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5			<MetaData>
6				<Key>MetaData</Key>
7				<Create Date="2010-11-11T12:16:52">
8					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.2.0.26907" />
9				</Create>
10				<Modify Date="2011-02-19T15:05:25">
11					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" />
12				</Modify>
13			</MetaData>
14			<ContentSummaryMetaData>
15				<Key>ContentSummaries</Key>
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17					<ContentSummary ContentTypeName="GraphicsContent">
18						<ObjectSummaries>
19							<ObjectSummary TypeName="ParticleModel" Name="Fit_To_Lifespan">
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22									<Note Name="ShapeCount" Value="2" />
23									<Note Name="MeshCount" Value="2" />
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25									<Note Name="TotalNoneSkinningPrimitiveSetCount" Value="0" />
26									<Note Name="TotalRigidSkinningPrimitiveSetCount" Value="0" />
27									<Note Name="TotalSmoothSkinningPrimitiveSetCount" Value="0" />
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29									<Note Name="TotalPolygonCount" Value="0" />
30									<Note Name="TotalVertexCount" Value="0" />
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32							</ObjectSummary>
33						</ObjectSummaries>
34					</ContentSummary>
35				</Values>
36			</ContentSummaryMetaData>
37		</EditData>
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39			<ParticleModel Name="Fit_To_Lifespan" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
40				<AnimationGroupDescriptions>
41					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
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45							</AnimationMemberDescription>
46							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
47								<Path>Materials["*"].MaterialColor.Ambient</Path>
48							</AnimationMemberDescription>
49							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
50								<Path>Materials["*"].MaterialColor.Diffuse</Path>
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52							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
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65								<Path>Materials["*"].MaterialColor.Constant2</Path>
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68								<Path>Materials["*"].MaterialColor.Constant3</Path>
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71								<Path>Materials["*"].MaterialColor.Constant4</Path>
72							</AnimationMemberDescription>
73							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
74								<Path>Materials["*"].MaterialColor.Constant5</Path>
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76							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
77								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
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80								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
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82							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
83								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
84							</AnimationMemberDescription>
85							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
86								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
87							</AnimationMemberDescription>
88							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
89								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
90							</AnimationMemberDescription>
91							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
92								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
93							</AnimationMemberDescription>
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95					</GraphicsAnimationGroupDescription>
96					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
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100							</AnimationMemberDescription>
101							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
102								<Path>Meshes["*"].IsVisible</Path>
103							</AnimationMemberDescription>
104							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
105								<Path>MeshNodeVisibilities["*"].IsVisible</Path>
106							</AnimationMemberDescription>
107							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
108								<Path>IsBranchVisible</Path>
109							</AnimationMemberDescription>
110						</MemberInformationSet>
111					</GraphicsAnimationGroupDescription>
112				</AnimationGroupDescriptions>
113				<Transform>
114					<Scale X="1" Y="1" Z="1" />
115					<Rotate X="0" Y="0" Z="0" />
116					<Translate X="0" Y="0" Z="0" />
117				</Transform>
118				<Shapes>
119					<ParticleShapeCtr>
120						<OrientedBoundingBox>
121							<CenterPosition X="0" Y="0" Z="0" />
122							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
123							<Size X="1" Y="1" Z="1" />
124						</OrientedBoundingBox>
125						<PositionOffset X="0" Y="0" Z="0" />
126						<PrimitiveSets />
127						<VertexAttributes />
128					</ParticleShapeCtr>
129					<ParticleShapeCtr>
130						<OrientedBoundingBox>
131							<CenterPosition X="0" Y="0" Z="0" />
132							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
133							<Size X="1" Y="1" Z="1" />
134						</OrientedBoundingBox>
135						<PositionOffset X="0" Y="0" Z="0" />
136						<PrimitiveSets />
137						<VertexAttributes />
138					</ParticleShapeCtr>
139				</Shapes>
140				<Materials>
141					<MaterialCtr Name="Fit_To_Lifespan_Off_ParticleMaterial" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
142						<ShaderReference />
143						<MaterialColor VertexColorScale="1">
144							<Emission R="0" G="0" B="0" A="0" />
145							<Ambient R="1" G="1" B="1" A="0" />
146							<Diffuse R="1" G="1" B="1" A="1" />
147							<Specular0 R="1" G="1" B="1" A="0" />
148							<Specular1 R="0" G="0" B="0" A="0" />
149							<Constant0 R="0" G="0" B="0" A="1" />
150							<Constant1 R="0" G="0" B="0" A="1" />
151							<Constant2 R="0" G="0" B="0" A="1" />
152							<Constant3 R="0" G="0" B="0" A="1" />
153							<Constant4 R="0" G="0" B="0" A="1" />
154							<Constant5 R="0" G="0" B="0" A="1" />
155						</MaterialColor>
156						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
157						<TextureCoordinators>
158							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
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161						</TextureCoordinators>
162						<TextureMappers>
163							<PixelBasedTextureMapperCtr>
164								<TextureReference>Textures["Default"]@file:../Textures/Default.ctex</TextureReference>
165								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
166									<BorderColor R="0" G="0" B="0" A="1" />
167								</StandardTextureSamplerCtr>
168							</PixelBasedTextureMapperCtr>
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170						<FragmentShader LayerConfig="ConfigurationType0">
171							<BufferColor R="0" G="0" B="0" A="1" />
172							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
173							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
174							<FragmentLightingTable>
175								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
176									<NullLookupTableCtr />
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178								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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187								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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190								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
191									<NullLookupTableCtr />
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193							</FragmentLightingTable>
194							<TextureCombiners>
195								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
196									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
197									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
198									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
199									<OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" />
200								</TextureCombinerCtr>
201							</TextureCombiners>
202							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
203						</FragmentShader>
204						<FragmentOperation>
205							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
206							<BlendOperation Mode="Blend" LogicOperation="Copy">
207								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" />
208								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
209								<BlendColor R="0" G="0" B="0" A="1" />
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211							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
212						</FragmentOperation>
213					</MaterialCtr>
214					<MaterialCtr Name="Fit_To_Lifespan_On_ParticleMaterial" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
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216						<MaterialColor VertexColorScale="1">
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218							<Ambient R="1" G="1" B="1" A="0" />
219							<Diffuse R="1" G="1" B="1" A="1" />
220							<Specular0 R="1" G="1" B="1" A="0" />
221							<Specular1 R="0" G="0" B="0" A="0" />
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223							<Constant1 R="0" G="0" B="0" A="1" />
224							<Constant2 R="0" G="0" B="0" A="1" />
225							<Constant3 R="0" G="0" B="0" A="1" />
226							<Constant4 R="0" G="0" B="0" A="1" />
227							<Constant5 R="0" G="0" B="0" A="1" />
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229						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
230						<TextureCoordinators>
231							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
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233						<TextureMappers>
234							<PixelBasedTextureMapperCtr>
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236								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
237									<BorderColor R="0" G="0" B="0" A="1" />
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239							</PixelBasedTextureMapperCtr>
240						</TextureMappers>
241						<FragmentShader LayerConfig="ConfigurationType0">
242							<BufferColor R="0" G="0" B="0" A="1" />
243							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
244							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
245							<FragmentLightingTable>
246								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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249								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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252								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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255								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
256									<NullLookupTableCtr />
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258								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
259									<NullLookupTableCtr />
260								</Distribution1Sampler>
261								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
262									<NullLookupTableCtr />
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264							</FragmentLightingTable>
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268									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
269									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
270									<OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" />
271								</TextureCombinerCtr>
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274						</FragmentShader>
275						<FragmentOperation>
276							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
277							<BlendOperation Mode="Blend" LogicOperation="Copy">
278								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" />
279								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
280								<BlendColor R="0" G="0" B="0" A="1" />
281							</BlendOperation>
282							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
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284					</MaterialCtr>
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286				<Meshes>
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288						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
289						<MaterialReference>Materials["Fit_To_Lifespan_Off_ParticleMaterial"]</MaterialReference>
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291					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
292						<SeparateShapeReference>Shapes[1]</SeparateShapeReference>
293						<MaterialReference>Materials["Fit_To_Lifespan_On_ParticleMaterial"]</MaterialReference>
294					</Mesh>
295				</Meshes>
296				<ParticleSets>
297					<ParticleSetReference>ParticleSets[0]</ParticleSetReference>
298					<ParticleSetReference>ParticleSets[1]</ParticleSetReference>
299				</ParticleSets>
300			</ParticleModel>
301		</Models>
302		<ParticleSets>
303			<ParticleSetCtr Name="Fit_To_Lifespan_Off_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false">
304				<ParentNode>SceneNodes["Fit_To_Lifespan"]</ParentNode>
305				<AnimationGroupDescriptions />
306				<ParticleCollection Capacity="8">
307					<ParticleStreams>
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309						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
310						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
311						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
312						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
313						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
314						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
315						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
316						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
317						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
318						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
319						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
320					</ParticleStreams>
321				</ParticleCollection>
322				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
323					<DrawOffset X="0" Y="0" Z="0" />
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328							<ParticleUsage>Scale</ParticleUsage>
329						</TargetStreams>
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332					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
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334							<ParticleUsage>Rotate</ParticleUsage>
335						</TargetStreams>
336						<BaseValue X="0" Y="0" Z="0" />
337						<Random X="0" Y="0" Z="0" />
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339					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
340						<TargetStreams>
341							<ParticleUsage>Alpha</ParticleUsage>
342						</TargetStreams>
343					</ParticleFloatRandomInitializer>
344					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
345						<TargetStreams>
346							<ParticleUsage>TextureTranslate0</ParticleUsage>
347						</TargetStreams>
348						<ImmediateValue X="0" Y="0" />
349					</ParticleVector2ImmediateInitializer>
350					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
351						<TargetStreams>
352							<ParticleUsage>TextureScale0</ParticleUsage>
353						</TargetStreams>
354						<ImmediateValue X="1" Y="1" />
355					</ParticleVector2ImmediateInitializer>
356					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
357						<TargetStreams>
358							<ParticleUsage>TextureRotate0</ParticleUsage>
359						</TargetStreams>
360					</ParticleFloatImmediateInitializer>
361					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="100" MinValue="50">
362						<TargetStreams>
363							<ParticleUsage>Life</ParticleUsage>
364						</TargetStreams>
365					</ParticleFloatRangeInitializer>
366				</ParticleInitializers>
367				<ParticleUpdaters>
368					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
369						<ParticleAnimationData>
370							<Vector3Animation>
371								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="200">
372									<Segments>
373										<LinearFloatSegment>
374											<Keys>
375												<LinearFloatKey Frame="0" Value="1" />
376												<LinearFloatKey Frame="100" Value="0" />
377												<LinearFloatKey Frame="200" Value="0" />
378											</Keys>
379										</LinearFloatSegment>
380									</Segments>
381								</XSegmentsFloatCurve>
382								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="200">
383									<Segments>
384										<LinearFloatSegment>
385											<Keys>
386												<LinearFloatKey Frame="0" Value="0" />
387												<LinearFloatKey Frame="100" Value="0" />
388												<LinearFloatKey Frame="200" Value="1" />
389											</Keys>
390										</LinearFloatSegment>
391									</Segments>
392								</ZSegmentsFloatCurve>
393							</Vector3Animation>
394						</ParticleAnimationData>
395						<TargetStreams>
396							<ParticleUsage>Color</ParticleUsage>
397						</TargetStreams>
398						<DefaultValue X="0" Y="0" Z="0" />
399					</ParticleVector3ImmediateUpdaterXml>
400					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
401						<ParticleAnimationData />
402						<TargetStreams />
403					</ParticleGeneralUpdaterXml>
404				</ParticleUpdaters>
405			</ParticleSetCtr>
406			<ParticleSetCtr Name="Fit_To_Lifespan_On_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false">
407				<ParentNode>SceneNodes["Fit_To_Lifespan"]</ParentNode>
408				<AnimationGroupDescriptions />
409				<ParticleCollection Capacity="8">
410					<ParticleStreams>
411						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
412						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
413						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
414						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
415						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
416						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
417						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
418						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
419						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
420						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
421						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
422						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
423					</ParticleStreams>
424				</ParticleCollection>
425				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
426					<DrawOffset X="0" Y="0" Z="0" />
427				</ParticleBillboardShapeBuilderCtrXml>
428				<ParticleInitializers>
429					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
430						<TargetStreams>
431							<ParticleUsage>Scale</ParticleUsage>
432						</TargetStreams>
433						<BaseValue X="1" Y="1" Z="1" />
434					</ParticleVector3Random1Initializer>
435					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
436						<TargetStreams>
437							<ParticleUsage>Rotate</ParticleUsage>
438						</TargetStreams>
439						<BaseValue X="0" Y="0" Z="0" />
440						<Random X="0" Y="0" Z="0" />
441					</ParticleVector3Random3Initializer>
442					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
443						<TargetStreams>
444							<ParticleUsage>Alpha</ParticleUsage>
445						</TargetStreams>
446					</ParticleFloatRandomInitializer>
447					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
448						<TargetStreams>
449							<ParticleUsage>TextureTranslate0</ParticleUsage>
450						</TargetStreams>
451						<ImmediateValue X="0" Y="0" />
452					</ParticleVector2ImmediateInitializer>
453					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
454						<TargetStreams>
455							<ParticleUsage>TextureScale0</ParticleUsage>
456						</TargetStreams>
457						<ImmediateValue X="1" Y="1" />
458					</ParticleVector2ImmediateInitializer>
459					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
460						<TargetStreams>
461							<ParticleUsage>TextureRotate0</ParticleUsage>
462						</TargetStreams>
463					</ParticleFloatImmediateInitializer>
464					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="100" MinValue="50">
465						<TargetStreams>
466							<ParticleUsage>Life</ParticleUsage>
467						</TargetStreams>
468					</ParticleFloatRangeInitializer>
469				</ParticleInitializers>
470				<ParticleUpdaters>
471					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
472						<ParticleAnimationData>
473							<ParticleFittingAnimationOption AnimationDuration="200" />
474							<Vector3Animation>
475								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="200">
476									<Segments>
477										<LinearFloatSegment>
478											<Keys>
479												<LinearFloatKey Frame="0" Value="1" />
480												<LinearFloatKey Frame="100" Value="0" />
481												<LinearFloatKey Frame="200" Value="0" />
482											</Keys>
483										</LinearFloatSegment>
484									</Segments>
485								</XSegmentsFloatCurve>
486								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="200">
487									<Segments>
488										<LinearFloatSegment>
489											<Keys>
490												<LinearFloatKey Frame="0" Value="0" />
491												<LinearFloatKey Frame="100" Value="0" />
492												<LinearFloatKey Frame="200" Value="1" />
493											</Keys>
494										</LinearFloatSegment>
495									</Segments>
496								</ZSegmentsFloatCurve>
497							</Vector3Animation>
498						</ParticleAnimationData>
499						<TargetStreams>
500							<ParticleUsage>Color</ParticleUsage>
501						</TargetStreams>
502						<DefaultValue X="0" Y="0" Z="0" />
503					</ParticleVector3ImmediateUpdaterXml>
504					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
505						<ParticleAnimationData />
506						<TargetStreams />
507					</ParticleGeneralUpdaterXml>
508				</ParticleUpdaters>
509			</ParticleSetCtr>
510		</ParticleSets>
511		<Emitters>
512			<ParticleEmitter Name="Fit_To_Lifespan_Off_ParticleEmitter" IsBranchVisible="true" Id="48" IsResourceCopyEnabled="false" EmissionRatio="4" EmissionRatioRandom="0" EmissionInterval="100" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0">
513				<ParentNode>SceneNodes["Fit_To_Lifespan"]</ParentNode>
514				<AnimationGroupDescriptions />
515				<Transform>
516					<Scale X="1" Y="1" Z="1" />
517					<Rotate X="0" Y="0" Z="0" />
518					<Translate X="-5" Y="0" Z="0" />
519				</Transform>
520				<ParticleSetReference>ParticleSets["Fit_To_Lifespan_Off_Particle"]</ParticleSetReference>
521				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true">
522					<Scale X="3" Y="3" />
523				</ParticleDiscForm>
524			</ParticleEmitter>
525			<ParticleEmitter Name="Fit_To_Lifespan_On_ParticleEmitter" IsBranchVisible="true" Id="49" IsResourceCopyEnabled="false" EmissionRatio="4" EmissionRatioRandom="0" EmissionInterval="100" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0">
526				<ParentNode>SceneNodes["Fit_To_Lifespan"]</ParentNode>
527				<AnimationGroupDescriptions />
528				<Transform>
529					<Scale X="1" Y="1" Z="1" />
530					<Rotate X="0" Y="0" Z="0" />
531					<Translate X="5" Y="0" Z="0" />
532				</Transform>
533				<ParticleSetReference>ParticleSets["Fit_To_Lifespan_On_Particle"]</ParticleSetReference>
534				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true">
535					<Scale X="3" Y="3" />
536				</ParticleDiscForm>
537			</ParticleEmitter>
538		</Emitters>
539	</GraphicsContentCtr>
540</NintendoWareIntermediateFile>