1<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> 2<html lang="ja"> <head> 3<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 4<meta http-equiv="Content-Style-Type" content="text/css"> 5<link href="../../../css/manpage.css" rel="stylesheet" type="text/css"> 6 7<title>HioSoundPlayer</title> 8</head> 9<body> 10 11<h1 id="ADV_SOUNDPLAYER_STARTUP_HIO">HioSoundPlayer (HostIO-compatible SoundPlayer)</h1> 12<p>SoundPlayer can be run via HostIO.<br> This makes it easier to confirm sounds on the actual hardware (PARTNER-CTR Debugger) after making changes to sound data, because you only need to reload the sound archive, rather than needing to totally re-create SoundPlayer from <B>Preview </B>→<B>Create SoundPlayer</B>. </p> 13<h2>HioSoundPlayer Operating Procedures</h2> 14<p>You must load the <CODE>HioSoundPlayer.cci</CODE> file included in the NintendoWare package immediately after launching the PARTNER-CTR Debugger.</p> 15<ol> 16 <li>Load and run <CODE>%NW4C_ROOT%\tools\SoundPlayer\HioSoundPlayer.cci</CODE> on the PARTNER-CTR Debugger.</li> 17 <li>Use SoundMaker to convert the sound project.</li> 18 <li>Press the START button on the PARTNER-CTR Debugger and load the converted sound archive.</li> 19</ol> 20<p>The results of subsequent edits and changes made using SoundMaker can be verified immediately on the PARTNER-CTR Debugger by repeating Steps 2 and 3.</p> 21<p>Note: When converting using SoundMaker, a temporary folder named <CODE>_tmpForSoundPlayer</CODE> is created inside the SoundMaker folder.</p> 22<h3>Notes</h3> 23<ul> 24 <li>Be sure to start this tool while PARTNER-CTR HIO-Daemon is not running.</li> 25 <li>HIO-Daemon, the PARTNER-CTR Debugger and SoundMaker must be restarted if the environment variable NW4C_ROOT has been set or has been changed.<br> (This includes cases in which NW4C <CODE>setup.wsf</CODE> has been executed.)<br> <br> 26 </li> 27</ul> 28<hr><p>CONFIDENTIAL</p></body> </html> 29