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12<!-- =================================================== -->
13<h1 id="COMMON">Common Features</h1>
14
15<a href="#view"   >Screen Information</a><br> <a href="#control">Common Operations</a><br>
16
17<h2><a name="view"> Screen Information </a></h2>
18
19<p>The common features of all screen contents used for viewing and operating in all modes is explained here.</p>
20<BR>
21
22<center>
23    <img src="images/common.gif" border="0">
24</center>
25<br>
26
27<ol class="ui">
28
29<li>Grid</li>
30<p>
31    The grid can be displayed in the global space to show the model, effect direction, and size more clearly.
32</p>
33<p>
34    The settings specific to grid spacing and its display/hide setting can be changed in the initial settings file (Viewer.in).</p>
35
36<li>Viewpoint of camera</li>
37<P><IMG src="./images/common_target.gif"></P>
38<p>
39    Indicates the position of the viewpoint of the camera.
40</p>
41
42<li>Position of camera</li>
43<P><IMG src="./images/common_camera.gif"></P>
44<p>
45    An icon indicates the position of the camera.
46</p>
47
48<li>Light position</li>
49<P><IMG src="./images/common_light.gif"></P>
50<p>
51    An icon indicates the position of the light.
52</p>
53
54<li>Processing Meters</li>
55<P><IMG src="./images/common_process.gif"></P>
56    <p>
57        Meters are used to indicate the processing time spent for the main process in each mode.</p>
58    <p>
59        The red meter shows the CPU processing time spent on animation and SRT calculations.<BR>The blue meter shows the CPU processing time spent on drawing.<BR>The green meter shows the processing time spent by the GPU.<BR>The gray meter shows the processing time spent by the overall system. Processing will slow if this is far to the end.</p>
60    <p>
61        Viewer in some cases will also show data that can be edited and rendering without optimization.</p>
62
63<li>Mode Display</li>
64<P><IMG src="./images/common_mode.gif"></P>
65    <p>
66        Shows the current main mode and sub-mode</p>
67            <ul>
68                <li>Main Mode
69                    <ul>
70                        <li>Graphics mode</li>
71                        <li>Effect mode</li>
72                        <li>Layout mode</li>
73                    </ul>
74                </li>
75                <li>Sub-mode
76                    <ul>
77                        <li>Camera mode</li>
78                        <li>Main mode</li>
79                        <li>Menu mode</li>
80                    </ul>
81                </li>
82            </ul>
83
84</ol>
85
86
87
88<h2><a name="control"> Common Operations</a></h2>
89
90<P>Operations of Changing modes and opening menu screen are common controller operations regardless of the mode.</P>
91
92<h4>Unit controller</h4>
93<P>
94<TABLE class="explain" border="1">
95  <THEAD>
96    <TR>
97      <TD>Key Operations</TD>
98      <TD>Description</TD>
99    </TR>
100  </THEAD>
101  <TBODY>
102    <TR>
103      <TD>START/SELECT Button + Left/Right Button</TD>
104      <TD>Launches the menu screen.</TD>
105    </TR>
106    <TR>
107      <TD>R Button & B Button</TD>
108      <TD>Shows/hides the grid, camera viewpoint, particle emitter shape and screen information.</TD>
109    </TR>
110  </TBODY>
111</TABLE>
112</P>
113
114<h4>Debugging Pad</h4>
115<P>
116<TABLE class="explain" border="1">
117  <THEAD>
118    <TR>
119      <TD>Key Operations</TD>
120      <TD>Description</TD>
121    </TR>
122  </THEAD>
123  <TBODY>
124    <TR>
125      <TD>PLUS/MINUS  Button + Left/Right Button</TD>
126      <TD>Launches the menu screen.</TD>
127    </TR>
128    <TR>
129      <TD>ZR Trigger Button + B Button</TD>
130      <TD>Shows/hides the grid, camera viewpoint, particle emitter shape and screen information.</TD>
131    </TR>
132  </TBODY>
133</TABLE>
134</P>
135<P> </P>
136
137<table border="0" height="100%"><tr><td style="background-color : white;"></td></tr></table>
138
139<hr><p>CONFIDENTIAL</p></body>
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141