1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     platform.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 13145 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NW_CONFIG_PLATFORM_H_
17 #define NW_CONFIG_PLATFORM_H_
18 
19 #if defined( NW_PLATFORM_RVL )
20     #include <nw/config/platform/rvl.h>
21 #elif defined( NW_PLATFORM_TWL )
22     #include <nw/config/platform/twl.h>
23 #elif defined( NN_PLATFORM_CTR )
24     #include <nw/config/platform/ctr.h>
25 #elif defined( NW_PLATFORM_CTRWIN )
26     #include <nw/config/platform/ctrwin.h>
27 #elif defined( NW_PLATFORM_WIN32 )
28     #include <nw/config/platform/win32.h>
29 #else
30 
31 #error "Unknown platform"
32 
33 #endif
34 
35 // TODO: 今からの変更は影響が大きいが、 TARGET と PLATFORM の名前の用途が逆の方がよいかも。
36 
37 // ByteOrder Macro
38 #define NW_ENDIAN_LITTLE    (0)
39 #define NW_ENDIAN_BIG       (1)
40 
41 
42 // NW_PLATFORM_ENDIAN (ターゲットとなるプラットフォームのバイトオーダー) の決定
43 #if defined( NW_LITTLE_ENDIAN )
44     #define NW_PLATFORM_ENDIAN NW_ENDIAN_LITTLE
45     #define NW_CPU_ENDIAN      NW_ENDIAN_LITTLE
46 #else
47     #define NW_PLATFORM_ENDIAN NW_ENDIAN_BIG
48     #define NW_CPU_ENDIAN      NW_ENDIAN_BIG
49 #endif
50 
51 /* NW_CONFIG_PLATFORM_H_ */
52 #endif
53