1<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
2<html lang="ja"> <head>
3<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
4<meta http-equiv="Content-Style-Type" content="text/css">
5<link href="../../css/manpage.css" rel="stylesheet" type="text/css">
6
7<title>Sequence Sound</title>
8</head>
9<body>
10
11<h1 id="ADV_SSET_SEQ">Sequence Sound</h1>
12<p>Select the <B>Sequence Sound</B> node in the project tree to show the sequence sounds in the <B>Sound Set</B> tab.<br> The list displayed here is called the Sequence Sound List.<br>
13		</p>
14
15<h2>Creating and Adding Sequence Sounds</h2>
16<p>To create or add a Sequence Sound, select the list region in the <B>Sound Set</B> tab and then select <B>Project</B> → <B>Add Item</B> → <B>Sequence Sounds</B>.<br>
17		</p>
18<p>You can also create or add a sequence sound by right-clicking the Sequence Sound List and using the shortcut menu that displays.</p>
19<h2>Editing Sequence Sounds</h2>
20<p>Sequence sounds are edited from the Sequence Sound List.<br> The columns in the Sequence Sound List show the defined elements that are essential to the sequence sound. These correspond to the elements that are essential for the sequence sound data in the Sound archive.<br>
21		</p>
22<h2>Defined Elements in Sequence Sound List<a name="SEQ_ELM"></a></h2>
23<p>This section explains the meanings of the various defined elements in the Sequence Sound List.<br>
24		</p>
25
26<h3>Play</h3>
27<p>
28Clicking this button will register the selected sound in the Preview Player window, and will trigger playback of the sequence sound.<br>
29</p>
30
31<h3>Name</h3>
32<p>
33Specifies the name of a sequence sound. Programs use this name to play the sequence sound through the snd library from the sound archive that is ultimately created.<br> There are restrictions on the characters that can be used in a name. The following characters can be used.<br> - The first character must be a single-byte letter or an underscore. [a-zA-Z_]<br>- Other characters must be single-byte alphanumeric or an underscore. [a-zA-Z0-9_]
34</p>
35
36<h3>File type</h3>
37<p>
38Select the type of reference file. Select SMF when using a standard MIDI file, and Text (<B>text</B> in the dialog box) when using a text sequence file.<br>
39</p>
40
41<h3>File Path</h3>
42<p>
43Specifies the file to reference when creating a sequence sound.<br>
44</p>
45<p>
46There are restrictions on the characters that can be used in a file name or path name. The following characters can be used.<br> - The first character of a file name must be a single-byte letter or an underscore. [a-zA-Z_]<br>- Other characters in a file name must be single-byte alphanumeric or an underscore. [a-zA-Z0-9_]
47</p>
48
49<h3>Playback Start Position</h3>
50<p>
51When using a text sequence file as a reference file, the sequence label that will play in the sequence sound is specified.<br>
52</p>
53<p>
54If this specification is not given, the very first sequence in the text sequence file plays.<br>
55</p>
56
57
58<h3>Bank</h3>
59<p>
60Specifies the bank to use when playing a sequence sound.<br>
61</p>
62
63<h3>Player</h3>
64<p>
65Specifies the player to use when voicing a sequence sound.
66</p>
67
68<h3>Volume</h3>
69<p>
70Specifies the volume (from 0 to 255) to use when the snd library plays the sequence sound.<br>
71</p>
72<p>
73If sound data volume is set to 127, playback is made at an equal volume (x1) as source data.<BR>
74</p>
75<p>
76However, volume can be set in various ways (data or program).<BR> The result after all setting values are applied is clamped between 0.0x and 2.0x versus the source volume.<br> For more details, see the chapter <EM>Operating Sound Parameter Controls</EM> in the <EM>Sound System Manual</EM>.
77</p>
78
79<h3>Channel Priority</h3>
80<p>
81Specifies the channel priority of the sequence sound as a value from 0 through 127. The higher the value, the higher the priority.<br>
82</p>
83<p>
84This value gets added in the sequence file that is being referenced to the sound priority that has been set for each channel. The result becomes the final sound priority for each voice when it sounds. <br> To learn how to set the sound priority for the sequence file, see the <I>Sequence Data Manual</I> (<CODE>$SoundMaker/docs/SequenceData_Manual.pdf</CODE>).<br>
85</p>
86
87<h3>Player Priority</h3>
88<p>
89Specifies the player priority of the sequence sound as a value from 0 through 127. The higher the value, the higher the priority.<br> Player Priority selects which sounds to play (or stop) when the Player attempts to play more than its sound limit, or more than the maximum number of sounds and tracks as configured in the system settings.<br> For details, see the <I>Sound System Manual</I>.
90</p>
91
92<h3>Actor Players</h3>
93<p>
94The values 0 through 3 represent the four types of actor players to be played.<br> Because actor players correspond to a real-world sound source or, specifically, the vocal chords of a certain voice, it is possible to limit the number of sounds that can be played at the same time for each actor player.<br> Just as with a player, if the set number of sounds is exceeded, the player priority set for each sound is compared, and the sound with the lowest priority is stopped. The initial value of the number of restricted sounds for each actor player is unlimited for actor player number 0, and 1 for all other actor player numbers 1 through 3.<br>
95</p>
96<p>
97Actor players are mainly used in conjunction with 3D sound actors. As an example, this is useful when you want to suppress the playback of a sound at the actor level in situations where the same sound might be played simultaneously by multiple 3D sound actors.<br>
98</p>
99
100<h3>Fix Priority at Release</h3>
101<p>
102If this option has been checked, the voice priority of the corresponding sound is not reduced even during release.
103</p>
104
105<h3>3D Vol</h3>
106<p>
107Sets whether 3D sound volume control is applied.<br> 3D sound volume control for sounds can be disabled by removing this check.<br>
108</p>
109
110<h3>3D Pan</h3>
111<p>
112Sets whether 3D sound pan control is applied.<br> 3D sound pan control for sounds can be disabled by removing this check.
113</p>
114
115<h3>3D SPan</h3>
116<p>
117Sets whether 3D sound surround pan control is applied.<br> Clear this check box to disable 3D sound surround pan control for sounds.<br>
118</p>
119
120<h3>3D Pri</h3>
121<p>
122Sets whether 3D sound voice priority control is applied.<br> Clear this check box to disable 3D sound voice priority control for sounds.<br>
123</p>
124
125<h3>3D Filter</h3>
126<p>
127Sets whether 3D sound Biquad filter control is applied.<br> Check this item to enable 3D sound Biquad filter controls for sounds.<br>
128</p>
129
130<h3>3D Decay Curve</h3>
131<p>
132Selects the volume decay system to be applied to 3D sounds.<br>
133</p>
134
135<h3>3D Decay Ratio</h3>
136<p>
137Selects the volume decay ratio to be applied to 3D sounds.<br>
138</p>
139
140<h3>3D Doppler Factor</h3>
141<p>
142Sets the Doppler effect to be performed by the 3D sound.<br> Sets the pitch variation to be used by the Doppler effect as a value from 0 through 255.<br> The default value is 0. The larger the value, the greater the change in pitch, while a value of 0 represents absolutely no change in pitch.<br>
143</p>
144
145<h3>Front Bypass</h3>
146<p>
147Sets whether to use the front bypass setting for 3D Surround. <br> When this check box is selected, the mode becomes Front Bypass mode.
148</p>
149<p>
150In Front Bypass  mode, the front L/R audio plays from the locations of the physical speakers.<br> In normal 3D Surround, the front L/R audio plays from the locations of the virtual speakers (which are wider than the physical speakers)
151</p>
152
153<h3>User Settings</h3>
154<p>
155Configures the 32-bit numerical value that the user is free to set.<br> <br>
156</p>
157
158<h2>Multibank Settings</h2>
159<p>
160Multibanks can be specified when working with sequence sounds.<br>
161</p>
162<p>
163Up to four banks can be set for a single sequence sound.
164</p>
165<br>
166
167<p>Right-click a sound you want to configure within the sequence sound list, then select <B>Multibank Settings...</B> from the shortcut menu that appears.<br>
168</p>
169<p>
170<IMG src="../img/multibank_set.gif">
171</p>
172<p>
173Add banks by clicking the <B>Add</B> button.<br> To delete a bank setting, select an item within the list, then click the <B>Delete</B> button.<br>
174</p>
175
176<p>
177<IMG src="../img/multibank.gif">
178</p>
179<p>An asterisk ( * ) will be displayed in the Bank column for sequence sounds for which multiple banks have been specified. When multiple banks have been specified for a given sequence sound, the bank cannot be changed directly from the sequence sound list.<br>
180</p>
181<p><br></p>
182
183<hr><p>CONFIDENTIAL</p></body> </html>
184