1#!/usr/bin/env omake
2#----------------------------------------------------------------------------
3# Project:  NintendoWare
4# File:     OMakefile
5#
6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
7#
8# These coded instructions, statements, and computer programs contain
9# proprietary information of Nintendo of America Inc. and/or Nintendo
10# Company Ltd., and are protected by Federal copyright law.  They may
11# not be disclosed to third parties or copied or duplicated in any form,
12# in whole or in part, without the prior written consent of Nintendo.
13#
14# $Revision:$
15#----------------------------------------------------------------------------
16
17GEOMETRY_SHADER_INCLUDES[] =
18
19# �V�F�[�_�[�t�@�C�����w�肵�܂��B
20SOURCES[] =
21         gfx_ShadowShader.vsh
22         TransformMatrix.vsh
23
24# �V�F�[�_�[�̈ˑ��t�@�C�����܂��t�H���_���w�肵�܂��B
25VERTEX_SHADER_INCLUDES[] = ../
26
27TARGET_LIBRARY_SHADER  =  nwgfx_ShadowShader
28CSDR_TARGET = nwgfx_DefaultShader.csdr
29
30include $(ROOT)/build/omake/modulerules
31
32INSTALL_CSDR = $(NW4C_ROOT)/shaders/$(CSDR_TARGET)
33
34build: $(DEFAULT_TARGETS)
35
36# python �������‹��Ŗ�肪�o���̂ŁA�ЂƂ܂� omake �ւ̑g�ݍ��݂��~
37#.PHONY: build-csdr
38#
39# build-csdr : $(INSTALL_CSDR)
40#
41#$(INSTALL_CSDR) : $(IMAGES_DIR)$(DIRSEP)$(CSDR_TARGET)
42#    cp -f $< $@
43#
44#$(IMAGES_DIR)$(DIRSEP)$(CSDR_TARGET) : $(IMAGES_DIR)$(DIRSEP)$(TARGET_LIBRARY_SHADER).shbin
45#    python $(NW4C_ROOT)/tools/ShbinToCsdr/ShbinToCsdr.py $< > $@
46
47DefineDefaultRules()
48