1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 27749 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NW_SND_H_ 17 #define NW_SND_H_ 18 19 20 //--------------------------------------------------------------------------- 21 //! @namespace nw::snd 22 //! 23 //! @brief サウンドライブラリの名前空間です。 24 //! サウンドプログラマーズガイドなどもあわせてご参照ください。 25 //! 26 //! @date 2010/03/12 初版 27 //--------------------------------------------------------------------------- 28 29 #include <nw/snd/snd_Config.h> 30 31 #include <nw/snd/snd_BankFile.h> 32 #include <nw/snd/snd_BankFileReader.h> 33 #include <nw/snd/snd_BasicSound.h> 34 #include <nw/snd/snd_BiquadFilterCallback.h> 35 #include <nw/snd/snd_BiquadFilterPresets.h> 36 #include <nw/snd/snd_CurveAdshr.h> 37 #include <nw/snd/snd_CurveLfo.h> 38 #include <nw/snd/snd_Debug.h> 39 #include <nw/snd/snd_DriverCommand.h> 40 #include <nw/snd/snd_DriverCommandManager.h> 41 #include <nw/snd/snd_ElementType.h> 42 #include <nw/snd/snd_ExternalSoundPlayer.h> 43 #include <nw/snd/snd_FrameHeap.h> 44 #include <nw/snd/snd_FxBase.h> 45 #include <nw/snd/snd_FxDelay.h> 46 #include <nw/snd/snd_FxReverb.h> 47 #include <nw/snd/snd_Global.h> 48 #include <nw/snd/snd_GroupFile.h> 49 #include <nw/snd/snd_GroupFileReader.h> 50 51 // #include <nw/snd/snd_HioSoundArchive.h> 52 // HioSoundArchive 使用時は、独自にインクルードすること 53 54 #include <nw/snd/snd_InstancePool.h> 55 #include <nw/snd/snd_ItemType.h> 56 #include <nw/snd/snd_Macro.h> 57 #include <nw/snd/snd_MemorySoundArchive.h> 58 #include <nw/snd/snd_MidiSequencePlayer.h> 59 #include <nw/snd/snd_MidiSequenceTrack.h> 60 #include <nw/snd/snd_MidiSequenceTrackAllocator.h> 61 #include <nw/snd/snd_MidiStreamParser.h> 62 #include <nw/snd/snd_MoveValue.h> 63 #include <nw/snd/snd_PlayerHeap.h> 64 #include <nw/snd/snd_PlayerHeapDataManager.h> 65 #include <nw/snd/snd_RomSoundArchive.h> 66 #include <nw/snd/snd_SequenceSound.h> 67 #include <nw/snd/snd_SequenceSoundFile.h> 68 #include <nw/snd/snd_SequenceSoundFileReader.h> 69 #include <nw/snd/snd_SequenceSoundHandle.h> 70 #include <nw/snd/snd_Sound3DActor.h> 71 #include <nw/snd/snd_Sound3DCalculator.h> 72 #include <nw/snd/snd_Sound3DEngine.h> 73 #include <nw/snd/snd_Sound3DListener.h> 74 #include <nw/snd/snd_Sound3DManager.h> 75 #include <nw/snd/snd_SoundActor.h> 76 #include <nw/snd/snd_SoundArchive.h> 77 #include <nw/snd/snd_SoundArchiveFile.h> 78 #include <nw/snd/snd_SoundArchiveFileReader.h> 79 #include <nw/snd/snd_SoundArchiveLoader.h> 80 #include <nw/snd/snd_SoundArchivePlayer.h> 81 #include <nw/snd/snd_SoundDataManager.h> 82 #include <nw/snd/snd_SoundHandle.h> 83 #include <nw/snd/snd_SoundHeap.h> 84 #include <nw/snd/snd_SoundInstanceManager.h> 85 #include <nw/snd/snd_SoundMemoryAllocatable.h> 86 #include <nw/snd/snd_SoundPlayer.h> 87 #include <nw/snd/snd_SoundStartable.h> 88 #include <nw/snd/snd_SoundSystem.h> 89 #include <nw/snd/snd_StreamSound.h> 90 #include <nw/snd/snd_StreamSoundFile.h> 91 #include <nw/snd/snd_StreamSoundFileLoader.h> 92 #include <nw/snd/snd_StreamSoundFileReader.h> 93 #include <nw/snd/snd_StreamSoundHandle.h> 94 #include <nw/snd/snd_Task.h> 95 #include <nw/snd/snd_TaskManager.h> 96 #include <nw/snd/snd_TaskThread.h> 97 #include <nw/snd/snd_ThreadStack.h> 98 #include <nw/snd/snd_Util.h> 99 #include <nw/snd/snd_WaveArchiveFile.h> 100 #include <nw/snd/snd_WaveArchiveFileReader.h> 101 #include <nw/snd/snd_WaveFile.h> 102 #include <nw/snd/snd_WaveFileReader.h> 103 #include <nw/snd/snd_WaveSound.h> 104 #include <nw/snd/snd_WaveSoundFile.h> 105 #include <nw/snd/snd_WaveSoundFileReader.h> 106 #include <nw/snd/snd_WaveSoundHandle.h> 107 108 109 // nw::snd::internal::driver 110 111 #include <nw/snd/snd_Bank.h> 112 #include <nw/snd/snd_BasicSoundPlayer.h> 113 #include <nw/snd/snd_Channel.h> 114 #include <nw/snd/snd_ChannelManager.h> 115 #include <nw/snd/snd_DisposeCallback.h> 116 #include <nw/snd/snd_DisposeCallbackManager.h> 117 #include <nw/snd/snd_MidiSequencePlayer.h> 118 #include <nw/snd/snd_MidiSequenceTrack.h> 119 #include <nw/snd/snd_MidiSequenceTrackAllocator.h> 120 #include <nw/snd/snd_MmlCommand.h> 121 #include <nw/snd/snd_MmlParser.h> 122 #include <nw/snd/snd_MmlSequenceTrack.h> 123 #include <nw/snd/snd_MmlSequenceTrackAllocator.h> 124 #include <nw/snd/snd_NoteOnCallback.h> 125 #include <nw/snd/snd_SequenceSoundPlayer.h> 126 #include <nw/snd/snd_SequenceTrack.h> 127 #include <nw/snd/snd_SequenceTrackAllocator.h> 128 #include <nw/snd/snd_SoundThread.h> 129 #include <nw/snd/snd_StreamBufferPool.h> 130 #include <nw/snd/snd_StreamSoundPlayer.h> 131 #include <nw/snd/snd_StreamTrack.h> 132 #include <nw/snd/snd_Voice.h> 133 #include <nw/snd/snd_VoiceManager.h> 134 #include <nw/snd/snd_WaveSoundPlayer.h> 135 136 #ifdef NW_PLATFORM_CTRWIN 137 #include <nw/snd/snd_HardwareChannel.h> 138 #include <nw/snd/snd_HardwareChannelManager.h> 139 #endif // NW_PLATFORM_CTRWIN 140 141 #include <nw/snd/snd_HardwareManager.h> 142 143 144 #endif /* NW_SND_H_ */ 145 146