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7				<Create Date="2010-11-22T14:07:52">
8					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0.27588" />
9				</Create>
10				<Modify Date="2010-12-02T16:12:24">
11					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" />
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743									<NullLookupTableCtr />
744								</FresnelSampler>
745							</FragmentLightingTable>
746							<TextureCombiners>
747								<TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
748									<SourceRgb Source0="PrimaryColor" Source1="Constant" Source2="Texture0" />
749									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
750									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="Texture0" />
751									<OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" />
752								</TextureCombinerCtr>
753							</TextureCombiners>
754							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
755						</FragmentShader>
756						<FragmentOperation>
757							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
758							<BlendOperation Mode="Blend" LogicOperation="Copy">
759								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
760								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
761								<BlendColor R="0" G="0" B="0" A="1" />
762							</BlendOperation>
763							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
764						</FragmentOperation>
765					</MaterialCtr>
766				</Materials>
767				<Meshes>
768					<Mesh IsVisible="true" RenderPriority="255" MeshNodeName="">
769						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
770						<MaterialReference>Materials["Missile_Flash_Material"]</MaterialReference>
771					</Mesh>
772					<Mesh IsVisible="true" RenderPriority="100" MeshNodeName="">
773						<SeparateShapeReference>Shapes[1]</SeparateShapeReference>
774						<MaterialReference>Materials["Missile_Smoke_Material"]</MaterialReference>
775					</Mesh>
776					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
777						<SeparateShapeReference>Shapes[2]</SeparateShapeReference>
778						<MaterialReference>Materials["Missile_Material"]</MaterialReference>
779					</Mesh>
780					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
781						<SeparateShapeReference>Shapes[3]</SeparateShapeReference>
782						<MaterialReference>Materials["Missile_Bom_Particle_Material"]</MaterialReference>
783					</Mesh>
784					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
785						<SeparateShapeReference>Shapes[4]</SeparateShapeReference>
786						<MaterialReference>Materials["Missile_Bom_Line_Particle_aterial"]</MaterialReference>
787					</Mesh>
788					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
789						<SeparateShapeReference>Shapes[5]</SeparateShapeReference>
790						<MaterialReference>Materials["Missile_Bom_Smoke_Material"]</MaterialReference>
791					</Mesh>
792					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
793						<SeparateShapeReference>Shapes[6]</SeparateShapeReference>
794						<MaterialReference>Materials["Missile_Bom_Wide_01_Material"]</MaterialReference>
795					</Mesh>
796					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
797						<SeparateShapeReference>Shapes[7]</SeparateShapeReference>
798						<MaterialReference>Materials["Missile_Bom_Wide_02_Material"]</MaterialReference>
799					</Mesh>
800				</Meshes>
801				<MeshNodeVisibilities />
802				<ParticleSets>
803					<ParticleSetReference>ParticleSets[2]</ParticleSetReference>
804					<ParticleSetReference>ParticleSets[1]</ParticleSetReference>
805					<ParticleSetReference>ParticleSets[0]</ParticleSetReference>
806					<ParticleSetReference>ParticleSets[3]</ParticleSetReference>
807					<ParticleSetReference>ParticleSets[4]</ParticleSetReference>
808					<ParticleSetReference>ParticleSets[5]</ParticleSetReference>
809					<ParticleSetReference>ParticleSets[6]</ParticleSetReference>
810					<ParticleSetReference>ParticleSets[7]</ParticleSetReference>
811				</ParticleSets>
812			</ParticleModel>
813		</Models>
814		<ParticleSets>
815			<ParticleSetCtr Name="Missile_Particle" IsBranchVisible="true" ParticleShapeIndex="2" IsAutoCapacity="false" IsForceWorld="false" IsInheritParentVelocity="false">
816				<ParentNode>SceneNodes["Missile_Model"]</ParentNode>
817				<AnimationGroupDescriptions />
818				<ParticleCollection Capacity="10">
819					<ParticleStreams>
820						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
821						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
822						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
823						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
824						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
825						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
826						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
827						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
828						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
829						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
830						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
831						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
832					</ParticleStreams>
833				</ParticleCollection>
834				<ParticleYBillboardShapeBuilderCtrXml AscendingOrder="true">
835					<DrawOffset X="0" Y="-1" Z="0" />
836				</ParticleYBillboardShapeBuilderCtrXml>
837				<ParticleInitializers>
838					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="100" MinValue="100">
839						<TargetStreams>
840							<ParticleUsage>Life</ParticleUsage>
841						</TargetStreams>
842					</ParticleFloatRangeInitializer>
843					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
844						<TargetStreams>
845							<ParticleUsage>Scale</ParticleUsage>
846						</TargetStreams>
847						<BaseValue X="0.4" Y="3" Z="1" />
848					</ParticleVector3Random1Initializer>
849					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
850						<TargetStreams>
851							<ParticleUsage>Rotate</ParticleUsage>
852						</TargetStreams>
853						<BaseValue X="0" Y="0" Z="0" />
854						<Random X="0" Y="0" Z="0" />
855					</ParticleVector3Random3Initializer>
856					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.5">
857						<TargetStreams>
858							<ParticleUsage>Velocity</ParticleUsage>
859						</TargetStreams>
860						<Direction X="0" Y="1" Z="0" />
861					</ParticleDirectionalVelocityInitializer>
862					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
863						<TargetStreams>
864							<ParticleUsage>Color</ParticleUsage>
865						</TargetStreams>
866						<ImmediateValue X="1" Y="1" Z="1" />
867					</ParticleVector3ImmediateInitializer>
868					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
869						<TargetStreams>
870							<ParticleUsage>Alpha</ParticleUsage>
871						</TargetStreams>
872					</ParticleFloatRandomInitializer>
873					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
874						<TargetStreams>
875							<ParticleUsage>TextureScale0</ParticleUsage>
876						</TargetStreams>
877						<ImmediateValue X="1" Y="1" />
878					</ParticleVector2ImmediateInitializer>
879					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
880						<TargetStreams>
881							<ParticleUsage>TextureRotate0</ParticleUsage>
882						</TargetStreams>
883					</ParticleFloatImmediateInitializer>
884					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
885						<TargetStreams>
886							<ParticleUsage>TextureTranslate0</ParticleUsage>
887						</TargetStreams>
888						<ImmediateValue X="0" Y="0" />
889					</ParticleVector2ImmediateInitializer>
890				</ParticleInitializers>
891				<ParticleUpdaters>
892					<ParticleRotateUpVectorUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Source="Velocity">
893						<ParticleAnimationData />
894						<TargetStreams>
895							<ParticleUsage>Rotate</ParticleUsage>
896						</TargetStreams>
897					</ParticleRotateUpVectorUpdaterXml>
898					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
899						<ParticleAnimationData />
900						<TargetStreams />
901					</ParticleGeneralUpdaterXml>
902					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
903						<ParticleAnimationData />
904						<TargetStreams />
905						<ParticleSetReference>ParticleSets["Missile_Flash_Particle"]</ParticleSetReference>
906						<ParticlePointForm IsResourceCopyEnabled="false" />
907						<ParticleChildUpdaterFirstUpdateOption />
908					</ParticleChildUpdaterXml>
909					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
910						<ParticleAnimationData />
911						<TargetStreams />
912						<ParticleSetReference>ParticleSets["Missile_Smoke_Particle"]</ParticleSetReference>
913						<ParticleDiscForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
914							<Scale X="0.5" Y="0.5" />
915						</ParticleDiscForm>
916						<ParticleChildUpdaterIntervalOption Start="0" End="0.9" Interval="1" />
917					</ParticleChildUpdaterXml>
918					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
919						<ParticleAnimationData />
920						<TargetStreams />
921						<ParticleSetReference>ParticleSets["Missile_Bom_Particle"]</ParticleSetReference>
922						<ParticlePointForm IsResourceCopyEnabled="false" />
923						<ParticleChildUpdaterFinalUpdateOption />
924					</ParticleChildUpdaterXml>
925				</ParticleUpdaters>
926			</ParticleSetCtr>
927			<ParticleSetCtr Name="Missile_Smoke_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="false" IsForceWorld="true" IsInheritParentVelocity="true">
928				<ParentNode>SceneNodes["Missile_Model"]</ParentNode>
929				<AnimationGroupDescriptions />
930				<ParticleCollection Capacity="900">
931					<ParticleStreams>
932						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
933						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
934						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
935						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
936						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
937						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
938						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
939						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
940						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
941						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
942						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
943						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
944					</ParticleStreams>
945				</ParticleCollection>
946				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
947					<DrawOffset X="0" Y="0" Z="0" />
948				</ParticleBillboardShapeBuilderCtrXml>
949				<ParticleInitializers>
950					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.3">
951						<TargetStreams>
952							<ParticleUsage>Scale</ParticleUsage>
953						</TargetStreams>
954						<BaseValue X="1" Y="1" Z="1" />
955					</ParticleVector3Random1Initializer>
956					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
957						<TargetStreams>
958							<ParticleUsage>Rotate</ParticleUsage>
959						</TargetStreams>
960						<BaseValue X="0" Y="0" Z="3.14159274" />
961						<Random X="0" Y="0" Z="0.5" />
962					</ParticleVector3Random3Initializer>
963					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
964						<TargetStreams>
965							<ParticleUsage>TextureTranslate0</ParticleUsage>
966						</TargetStreams>
967						<ImmediateValue X="0" Y="0" />
968					</ParticleVector2ImmediateInitializer>
969					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
970						<TargetStreams>
971							<ParticleUsage>TextureScale0</ParticleUsage>
972						</TargetStreams>
973						<ImmediateValue X="1" Y="1" />
974					</ParticleVector2ImmediateInitializer>
975					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
976						<TargetStreams>
977							<ParticleUsage>TextureRotate0</ParticleUsage>
978						</TargetStreams>
979					</ParticleFloatImmediateInitializer>
980					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="50" MinValue="50">
981						<TargetStreams>
982							<ParticleUsage>Life</ParticleUsage>
983						</TargetStreams>
984					</ParticleFloatRangeInitializer>
985					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.2">
986						<TargetStreams>
987							<ParticleUsage>Velocity</ParticleUsage>
988						</TargetStreams>
989					</ParticleYAxisVelocityInitializer>
990					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
991						<TargetStreams>
992							<ParticleUsage>Velocity</ParticleUsage>
993						</TargetStreams>
994					</ParticleVector3MultRandomInitializer>
995				</ParticleInitializers>
996				<ParticleUpdaters>
997					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
998						<ParticleAnimationData />
999						<TargetStreams>
1000							<ParticleUsage>Scale</ParticleUsage>
1001						</TargetStreams>
1002						<DefaultValue X="0.02" Y="0.02" Z="0" />
1003					</ParticleVector3AdditiveUpdaterXml>
1004					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1005						<ParticleAnimationData />
1006						<TargetStreams>
1007							<ParticleUsage>Rotate</ParticleUsage>
1008						</TargetStreams>
1009						<DefaultValue X="0" Y="0" Z="0.0104719754" />
1010					</ParticleVector3AdditiveUpdaterXml>
1011					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1012						<ParticleAnimationData>
1013							<Vector3Animation>
1014								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="30">
1015									<Segments>
1016										<LinearFloatSegment>
1017											<Keys>
1018												<LinearFloatKey Frame="0" Value="1" />
1019												<LinearFloatKey Frame="8" Value="1" />
1020												<LinearFloatKey Frame="30" Value="0.1" />
1021											</Keys>
1022										</LinearFloatSegment>
1023									</Segments>
1024								</XSegmentsFloatCurve>
1025								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="30">
1026									<Segments>
1027										<LinearFloatSegment>
1028											<Keys>
1029												<LinearFloatKey Frame="0" Value="1" />
1030												<LinearFloatKey Frame="6" Value="0.6" />
1031												<LinearFloatKey Frame="30" Value="0.1" />
1032											</Keys>
1033										</LinearFloatSegment>
1034									</Segments>
1035								</YSegmentsFloatCurve>
1036								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="30">
1037									<Segments>
1038										<LinearFloatSegment>
1039											<Keys>
1040												<LinearFloatKey Frame="0" Value="0.7" />
1041												<LinearFloatKey Frame="6" Value="0.3" />
1042												<LinearFloatKey Frame="30" Value="0.1" />
1043											</Keys>
1044										</LinearFloatSegment>
1045									</Segments>
1046								</ZSegmentsFloatCurve>
1047							</Vector3Animation>
1048						</ParticleAnimationData>
1049						<TargetStreams>
1050							<ParticleUsage>Color</ParticleUsage>
1051						</TargetStreams>
1052						<DefaultValue X="0" Y="0" Z="0" />
1053					</ParticleVector3ImmediateUpdaterXml>
1054					<ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0.2" OutTime="0.8" StartValue="1" MiddleValue="1" EndValue="0">
1055						<ParticleAnimationData />
1056						<TargetStreams>
1057							<ParticleUsage>Alpha</ParticleUsage>
1058						</TargetStreams>
1059					</ParticleFloatImmediate4KeyUpdaterXml>
1060					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.92">
1061						<ParticleAnimationData />
1062						<TargetStreams>
1063							<ParticleUsage>Velocity</ParticleUsage>
1064						</TargetStreams>
1065					</ParticleAccelarationUpdaterXml>
1066					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1067						<ParticleAnimationData />
1068						<TargetStreams />
1069					</ParticleGeneralUpdaterXml>
1070				</ParticleUpdaters>
1071			</ParticleSetCtr>
1072			<ParticleSetCtr Name="Missile_Flash_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="false" IsForceWorld="false" IsInheritParentVelocity="true">
1073				<ParentNode>SceneNodes["Missile_Model"]</ParentNode>
1074				<AnimationGroupDescriptions />
1075				<ParticleCollection Capacity="10">
1076					<ParticleStreams>
1077						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
1078						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
1079						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
1080						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
1081						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
1082						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
1083						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
1084						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
1085						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
1086						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
1087						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
1088						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
1089					</ParticleStreams>
1090				</ParticleCollection>
1091				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
1092					<DrawOffset X="0" Y="0" Z="0" />
1093				</ParticleBillboardShapeBuilderCtrXml>
1094				<ParticleInitializers>
1095					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
1096						<TargetStreams>
1097							<ParticleUsage>Scale</ParticleUsage>
1098						</TargetStreams>
1099						<BaseValue X="10" Y="10" Z="1" />
1100					</ParticleVector3Random1Initializer>
1101					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1102						<TargetStreams>
1103							<ParticleUsage>Rotate</ParticleUsage>
1104						</TargetStreams>
1105						<BaseValue X="0" Y="0" Z="0" />
1106						<Random X="0" Y="0" Z="0" />
1107					</ParticleVector3Random3Initializer>
1108					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1109						<TargetStreams>
1110							<ParticleUsage>Color</ParticleUsage>
1111						</TargetStreams>
1112						<ImmediateValue X="1" Y="0.7" Z="0.5" />
1113					</ParticleVector3ImmediateInitializer>
1114					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1115						<TargetStreams>
1116							<ParticleUsage>TextureTranslate0</ParticleUsage>
1117						</TargetStreams>
1118						<ImmediateValue X="0" Y="0" />
1119					</ParticleVector2ImmediateInitializer>
1120					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1121						<TargetStreams>
1122							<ParticleUsage>TextureScale0</ParticleUsage>
1123						</TargetStreams>
1124						<ImmediateValue X="1" Y="1" />
1125					</ParticleVector2ImmediateInitializer>
1126					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
1127						<TargetStreams>
1128							<ParticleUsage>TextureRotate0</ParticleUsage>
1129						</TargetStreams>
1130					</ParticleFloatImmediateInitializer>
1131					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="100" MinValue="100">
1132						<TargetStreams>
1133							<ParticleUsage>Life</ParticleUsage>
1134						</TargetStreams>
1135					</ParticleFloatRangeInitializer>
1136				</ParticleInitializers>
1137				<ParticleUpdaters>
1138					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
1139						<ParticleAnimationData>
1140							<ParticleFrameLoopAnimationOption AnimationDuration="100" LoopDuration="4" RandomOffset="false" />
1141							<FloatAnimation>
1142								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
1143									<Segments>
1144										<LinearFloatSegment>
1145											<Keys>
1146												<LinearFloatKey Frame="0" Value="0.6" />
1147												<LinearFloatKey Frame="50" Value="1" />
1148												<LinearFloatKey Frame="100" Value="0.6" />
1149											</Keys>
1150										</LinearFloatSegment>
1151									</Segments>
1152								</SegmentsFloatCurve>
1153							</FloatAnimation>
1154						</ParticleAnimationData>
1155						<TargetStreams>
1156							<ParticleUsage>Alpha</ParticleUsage>
1157						</TargetStreams>
1158					</ParticleFloatImmediateUpdaterXml>
1159					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1160						<ParticleAnimationData />
1161						<TargetStreams />
1162					</ParticleGeneralUpdaterXml>
1163				</ParticleUpdaters>
1164			</ParticleSetCtr>
1165			<ParticleSetCtr Name="Missile_Bom_Particle" IsBranchVisible="true" ParticleShapeIndex="3" IsAutoCapacity="false" IsForceWorld="false" IsInheritParentVelocity="false">
1166				<ParentNode>SceneNodes["Missile_Model"]</ParentNode>
1167				<AnimationGroupDescriptions />
1168				<ParticleCollection Capacity="10">
1169					<ParticleStreams>
1170						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
1171						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
1172						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
1173						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
1174						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
1175						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
1176						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
1177						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
1178						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
1179						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
1180						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
1181						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
1182					</ParticleStreams>
1183				</ParticleCollection>
1184				<ParticleYBillboardShapeBuilderCtrXml AscendingOrder="true">
1185					<DrawOffset X="0" Y="0" Z="0" />
1186				</ParticleYBillboardShapeBuilderCtrXml>
1187				<ParticleInitializers>
1188					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="10" MinValue="10">
1189						<TargetStreams>
1190							<ParticleUsage>Life</ParticleUsage>
1191						</TargetStreams>
1192					</ParticleFloatRangeInitializer>
1193					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
1194						<TargetStreams>
1195							<ParticleUsage>Scale</ParticleUsage>
1196						</TargetStreams>
1197						<BaseValue X="2.5" Y="2.5" Z="2.5" />
1198					</ParticleVector3Random1Initializer>
1199					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1200						<TargetStreams>
1201							<ParticleUsage>Rotate</ParticleUsage>
1202						</TargetStreams>
1203						<BaseValue X="0" Y="0" Z="0" />
1204						<Random X="0" Y="0" Z="0" />
1205					</ParticleVector3Random3Initializer>
1206					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1207						<TargetStreams>
1208							<ParticleUsage>Color</ParticleUsage>
1209						</TargetStreams>
1210						<ImmediateValue X="1" Y="1" Z="0.7" />
1211					</ParticleVector3ImmediateInitializer>
1212					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1213						<TargetStreams>
1214							<ParticleUsage>TextureScale0</ParticleUsage>
1215						</TargetStreams>
1216						<ImmediateValue X="1" Y="1" />
1217					</ParticleVector2ImmediateInitializer>
1218					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
1219						<TargetStreams>
1220							<ParticleUsage>TextureRotate0</ParticleUsage>
1221						</TargetStreams>
1222					</ParticleFloatImmediateInitializer>
1223					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1224						<TargetStreams>
1225							<ParticleUsage>TextureTranslate0</ParticleUsage>
1226						</TargetStreams>
1227						<ImmediateValue X="0" Y="0" />
1228					</ParticleVector2ImmediateInitializer>
1229				</ParticleInitializers>
1230				<ParticleUpdaters>
1231					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1232						<ParticleAnimationData />
1233						<TargetStreams>
1234							<ParticleUsage>Scale</ParticleUsage>
1235						</TargetStreams>
1236						<DefaultValue X="1" Y="1" Z="1" />
1237					</ParticleVector3AdditiveUpdaterXml>
1238					<ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0" StartValue="1" MiddleValue="1" EndValue="0">
1239						<ParticleAnimationData />
1240						<TargetStreams>
1241							<ParticleUsage>Alpha</ParticleUsage>
1242						</TargetStreams>
1243					</ParticleFloatImmediate4KeyUpdaterXml>
1244					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1245						<ParticleAnimationData />
1246						<TargetStreams />
1247					</ParticleGeneralUpdaterXml>
1248					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="5">
1249						<ParticleAnimationData />
1250						<TargetStreams />
1251						<ParticleSetReference>ParticleSets["Missile_Bom_Smoke_Particle"]</ParticleSetReference>
1252						<ParticleSphereForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
1253							<Scale X="3" Y="3" Z="3" />
1254						</ParticleSphereForm>
1255						<ParticleChildUpdaterFirstUpdateOption />
1256					</ParticleChildUpdaterXml>
1257					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="5">
1258						<ParticleAnimationData />
1259						<TargetStreams />
1260						<ParticleSetReference>ParticleSets["Missile_Bom_Line_Particle"]</ParticleSetReference>
1261						<ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true">
1262							<Scale X="0.1" Y="0.1" />
1263						</ParticleDiscForm>
1264						<ParticleChildUpdaterFirstUpdateOption />
1265					</ParticleChildUpdaterXml>
1266					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
1267						<ParticleAnimationData />
1268						<TargetStreams />
1269						<ParticleSetReference>ParticleSets["Missile_Bom_Wide_01_Particle"]</ParticleSetReference>
1270						<ParticlePointForm IsResourceCopyEnabled="false" />
1271						<ParticleChildUpdaterFirstUpdateOption />
1272					</ParticleChildUpdaterXml>
1273					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
1274						<ParticleAnimationData />
1275						<TargetStreams />
1276						<ParticleSetReference>ParticleSets["Missile_Bom_Wide_02_Particle"]</ParticleSetReference>
1277						<ParticlePointForm IsResourceCopyEnabled="false" />
1278						<ParticleChildUpdaterFirstUpdateOption />
1279					</ParticleChildUpdaterXml>
1280				</ParticleUpdaters>
1281			</ParticleSetCtr>
1282			<ParticleSetCtr Name="Missile_Bom_Line_Particle" IsBranchVisible="true" ParticleShapeIndex="4" IsAutoCapacity="false" IsForceWorld="false" IsInheritParentVelocity="false">
1283				<ParentNode>SceneNodes["Missile_Model"]</ParentNode>
1284				<AnimationGroupDescriptions />
1285				<ParticleCollection Capacity="50">
1286					<ParticleStreams>
1287						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
1288						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
1289						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
1290						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
1291						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
1292						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
1293						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
1294						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
1295						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
1296						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
1297						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
1298						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
1299					</ParticleStreams>
1300				</ParticleCollection>
1301				<ParticleYBillboardShapeBuilderCtrXml AscendingOrder="true">
1302					<DrawOffset X="0" Y="-1" Z="0" />
1303				</ParticleYBillboardShapeBuilderCtrXml>
1304				<ParticleInitializers>
1305					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="20" MinValue="20">
1306						<TargetStreams>
1307							<ParticleUsage>Life</ParticleUsage>
1308						</TargetStreams>
1309					</ParticleFloatRangeInitializer>
1310					<ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.2">
1311						<TargetStreams>
1312							<ParticleUsage>Velocity</ParticleUsage>
1313						</TargetStreams>
1314					</ParticleOriginVelocityInitializer>
1315					<ParticleRandomVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.3">
1316						<TargetStreams>
1317							<ParticleUsage>Velocity</ParticleUsage>
1318						</TargetStreams>
1319					</ParticleRandomVelocityInitializer>
1320					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1321						<TargetStreams>
1322							<ParticleUsage>Color</ParticleUsage>
1323						</TargetStreams>
1324						<ImmediateValue X="1" Y="1" Z="0.7" />
1325					</ParticleVector3ImmediateInitializer>
1326					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1327						<TargetStreams>
1328							<ParticleUsage>TextureScale0</ParticleUsage>
1329						</TargetStreams>
1330						<ImmediateValue X="1" Y="1" />
1331					</ParticleVector2ImmediateInitializer>
1332					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
1333						<TargetStreams>
1334							<ParticleUsage>TextureRotate0</ParticleUsage>
1335						</TargetStreams>
1336					</ParticleFloatImmediateInitializer>
1337					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1338						<TargetStreams>
1339							<ParticleUsage>TextureTranslate0</ParticleUsage>
1340						</TargetStreams>
1341						<ImmediateValue X="0" Y="0" />
1342					</ParticleVector2ImmediateInitializer>
1343				</ParticleInitializers>
1344				<ParticleUpdaters>
1345					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1346						<ParticleAnimationData />
1347						<TargetStreams />
1348					</ParticleGeneralUpdaterXml>
1349					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1350						<ParticleAnimationData>
1351							<Vector3Animation>
1352								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="20">
1353									<Segments>
1354										<LinearFloatSegment>
1355											<Keys>
1356												<LinearFloatKey Frame="0" Value="0.01" />
1357												<LinearFloatKey Frame="20" Value="10" />
1358											</Keys>
1359										</LinearFloatSegment>
1360									</Segments>
1361								</YSegmentsFloatCurve>
1362							</Vector3Animation>
1363						</ParticleAnimationData>
1364						<TargetStreams>
1365							<ParticleUsage>Scale</ParticleUsage>
1366						</TargetStreams>
1367						<DefaultValue X="0.2" Y="10" Z="1" />
1368					</ParticleVector3ImmediateUpdaterXml>
1369					<ParticleRotateUpVectorUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Source="Velocity">
1370						<ParticleAnimationData />
1371						<TargetStreams>
1372							<ParticleUsage>Rotate</ParticleUsage>
1373						</TargetStreams>
1374					</ParticleRotateUpVectorUpdaterXml>
1375					<ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0.1" StartValue="1" MiddleValue="0.5" EndValue="0">
1376						<ParticleAnimationData />
1377						<TargetStreams>
1378							<ParticleUsage>Alpha</ParticleUsage>
1379						</TargetStreams>
1380					</ParticleFloatImmediate4KeyUpdaterXml>
1381				</ParticleUpdaters>
1382			</ParticleSetCtr>
1383			<ParticleSetCtr Name="Missile_Bom_Smoke_Particle" IsBranchVisible="true" ParticleShapeIndex="5" IsAutoCapacity="false" IsForceWorld="false" IsInheritParentVelocity="false">
1384				<ParentNode>SceneNodes["Missile_Model"]</ParentNode>
1385				<AnimationGroupDescriptions />
1386				<ParticleCollection Capacity="50">
1387					<ParticleStreams>
1388						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
1389						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
1390						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
1391						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
1392						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
1393						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
1394						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
1395						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
1396						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
1397						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
1398						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
1399						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
1400					</ParticleStreams>
1401				</ParticleCollection>
1402				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
1403					<DrawOffset X="0" Y="0" Z="0" />
1404				</ParticleBillboardShapeBuilderCtrXml>
1405				<ParticleInitializers>
1406					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="16" MinValue="16">
1407						<TargetStreams>
1408							<ParticleUsage>Life</ParticleUsage>
1409						</TargetStreams>
1410					</ParticleFloatRangeInitializer>
1411					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
1412						<TargetStreams>
1413							<ParticleUsage>Scale</ParticleUsage>
1414						</TargetStreams>
1415						<BaseValue X="3" Y="3" Z="1" />
1416					</ParticleVector3Random1Initializer>
1417					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1418						<TargetStreams>
1419							<ParticleUsage>Rotate</ParticleUsage>
1420						</TargetStreams>
1421						<BaseValue X="0" Y="0" Z="0" />
1422						<Random X="0" Y="0" Z="1" />
1423					</ParticleVector3Random3Initializer>
1424					<ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.1">
1425						<TargetStreams>
1426							<ParticleUsage>Velocity</ParticleUsage>
1427						</TargetStreams>
1428					</ParticleOriginVelocityInitializer>
1429					<ParticleRandomVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.1">
1430						<TargetStreams>
1431							<ParticleUsage>Velocity</ParticleUsage>
1432						</TargetStreams>
1433					</ParticleRandomVelocityInitializer>
1434					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1435						<TargetStreams>
1436							<ParticleUsage>Color</ParticleUsage>
1437						</TargetStreams>
1438						<ImmediateValue X="1" Y="1" Z="0.7" />
1439					</ParticleVector3ImmediateInitializer>
1440					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1441						<TargetStreams>
1442							<ParticleUsage>TextureScale0</ParticleUsage>
1443						</TargetStreams>
1444						<ImmediateValue X="1" Y="1" />
1445					</ParticleVector2ImmediateInitializer>
1446					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
1447						<TargetStreams>
1448							<ParticleUsage>TextureRotate0</ParticleUsage>
1449						</TargetStreams>
1450					</ParticleFloatImmediateInitializer>
1451					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1452						<TargetStreams>
1453							<ParticleUsage>TextureTranslate0</ParticleUsage>
1454						</TargetStreams>
1455						<ImmediateValue X="0" Y="0" />
1456					</ParticleVector2ImmediateInitializer>
1457				</ParticleInitializers>
1458				<ParticleUpdaters>
1459					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1460						<ParticleAnimationData />
1461						<TargetStreams />
1462					</ParticleGeneralUpdaterXml>
1463					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1464						<ParticleAnimationData />
1465						<TargetStreams>
1466							<ParticleUsage>Scale</ParticleUsage>
1467						</TargetStreams>
1468						<DefaultValue X="0.1" Y="0.1" Z="0" />
1469					</ParticleVector3AdditiveUpdaterXml>
1470					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1471						<ParticleAnimationData />
1472						<TargetStreams>
1473							<ParticleUsage>Rotate</ParticleUsage>
1474						</TargetStreams>
1475						<DefaultValue X="0" Y="0" Z="0.05235988" />
1476					</ParticleVector3AdditiveUpdaterXml>
1477					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
1478						<ParticleAnimationData>
1479							<FloatAnimation>
1480								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="16">
1481									<Segments>
1482										<HermiteFloatSegment>
1483											<Keys>
1484												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
1485												<HermiteFloatKey Frame="2" Value="0" InSlope="0" OutSlope="0" />
1486												<HermiteFloatKey Frame="4" Value="1" InSlope="0" OutSlope="0" />
1487												<HermiteFloatKey Frame="6" Value="0" InSlope="0" OutSlope="0" />
1488												<HermiteFloatKey Frame="7" Value="1" InSlope="0" OutSlope="0" />
1489												<HermiteFloatKey Frame="16" Value="0" InSlope="0" OutSlope="0" />
1490											</Keys>
1491										</HermiteFloatSegment>
1492									</Segments>
1493								</SegmentsFloatCurve>
1494							</FloatAnimation>
1495						</ParticleAnimationData>
1496						<TargetStreams>
1497							<ParticleUsage>Alpha</ParticleUsage>
1498						</TargetStreams>
1499					</ParticleFloatImmediateUpdaterXml>
1500				</ParticleUpdaters>
1501			</ParticleSetCtr>
1502			<ParticleSetCtr Name="Missile_Bom_Wide_01_Particle" IsBranchVisible="true" ParticleShapeIndex="6" IsAutoCapacity="false" IsForceWorld="false" IsInheritParentVelocity="false">
1503				<ParentNode>SceneNodes["Missile_Model"]</ParentNode>
1504				<AnimationGroupDescriptions />
1505				<ParticleCollection Capacity="10">
1506					<ParticleStreams>
1507						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
1508						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
1509						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
1510						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
1511						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
1512						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
1513						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
1514						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
1515						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
1516						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
1517						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
1518						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
1519					</ParticleStreams>
1520				</ParticleCollection>
1521				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
1522					<DrawOffset X="0" Y="0" Z="0" />
1523				</ParticleBillboardShapeBuilderCtrXml>
1524				<ParticleInitializers>
1525					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="8" MinValue="8">
1526						<TargetStreams>
1527							<ParticleUsage>Life</ParticleUsage>
1528						</TargetStreams>
1529					</ParticleFloatRangeInitializer>
1530					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
1531						<TargetStreams>
1532							<ParticleUsage>Scale</ParticleUsage>
1533						</TargetStreams>
1534						<BaseValue X="6" Y="6" Z="1" />
1535					</ParticleVector3Random1Initializer>
1536					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1537						<TargetStreams>
1538							<ParticleUsage>Rotate</ParticleUsage>
1539						</TargetStreams>
1540						<BaseValue X="0" Y="0" Z="0" />
1541						<Random X="0" Y="0" Z="0" />
1542					</ParticleVector3Random3Initializer>
1543					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1544						<TargetStreams>
1545							<ParticleUsage>Color</ParticleUsage>
1546						</TargetStreams>
1547						<ImmediateValue X="1" Y="1" Z="0.7" />
1548					</ParticleVector3ImmediateInitializer>
1549					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1550						<TargetStreams>
1551							<ParticleUsage>TextureScale0</ParticleUsage>
1552						</TargetStreams>
1553						<ImmediateValue X="1" Y="1" />
1554					</ParticleVector2ImmediateInitializer>
1555					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
1556						<TargetStreams>
1557							<ParticleUsage>TextureRotate0</ParticleUsage>
1558						</TargetStreams>
1559					</ParticleFloatImmediateInitializer>
1560					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1561						<TargetStreams>
1562							<ParticleUsage>TextureTranslate0</ParticleUsage>
1563						</TargetStreams>
1564						<ImmediateValue X="0" Y="0" />
1565					</ParticleVector2ImmediateInitializer>
1566				</ParticleInitializers>
1567				<ParticleUpdaters>
1568					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1569						<ParticleAnimationData />
1570						<TargetStreams />
1571					</ParticleGeneralUpdaterXml>
1572					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1573						<ParticleAnimationData />
1574						<TargetStreams>
1575							<ParticleUsage>Scale</ParticleUsage>
1576						</TargetStreams>
1577						<DefaultValue X="1.5" Y="1.5" Z="0" />
1578					</ParticleVector3AdditiveUpdaterXml>
1579					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
1580						<ParticleAnimationData>
1581							<ParticleFittingAnimationOption AnimationDuration="8" />
1582							<FloatAnimation>
1583								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="8">
1584									<Segments>
1585										<HermiteFloatSegment>
1586											<Keys>
1587												<HermiteFloatKey Frame="0" Value="0.1" InSlope="-0.01588311" OutSlope="-0.0158820655" />
1588												<HermiteFloatKey Frame="8" Value="0" InSlope="-0.0107805608" OutSlope="-0.0107808076" />
1589											</Keys>
1590										</HermiteFloatSegment>
1591									</Segments>
1592								</SegmentsFloatCurve>
1593							</FloatAnimation>
1594						</ParticleAnimationData>
1595						<TargetStreams>
1596							<ParticleUsage>Alpha</ParticleUsage>
1597						</TargetStreams>
1598					</ParticleFloatImmediateUpdaterXml>
1599				</ParticleUpdaters>
1600			</ParticleSetCtr>
1601			<ParticleSetCtr Name="Missile_Bom_Wide_02_Particle" IsBranchVisible="true" ParticleShapeIndex="7" IsAutoCapacity="false" IsForceWorld="false" IsInheritParentVelocity="false">
1602				<ParentNode>SceneNodes["Missile_Model"]</ParentNode>
1603				<AnimationGroupDescriptions />
1604				<ParticleCollection Capacity="10">
1605					<ParticleStreams>
1606						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
1607						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
1608						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
1609						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
1610						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
1611						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
1612						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
1613						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
1614						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
1615						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
1616						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
1617						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
1618					</ParticleStreams>
1619				</ParticleCollection>
1620				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
1621					<DrawOffset X="0" Y="0" Z="0" />
1622				</ParticleBillboardShapeBuilderCtrXml>
1623				<ParticleInitializers>
1624					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="30" MinValue="30">
1625						<TargetStreams>
1626							<ParticleUsage>Life</ParticleUsage>
1627						</TargetStreams>
1628					</ParticleFloatRangeInitializer>
1629					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
1630						<TargetStreams>
1631							<ParticleUsage>Scale</ParticleUsage>
1632						</TargetStreams>
1633						<BaseValue X="4" Y="4" Z="1" />
1634					</ParticleVector3Random1Initializer>
1635					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1636						<TargetStreams>
1637							<ParticleUsage>Rotate</ParticleUsage>
1638						</TargetStreams>
1639						<BaseValue X="0" Y="0" Z="0" />
1640						<Random X="0" Y="0" Z="0" />
1641					</ParticleVector3Random3Initializer>
1642					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1643						<TargetStreams>
1644							<ParticleUsage>Color</ParticleUsage>
1645						</TargetStreams>
1646						<ImmediateValue X="0.4" Y="0.25" Z="0" />
1647					</ParticleVector3ImmediateInitializer>
1648					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1649						<TargetStreams>
1650							<ParticleUsage>TextureScale0</ParticleUsage>
1651						</TargetStreams>
1652						<ImmediateValue X="1" Y="1" />
1653					</ParticleVector2ImmediateInitializer>
1654					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
1655						<TargetStreams>
1656							<ParticleUsage>TextureRotate0</ParticleUsage>
1657						</TargetStreams>
1658					</ParticleFloatImmediateInitializer>
1659					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1660						<TargetStreams>
1661							<ParticleUsage>TextureTranslate0</ParticleUsage>
1662						</TargetStreams>
1663						<ImmediateValue X="0" Y="0" />
1664					</ParticleVector2ImmediateInitializer>
1665				</ParticleInitializers>
1666				<ParticleUpdaters>
1667					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1668						<ParticleAnimationData />
1669						<TargetStreams />
1670					</ParticleGeneralUpdaterXml>
1671					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1672						<ParticleAnimationData />
1673						<TargetStreams>
1674							<ParticleUsage>Scale</ParticleUsage>
1675						</TargetStreams>
1676						<DefaultValue X="0.4" Y="0.4" Z="0" />
1677					</ParticleVector3AdditiveUpdaterXml>
1678					<ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0.1" StartValue="1" MiddleValue="1" EndValue="0">
1679						<ParticleAnimationData />
1680						<TargetStreams>
1681							<ParticleUsage>Alpha</ParticleUsage>
1682						</TargetStreams>
1683					</ParticleFloatImmediate4KeyUpdaterXml>
1684				</ParticleUpdaters>
1685			</ParticleSetCtr>
1686		</ParticleSets>
1687		<Emitters>
1688			<ParticleEmitter Name="Missile_Emitter" IsBranchVisible="true" Id="4" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="200" EmissionIntervalRandom="0" EmissionSpanInfinity="false" EmissionSpan="1" EmissionStart="0">
1689				<ParentNode>SceneNodes["Missile_Model"]</ParentNode>
1690				<AnimationGroupDescriptions />
1691				<Transform>
1692					<Scale X="1" Y="1" Z="1" />
1693					<Rotate X="0" Y="0" Z="0" />
1694					<Translate X="0" Y="0" Z="0" />
1695				</Transform>
1696				<ParticleSetReference>ParticleSets["Missile_Particle"]</ParticleSetReference>
1697				<ParticlePointForm IsResourceCopyEnabled="false" />
1698			</ParticleEmitter>
1699		</Emitters>
1700	</GraphicsContentCtr>
1701</NintendoWareIntermediateFile>