1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.2.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-04-21T19:54:49"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="0.7.0" /> 9 </Create> 10 <Modify Date="2010-11-02T17:52:32"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." 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<OrientedBoundingBox> 118 <CenterPosition X="0" Y="0" Z="0" /> 119 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 120 <Size X="1" Y="1" Z="1" /> 121 </OrientedBoundingBox> 122 <PositionOffset X="0" Y="0" Z="0" /> 123 <PrimitiveSets /> 124 <VertexAttributes /> 125 </ParticleShapeCtr> 126 </Shapes> 127 <Materials> 128 <MaterialCtr Name="Light_01_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0112" TranslucencyKind="Layer3" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 129 <ShaderReference /> 130 <MaterialColor VertexColorScale="1"> 131 <Emission R="0" G="0" B="0" A="0" /> 132 <Ambient R="1" G="1" B="1" A="0" /> 133 <Diffuse R="1" G="1" B="1" A="1" /> 134 <Specular0 R="0" G="0" B="0" A="0" /> 135 <Specular1 R="0" G="0" B="0" A="0" /> 136 <Constant0 R="0.9285714" G="0.8333333" B="0.7380952" A="0" /> 137 <Constant1 R="0" G="0" B="0" A="0" /> 138 <Constant2 R="0" G="0" B="0" A="0" /> 139 <Constant3 R="0" G="0" B="0" A="0" /> 140 <Constant4 R="0" G="0" B="0" A="0" /> 141 <Constant5 R="0" G="0" B="0" A="0" /> 142 </MaterialColor> 143 <Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 144 <TextureCoordinators> 145 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 146 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 147 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 148 </TextureCoordinators> 149 <TextureMappers> 150 <PixelBasedTextureMapperCtr> 151 <TextureReference>Textures["Light_01"]@file:Light_01.ctex</TextureReference> 152 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 153 <BorderColor R="0" G="0" B="0" A="1" /> 154 </StandardTextureSamplerCtr> 155 </PixelBasedTextureMapperCtr> 156 </TextureMappers> 157 <FragmentShader LayerConfig="ConfigurationType0"> 158 <BufferColor R="0" G="0" B="0" A="1" /> 159 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 160 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 161 <FragmentLightingTable> 162 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 163 <NullLookupTableCtr /> 164 </ReflectanceRSampler> 165 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 166 <NullLookupTableCtr /> 167 </ReflectanceGSampler> 168 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 169 <NullLookupTableCtr /> 170 </ReflectanceBSampler> 171 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 172 <NullLookupTableCtr /> 173 </Distribution0Sampler> 174 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 175 <NullLookupTableCtr /> 176 </Distribution1Sampler> 177 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 178 <NullLookupTableCtr /> 179 </FresnelSampler> 180 </FragmentLightingTable> 181 <TextureCombiners> 182 <TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 183 <SourceRgb Source0="Constant" Source1="PrimaryColor" Source2="Texture0" /> 184 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 185 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 186 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 187 </TextureCombinerCtr> 188 </TextureCombiners> 189 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 190 </FragmentShader> 191 <FragmentOperation> 192 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 193 <BlendOperation Mode="Blend" LogicOperation="Copy"> 194 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 195 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 196 <BlendColor R="0" G="0" B="0" A="1" /> 197 </BlendOperation> 198 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 199 </FragmentOperation> 200 </MaterialCtr> 201 <MaterialCtr Name="Light_02_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0112" TranslucencyKind="Layer3" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 202 <ShaderReference /> 203 <MaterialColor VertexColorScale="1"> 204 <Emission R="0" G="0" B="0" A="0" /> 205 <Ambient R="1" G="1" B="1" A="0" /> 206 <Diffuse R="1" G="1" B="1" A="1" /> 207 <Specular0 R="0" G="0" B="0" A="0" /> 208 <Specular1 R="0" G="0" B="0" A="0" /> 209 <Constant0 R="0.0714285746" G="0" B="0.642857134" A="0" /> 210 <Constant1 R="0" G="0" B="0" A="0" /> 211 <Constant2 R="0" G="0" B="0" A="0" /> 212 <Constant3 R="0" G="0" B="0" A="0" /> 213 <Constant4 R="0" G="0" B="0" A="0" /> 214 <Constant5 R="0" G="0" B="0" A="0" /> 215 </MaterialColor> 216 <Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 217 <TextureCoordinators> 218 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 219 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 220 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 221 </TextureCoordinators> 222 <TextureMappers> 223 <PixelBasedTextureMapperCtr> 224 <TextureReference>Textures["Light_02"]@file:Light_02.ctex</TextureReference> 225 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 226 <BorderColor R="0" G="0" B="0" A="1" /> 227 </StandardTextureSamplerCtr> 228 </PixelBasedTextureMapperCtr> 229 </TextureMappers> 230 <FragmentShader LayerConfig="ConfigurationType0"> 231 <BufferColor R="0" G="0" B="0" A="1" /> 232 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 233 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 234 <FragmentLightingTable> 235 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 236 <NullLookupTableCtr /> 237 </ReflectanceRSampler> 238 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 239 <NullLookupTableCtr /> 240 </ReflectanceGSampler> 241 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 242 <NullLookupTableCtr /> 243 </ReflectanceBSampler> 244 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 245 <NullLookupTableCtr /> 246 </Distribution0Sampler> 247 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 248 <NullLookupTableCtr /> 249 </Distribution1Sampler> 250 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 251 <NullLookupTableCtr /> 252 </FresnelSampler> 253 </FragmentLightingTable> 254 <TextureCombiners> 255 <TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 256 <SourceRgb Source0="PrimaryColor" Source1="Constant" Source2="Texture0" /> 257 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 258 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 259 <OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" /> 260 </TextureCombinerCtr> 261 </TextureCombiners> 262 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 263 </FragmentShader> 264 <FragmentOperation> 265 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 266 <BlendOperation Mode="Blend" LogicOperation="Copy"> 267 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 268 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 269 <BlendColor R="0" G="0" B="0" A="1" /> 270 </BlendOperation> 271 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 272 </FragmentOperation> 273 </MaterialCtr> 274 </Materials> 275 <Meshes> 276 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 277 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 278 <MaterialReference>Materials["Light_01_Material"]</MaterialReference> 279 </Mesh> 280 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 281 <SeparateShapeReference>Shapes[1]</SeparateShapeReference> 282 <MaterialReference>Materials["Light_02_Material"]</MaterialReference> 283 </Mesh> 284 </Meshes> 285 <MeshNodeVisibilities /> 286 <ParticleSets> 287 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 288 <ParticleSetReference>ParticleSets[1]</ParticleSetReference> 289 </ParticleSets> 290 </ParticleModel> 291 </Models> 292 <ParticleSets> 293 <ParticleSetCtr Name="Light_01_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false"> 294 <ParentNode>SceneNodes["Light_Model"]</ParentNode> 295 <AnimationGroupDescriptions /> 296 <ParticleCollection Capacity="12"> 297 <ParticleStreams> 298 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 299 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 300 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 301 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 302 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 303 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 304 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 305 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 306 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 307 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 308 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 309 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 310 </ParticleStreams> 311 </ParticleCollection> 312 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="false"> 313 <DrawOffset X="0" Y="0" Z="0" /> 314 </ParticleBillboardShapeBuilderCtrXml> 315 <ParticleInitializers> 316 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="120" MinValue="90"> 317 <TargetStreams> 318 <ParticleUsage>Life</ParticleUsage> 319 </TargetStreams> 320 </ParticleFloatRangeInitializer> 321 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 322 <TargetStreams> 323 <ParticleUsage>Color</ParticleUsage> 324 </TargetStreams> 325 <ImmediateValue X="0.297619045" Y="0.119047619" Z="0" /> 326 </ParticleVector3ImmediateInitializer> 327 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 328 <TargetStreams> 329 <ParticleUsage>Alpha</ParticleUsage> 330 </TargetStreams> 331 </ParticleFloatRandomInitializer> 332 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.45"> 333 <TargetStreams> 334 <ParticleUsage>Scale</ParticleUsage> 335 </TargetStreams> 336 <BaseValue X="1.5" Y="3" Z="1" /> 337 </ParticleVector3Random1Initializer> 338 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 339 <TargetStreams> 340 <ParticleUsage>Rotate</ParticleUsage> 341 </TargetStreams> 342 <BaseValue X="0" Y="0" Z="6.28318548" /> 343 <Random X="0" Y="0" Z="1" /> 344 </ParticleVector3Random3Initializer> 345 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 346 <TargetStreams> 347 <ParticleUsage>TextureScale0</ParticleUsage> 348 </TargetStreams> 349 <ImmediateValue X="1" Y="1" /> 350 </ParticleVector2ImmediateInitializer> 351 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 352 <TargetStreams> 353 <ParticleUsage>TextureRotate0</ParticleUsage> 354 </TargetStreams> 355 </ParticleFloatImmediateInitializer> 356 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 357 <TargetStreams> 358 <ParticleUsage>TextureTranslate0</ParticleUsage> 359 </TargetStreams> 360 <ImmediateValue X="0" Y="0" /> 361 </ParticleVector2ImmediateInitializer> 362 </ParticleInitializers> 363 <ParticleUpdaters> 364 <ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 365 <ParticleAnimationData> 366 <ParticleFittingAnimationOption AnimationDuration="120" /> 367 <Vector3Animation> 368 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="120"> 369 <Segments> 370 <HermiteFloatSegment> 371 <Keys> 372 <HermiteFloatKey Frame="0" Value="0.4" InSlope="0" OutSlope="0" /> 373 <HermiteFloatKey Frame="60" Value="-0.2" InSlope="0" OutSlope="0" /> 374 <HermiteFloatKey Frame="120" Value="-0.2" InSlope="0" OutSlope="0" /> 375 </Keys> 376 </HermiteFloatSegment> 377 </Segments> 378 </YSegmentsFloatCurve> 379 </Vector3Animation> 380 </ParticleAnimationData> 381 <TargetStreams> 382 <ParticleUsage>Scale</ParticleUsage> 383 </TargetStreams> 384 <DefaultValue X="0" Y="0" Z="0" /> 385 </ParticleVector3AdditiveUpdaterXml> 386 <ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1"> 387 <ParticleAnimationData> 388 <ParticleFittingAnimationOption AnimationDuration="120" /> 389 <FloatAnimation> 390 <SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="120"> 391 <Segments> 392 <HermiteFloatSegment> 393 <Keys> 394 <HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" /> 395 <HermiteFloatKey Frame="30" Value="1" InSlope="0" OutSlope="0" /> 396 <HermiteFloatKey Frame="90" Value="1" InSlope="0" OutSlope="0" /> 397 <HermiteFloatKey Frame="120" Value="0" InSlope="0" OutSlope="0" /> 398 </Keys> 399 </HermiteFloatSegment> 400 </Segments> 401 </SegmentsFloatCurve> 402 </FloatAnimation> 403 </ParticleAnimationData> 404 <TargetStreams> 405 <ParticleUsage>Alpha</ParticleUsage> 406 </TargetStreams> 407 </ParticleFloatImmediateUpdaterXml> 408 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 409 <ParticleAnimationData /> 410 <TargetStreams /> 411 </ParticleGeneralUpdaterXml> 412 </ParticleUpdaters> 413 </ParticleSetCtr> 414 <ParticleSetCtr Name="Light_02_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="false"> 415 <ParentNode>SceneNodes["Light_Model"]</ParentNode> 416 <AnimationGroupDescriptions /> 417 <ParticleCollection Capacity="2"> 418 <ParticleStreams> 419 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 420 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 421 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 422 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 423 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 424 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 425 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 426 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 427 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 428 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 429 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 430 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 431 </ParticleStreams> 432 </ParticleCollection> 433 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="false"> 434 <DrawOffset X="0" Y="0" Z="0" /> 435 </ParticleBillboardShapeBuilderCtrXml> 436 <ParticleInitializers> 437 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="100" MinValue="100"> 438 <TargetStreams> 439 <ParticleUsage>Life</ParticleUsage> 440 </TargetStreams> 441 </ParticleFloatRangeInitializer> 442 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0"> 443 <TargetStreams> 444 <ParticleUsage>Scale</ParticleUsage> 445 </TargetStreams> 446 <BaseValue X="1" Y="1" Z="1" /> 447 </ParticleVector3Random1Initializer> 448 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 449 <TargetStreams> 450 <ParticleUsage>Rotate</ParticleUsage> 451 </TargetStreams> 452 <BaseValue X="0" Y="0" Z="0" /> 453 <Random X="0" Y="0" Z="0" /> 454 </ParticleVector3Random3Initializer> 455 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 456 <TargetStreams> 457 <ParticleUsage>Color</ParticleUsage> 458 </TargetStreams> 459 <ImmediateValue X="0.8" Y="0.6" Z="0.7" /> 460 </ParticleVector3ImmediateInitializer> 461 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 462 <TargetStreams> 463 <ParticleUsage>Alpha</ParticleUsage> 464 </TargetStreams> 465 </ParticleFloatRandomInitializer> 466 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 467 <TargetStreams> 468 <ParticleUsage>TextureScale0</ParticleUsage> 469 </TargetStreams> 470 <ImmediateValue X="1" Y="1" /> 471 </ParticleVector2ImmediateInitializer> 472 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 473 <TargetStreams> 474 <ParticleUsage>TextureRotate0</ParticleUsage> 475 </TargetStreams> 476 </ParticleFloatImmediateInitializer> 477 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 478 <TargetStreams> 479 <ParticleUsage>TextureTranslate0</ParticleUsage> 480 </TargetStreams> 481 <ImmediateValue X="0" Y="0" /> 482 </ParticleVector2ImmediateInitializer> 483 </ParticleInitializers> 484 <ParticleUpdaters> 485 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 486 <ParticleAnimationData /> 487 <TargetStreams /> 488 </ParticleGeneralUpdaterXml> 489 <ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 490 <ParticleAnimationData /> 491 <TargetStreams> 492 <ParticleUsage>Scale</ParticleUsage> 493 </TargetStreams> 494 <DefaultValue X="0.08" Y="0.08" Z="0" /> 495 </ParticleVector3AdditiveUpdaterXml> 496 <ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 497 <ParticleAnimationData> 498 <ParticleFittingAnimationOption AnimationDuration="100" /> 499 <Vector3Animation> 500 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 501 <Segments> 502 <HermiteFloatSegment> 503 <Keys> 504 <HermiteFloatKey Frame="0" Value="0.8" InSlope="0" OutSlope="0" /> 505 <HermiteFloatKey Frame="50" Value="0.4" InSlope="0" OutSlope="0" /> 506 <HermiteFloatKey Frame="100" Value="0.4" InSlope="0" OutSlope="0" /> 507 </Keys> 508 </HermiteFloatSegment> 509 </Segments> 510 </XSegmentsFloatCurve> 511 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 512 <Segments> 513 <HermiteFloatSegment> 514 <Keys> 515 <HermiteFloatKey Frame="0" Value="0.6" InSlope="0" OutSlope="0" /> 516 <HermiteFloatKey Frame="50" Value="0.05" InSlope="0" OutSlope="0" /> 517 <HermiteFloatKey Frame="100" Value="0.05" InSlope="0" OutSlope="0" /> 518 </Keys> 519 </HermiteFloatSegment> 520 </Segments> 521 </YSegmentsFloatCurve> 522 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 523 <Segments> 524 <HermiteFloatSegment> 525 <Keys> 526 <HermiteFloatKey Frame="0" Value="0.7" InSlope="0" OutSlope="0" /> 527 <HermiteFloatKey Frame="50" Value="0.4" InSlope="0" OutSlope="0" /> 528 <HermiteFloatKey Frame="100" Value="0.4" InSlope="0" OutSlope="0" /> 529 </Keys> 530 </HermiteFloatSegment> 531 </Segments> 532 </ZSegmentsFloatCurve> 533 </Vector3Animation> 534 </ParticleAnimationData> 535 <TargetStreams> 536 <ParticleUsage>Color</ParticleUsage> 537 </TargetStreams> 538 <DefaultValue X="1" Y="1" Z="1" /> 539 </ParticleVector3ImmediateUpdaterXml> 540 <ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1"> 541 <ParticleAnimationData> 542 <ParticleFittingAnimationOption AnimationDuration="100" /> 543 <FloatAnimation> 544 <SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 545 <Segments> 546 <HermiteFloatSegment> 547 <Keys> 548 <HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" /> 549 <HermiteFloatKey Frame="30" Value="1" InSlope="0" OutSlope="0" /> 550 <HermiteFloatKey Frame="60" Value="0.2" InSlope="-0.0204030089" OutSlope="-0.0127643142" /> 551 <HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" /> 552 </Keys> 553 </HermiteFloatSegment> 554 </Segments> 555 </SegmentsFloatCurve> 556 </FloatAnimation> 557 </ParticleAnimationData> 558 <TargetStreams> 559 <ParticleUsage>Alpha</ParticleUsage> 560 </TargetStreams> 561 </ParticleFloatImmediateUpdaterXml> 562 </ParticleUpdaters> 563 </ParticleSetCtr> 564 </ParticleSets> 565 <Emitters> 566 <ParticleEmitter Name="Light_01_Emitter" IsBranchVisible="true" Id="9" IsResourceCopyEnabled="false" EmissionRatio="12" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="false" EmissionSpan="1" EmissionStart="0"> 567 <ParentNode>SceneNodes["Light_Model"]</ParentNode> 568 <AnimationGroupDescriptions /> 569 <Transform> 570 <Scale X="1" Y="1" Z="1" /> 571 <Rotate X="0" Y="0" Z="0" /> 572 <Translate X="0" Y="0" Z="0" /> 573 </Transform> 574 <ParticleSetReference>ParticleSets["Light_01_Particle"]</ParticleSetReference> 575 <ParticlePointForm IsResourceCopyEnabled="false" /> 576 </ParticleEmitter> 577 <ParticleEmitter Name="Light_02_Emitter" IsBranchVisible="true" Id="34" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="false" EmissionSpan="1" EmissionStart="0"> 578 <ParentNode>SceneNodes["Light_Model"]</ParentNode> 579 <AnimationGroupDescriptions /> 580 <Transform> 581 <Scale X="1" Y="1" Z="1" /> 582 <Rotate X="0" Y="0" Z="0" /> 583 <Translate X="0" Y="0" Z="0" /> 584 </Transform> 585 <ParticleSetReference>ParticleSets["Light_02_Particle"]</ParticleSetReference> 586 <ParticlePointForm IsResourceCopyEnabled="false" /> 587 </ParticleEmitter> 588 </Emitters> 589 </GraphicsContentCtr> 590</NintendoWareIntermediateFile>