttributes /> 138 </ParticleShapeCtr> 139 </Shapes> 140 <Materials> 141 <MaterialCtr Name="Fit_To_Lifespan_Off_ParticleMaterial" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 142 <ShaderReference /> 143 <MaterialColor VertexColorScale="1"> 144 <Emission R="0" G="0" B="0" A="0" /> 145 <Ambient R="1" G="1" B="1" A="0" /> 146 <Diffuse R="1" G="1" B="1" A="1" /> 147 <Specular0 R="1" G="1" B="1" A="0" /> 148 <Specular1 R="0" G="0" B="0" A="0" /> 149 <Constant0 R="0" G="0" B="0" A="1" /> 150 <Constant1 R="0" G="0" B="0" A="1" /> 151 <Constant2 R="0" G="0" B="0" A="1" /> 152 <Constant3 R="0" G="0" B="0" A="1" /> 153 <Constant4 R="0" G="0" B="0" A="1" /> 154 <Constant5 R="0" G="0" B="0" A="1" /> 155 </MaterialColor> 156 <Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 157 <TextureCoordinators> 158 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 159 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 160 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 161 </TextureCoordinators> 162 <TextureMappers> 163 <PixelBasedTextureMapperCtr> 164 <TextureReference>Textures["Default"]@file:../Textures/Default.ctex</TextureReference> 165 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 166 <BorderColor R="0" G="0" B="0" A="1" /> 167 </StandardTextureSamplerCtr> 168 </PixelBasedTextureMapperCtr> 169 </TextureMappers> 170 <FragmentShader LayerConfig="ConfigurationType0"> 171 <BufferColor R="0" G="0" B="0" A="1" /> 172 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 173 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 174 <FragmentLightingTable> 175 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 176 <NullLookupTableCtr /> 177 </ReflectanceRSampler> 178 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 179 <NullLookupTableCtr /> 180 </ReflectanceGSampler> 181 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 182 <NullLookupTableCtr /> 183 </ReflectanceBSampler> 184 <Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 185 <NullLookupTableCtr /> 186 </Distribution0Sampler> 187 <Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 188 <NullLookupTableCtr /> 189 </Distribution1Sampler> 190 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 191 <NullLookupTableCtr /> 192 </FresnelSampler> 193 </FragmentLightingTable> 194 <TextureCombiners> 195 <TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer"> 196 <SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" /> 197 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 198 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 199 <OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" /> 200 </TextureCombinerCtr> 201 </TextureCombiners> 202 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 203 </FragmentShader> 204 <FragmentOperation> 205 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 206 <BlendOperation Mode="Blend" LogicOperation="Copy"> 207 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" /> 208 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 209 <BlendColor R="0" G="0" B="0" A="1" /> 210 </BlendOperation> 211 <StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 212 </FragmentOperation> 213 </MaterialCtr> 214 <MaterialCtr Name="Fit_To_Lifespan_On_ParticleMaterial" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 215 <ShaderReference /> 216 <MaterialColor VertexColorScale="1"> 217 <Emission R="0" G="0" B="0" A="0" /> 218 <Ambient R="1" G="1" B="1" A="0" /> 219 <Diffuse R="1" G="1" B="1" A="1" /> 220 <Specular0 R="1" G="1" B="1" A="0" /> 221 <Specular1 R="0" G="0" B="0" A="0" /> 222 <Constant0 R="0" G="0" B="0" A="1" /> 223 <Constant1 R="0" G="0" B="0" A="1" /> 224 <Constant2 R="0" G="0" B="0" A="1" /> 225 <Constant3 R="0" G="0" B="0" A="1" /> 226 <Constant4 R="0" G="0" B="0" A="1" /> 227 <Constant5 R="0" G="0" B="0" A="1" /> 228 </MaterialColor> 229 <Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 230 <TextureCoordinators> 231 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 232 </TextureCoordinators> 233 <TextureMappers> 234 <PixelBasedTextureMapperCtr> 235 <TextureReference>Textures["Default"]@file:../Textures/Default.ctex</TextureReference> 236 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 237 <BorderColor R="0" G="0" B="0" A="1" /> 238 </StandardTextureSamplerCtr> 239 </PixelBasedTextureMapperCtr> 240 </TextureMappers> 241 <FragmentShader LayerConfig="ConfigurationType0"> 242 <BufferColor R="0" G="0" B="0" A="1" /> 243 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 244 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 245 <FragmentLightingTable> 246 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 247 <NullLookupTableCtr /> 248 </ReflectanceRSampler> 249 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 250 <NullLookupTableCtr /> 251 </ReflectanceGSampler> 252 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 253 <NullLookupTableCtr /> 254 </ReflectanceBSampler> 255 <Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 256 <NullLookupTableCtr /> 257 </Distribution0Sampler> 258 <Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 259 <NullLookupTableCtr /> 260 </Distribution1Sampler> 261 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 262 <NullLookupTableCtr /> 263 </FresnelSampler> 264 </FragmentLightingTable> 265 <TextureCombiners> 266 <TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer"> 267 <SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" /> 268 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 269 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 270 <OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" /> 271 </TextureCombinerCtr> 272 </TextureCombiners> 273 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 274 </FragmentShader> 275 <FragmentOperation> 276 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 277 <BlendOperation Mode="Blend" LogicOperation="Copy"> 278 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" /> 279 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 280 <BlendColor R="0" G="0" B="0" A="1" /> 281 </BlendOperation> 282 <StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 283 </FragmentOperation> 284 </MaterialCtr> 285 </Materials> 286 <Meshes> 287 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 288 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 289 <MaterialReference>Materials["Fit_To_Lifespan_Off_ParticleMaterial"]</MaterialReference> 290 </Mesh> 291 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 292 <SeparateShapeReference>Shapes[1]</SeparateShapeReference> 293 <MaterialReference>Materials["Fit_To_Lifespan_On_ParticleMaterial"]</MaterialReference> 294 </Mesh> 295 </Meshes> 296 <ParticleSets> 297 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 298 <ParticleSetReference>ParticleSets[1]</ParticleSetReference> 299 </ParticleSets> 300 </ParticleModel> 301 </Models> 302 <ParticleSets> 303 <ParticleSetCtr Name="Fit_To_Lifespan_Off_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 304 <ParentNode>SceneNodes["Fit_To_Lifespan"]</ParentNode> 305 <AnimationGroupDescriptions /> 306 <ParticleCollection Capacity="8"> 307 <ParticleStreams> 308 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 309 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 310 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 311 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 312 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 313 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 314 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 315 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 316 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 317 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 318 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 319 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 320 </ParticleStreams> 321 </ParticleCollection> 322 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="true"> 323 <DrawOffset X="0" Y="0" Z="0" /> 324 </ParticleBillboardShapeBuilderCtrXml> 325 <ParticleInitializers> 326 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0"> 327 <TargetStreams> 328 <ParticleUsage>Scale</ParticleUsage> 329 </TargetStreams> 330 <BaseValue X="1" Y="1" Z="1" /> 331 </ParticleVector3Random1Initializer> 332 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 333 <TargetStreams> 334 <ParticleUsage>Rotate</ParticleUsage> 335 </TargetStreams> 336 <BaseValue X="0" Y="0" Z="0" /> 337 <Random X="0" Y="0" Z="0" /> 338 </ParticleVector3Random3Initializer> 339 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 340 <TargetStreams> 341 <ParticleUsage>Alpha</ParticleUsage> 342 </TargetStreams> 343 </ParticleFloatRandomInitializer> 344 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 345 <TargetStreams> 346 <ParticleUsage>TextureTranslate0</ParticleUsage> 347 </TargetStreams> 348 <ImmediateValue X="0" Y="0" /> 349 </ParticleVector2ImmediateInitializer> 350 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 351 <TargetStreams> 352 <ParticleUsage>TextureScale0</ParticleUsage> 353 </TargetStreams> 354 <ImmediateValue X="1" Y="1" /> 355 </ParticleVector2ImmediateInitializer> 356 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 357 <TargetStreams> 358 <ParticleUsage>TextureRotate0</ParticleUsage> 359 </TargetStreams> 360 </ParticleFloatImmediateInitializer> 361 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="100" MinValue="50"> 362 <TargetStreams> 363 <ParticleUsage>Life</ParticleUsage> 364 </TargetStreams> 365 </ParticleFloatRangeInitializer> 366 </ParticleInitializers> 367 <ParticleUpdaters> 368 <ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 369 <ParticleAnimationData> 370 <Vector3Animation> 371 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="200"> 372 <Segments> 373 <LinearFloatSegment> 374 <Keys> 375 <LinearFloatKey Frame="0" Value="1" /> 376 <LinearFloatKey Frame="100" Value="0" /> 377 <LinearFloatKey Frame="200" Value="0" /> 378 </Keys> 379 </LinearFloatSegment> 380 </Segments> 381 </XSegmentsFloatCurve> 382 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="200"> 383 <Segments> 384 <LinearFloatSegment> 385 <Keys> 386 <LinearFloatKey Frame="0" Value="0" /> 387 <LinearFloatKey Frame="100" Value="0" /> 388 <LinearFloatKey Frame="200" Value="1" /> 389 </Keys> 390 </LinearFloatSegment> 391 </Segments> 392 </ZSegmentsFloatCurve> 393 </Vector3Animation> 394 </ParticleAnimationData> 395 <TargetStreams> 396 <ParticleUsage>Color</ParticleUsage> 397 </TargetStreams> 398 <DefaultValue X="0" Y="0" Z="0" /> 399 </ParticleVector3ImmediateUpdaterXml> 400 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 401 <ParticleAnimationData /> 402 <TargetStreams /> 403 </ParticleGeneralUpdaterXml> 404 </ParticleUpdaters> 405 </ParticleSetCtr> 406 <ParticleSetCtr Name="Fit_To_Lifespan_On_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 407 <ParentNode>SceneNodes["Fit_To_Lifespan"]</ParentNode> 408 <AnimationGroupDescriptions /> 409 <ParticleCollection Capacity="8"> 410 <ParticleStreams> 411 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 412 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 413 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 414 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 415 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 416 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 417 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 418 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 419 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 420 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 421 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 422 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 423 </ParticleStreams> 424 </ParticleCollection> 425 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="true"> 426 <DrawOffset X="0" Y="0" Z="0" /> 427 </ParticleBillboardShapeBuilderCtrXml> 428 <ParticleInitializers> 429 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0"> 430 <TargetStreams> 431 <ParticleUsage>Scale</ParticleUsage> 432 </TargetStreams> 433 <BaseValue X="1" Y="1" Z="1" /> 434 </ParticleVector3Random1Initializer> 435 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 436 <TargetStreams> 437 <ParticleUsage>Rotate</ParticleUsage> 438 </TargetStreams> 439 <BaseValue X="0" Y="0" Z="0" /> 440 <Random X="0" Y="0" Z="0" /> 441 </ParticleVector3Random3Initializer> 442 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 443 <TargetStreams> 444 <ParticleUsage>Alpha</ParticleUsage> 445 </TargetStreams> 446 </ParticleFloatRandomInitializer> 447 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 448 <TargetStreams> 449 <ParticleUsage>TextureTranslate0</ParticleUsage> 450 </TargetStreams> 451 <ImmediateValue X="0" Y="0" /> 452 </ParticleVector2ImmediateInitializer> 453 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 454 <TargetStreams> 455 <ParticleUsage>TextureScale0</ParticleUsage> 456 </TargetStreams> 457 <ImmediateValue X="1" Y="1" /> 458 </ParticleVector2ImmediateInitializer> 459 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 460 <TargetStreams> 461 <ParticleUsage>TextureRotate0</ParticleUsage> 462 </TargetStreams> 463 </ParticleFloatImmediateInitializer> 464 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="100" MinValue="50"> 465 <TargetStreams> 466 <ParticleUsage>Life</ParticleUsage> 467 </TargetStreams> 468 </ParticleFloatRangeInitializer> 469 </ParticleInitializers> 470 <ParticleUpdaters> 471 <ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 472 <ParticleAnimationData> 473 <ParticleFittingAnimationOption AnimationDuration="200" /> 474 <Vector3Animation> 475 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="200"> 476 <Segments> 477 <LinearFloatSegment> 478 <Keys> 479 <LinearFloatKey Frame="0" Value="1" /> 480 <LinearFloatKey Frame="100" Value="0" /> 481 <LinearFloatKey Frame="200" Value="0" /> 482 </Keys> 483 </LinearFloatSegment> 484 </Segments> 485 </XSegmentsFloatCurve> 486 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="200"> 487 <Segments> 488 <LinearFloatSegment> 489 <Keys> 490 <LinearFloatKey Frame="0" Value="0" /> 491 <LinearFloatKey Frame="100" Value="0" /> 492 <LinearFloatKey Frame="200" Value="1" /> 493 </Keys> 494 </LinearFloatSegment> 495 </Segments> 496 </ZSegmentsFloatCurve> 497 </Vector3Animation> 498 </ParticleAnimationData> 499 <TargetStreams> 500 <ParticleUsage>Color</ParticleUsage> 501 </TargetStreams> 502 <DefaultValue X="0" Y="0" Z="0" /> 503 </ParticleVector3ImmediateUpdaterXml> 504 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 505 <ParticleAnimationData /> 506 <TargetStreams /> 507 </ParticleGeneralUpdaterXml> 508 </ParticleUpdaters> 509 </ParticleSetCtr> 510 </ParticleSets> 511 <Emitters> 512 <ParticleEmitter Name="Fit_To_Lifespan_Off_ParticleEmitter" IsBranchVisible="true" Id="48" IsResourceCopyEnabled="false" EmissionRatio="4" EmissionRatioRandom="0" EmissionInterval="100" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0"> 513 <ParentNode>SceneNodes["Fit_To_Lifespan"]</ParentNode> 514 <AnimationGroupDescriptions /> 515 <Transform> 516 <Scale X="1" Y="1" Z="1" /> 517 <Rotate X="0" Y="0" Z="0" /> 518 <Translate X="-5" Y="0" Z="0" /> 519 </Transform> 520 <ParticleSetReference>ParticleSets["Fit_To_Lifespan_Off_Particle"]</ParticleSetReference> 521 <ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true"> 522 <Scale X="3" Y="3" /> 523 </ParticleDiscForm> 524 </ParticleEmitter> 525 <ParticleEmitter Name="Fit_To_Lifespan_On_ParticleEmitter" IsBranchVisible="true" Id="49" IsResourceCopyEnabled="false" EmissionRatio="4" EmissionRatioRandom="0" EmissionInterval="100" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0"> 526 <ParentNode>SceneNodes["Fit_To_Lifespan"]</ParentNode> 527 <AnimationGroupDescriptions /> 528 <Transform> 529 <Scale X="1" Y="1" Z="1" /> 530 <Rotate X="0" Y="0" Z="0" /> 531 <Translate X="5" Y="0" Z="0" /> 532 </Transform> 533 <ParticleSetReference>ParticleSets["Fit_To_Lifespan_On_Particle"]</ParticleSetReference> 534 <ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true"> 535 <Scale X="3" Y="3" /> 536 </ParticleDiscForm> 537 </ParticleEmitter> 538 </Emitters> 539 </GraphicsContentCtr> 540</NintendoWareIntermediateFile>