1<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> 2<html lang="ja"> <head> 3<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 4<meta http-equiv="Content-Style-Type" content="text/css"> 5<link href="../../css/manpage.css" rel="stylesheet" type="text/css"> 6 7<title>Player</title> 8</head> 9<body> 10 11<h1 id="ADV_SSET_PLAYER">Player</h1> 12<p>Select the <B>Player</B> node in the Project Tree to show the Player in the <B>Sound Set</B> tab.<br> The list displayed is called the Player List.<br> 13</p> 14 15<h2>Creating and Adding Players</h2> 16<p>To create or add a Player, select the list region in the <B>Sound Set</B> tab and then select <B>Project</B> → <B>Add Item</B> → <B>Player...</B>.</p> 17<p> 18It is also possible to create or add a new Player using the shortcut menu that opens from right-clicking the Player List. 19</p> 20<h2>Editing a Player</h2> 21<p> 22Players are edited using the Player List.<br> 23</p> 24<h2>Elements Defining a Player List</h2> 25<p> 26This section describes the meaning of each of the elements that defines a Player list.<br> 27</p> 28 29<h3>Name</h3> 30<p> 31Specifies the name of the Player.<br> There are restrictions on the characters that can be used in a name. The following characters can be used.<br> - The first character must be a single-byte letter or an underscore. [a-zA-Z_]<br>- Other characters must be single-byte alphanumeric or an underscore. [a-zA-Z0-9_] 32</p> 33 34<h3>Sound Limit</h3> 35<p> 36Specifies the number of sounds that can be played simultaneously by the Player.<br> If the Player receives a request for a sound that exceeds the maximum number of playable sounds specified by this value, the sounds played are selected based on the Player priority of each sound. Sounds left out due to this selection stop whether or not they are actually voiced. <br> Note that it is the priority of virtual voices, not physical voices, that matters in this specification. <br> This value specifies the maximum number of sounds, such as a sequence sound or a wave sound. Although multiple MIDI channels and voices exist for each sound, priority settings for these separate voices are carried out based on channel priority. Channel priority is applied at the voice level at the point where each sound is about to be played as a physical voice.<br> 37</p> 38 39<h3>Heap Size</h3> 40<p>Specifies the size of the Player heap to be used by the Player.</p> 41<p>For more information on the Player heap, see <a href="../player_heap/player_heap.html">About the Player Heap</a>.<br> 42</p> 43 44<hr><p>CONFIDENTIAL</p></body> </html> 45