1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <title>AnimationMemberDescription</title> 7 <link rel="stylesheet" href="../css/mainpage.css" type="text/css" /> 8 </head> 9 <body> 10 <h1><AnimationMemberDescription></h1> 11 <h2>Description</h2> 12 <p> 13 Information for animation target members. 14 </p> 15 <h2>Attributes</h2> 16 <table class="arguments"> 17<thead><tr><td>Type</td><td>Attributes</td><td>Description</td></tr></thead><tr><td /> 18 19<th>BlendOperationName</th><td> 20The name of the blend method used by the member.<BR> <br> Although this is provided for expandability, a fixed value is currently used for each parameter type. (See the output example.) <br> This parameter takes values such as Int, Float, Bool, Vector2, RgbaColor, and CalculatedTransform. <br> 21 </td></tr> 22 23<tr><td /> 24<th>IsBinarized</th><td> 25Flag indicating if the member is reflected as binary data.<BR> Assigned a value of true if omitted.<BR> <br> You can expect higher processing efficiency by setting unused members to false during optimization.<br> For details, see Optimization Tips for the run-time library.<br> 26 </td></tr> 27</table> 28 29<h2>Example Output</h2> 30 31<table> 32<tr> 33<td><pre> 34<AnimationGroupDescriptions><br> 35 <GraphicsAnimationGroupDescription Name="SkeletalAnimation" EvaluationTiming="AfterSceneCulling"><br> 36 <MemberInformationSet><br> 37 <strong><AnimationMemberDescription BlendOperationName="CalculatedTransform"></strong><br> 38 <Path>Skeleton.Bones["*"].AnimatedTransform</Path><br> 39 <strong></AnimationMemberDescription></strong><br> 40 </MemberInformationSet><br> 41 </GraphicsAnimationGroupDescription><br> 42 <GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate"><br> 43 <MemberInformationSet><br> 44 <strong><AnimationMemberDescription BlendOperationName="Bool"></strong><br> 45 <Path>IsVisible</Path><br> 46 <strong></AnimationMemberDescription></strong><br> 47 <strong><AnimationMemberDescription BlendOperationName="Bool"></strong><br> 48 <Path>Meshes["*"].IsVisible</Path><br> 49 <strong></AnimationMemberDescription></strong><br> 50 </MemberInformationSet><br> 51 </GraphicsAnimationGroupDescription><br> 52 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"><br> 53 <MemberInformationSet><br> 54 <strong><AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"></strong><br> 55 <Path>Materials["*"].MaterialColor.Emission</Path><br> 56 <strong></AnimationMemberDescription></strong><br> 57 <strong><AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="false"></strong><br> 58 <Path>Materials["*"].MaterialColor.Ambient</Path><br> 59 <strong></AnimationMemberDescription></strong><br> 60 <strong><AnimationMemberDescription BlendOperationName="RgbaColor"></strong><br> 61 <Path>Materials["*"].MaterialColor.Diffuse</Path><br> 62 <strong></AnimationMemberDescription></strong><br> 63 <strong><AnimationMemberDescription BlendOperationName="RgbaColor"></strong><br> 64 <Path>Materials["*"].MaterialColor.Specular0</Path><br> 65 <strong></AnimationMemberDescription></strong><br> 66 <strong><AnimationMemberDescription BlendOperationName="RgbaColor"></strong><br> 67 <Path>Materials["*"].MaterialColor.Specular1</Path><br> 68 <strong></AnimationMemberDescription></strong><br> 69 <strong><AnimationMemberDescription BlendOperationName="RgbaColor"></strong><br> 70 <Path>Materials["*"].MaterialColor.Constant0</Path><br> 71 <strong></AnimationMemberDescription></strong><br> 72 <strong><AnimationMemberDescription BlendOperationName="RgbaColor"></strong><br> 73 <Path>Materials["*"].MaterialColor.Constant1</Path><br> 74 <strong></AnimationMemberDescription></strong><br> 75 <strong><AnimationMemberDescription BlendOperationName="RgbaColor"></strong><br> 76 <Path>Materials["*"].MaterialColor.Constant2</Path><br> 77 <strong></AnimationMemberDescription></strong><br> 78 <strong><AnimationMemberDescription BlendOperationName="RgbaColor"></strong><br> 79 <Path>Materials["*"].MaterialColor.Constant3</Path><br> 80 <strong></AnimationMemberDescription></strong><br> 81 <strong><AnimationMemberDescription BlendOperationName="RgbaColor"></strong><br> 82 <Path>Materials["*"].MaterialColor.Constant4</Path><br> 83 <strong></AnimationMemberDescription></strong><br> 84 <strong><AnimationMemberDescription BlendOperationName="RgbaColor"></strong><br> 85 <Path>Materials["*"].MaterialColor.Constant5</Path><br> 86 <strong></AnimationMemberDescription></strong><br> 87 <strong><AnimationMemberDescription BlendOperationName="RgbaColor"></strong><br> 88 <Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path><br> 89 <strong></AnimationMemberDescription></strong><br> 90 <strong><AnimationMemberDescription BlendOperationName="Int"></strong><br> 91 <Path>Materials["*"].TextureMappers["*"].Texture</Path><br> 92 <strong></AnimationMemberDescription></strong><br> 93 <strong><AnimationMemberDescription BlendOperationName="RgbaColor"></strong><br> 94 <Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path><br> 95 <strong></AnimationMemberDescription></strong><br> 96 <strong><AnimationMemberDescription BlendOperationName="Vector2"></strong><br> 97 <Path>Materials["*"].TextureCoordinators["*"].Scale</Path><br> 98 <strong></AnimationMemberDescription></strong><br> 99 <strong><AnimationMemberDescription BlendOperationName="Float"></strong><br> 100 <Path>Materials["*"].TextureCoordinators["*"].Rotate</Path><br> 101 <strong></AnimationMemberDescription></strong><br> 102 <strong><AnimationMemberDescription BlendOperationName="Vector2"></strong><br> 103 <Path>Materials["*"].TextureCoordinators["*"].Translate</Path><br> 104 <strong></AnimationMemberDescription></strong><br> 105 </MemberInformationSet><br> 106 </GraphicsAnimationGroupDescription><br> 107</AnimationGroupDescriptions><br> 108</pre></td> 109</tr></table> 110 <hr><p>CONFIDENTIAL</p></body> 111</html>