1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: gfx_OnScreenBuffer.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 23585 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NW_GFX_ONSCREENBUFFER_H_ 17 #define NW_GFX_ONSCREENBUFFER_H_ 18 19 #include <nw/gfx/gfx_IRenderTarget.h> 20 #include <nw/ut/ut_Preprocessor.h> 21 22 namespace nw 23 { 24 namespace os 25 { 26 class IAllocator; 27 } // namespace os 28 29 namespace gfx 30 { 31 32 //--------------------------------------------------------------------------- 33 //! @brief 画面に表示させるための描画対象を表すクラスです。 34 //--------------------------------------------------------------------------- 35 class OnScreenBuffer : public IRenderTarget 36 { 37 private: 38 NW_DISALLOW_COPY_AND_ASSIGN(OnScreenBuffer); 39 40 public: 41 NW_UT_RUNTIME_TYPEINFO; 42 43 //! 設定内容を取得します。 GetDescription()44 virtual const Description& GetDescription() const { return m_Description; } 45 46 //--------------------------------------------------------------------------- 47 //! @brief バッファオブジェクトを取得します。 48 //! 49 //! @return バッファオブジェクトを返します。 50 //--------------------------------------------------------------------------- GetBufferObject()51 virtual const FrameBufferObject& GetBufferObject() const { return m_BackBufferObject; } 52 53 private: 54 //! @brief コンストラクタです。 55 OnScreenBuffer(os::IAllocator* pAllocator, const Description& description); 56 57 void InitializeGl(); 58 void InitizlizeManulally(); 59 60 //! @brief デストラクタです。 61 virtual ~OnScreenBuffer(); 62 63 u32 m_ColorBuffer; 64 u32 m_DepthBuffer; 65 FrameBufferObject m_BackBufferObject; 66 67 Description m_Description; 68 69 friend class IRenderTarget; 70 }; 71 72 } // namespace gfx 73 } // namespace nw 74 75 #endif // NW_GFX_ONSCREENBUFFER_H_ 76