1<?xml version="1.0" encoding="utf-8"?>
2<NintendoWareIntermediateFile>
3	<GraphicsContentCtr Version="1.3.0" Namespace="">
4		<EditData>
5			<MetaData>
6				<Key>MetaData</Key>
7				<Create Date="2011-02-07T20:44:37">
8					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.1" />
9				</Create>
10				<Modify Date="2011-02-07T20:44:37">
11					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.1" />
12				</Modify>
13			</MetaData>
14		</EditData>
15		<Materials>
16			<MaterialCtr Name="Material_File_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
17				<EditData>
18					<MaterialCopySettingsMedaData>
19						<Key>MaterialCopySettings</Key>
20						<MaterialCopyFilter>All</MaterialCopyFilter>
21					</MaterialCopySettingsMedaData>
22				</EditData>
23				<ShaderReference />
24				<MaterialColor VertexColorScale="1">
25					<Emission R="0" G="0" B="0" A="0" />
26					<Ambient R="1" G="1" B="1" A="0" />
27					<Diffuse R="1" G="1" B="1" A="1" />
28					<Specular0 R="1" G="1" B="1" A="0" />
29					<Specular1 R="0" G="0" B="0" A="0" />
30					<Constant0 R="1" G="0.5" B="0" A="1" />
31					<Constant1 R="0.34438777" G="0.34438777" B="0.3112245" A="1" />
32					<Constant2 R="0" G="0" B="0" A="1" />
33					<Constant3 R="0" G="0" B="0" A="1" />
34					<Constant4 R="0" G="0" B="0" A="1" />
35					<Constant5 R="0" G="0" B="0" A="1" />
36				</MaterialColor>
37				<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="true" PolygonOffsetUnit="100" />
38				<TextureCoordinators>
39					<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
40				</TextureCoordinators>
41				<TextureMappers>
42					<PixelBasedTextureMapperCtr>
43						<TextureReference>Textures["Default"]@file:Default.ctex</TextureReference>
44						<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
45							<BorderColor R="0" G="0" B="0" A="1" />
46						</StandardTextureSamplerCtr>
47					</PixelBasedTextureMapperCtr>
48				</TextureMappers>
49				<FragmentShader LayerConfig="ConfigurationType0">
50					<BufferColor R="0" G="0" B="0" A="1" />
51					<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
52					<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
53					<FragmentLightingTable>
54						<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
55							<NullLookupTableCtr />
56						</ReflectanceRSampler>
57						<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
58							<NullLookupTableCtr />
59						</ReflectanceGSampler>
60						<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
61							<NullLookupTableCtr />
62						</ReflectanceBSampler>
63						<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
64							<NullLookupTableCtr />
65						</Distribution0Sampler>
66						<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
67							<NullLookupTableCtr />
68						</Distribution1Sampler>
69						<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
70							<NullLookupTableCtr />
71						</FresnelSampler>
72					</FragmentLightingTable>
73					<TextureCombiners>
74						<TextureCombinerCtr CombineRgb="Replace" CombineAlpha="Replace" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
75							<SourceRgb Source0="Constant" Source1="PrimaryColor" Source2="Texture0" />
76							<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
77							<SourceAlpha Source0="Texture0" Source1="Texture0" Source2="FragmentPrimaryColor" />
78							<OperandAlpha Operand0="Red" Operand1="Red" Operand2="Alpha" />
79						</TextureCombinerCtr>
80						<TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Replace" ScaleRgb="One" ScaleAlpha="One" Constant="Constant1" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
81							<SourceRgb Source0="Constant" Source1="Previous" Source2="Texture0" />
82							<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
83							<SourceAlpha Source0="Previous" Source1="FragmentPrimaryColor" Source2="Constant" />
84							<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
85						</TextureCombinerCtr>
86					</TextureCombiners>
87					<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
88				</FragmentShader>
89				<FragmentOperation>
90					<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
91					<BlendOperation Mode="Blend" LogicOperation="Copy">
92						<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
93						<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
94						<BlendColor R="0" G="0" B="0" A="1" />
95					</BlendOperation>
96					<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
97				</FragmentOperation>
98			</MaterialCtr>
99		</Materials>
100	</GraphicsContentCtr>
101</NintendoWareIntermediateFile>