1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     gfx_GlImplement.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 23933 $
14  *---------------------------------------------------------------------------*/
15 /*------------------------------------------------------------------------------*/
16 /*                                                                              */
17 /*  Copyright (c) 2009, Digital Media Professionals Inc. All rights reserved.   */
18 /*                                                                              */
19 /*------------------------------------------------------------------------------*/
20 #ifndef NW_GFX_GL_IMPLEMENT_H_
21 #define NW_GFX_GL_IMPLEMENT_H_
22 
23 #include <nw/types.h>
24 
25 #include <gles2/gl2.h>
26 #include <gles2/gl2ext.h>
27 #include <nn/gx.h>
28 #include <string.h>
29 #include <nn/gx/CTR/gx_CommandAccess.h>
30 
31 //===============================================================
32 //
33 // WARNING: このヘッダーに含まれるAPIや構造体を直接参照しないでください。
34 //
35 //===============================================================
36 
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40 
41 #define MAX_PER_PIXEL_LIGHTS            8
42 
43 typedef void* (*dmpgl_allocator_t)(GLenum, GLenum, GLuint, GLsizei);
44 typedef void (*dmpgl_deallocator_t)(GLenum, GLenum ,GLuint, void*);
45 
46 extern dmpgl_allocator_t __dmpgl_allocator;
47 extern dmpgl_deallocator_t  __dmpgl_deallocator;
48 
49 extern unsigned* __cb_current_command_buffer;
50 extern unsigned* __cb_current_max_command_buffer;
51 
52 #ifdef __cplusplus
53 }
54 #endif
55 
56 namespace nw {
57 namespace gfx {
58 namespace internal {
59 
60 void nwgfxAddVramDmaCommand(void* srcaddr, void* dstaddr, GLsizei size);
61 void nwgfxClear(
62     u32 colorAddr, u32 colorSize, u32 clearColor, u32 colorWidth,
63     u32 depthAddr, u32 depthSize, u32 clearDepth, u32 depthWidth
64 );
65 
66 void
67 GetFrameBufferState(
68     GLuint fboID,
69     u32* pColorAddr,
70     u32* pDepthAddr
71 );
72 
73 } // namespace internal
74 } // namespace gfx
75 } // namespace nw
76 
77 
78 
79 
80 #endif // NW_GFX_GL_IMPLEMENT_H_
81