1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     ut_ResTypeInfo.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   - Auto generated code -
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NW_UT_RES_TYPE_INFO_H_
17 #define NW_UT_RES_TYPE_INFO_H_
18 
19 #include <nw/types.h>
20 
21 namespace nw
22 {
23 namespace ut
24 {
25 namespace internal
26 {
27 
28 #define NW_UT_RES_TYPE_INFO(name)  internal::name##_TYPE_INFO
29 
30 //! @details :private
31 enum ResTypeInfoDefinition
32 {
33     ResMetaData_TYPE_INFO               = 0x00000000,
34     ResFloatArrayMetaData_TYPE_INFO     = 0x80000000,
35     ResColorArrayMetaData_TYPE_INFO     = 0x40000000,
36     ResIntArrayMetaData_TYPE_INFO       = 0x20000000,
37     ResStringArrayMetaData_TYPE_INFO    = 0x10000000,
38     ResVector3ArrayMetaData_TYPE_INFO   = 0x08000000,
39     ResBoundingVolume_TYPE_INFO         = 0x00000000,
40     ResOrientedBoundingBox_TYPE_INFO    = 0x80000000,
41     ResAxisAlignedBoundingBox_TYPE_INFO = 0x40000000
42 };
43 
44 } // namespace internal
45 } // namespace ut
46 } // namespace nw
47 
48 #endif /* NW_UT_RES_TYPE_INFO_H_ */
49 
50 
51