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6		<title>AnimationMemberDescription</title>
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10		<h1>&lt;AnimationMemberDescription&gt;</h1>
11		<h2>Description</h2>
12		<p>
13            Information for animation target members.
14            </p>
15		<h2>Attributes</h2>
16		<table class="arguments">
17<thead><tr><td>Type</td><td>Attributes</td><td>Description</td></tr></thead><tr><td />
18
19<th>BlendOperationName</th><td>
20The name of the blend method used by the member.<BR> <br> Although this is provided for expandability, a fixed value is currently used for each parameter type. (See the output example.) <br> This parameter takes values such as Int, Float, Bool, Vector2, RgbaColor, and CalculatedTransform. <br>
21            </td></tr>
22
23<tr><td />
24<th>IsBinarized</th><td>
25Flag indicating if the member is reflected as binary data.<BR> Assigned a value of true if omitted.<BR> <br> You can expect higher processing efficiency by setting unused members to false during optimization.<br> For details, see Optimization Tips for the run-time library.<br>
26            </td></tr>
27</table>
28
29<h2>Example Output</h2>
30
31<table>
32<tr>
33<td><pre>
34&lt;AnimationGroupDescriptions&gt;<br>
35    &lt;GraphicsAnimationGroupDescription Name=&quot;SkeletalAnimation&quot; EvaluationTiming=&quot;AfterSceneCulling&quot;&gt;<br>
36        &lt;MemberInformationSet&gt;<br>
37            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;CalculatedTransform&quot;&gt;</strong><br>
38                &lt;Path&gt;Skeleton.Bones[&quot;*&quot;].AnimatedTransform&lt;/Path&gt;<br>
39            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
40        &lt;/MemberInformationSet&gt;<br>
41    &lt;/GraphicsAnimationGroupDescription&gt;<br>
42    &lt;GraphicsAnimationGroupDescription Name=&quot;VisibilityAnimation&quot; EvaluationTiming=&quot;BeforeWorldUpdate&quot;&gt;<br>
43        &lt;MemberInformationSet&gt;<br>
44            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;Bool&quot;&gt;</strong><br>
45                &lt;Path&gt;IsVisible&lt;/Path&gt;<br>
46            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
47            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;Bool&quot;&gt;</strong><br>
48                &lt;Path&gt;Meshes[&quot;*&quot;].IsVisible&lt;/Path&gt;<br>
49            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
50        &lt;/MemberInformationSet&gt;<br>
51    &lt;/GraphicsAnimationGroupDescription&gt;<br>
52    &lt;GraphicsAnimationGroupDescription Name=&quot;MaterialAnimation&quot; EvaluationTiming=&quot;AfterSceneCulling&quot;&gt;<br>
53        &lt;MemberInformationSet&gt;<br>
54            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot; IsBinarized=&quot;true&quot;&gt;</strong><br>
55                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Emission&lt;/Path&gt;<br>
56            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
57            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot; IsBinarized=&quot;false&quot;&gt;</strong><br>
58                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Ambient&lt;/Path&gt;<br>
59            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
60            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
61                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Diffuse&lt;/Path&gt;<br>
62            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
63            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
64                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Specular0&lt;/Path&gt;<br>
65            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
66            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
67                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Specular1&lt;/Path&gt;<br>
68            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
69            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
70                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant0&lt;/Path&gt;<br>
71            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
72            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
73                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant1&lt;/Path&gt;<br>
74            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
75            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
76                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant2&lt;/Path&gt;<br>
77            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
78            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
79                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant3&lt;/Path&gt;<br>
80            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
81            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
82                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant4&lt;/Path&gt;<br>
83            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
84            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
85                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant5&lt;/Path&gt;<br>
86            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
87            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
88                &lt;Path&gt;Materials[&quot;*&quot;].TextureMappers[&quot;*&quot;].Sampler.BorderColor&lt;/Path&gt;<br>
89            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
90            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;Int&quot;&gt;</strong><br>
91                &lt;Path&gt;Materials[&quot;*&quot;].TextureMappers[&quot;*&quot;].Texture&lt;/Path&gt;<br>
92            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
93            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;</strong><br>
94                &lt;Path&gt;Materials[&quot;*&quot;].FragmentOperation.BlendOperation.BlendColor&lt;/Path&gt;<br>
95            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
96            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;Vector2&quot;&gt;</strong><br>
97                &lt;Path&gt;Materials[&quot;*&quot;].TextureCoordinators[&quot;*&quot;].Scale&lt;/Path&gt;<br>
98            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
99            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;</strong><br>
100                &lt;Path&gt;Materials[&quot;*&quot;].TextureCoordinators[&quot;*&quot;].Rotate&lt;/Path&gt;<br>
101            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
102            <strong>&lt;AnimationMemberDescription BlendOperationName=&quot;Vector2&quot;&gt;</strong><br>
103                &lt;Path&gt;Materials[&quot;*&quot;].TextureCoordinators[&quot;*&quot;].Translate&lt;/Path&gt;<br>
104            <strong>&lt;/AnimationMemberDescription&gt;</strong><br>
105        &lt;/MemberInformationSet&gt;<br>
106    &lt;/GraphicsAnimationGroupDescription&gt;<br>
107&lt;/AnimationGroupDescriptions&gt;<br>
108</pre></td>
109</tr></table>
110	<hr><p>CONFIDENTIAL</p></body>
111</html>