1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: ut_ResTypeInfo.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 - Auto generated code - 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NW_UT_RES_TYPE_INFO_H_ 17 #define NW_UT_RES_TYPE_INFO_H_ 18 19 #include <nw/types.h> 20 21 namespace nw 22 { 23 namespace ut 24 { 25 namespace internal 26 { 27 28 #define NW_UT_RES_TYPE_INFO(name) internal::name##_TYPE_INFO 29 30 //! @details :private 31 enum ResTypeInfoDefinition 32 { 33 ResMetaData_TYPE_INFO = 0x00000000, 34 ResFloatArrayMetaData_TYPE_INFO = 0x80000000, 35 ResColorArrayMetaData_TYPE_INFO = 0x40000000, 36 ResIntArrayMetaData_TYPE_INFO = 0x20000000, 37 ResStringArrayMetaData_TYPE_INFO = 0x10000000, 38 ResVector3ArrayMetaData_TYPE_INFO = 0x08000000, 39 ResBoundingVolume_TYPE_INFO = 0x00000000, 40 ResOrientedBoundingBox_TYPE_INFO = 0x80000000, 41 ResAxisAlignedBoundingBox_TYPE_INFO = 0x40000000 42 }; 43 44 } // namespace internal 45 } // namespace ut 46 } // namespace nw 47 48 #endif /* NW_UT_RES_TYPE_INFO_H_ */ 49 50 51