1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain 9# proprietary information of Nintendo of America Inc. and/or Nintendo 10# Company Ltd., and are protected by Federal copyright law. They may 11# not be disclosed to third parties or copied or duplicated in any form, 12# in whole or in part, without the prior written consent of Nintendo. 13# 14# $Revision:$ 15#---------------------------------------------------------------------------- 16 17GEOMETRY_SHADER_INCLUDES[] = 18 19# �V�F�[�_�[�t�@�C�����w�肵�܂��B 20SOURCES[] = 21 gfx_ShadowShader.vsh 22 TransformMatrix.vsh 23 24# �V�F�[�_�[�̈ˑ��t�@�C�����܂t�H���_���w�肵�܂��B 25VERTEX_SHADER_INCLUDES[] = ../ 26 27TARGET_LIBRARY_SHADER = nwgfx_ShadowShader 28CSDR_TARGET = nwgfx_DefaultShader.csdr 29 30include $(ROOT)/build/omake/modulerules 31 32INSTALL_CSDR = $(NW4C_ROOT)/shaders/$(CSDR_TARGET) 33 34build: $(DEFAULT_TARGETS) 35 36# python ���������Ŗ�肪�o���̂ŁA�ЂƂ܂� omake �ւ̑g�ݍ��݂~ 37#.PHONY: build-csdr 38# 39# build-csdr : $(INSTALL_CSDR) 40# 41#$(INSTALL_CSDR) : $(IMAGES_DIR)$(DIRSEP)$(CSDR_TARGET) 42# cp -f $< $@ 43# 44#$(IMAGES_DIR)$(DIRSEP)$(CSDR_TARGET) : $(IMAGES_DIR)$(DIRSEP)$(TARGET_LIBRARY_SHADER).shbin 45# python $(NW4C_ROOT)/tools/ShbinToCsdr/ShbinToCsdr.py $< > $@ 46 47DefineDefaultRules() 48