1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     snd.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 27749 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NW_SND_H_
17 #define NW_SND_H_
18 
19 
20 //---------------------------------------------------------------------------
21 //! @namespace nw::snd
22 //!
23 //! @brief    サウンドライブラリの名前空間です。
24 //!           サウンドプログラマーズガイドなどもあわせてご参照ください。
25 //!
26 //! @date 2010/03/12 初版
27 //---------------------------------------------------------------------------
28 
29 #include <nw/snd/snd_Config.h>
30 
31 #include <nw/snd/snd_BankFile.h>
32 #include <nw/snd/snd_BankFileReader.h>
33 #include <nw/snd/snd_BasicSound.h>
34 #include <nw/snd/snd_BiquadFilterCallback.h>
35 #include <nw/snd/snd_BiquadFilterPresets.h>
36 #include <nw/snd/snd_CurveAdshr.h>
37 #include <nw/snd/snd_CurveLfo.h>
38 #include <nw/snd/snd_Debug.h>
39 #include <nw/snd/snd_DriverCommand.h>
40 #include <nw/snd/snd_DriverCommandManager.h>
41 #include <nw/snd/snd_ElementType.h>
42 #include <nw/snd/snd_ExternalSoundPlayer.h>
43 #include <nw/snd/snd_FrameHeap.h>
44 #include <nw/snd/snd_FxBase.h>
45 #include <nw/snd/snd_FxDelay.h>
46 #include <nw/snd/snd_FxReverb.h>
47 #include <nw/snd/snd_Global.h>
48 #include <nw/snd/snd_GroupFile.h>
49 #include <nw/snd/snd_GroupFileReader.h>
50 
51 // #include <nw/snd/snd_HioSoundArchive.h>
52 // HioSoundArchive 使用時は、独自にインクルードすること
53 
54 #include <nw/snd/snd_InstancePool.h>
55 #include <nw/snd/snd_ItemType.h>
56 #include <nw/snd/snd_Macro.h>
57 #include <nw/snd/snd_MemorySoundArchive.h>
58 #include <nw/snd/snd_MidiSequencePlayer.h>
59 #include <nw/snd/snd_MidiSequenceTrack.h>
60 #include <nw/snd/snd_MidiSequenceTrackAllocator.h>
61 #include <nw/snd/snd_MidiStreamParser.h>
62 #include <nw/snd/snd_MoveValue.h>
63 #include <nw/snd/snd_PlayerHeap.h>
64 #include <nw/snd/snd_PlayerHeapDataManager.h>
65 #include <nw/snd/snd_RomSoundArchive.h>
66 #include <nw/snd/snd_SequenceSound.h>
67 #include <nw/snd/snd_SequenceSoundFile.h>
68 #include <nw/snd/snd_SequenceSoundFileReader.h>
69 #include <nw/snd/snd_SequenceSoundHandle.h>
70 #include <nw/snd/snd_Sound3DActor.h>
71 #include <nw/snd/snd_Sound3DCalculator.h>
72 #include <nw/snd/snd_Sound3DEngine.h>
73 #include <nw/snd/snd_Sound3DListener.h>
74 #include <nw/snd/snd_Sound3DManager.h>
75 #include <nw/snd/snd_SoundActor.h>
76 #include <nw/snd/snd_SoundArchive.h>
77 #include <nw/snd/snd_SoundArchiveFile.h>
78 #include <nw/snd/snd_SoundArchiveFileReader.h>
79 #include <nw/snd/snd_SoundArchiveLoader.h>
80 #include <nw/snd/snd_SoundArchivePlayer.h>
81 #include <nw/snd/snd_SoundDataManager.h>
82 #include <nw/snd/snd_SoundHandle.h>
83 #include <nw/snd/snd_SoundHeap.h>
84 #include <nw/snd/snd_SoundInstanceManager.h>
85 #include <nw/snd/snd_SoundMemoryAllocatable.h>
86 #include <nw/snd/snd_SoundPlayer.h>
87 #include <nw/snd/snd_SoundStartable.h>
88 #include <nw/snd/snd_SoundSystem.h>
89 #include <nw/snd/snd_StreamSound.h>
90 #include <nw/snd/snd_StreamSoundFile.h>
91 #include <nw/snd/snd_StreamSoundFileLoader.h>
92 #include <nw/snd/snd_StreamSoundFileReader.h>
93 #include <nw/snd/snd_StreamSoundHandle.h>
94 #include <nw/snd/snd_Task.h>
95 #include <nw/snd/snd_TaskManager.h>
96 #include <nw/snd/snd_TaskThread.h>
97 #include <nw/snd/snd_ThreadStack.h>
98 #include <nw/snd/snd_Util.h>
99 #include <nw/snd/snd_WaveArchiveFile.h>
100 #include <nw/snd/snd_WaveArchiveFileReader.h>
101 #include <nw/snd/snd_WaveFile.h>
102 #include <nw/snd/snd_WaveFileReader.h>
103 #include <nw/snd/snd_WaveSound.h>
104 #include <nw/snd/snd_WaveSoundFile.h>
105 #include <nw/snd/snd_WaveSoundFileReader.h>
106 #include <nw/snd/snd_WaveSoundHandle.h>
107 
108 
109 // nw::snd::internal::driver
110 
111 #include <nw/snd/snd_Bank.h>
112 #include <nw/snd/snd_BasicSoundPlayer.h>
113 #include <nw/snd/snd_Channel.h>
114 #include <nw/snd/snd_ChannelManager.h>
115 #include <nw/snd/snd_DisposeCallback.h>
116 #include <nw/snd/snd_DisposeCallbackManager.h>
117 #include <nw/snd/snd_MidiSequencePlayer.h>
118 #include <nw/snd/snd_MidiSequenceTrack.h>
119 #include <nw/snd/snd_MidiSequenceTrackAllocator.h>
120 #include <nw/snd/snd_MmlCommand.h>
121 #include <nw/snd/snd_MmlParser.h>
122 #include <nw/snd/snd_MmlSequenceTrack.h>
123 #include <nw/snd/snd_MmlSequenceTrackAllocator.h>
124 #include <nw/snd/snd_NoteOnCallback.h>
125 #include <nw/snd/snd_SequenceSoundPlayer.h>
126 #include <nw/snd/snd_SequenceTrack.h>
127 #include <nw/snd/snd_SequenceTrackAllocator.h>
128 #include <nw/snd/snd_SoundThread.h>
129 #include <nw/snd/snd_StreamBufferPool.h>
130 #include <nw/snd/snd_StreamSoundPlayer.h>
131 #include <nw/snd/snd_StreamTrack.h>
132 #include <nw/snd/snd_Voice.h>
133 #include <nw/snd/snd_VoiceManager.h>
134 #include <nw/snd/snd_WaveSoundPlayer.h>
135 
136 #ifdef NW_PLATFORM_CTRWIN
137 #include <nw/snd/snd_HardwareChannel.h>
138 #include <nw/snd/snd_HardwareChannelManager.h>
139 #endif // NW_PLATFORM_CTRWIN
140 
141 #include <nw/snd/snd_HardwareManager.h>
142 
143 
144 #endif /* NW_SND_H_ */
145 
146