1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<META http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7 <link href="../css/manpage.css" rel="stylesheet" type="text/css"> 8 <title>Common Features</title> 9</head> 10<body> 11 12<!-- =================================================== --> 13<h1 id="COMMON">Common Features</h1> 14 15<a href="#view" >Screen Information</a><br> <a href="#control">Common Operations</a><br> 16 17<h2><a name="view"> Screen Information </a></h2> 18 19<p>The common features of all screen contents used for viewing and operating in all modes is explained here.</p> 20<BR> 21 22<center> 23 <img src="images/common.gif" border="0"> 24</center> 25<br> 26 27<ol class="ui"> 28 29<li>Grid</li> 30<p> 31 The grid can be displayed in the global space to show the model, effect direction, and size more clearly. 32</p> 33<p> 34 The settings specific to grid spacing and its display/hide setting can be changed in the initial settings file (Viewer.in).</p> 35 36<li>Viewpoint of camera</li> 37<P><IMG src="./images/common_target.gif"></P> 38<p> 39 Indicates the position of the viewpoint of the camera. 40</p> 41 42<li>Position of camera</li> 43<P><IMG src="./images/common_camera.gif"></P> 44<p> 45 An icon indicates the position of the camera. 46</p> 47 48<li>Light position</li> 49<P><IMG src="./images/common_light.gif"></P> 50<p> 51 An icon indicates the position of the light. 52</p> 53 54<li>Processing Meters</li> 55<P><IMG src="./images/common_process.gif"></P> 56 <p> 57 Meters are used to indicate the processing time spent for the main process in each mode.</p> 58 <p> 59 The red meter shows the CPU processing time spent on animation and SRT calculations.<BR>The blue meter shows the CPU processing time spent on drawing.<BR>The green meter shows the processing time spent by the GPU.<BR>The gray meter shows the processing time spent by the overall system. Processing will slow if this is far to the end.</p> 60 <p> 61 Viewer in some cases will also show data that can be edited and rendering without optimization.</p> 62 63<li>Mode Display</li> 64<P><IMG src="./images/common_mode.gif"></P> 65 <p> 66 Shows the current main mode and sub-mode</p> 67 <ul> 68 <li>Main Mode 69 <ul> 70 <li>Graphics mode</li> 71 <li>Effect mode</li> 72 <li>Layout mode</li> 73 </ul> 74 </li> 75 <li>Sub-mode 76 <ul> 77 <li>Camera mode</li> 78 <li>Main mode</li> 79 <li>Menu mode</li> 80 </ul> 81 </li> 82 </ul> 83 84</ol> 85 86 87 88<h2><a name="control"> Common Operations</a></h2> 89 90<P>Operations of Changing modes and opening menu screen are common controller operations regardless of the mode.</P> 91 92<h4>Unit controller</h4> 93<P> 94<TABLE class="explain" border="1"> 95 <THEAD> 96 <TR> 97 <TD>Key Operations</TD> 98 <TD>Description</TD> 99 </TR> 100 </THEAD> 101 <TBODY> 102 <TR> 103 <TD>START/SELECT Button + Left/Right Button</TD> 104 <TD>Launches the menu screen.</TD> 105 </TR> 106 <TR> 107 <TD>R Button & B Button</TD> 108 <TD>Shows/hides the grid, camera viewpoint, particle emitter shape and screen information.</TD> 109 </TR> 110 </TBODY> 111</TABLE> 112</P> 113 114<h4>Debugging Pad</h4> 115<P> 116<TABLE class="explain" border="1"> 117 <THEAD> 118 <TR> 119 <TD>Key Operations</TD> 120 <TD>Description</TD> 121 </TR> 122 </THEAD> 123 <TBODY> 124 <TR> 125 <TD>PLUS/MINUS Button + Left/Right Button</TD> 126 <TD>Launches the menu screen.</TD> 127 </TR> 128 <TR> 129 <TD>ZR Trigger Button + B Button</TD> 130 <TD>Shows/hides the grid, camera viewpoint, particle emitter shape and screen information.</TD> 131 </TR> 132 </TBODY> 133</TABLE> 134</P> 135<P> </P> 136 137<table border="0" height="100%"><tr><td style="background-color : white;"></td></tr></table> 138 139<hr><p>CONFIDENTIAL</p></body> 140</html> 141