1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.3.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-11-17T18:12:56"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.2.0.27204" /> 9 </Create> 10 <Modify Date="2011-02-21T19:43:27"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0" /> 12 </Modify> 13 </MetaData> 14 <ContentSummaryMetaData> 15 <Key>ContentSummaries</Key> 16 <Values> 17 <ContentSummary ContentTypeName="GraphicsContent"> 18 <ObjectSummaries> 19 <ObjectSummary TypeName="ParticleModel" Name="Material_File"> 20 <Notes> 21 <Note Name="MaterialCount" Value="1" /> 22 <Note Name="ShapeCount" Value="1" /> 23 <Note Name="MeshCount" Value="1" /> 24 <Note Name="TotalPrimitiveSetCount" Value="0" /> 25 <Note Name="TotalNoneSkinningPrimitiveSetCount" Value="0" /> 26 <Note Name="TotalRigidSkinningPrimitiveSetCount" Value="0" /> 27 <Note Name="TotalSmoothSkinningPrimitiveSetCount" Value="0" /> 28 <Note Name="TotalIndexStreamCount" Value="0" /> 29 <Note Name="TotalPolygonCount" Value="0" /> 30 <Note Name="TotalVertexCount" Value="0" /> 31 </Notes> 32 </ObjectSummary> 33 </ObjectSummaries> 34 </ContentSummary> 35 </Values> 36 </ContentSummaryMetaData> 37 </EditData> 38 <Models> 39 <ParticleModel Name="Material_File" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0"> 40 <AnimationGroupDescriptions> 41 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"> 42 <MemberInformationSet> 43 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 44 <Path>Materials["*"].MaterialColor.Emission</Path> 45 </AnimationMemberDescription> 46 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 47 <Path>Materials["*"].MaterialColor.Ambient</Path> 48 </AnimationMemberDescription> 49 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 50 <Path>Materials["*"].MaterialColor.Diffuse</Path> 51 </AnimationMemberDescription> 52 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 53 <Path>Materials["*"].MaterialColor.Specular0</Path> 54 </AnimationMemberDescription> 55 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 56 <Path>Materials["*"].MaterialColor.Specular1</Path> 57 </AnimationMemberDescription> 58 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 59 <Path>Materials["*"].MaterialColor.Constant0</Path> 60 </AnimationMemberDescription> 61 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 62 <Path>Materials["*"].MaterialColor.Constant1</Path> 63 </AnimationMemberDescription> 64 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 65 <Path>Materials["*"].MaterialColor.Constant2</Path> 66 </AnimationMemberDescription> 67 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 68 <Path>Materials["*"].MaterialColor.Constant3</Path> 69 </AnimationMemberDescription> 70 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 71 <Path>Materials["*"].MaterialColor.Constant4</Path> 72 </AnimationMemberDescription> 73 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 74 <Path>Materials["*"].MaterialColor.Constant5</Path> 75 </AnimationMemberDescription> 76 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 77 <Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path> 78 </AnimationMemberDescription> 79 <AnimationMemberDescription BlendOperationName="Int" IsBinarized="true"> 80 <Path>Materials["*"].TextureMappers["*"].Texture</Path> 81 </AnimationMemberDescription> 82 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 83 <Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path> 84 </AnimationMemberDescription> 85 <AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true"> 86 <Path>Materials["*"].TextureCoordinators["*"].Scale</Path> 87 </AnimationMemberDescription> 88 <AnimationMemberDescription BlendOperationName="Float" IsBinarized="true"> 89 <Path>Materials["*"].TextureCoordinators["*"].Rotate</Path> 90 </AnimationMemberDescription> 91 <AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true"> 92 <Path>Materials["*"].TextureCoordinators["*"].Translate</Path> 93 </AnimationMemberDescription> 94 </MemberInformationSet> 95 </GraphicsAnimationGroupDescription> 96 <GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate"> 97 <MemberInformationSet> 98 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 99 <Path>IsVisible</Path> 100 </AnimationMemberDescription> 101 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 102 <Path>Meshes["*"].IsVisible</Path> 103 </AnimationMemberDescription> 104 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 105 <Path>IsBranchVisible</Path> 106 </AnimationMemberDescription> 107 </MemberInformationSet> 108 </GraphicsAnimationGroupDescription> 109 </AnimationGroupDescriptions> 110 <Transform> 111 <Scale X="1" Y="1" Z="1" /> 112 <Rotate X="0" Y="0" Z="0" /> 113 <Translate X="0" Y="0" Z="0" /> 114 </Transform> 115 <Shapes> 116 <ParticleShapeCtr> 117 <OrientedBoundingBox> 118 <CenterPosition X="0" Y="0" Z="0" /> 119 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 120 <Size X="1" Y="1" Z="1" /> 121 </OrientedBoundingBox> 122 <PositionOffset X="0" Y="0" Z="0" /> 123 <PrimitiveSets /> 124 <VertexAttributes /> 125 </ParticleShapeCtr> 126 </Shapes> 127 <Materials> 128 <MaterialCtr Name="Material_File_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 129 <EditData> 130 <MaterialCopySettingsMedaData> 131 <Key>MaterialCopySettings</Key> 132 <MaterialCopyFilter>All</MaterialCopyFilter> 133 </MaterialCopySettingsMedaData> 134 </EditData> 135 <ShaderReference /> 136 <MaterialColor VertexColorScale="1"> 137 <Emission R="0" G="0" B="0" A="0" /> 138 <Ambient R="1" G="1" B="1" A="0" /> 139 <Diffuse R="1" G="1" B="1" A="1" /> 140 <Specular0 R="1" G="1" B="1" A="0" /> 141 <Specular1 R="0" G="0" B="0" A="0" /> 142 <Constant0 R="1" G="0" B="0" A="1" /> 143 <Constant1 R="0.260204077" G="0.260204077" B="0.479591846" A="1" /> 144 <Constant2 R="0" G="0" B="0" A="1" /> 145 <Constant3 R="0" G="0" B="0" A="1" /> 146 <Constant4 R="0" G="0" B="0" A="1" /> 147 <Constant5 R="0" G="0" B="0" A="1" /> 148 </MaterialColor> 149 <Rasterization CullingMode="Never" IsPolygonOffsetEnabled="true" PolygonOffsetUnit="100" /> 150 <TextureCoordinators> 151 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 152 </TextureCoordinators> 153 <TextureMappers> 154 <PixelBasedTextureMapperCtr> 155 <TextureReference>Textures["Default"]@file:Default.ctex</TextureReference> 156 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 157 <BorderColor R="0" G="0" B="0" A="1" /> 158 </StandardTextureSamplerCtr> 159 </PixelBasedTextureMapperCtr> 160 </TextureMappers> 161 <FragmentShader LayerConfig="ConfigurationType0"> 162 <BufferColor R="0" G="0" B="0" A="1" /> 163 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 164 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 165 <FragmentLightingTable> 166 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 167 <NullLookupTableCtr /> 168 </ReflectanceRSampler> 169 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 170 <NullLookupTableCtr /> 171 </ReflectanceGSampler> 172 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 173 <NullLookupTableCtr /> 174 </ReflectanceBSampler> 175 <Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 176 <NullLookupTableCtr /> 177 </Distribution0Sampler> 178 <Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 179 <NullLookupTableCtr /> 180 </Distribution1Sampler> 181 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 182 <NullLookupTableCtr /> 183 </FresnelSampler> 184 </FragmentLightingTable> 185 <TextureCombiners> 186 <TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer"> 187 <SourceRgb Source0="Texture0" Source1="PrimaryColor" Source2="Texture0" /> 188 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 189 <SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="Texture0" /> 190 <OperandAlpha Operand0="Red" Operand1="Alpha" Operand2="Color" /> 191 </TextureCombinerCtr> 192 <TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Replace" ScaleRgb="One" ScaleAlpha="One" Constant="Constant1" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer"> 193 <SourceRgb Source0="Constant" Source1="Previous" Source2="Texture0" /> 194 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 195 <SourceAlpha Source0="Previous" Source1="FragmentPrimaryColor" Source2="Constant" /> 196 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 197 </TextureCombinerCtr> 198 </TextureCombiners> 199 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 200 </FragmentShader> 201 <FragmentOperation> 202 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 203 <BlendOperation Mode="Blend" LogicOperation="Copy"> 204 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 205 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 206 <BlendColor R="0" G="0" B="0" A="1" /> 207 </BlendOperation> 208 <StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 209 </FragmentOperation> 210 </MaterialCtr> 211 </Materials> 212 <Meshes> 213 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 214 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 215 <MaterialReference>Materials["Material_File_Material"]</MaterialReference> 216 </Mesh> 217 </Meshes> 218 <ParticleSets> 219 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 220 </ParticleSets> 221 </ParticleModel> 222 </Models> 223 <ParticleSets> 224 <ParticleSetCtr Name="Material_File_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 225 <ParentNode>SceneNodes["Material_File"]</ParentNode> 226 <AnimationGroupDescriptions /> 227 <ParticleCollection Capacity="31"> 228 <ParticleStreams> 229 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 230 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 231 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 232 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 233 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 234 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 235 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 236 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 237 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 238 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 239 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 240 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 241 <ParticleVector3Stream Usage="ScaleExt" IsOptimizeEnabled="true" /> 242 </ParticleStreams> 243 </ParticleCollection> 244 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="true"> 245 <DrawOffset X="0" Y="0" Z="0" /> 246 </ParticleBillboardShapeBuilderCtrXml> 247 <ParticleInitializers> 248 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.3"> 249 <TargetStreams> 250 <ParticleUsage>Scale</ParticleUsage> 251 </TargetStreams> 252 <BaseValue X="0.5" Y="0.5" Z="1" /> 253 </ParticleVector3Random1Initializer> 254 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 255 <TargetStreams> 256 <ParticleUsage>Rotate</ParticleUsage> 257 </TargetStreams> 258 <BaseValue X="0" Y="0" Z="0" /> 259 <Random X="0" Y="0" Z="0" /> 260 </ParticleVector3Random3Initializer> 261 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 262 <TargetStreams> 263 <ParticleUsage>Color</ParticleUsage> 264 </TargetStreams> 265 <ImmediateValue X="1" Y="1" Z="1" /> 266 </ParticleVector3ImmediateInitializer> 267 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 268 <TargetStreams> 269 <ParticleUsage>TextureTranslate0</ParticleUsage> 270 </TargetStreams> 271 <ImmediateValue X="0" Y="0" /> 272 </ParticleVector2ImmediateInitializer> 273 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 274 <TargetStreams> 275 <ParticleUsage>TextureScale0</ParticleUsage> 276 </TargetStreams> 277 <ImmediateValue X="1" Y="1" /> 278 </ParticleVector2ImmediateInitializer> 279 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 280 <TargetStreams> 281 <ParticleUsage>TextureRotate0</ParticleUsage> 282 </TargetStreams> 283 </ParticleFloatImmediateInitializer> 284 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="30" MinValue="20"> 285 <TargetStreams> 286 <ParticleUsage>Life</ParticleUsage> 287 </TargetStreams> 288 </ParticleFloatRangeInitializer> 289 <ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.25"> 290 <TargetStreams> 291 <ParticleUsage>Velocity</ParticleUsage> 292 </TargetStreams> 293 <Direction X="0" Y="1" Z="0" /> 294 </ParticleDirectionalVelocityInitializer> 295 <ParticleRandomVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.02"> 296 <TargetStreams> 297 <ParticleUsage>Velocity</ParticleUsage> 298 </TargetStreams> 299 </ParticleRandomVelocityInitializer> 300 </ParticleInitializers> 301 <ParticleUpdaters> 302 <ParticleRotateUpVectorUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Source="Velocity"> 303 <ParticleAnimationData /> 304 <TargetStreams> 305 <ParticleUsage>Rotate</ParticleUsage> 306 </TargetStreams> 307 </ParticleRotateUpVectorUpdaterXml> 308 <ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0.25" OutTime="0.75" StartValue="0" MiddleValue="1" EndValue="0"> 309 <ParticleAnimationData /> 310 <TargetStreams> 311 <ParticleUsage>Alpha</ParticleUsage> 312 </TargetStreams> 313 </ParticleFloatImmediate4KeyUpdaterXml> 314 <ParticleVector3Immediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0.6" OutTime="0.7"> 315 <ParticleAnimationData /> 316 <TargetStreams> 317 <ParticleUsage>ScaleExt</ParticleUsage> 318 </TargetStreams> 319 <StartValue X="3" Y="3" Z="3" /> 320 <MiddleValue X="1" Y="1" Z="1" /> 321 <EndValue X="0.25" Y="0.25" Z="0.25" /> 322 </ParticleVector3Immediate4KeyUpdaterXml> 323 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 324 <ParticleAnimationData /> 325 <TargetStreams /> 326 </ParticleGeneralUpdaterXml> 327 </ParticleUpdaters> 328 </ParticleSetCtr> 329 </ParticleSets> 330 <Emitters> 331 <ParticleEmitter Name="Material_File_Emitter" IsBranchVisible="true" Id="55" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0"> 332 <AnimationGroupDescriptions /> 333 <Transform> 334 <Scale X="1" Y="1" Z="1" /> 335 <Rotate X="0" Y="0" Z="0" /> 336 <Translate X="0" Y="0" Z="0" /> 337 </Transform> 338 <ParticleSetReference>ParticleSets["Material_File_Particle"]</ParticleSetReference> 339 <ParticlePointForm IsResourceCopyEnabled="false" /> 340 </ParticleEmitter> 341 </Emitters> 342 </GraphicsContentCtr> 343</NintendoWareIntermediateFile>