1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<META http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7 <link href="../css/manpage.css" rel="stylesheet" type="text/css"> 8 <title>3D Mode</title> 9</head> 10<body> 11 12<!-- =================================================== --> 13<h1 id="G3D">Displaying 3D Models</h1> 14 15<a href="#display" >Displaying 3D Models</a><BR> <a href="#3d_mode" >3D Mode</a><BR> <a href="#control" >3D Mode Operation Description</a><BR> <a href="#menu" >3D-related Menus</a><BR> <a href="#restriction">Limitations</a><BR> 16 17 18<h2><a name="display" >Displaying 3D Models</a></h2> 19 20 21<p>Currently, the following operations are possible through the combined use of Viewer and CreativeStudio.</p> 22 23 24<h3>Previewing 3D models loaded into CreativeStudio</h3> 25<p> 26You can preview 3D model loaded into the CreativeStudio by connecting Viewer to CreativeStudio. 27</p> 28<p> 29Multiple 3D models can be previewed at the same time if they are all loaded into CreativeStudio. 30</p> 31<center><IMG src="images/3d_image.gif" border="0"></center> 32<BR> 33 34 35<h3>Animation can be played back</h3> 36<p> 37If an animation is added to the 3D model, that animation can be played. 38</p> 39 40<p> 41Camera, light, and fog animations can be played. 42</p> 43 44<p> 45The playing, pausing, and frame stepping of animation is controlled using a controller for the unit or a debugging pad. 46</p> 47<BR> 48 49 50 51<h3>Loading and previewing binary files saved with CreativeStudio</h3> 52 53<p>Binary files (bcres, bcmdl) can be loaded using file reload.</P> 54<p>Note: Older versions of binary files cannot be loaded.</p> 55<P>For information on saving binary files, see the CreativeStudio manual.</p> 56 57 58 59 60<h2><a name="3d_mode" >3D Mode</a></h2> 61 62<p> 63In the 3D mode, you can review 3D models loaded in the Viewer and play back animations. 64</p> 65 66<h3>Screen Information</h3> 67<p> 68The 3D mode screen displays the following information: 69</p> 70<BR> 71 72<center><IMG src="images/3d.gif" border="0"></center> 73<BR> 74 75 76<ol class="ui"> 77 78<li>Main Mode / Sub-Mode 79<p><img src="./images/3d_mode.gif" border="0"></p> 80<p>Shows the currently selected main mode and sub-mode.</p> 81<li>Digital Display of Processing Time 82<p><img src="./images/3d_process.gif" border="0"></p> 83<p>Digital display of the loads on the CPU and GPU for processing of 3D models.</p> 84<p>The unit is percentage points. This is the equivalent of the value displayed in the Processing Meter.</p> 85<ol class="ui"> 86<p>CPU: The relative amount of time spent for animating and rendering, up through the completed sending of data to the GPU.</p> 87<p>Calc: Time spent for animating.</p> 88<p>Draw: Time spent for rendering.</p> 89<p>GPU: Time from start to finish of rendering.</p> 90</ol> 91<li>View/Operate Camera Name 92<p><img src="./images/3d_cam.gif" border="0"></p> 93<p>The name of the camera for the currently selected target of viewing/operation.</p> 94<li>Type, Name of Selected Model/Scene 95<p><img src="./images/3d_model.gif" border="0"></p> 96<p>The type and name of the model/scene that is the currently selected target of animation operations.<BR> The model/scene type switches in the order of Model > Camera > Light > Fog when the <I>switch model/scene </I>operation is performed.</p> 97<li>Name of Currently Selected Model/Scene Animation 98<p><img src="./images/3d_anim.gif" border="0"></p> 99<p>This is the animation that is bound to the currently selected model/scene. [S] is for scale animation, [M] is for material animation and [V] is for visibility animation.</p> 100<li>Name of Selected Scene Environment 101<p><img src="./images/3d_scene.gif" border="0"></p> 102<p>This name of the currently selected scene environment.</p> 103<li>Current Animation Frame/All Animation Frames 104<p><img src="./images/3d_frame.gif" border="0"></p> 105<p>The number on the right indicates the frames being looped. The number on the left indicates the current frame count.</p> 106<li>Animation playback speed 107<p><img src="./images/3d_framerate.gif" border="0"></p> 108<p>Shows the rate at which the playback of frames advances in one step.</p> 109<li>Animation Frame Bar 110<p><img src="./images/3d_seekbar.gif" border="0"></p> 111<p>Depiction on a bar of the current animation frame and all animation frames.</p> 112</ol> 113<BR> 114 115 116 117<h3><a name="control" >3D Mode Operations</a></h3> 118<P>The following operations can be performed in 3D mode.</P> 119<BR> 120 121<h4>Unit controller</h4> 122<P class="label">Camera Operations</p> 123<TABLE class="explain" border="1"> 124 <THEAD> 125 <TR> 126 <TD>Key Operations</TD> 127 <TD>Description</TD> 128 </TR> 129 </THEAD> 130 <TBODY> 131 <TR> 132 <TD>Slide pad</TD> 133 <TD>The camera rotates around the viewpoint.</TD> 134 </TR> 135 <TR> 136 <TD>+Control Pad Up/Down</TD> 137 <TD>The camera slides along the world y-axis</TD> 138 </TR> 139 <TR> 140 <TD>+Control Pad Left/Right</TD> 141 <TD>The camera slides along the world x-axis</TD> 142 </TR> 143 <TR> 144 <TD>Lower screen (right side 4/5)(Touch panel)</TD> 145 <TD> 146 Slides the camera in the XY direction.<BR> 147 </TD> 148 </TR> 149 <TR> 150 <TD>Lower screen (left side 1/5)(Touch panel)(up/down)</TD> 151 <TD> 152 The camera slides along the world y-axis.<BR> 153 </TD> 154 </TR> 155 <TR> 156 <TD>X Button or Y Button</TD> 157 <TD> 158 Moves the camera toward the view point (X Button).<BR> Moves the camera away from the view point (Y Button).<BR> 159 </TD> 160 </TR> 161 <TR> 162 <TD>L Button + Slide pad</TD> 163 <TD>The camera slides in a plane parallel to the world XZ plane.<BR> 164 </TD> 165 </TR> 166 <TR> 167 <TD>L Button + Lower screen (right side 4/5)(Touch panel)</TD> 168 <TD>Tilts the camera.</TD> 169 </TR> 170 <TR> 171 <TD>L Button + Lower screen (left side 1/5)(Touch panel)(up/down)</TD> 172 <TD>The camera slides along the world y-axis</TD> 173 </TR> 174 <TR> 175 <TD>L Button + X/Y Button</TD> 176 <TD> 177 Moves the camera toward the viewpoint (the viewpoint also moves)(X Button)<BR> Moves the camera away from the viewpoint (the viewpoint also moves)(Y Button)<BR> 178 </TD> 179 </TR> 180 <TR> 181 <TD>L Button + START/SELECT Button</TD> 182 <TD>Resets the camera position to its initial state.</TD> 183 </TR> 184 <TR> 185 <TD>R Button + A Button</TD> 186 <TD>Switches the View/Operate camera.</TD> 187 </TR> 188 </TBODY> 189</TABLE> 190<BR> 191 192 193<P class="label">Animation Operations</P> 194<P>Animation operations can be performed if a model/scene and animation are loaded.</P> 195 196<TABLE class="explain" border="1"> 197 <THEAD> 198 <TR> 199 <TD>Key Operations</TD> 200 <TD>Description</TD> 201 </TR> 202 </THEAD> 203 <TBODY> 204 <TR> 205 <TD>A Button</TD> 206 <TD> 207 Starts/stops playback of all displayed model/scene animations. 208 </TD> 209 </TR> 210 <TR> 211 <TD>B Button</TD> 212 <TD> 213 Stops all model or scene animations being displayed and resets to frame 0. 214 </TD> 215 </TR> 216 <TR> 217 <TD>R Button + +Control Pad</TD> 218 <TD> 219 Advances/reverses frames for all animations being shown (Left/Right keys).<BR> Speeds/slows the playback rate for all animations being shown (Up/Down keys).<BR> 220 </TD> 221 </TR> 222 <TR> 223 <TD>R Button + Y Button</TD> 224 <TD> 225 Switches the selected model/scene.<BR> 226 </TD> 227 </TR> 228 <TR> 229 <TD>R Button + X Button</TD> 230 <TD> 231 Switches the animation of the currently selected model/scene.<BR> 232 </TD> 233 </TR> 234 <TR> 235 <TD>L Button + R Button + X Button</TD> 236 <TD> 237 Switches the type of the currently selected model/scene.<BR> 238 </TD> 239 </TR> 240 <TR> 241 <TD>L Button + R Button + A Button</TD> 242 <TD> 243 Starts/stops playback of the currently selected model/scene animation.<BR> 244 </TD> 245 </TR> 246 <TR> 247 <TD>L Button + R Button + B Button</TD> 248 <TD> 249 Stops the currently selected model/scene animation and resets the frame to 0.<BR> 250 </TD> 251 </TR> 252 <TR> 253 <TD>L Button + R Button + +Control Pad</TD> 254 <TD> 255 Advances/reverses frames in the currently selected model/scene animation (Left/Right keys).<BR> Speeds/slows the playback rate of the currently selected model/scene animation (Up/Down).<BR> 256 </TD> 257 </TR> 258 </TBODY> 259</TABLE> 260<BR> 261 262<P class="label">Other</P> 263<P>This section describes operations other than camera animation operations.</P> 264 265<TABLE class="explain" border="1"> 266 <THEAD> 267 <TR> 268 <TD>Key Operations</TD> 269 <TD>Description</TD> 270 </TR> 271 </THEAD> 272 <TBODY> 273 <TR> 274 <TD>L Button + R Button + X Button</TD> 275 <TD> 276 Switches the selected scene environment .<BR> 277 </TD> 278 </TR> 279 <TR> 280 <TD>START/SELECT Button + +Control Pad</TD> 281 <TD> 282 Switches the main mode (up/down).<BR> Switches the sub-mode (left/right).<BR> 283 </TD> 284 </TR> 285 </TBODY> 286</TABLE> 287<BR> <BR> 288 289<h4>Debugging Pad</h4> 290<P class="label">Camera Operations</p> 291<TABLE class="explain" border="1"> 292 <THEAD> 293 <TR> 294 <TD>Key Operations</TD> 295 <TD>Description</TD> 296 </TR> 297 </THEAD> 298 <TBODY> 299 <TR> 300 <TD>Control Stick (Left)</TD> 301 <TD>The camera rotates around the viewpoint.</TD> 302 </TR> 303 <TR> 304 <TD>Control Stick (Right)</TD> 305 <TD> 306 The camera slides along the world y-axis. (up/down)<BR> Slides the camera in the X direction. (left/right)<BR> 307 </TD> 308 </TR> 309 <TR> 310 <TD>+Control Pad Up/Down</TD> 311 <TD>The camera slides along the world y-axis</TD> 312 </TR> 313 <TR> 314 <TD>+Control Pad Left/Right</TD> 315 <TD>The camera slides along the world x-axis</TD> 316 </TR> 317 <TR> 318 <TD>X Button or Y Button</TD> 319 <TD> 320 Moves the camera toward the view point (X Button).<BR> Moves the camera away from the view point (Y Button).<BR> 321 </TD> 322 </TR> 323 <TR> 324 <TD>ZL Trigger Button + Control Stick (Left)</TD> 325 <TD>The camera slides in a plane parallel to the world XZ plane.<BR> 326 </TD> 327 </TR> 328 <TR> 329 <TD>ZL Trigger Button + Control Stick (Right)</TD> 330 <TD>Tilts the camera.</TD> 331 </TR> 332 <TR> 333 <TD>ZL Trigger Button + X/Y Button</TD> 334 <TD> 335 Moves the camera toward the viewpoint (the viewpoint also moves)(X Button)<BR> Moves the camera away from the viewpoint (the viewpoint also moves)(Y Button)<BR> 336 </TD> 337 </TR> 338 <TR> 339 <TD>ZL Trigger Button + PLUS/MINUS Button</TD> 340 <TD>Resets the camera position to its initial state.</TD> 341 </TR> 342 <TR> 343 <TD>ZR Trigger Button + A Button</TD> 344 <TD>Switches the View/Operate camera.</TD> 345 </TR> 346 </TBODY> 347</TABLE> 348<BR> 349 350 351<P class="label">Animation Operations</P> 352<P>Animation operations can be performed if a model/scene and animation are loaded.<BR></P> 353 354<TABLE class="explain" border="1"> 355 <THEAD> 356 <TR> 357 <TD>Key Operations</TD> 358 <TD>Description</TD> 359 </TR> 360 </THEAD> 361 <TBODY> 362 <TR> 363 <TD>A Button</TD> 364 <TD> 365 Starts/stops playback of all displayed model/scene animations. 366 </TD> 367 </TR> 368 <TR> 369 <TD>B Button</TD> 370 <TD> 371 Stops all model or scene animations being displayed and resets to frame 0. 372 </TD> 373 </TR> 374 <TR> 375 <TD>ZR Trigger Button + +Control Pad</TD> 376 <TD> 377 Advances/reverses frames for all animations being shown (Left/Right keys).<BR> Speeds/slows the playback rate for all animations being shown (Up/Down keys).<BR> 378 </TD> 379 </TR> 380 <TR> 381 <TD>ZR Trigger Button + Y Button</TD> 382 <TD> 383 Switches the selected model/scene.<BR> 384 </TD> 385 </TR> 386 <TR> 387 <TD>ZR Trigger Button + X Button</TD> 388 <TD> 389 Switches the animation of the currently selected model/scene.<BR> 390 </TD> 391 </TR> 392 <TR> 393 <TD>ZL Trigger Button + ZR Trigger Button + Y Button</TD> 394 <TD> 395 Switches the type of the currently selected model/scene.<BR> 396 </TD> 397 </TR> 398 <TR> 399 <TD>ZL Trigger Button + ZR Trigger Button + A Button</TD> 400 <TD> 401 Starts/stops playback of the currently selected model/scene animation.<BR> 402 </TD> 403 </TR> 404 <TR> 405 <TD>ZL Trigger Button + ZR Trigger Button + B Button</TD> 406 <TD> 407 Stops the currently selected model/scene animation and resets the frame to 0.<BR> 408 </TD> 409 </TR> 410 <TR> 411 <TD>ZL Trigger Button + ZR Trigger Button + +Control Pad</TD> 412 <TD> 413 Advances/reverses frames in the currently selected model/scene animation (Left/Right keys).<BR> Speeds/slows the playback rate of the currently selected model/scene animation (Up/Down).<BR> 414 </TD> 415 </TR> 416 </TBODY> 417</TABLE> 418<BR> 419 420<P class="label">Other</P> 421<P>This section describes operations other than camera animation operations.</P> 422 423<TABLE class="explain" border="1"> 424 <THEAD> 425 <TR> 426 <TD>Key Operations</TD> 427 <TD>Description</TD> 428 </TR> 429 </THEAD> 430 <TBODY> 431 <TR> 432 <TD>ZL Trigger Button + ZR Trigger Button + X Button</TD> 433 <TD> 434 Switches the selected scene environment .<BR> 435 <TR> 436 <TD>PLUS/MINUS Button + +Control Pad</TD> 437 <TD> 438 Switches the main mode (up/down).<BR> Switches the sub-mode (left/right).<BR> 439 </TD> 440 </TR> 441 </TBODY> 442</TABLE> 443<BR> <BR> 444 445<h2><a name="menu">3D-Related Menus</a></h2> 446<TABLE class="explain" border="1"> 447 <THEAD> 448 <TR> 449 <TD>Description of Setting</TD> 450 <TD>Description</TD> 451 </TR> 452 </THEAD> 453 <TBODY> 454 <TR> 455 <TD>Sort Mode</TD> 456 <TD> 457 You can switch between AllMeshBaseSort and OpaqueMeshBaseAndTranslucentModelBaseSort. 458 </TD> 459 </TR> 460 </TBODY> 461</TABLE> 462 463<P> </P> 464<P> </P> 465 466 467<h2><a name="restriction">Limitations</a></h2> 468<ul> 469<li>The gray bar depicts the system load, and processing will slow down and frames will be skipped if the bar reaches all the way to the right.<BR> If you want to preview at the given frame rate even though frames will be skipped, enable frame skipping in the General System part of the <a href="../setup/index.html#init">Initial Settings file</a><BR> When frame skipping is enabled, processing slowdowns are avoided by skipping some rendering.<BR> 470</li> 471<li>The Load Indicator shows only the load for rendering of the transferred model.<BR> It does not include the loads of the lower screen and grid rendering. 472</li> 473<li>The default light icon will display even when light is not transferred.<BR> NW4C 1.3.0 and later versions have a feature for indicating the position of the light using an icon, and the position of the default light will also be shown.<BR> The default light will disappear when light is transferred and the icon will also disappear. 474</li> 475<li>The overall specular component of the light and the diffuse component of point lights and spotlights are not calculated correctly.<BR> To reduce the CPU processing load, when Viewer makes the lighting calculations for the left/right cameras it calculates the light position from a camera that is situated in the middle of the left/right cameras.<BR> For this reason, the result of the lighting calculation is strictly speaking not accurate.<BR> 476</li> 477</ul> 478<table border="0" height="100%"><tr><td style="background-color : white;"></td></tr></table> 479 480<hr><p>CONFIDENTIAL</p></body> 481</html> 482 483