1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: ut_Lock.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision:$ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NW_UT_LOCK_H_ 17 #define NW_UT_LOCK_H_ 18 19 #ifdef NW_PLATFORM_CTR 20 #include <nn/os/os_Mutex.h> 21 #else 22 #include <nn/os/ipc/os_Mutex.h> 23 #endif 24 25 #include <nw/types.h> 26 #include <nw/config.h> 27 #include <nw/ut/ut_Inlines.h> 28 #include <nw/os/os_Mutex.h> 29 #include <nw/ut/ut_Preprocessor.h> 30 31 namespace nw { 32 namespace ut { 33 34 namespace internal { 35 36 template<typename Type> 37 class AutoLock 38 { 39 private: 40 NW_DISALLOW_COPY_AND_ASSIGN(AutoLock); 41 42 public: 43 // コンストラクタでロックを行う AutoLock(Type & lockObj)44 AutoLock(Type& lockObj) : m_LockObj(lockObj) 45 { 46 m_LockObj.Lock(); 47 } 48 49 // デストラクタでアンロックを行う ~AutoLock()50 ~AutoLock() 51 { 52 m_LockObj.Unlock(); 53 } 54 55 private: 56 Type& m_LockObj; 57 }; 58 59 } /* namespace internal */ 60 61 typedef internal::AutoLock<nw::os::LockObject> AutoMutexLock; 62 63 } /* namespace ut */ 64 } /* namespace nw */ 65 66 #endif // NW_UT_LOCK_H_ 67