1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<meta http-equiv="Content-Style-Type" content="text/css"> 6<link rel="stylesheet" href="css/manpage.css" type="text/css"> 7<title>List of Supported Features</title> 8</head> 9<body> 10<h1>List of Supported Features</h1> 11<p>The following table gives the support status of this plug-in for the main features of Softimage.</p> 12<p>O: Supported</p> 13<p>-: Not supported (future support is planned)</p> 14<p>X: No plan to support</p> 15 16<table class="arguments"> 17 <col span="2"> 18 <tbody> 19 <tr> 20 <td colspan="2" valign="top"><strong>Feature</strong></td> 21 <td nowrap valign="top"><B>Support</B><br><B>Status</B></td> 22 <td valign="top"><strong>Comments</strong></td> 23 </tr> 24 <tr> 25 <td colspan="2"><strong>Modeling</strong></td> 26 <td valign="top"></td> 27 <td valign="top"></td> 28 </tr> 29 <tr> 30 <td rowspan="2" valign="top">Hierarchy-Related</td> 31 <td>Hierarchical output</td> 32 <td valign="top">○</td> 33 <td valign="top"></td> 34 </tr> 35 <tr> 36 <td>Hierarchical (Softimage) scaling</td> 37 <td valign="top">○</td> 38 <td valign="top">Supports settings at the scene level.</td> 39 </tr> 40 <tr> <td rowspan="1" valign="top">Visibility</td> 41 <td>Node visibility</td> 42 <td valign="top">○</td> 43 <td valign="top"></td> 44 </tr> 45 <tr> 46 <td rowspan="4" valign="top">Polygon Modeling</td> 47 <td>Vertex coordinates</td> 48 <td valign="top">○</td> 49 <td valign="top"></td> 50 </tr> 51 <tr> 52 <td>Normals</td> 53 <td valign="top">○</td> 54 <td valign="top"></td> 55 </tr> 56 <tr> 57 <td>Vertex color</td> 58 <td valign="top">○</td> 59 <td valign="top">Up to 1 per vertex (surface vertex).</td> 60 </tr> 61 <tr> 62 <td>UV values</td> 63 <td valign="top">○</td> 64 <td valign="top">Up to 3 per vertex (surface vertex).</td> 65 </tr> 66 <tr> 67 <td rowspan="2" valign="top">NURBS Modeling</td> 68 <td>NURBS surfaces</td> 69 <td valign="top">×</td> 70 <td valign="top">Not recognized.</td> 71 </tr> 72 <tr> 73 <td>NURBS and Bezier curves</td> 74 <td valign="top">×</td> 75 <td valign="top">Not recognized.</td> 76 </tr> 77 <tr> 78 <td nowrap valign="top">Implicit Objects<br> 79 <td valign="top">Implicit objects</td> 80 <td valign="top">○</td> 81 <td valign="top">Output as a single node.</td> 82 </tr> 83 <tr> 84 <td nowrap valign="top">Control Objects<br> 85 <td valign="top">Gravity, wind, lattice icons, and so on</td> 86 <td valign="top">×</td> 87 <td valign="top"></td> 88 </tr> 89 <tr> 90 <td nowrap valign="top">Chains<br> 91 <td valign="top">XSI/SI3D chains</td> 92 <td valign="top">○</td> 93 <td valign="top">Output as a single node.</td> 94 </tr> 95 <tr> 96 <td rowspan="2" valign="top">Duplicate</td> 97 <td>Instances</td> 98 <td valign="top">○</td> 99 <td valign="top">Outputs an instance master.<br> However, envelope model instances are not supported.</td> 100 </tr> 101 <tr> 102 <td>Clones</td> 103 <td valign="top">○</td> 104 <td valign="top">Outputs a clone of the original shape.</td> 105 </tr> 106 <tr> 107 <td nowrap valign="top">Reference Model<br> 108 <td valign="top">Reference models</td> 109 <td valign="top">○</td> 110 <td valign="top">Outputs an instantiated reference model.</td> 111 </tr> 112 <tr> 113 <td rowspan="2" valign="top">Subdivision Surfaces</td> 114 <td>Create > Poly.Mesh > Subdivision</td> 115 <td valign="top">○</td> 116 <td valign="top">Output as a regular polygon model.</td> 117 </tr> 118 <tr> 119 <td>GeometryApproximation</td> 120 <td valign="top">○</td> 121 <td valign="top">Output using the shape before subdivision.</td> 122 </tr> 123 <tr> 124 <td rowspan="7" valign="top">Material</td> 125 <td>Supported shaders</td> 126 <td valign="top"></td> 127 <td valign="top"> 128 The following shaders are supported.<br> Phong/Simple Phong<br> Lambert/Simple Lambert<br> Blinn/Simple Blinn<br> Constant 129 </td> 130 </tr> 131 <tr> 132 <td>Color</td> 133 <td valign="top">○</td> 134 <td valign="top"></td> 135 </tr> 136 <tr> 137 <td>Transparency</td> 138 <td valign="top">○</td> 139 <td valign="top"></td> 140 </tr> 141 <tr> 142 <td>Ambient</td> 143 <td valign="top">○</td> 144 <td valign="top">Output with RGB fixed to (1, 1, 1)</td> 145 </tr> 146 <tr> 147 <td>Specular color</td> 148 <td valign="top">○</td> 149 <td valign="top"></td> 150 </tr> 151 <tr> 152 <td>Global/Local</td> 153 <td valign="top">○</td> 154 <td valign="top"></td> 155 </tr> 156 <tr> 157 <td>Material libraries</td> 158 <td valign="top">○</td> 159 <td valign="top"></td> 160 </tr> 161 <tr> 162 <td rowspan="11" valign="top">Textures</td> 163 <td>UV mapping</td> 164 <td valign="top">○</td> 165 <td valign="top"></td> 166 </tr> 167 <tr> 168 <td>Environment mapping</td> 169 <td valign="top">×</td> 170 <td valign="top"></td> 171 </tr> 172 <tr> 173 <td>Parallel projection mapping</td> 174 <td>○</td> 175 <td></td> 176 </tr> 177 <tr> 178 <td>Bump/Normal Mapping</td> 179 <td valign="top">○</td> 180 <td valign="top">Use normal map.</td> 181 </tr> 182 <tr> 183 <td>Texture layer</td> 184 <td valign="top">○</td> 185 <td valign="top">Supports up to three texture layers.</td> 186 </tr> 187 <tr> 188 <td>Wrapping</td> 189 <td valign="top">○</td> 190 <td valign="top">Only supports UV.</td> 191 </tr> 192 <tr> 193 <td>Mirror</td> 194 <td valign="top">×</td> 195 <td valign="top"></td> 196 </tr> 197 <tr> 198 <td>UVW Transformation - Scale</td> 199 <td valign="top">○</td> 200 <td valign="top">Only UV values (s,t) are supported.</td> 201 </tr> 202 <tr> 203 <td>UVW Transformation - Rotate</td> 204 <td valign="top">○</td> 205 <td valign="top">Only supports W values.</td> 206 </tr> 207 <tr> 208 <td>UVW Transformation - Translate</td> 209 <td valign="top">○</td> 210 <td valign="top">Only UV values (s,t) are supported.</td> 211 </tr> 212 <tr> 213 <td>Repeat UV</td> 214 <td valign="top">×</td> 215 <td valign="top">Substitute with UVW Transformation - Scale and Wrapping.</td> 216 </tr> 217 <tr> 218 <td rowspan="1" valign="top">Groups</td> 219 <td>Group materials/textures</td> 220 <td valign="top">○</td> 221 <td valign="top">In this case, each separate material/texture is not output.</td> 222 </tr> 223 <tr> 224 <td colspan="2"><strong>Animation</strong></td> 225 <td valign="top"></td> 226 <td valign="top"></td> 227 </tr> 228 <tr> 229 <td rowspan="5" valign="top">General</td> 230 <td>Key frame animation</td> 231 <td valign="top">-</td> 232 <td valign="top"></td> 233 </tr> 234 <tr> 235 <td>Animation mute</td> 236 <td valign="top">-</td> 237 <td rowspan="1" valign="top">Supported by baking.</td> 238 </tr> 239 <tr> 240 <td>Expressions</td> 241 <td valign="top">○</td> 242 <td rowspan="1" valign="top">Supported by baking.</td> 243 </tr> 244 <tr> 245 <td>When the animation mixer is used.</td> 246 <td valign="top">○</td> 247 <td rowspan="1" valign="top">Supported by scripts.</td> 248 </tr> 249 <tr> 250 <td>Script operators</td> 251 <td valign="top">○</td> 252 <td rowspan="1" valign="top">Supported by baking.</td> 253 </tr> 254 <tr> 255 <td rowspan="5" valign="top">Characters</td> 256 <td>IK animation</td> 257 <td valign="top">○</td> 258 <td rowspan="5" valign="top" align="left">Supported by baking.</td> 259 </tr> 260 <tr> 261 <td>FK animations</td> 262 <td valign="top">○</td> 263 </tr> 264 <tr> 265 <td>Constraints</td> 266 <td valign="top">○</td> 267 </tr> 268 <tr> 269 <td>Path animation</td> 270 <td valign="top">○</td> 271 </tr> 272 <tr> 273 <td>Dynamics animation</td> 274 <td valign="top">○</td> 275 </tr> 276 <tr> 277 <td rowspan="1" valign="top">Visibility</td> 278 <td>Node visibility animation</td> 279 <td valign="top">○</td> 280 <td valign="top"></td> 281 </tr> 282 <tr> 283 <td rowspan="4" valign="top">Material</td> 284 <td>Color animation</td> 285 <td valign="top">○</td> 286 <td valign="top"></td> 287 </tr> 288 <tr> 289 <td>Transparency animation</td> 290 <td valign="top">○</td> 291 <td valign="top"></td> 292 </tr> 293 <tr> 294 <td>Ambient animation</td> 295 <td valign="top">×</td> 296 <td valign="top">Not supported for animation because fixed to RGB (1,1,1)</td> 297 </tr> 298 <tr> 299 <td>Specular color animation</td> 300 <td valign="top">○</td> 301 <td valign="top"></td> 302 </tr> 303 <tr> 304 <td rowspan="2" valign="top">Textures</td> 305 <td>UVW transformation animation</td> 306 <td valign="top">○</td> 307 <td rowspan="1" valign="top">Only supports ScaleUV, RotateW, and TranslateUV.</td> 308 </tr> 309 <tr> 310 <td>Texture Pattern Animation</td> 311 <td valign="top">○</td> 312 <td rowspan="1" valign="top">Support for scr files and sequence textures.</td> 313 </tr> 314 <tr> 315 <td rowspan="1" valign="top">Envelope</td> 316 <td nowrap>Smooth envelope</td> 317 <td valign="top">○</td> 318 <td valign="top"></td> 319 </tr> 320 <tr> 321 <td valign="top" rowspan="1">Shape Animation</td> 322 <td>Animation using blend shaping</td> 323 <td valign="top">-</td> 324 <td valign="top"></td> 325 </tr> 326 <tr> 327 <td valign="top" rowspan="5">Camera</td> 328 <td>Parameter Output</td> 329 <td valign="top">○</td> 330 <td valign="top"></td> 331 <tr> 332 <td>Position, roll animation</td> 333 <td valign="top">○</td> 334 <td valign="top"></td> 335 </tr> 336 <tr> 337 <td nowrap>Aspect ratio animation</td> 338 <td valign="top">○</td> 339 <td valign="top"></td> 340 </tr> 341 <tr> 342 <td nowrap>Near/Far plane clipping animation</td> 343 <td valign="top">○</td> 344 <td valign="top"></td> 345 </tr> 346 <tr> 347 <td nowrap>FOV animation</td> 348 <td valign="top">○</td> 349 <td valign="top"></td> 350 </tr> 351 <tr> 352 <td valign="top" rowspan="5">Lights</td> 353 <td>Light type</td> 354 <td valign="top">○</td> 355 <td valign="top">Infinite, point, and spot.</td> 356 </tr> 357 <td>Visibility animation</td> 358 <td valign="top">○</td> 359 <td valign="top"></td> 360 </tr> 361 <tr> 362 <td nowrap>Position</td> 363 <td valign="top">○</td> 364 <td valign="top"></td> 365 </tr> 366 <tr> 367 <td nowrap>Color animation</td> 368 <td valign="top">○</td> 369 <td valign="top"></td> 370 </tr> 371 <tr> 372 <td nowrap>Cone angle animation</td> 373 <td valign="top">×</td> 374 <td valign="top"></td> 375 </tr> 376 <tr> 377 <td valign="top" rowspan="2">Fog</td> 378 <td>Color animation</td> 379 <td valign="top">×</td> 380 <td valign="top"></td> 381 </tr> 382 <tr> 383 <td nowrap>Fog near/far animation</td> 384 <td valign="top">×</td> 385 <td valign="top"></td> 386 </tr> 387 <tr> 388 <td colspan="2"><strong>Particle</strong></td> 389 <td valign="top">×</td> 390 <td valign="top"></td> 391 </tr> 392 <tr> 393 <td colspan="2"><strong>Fur</strong></td> 394 <td valign="top">×</td> 395 <td valign="top">The Softimage fur feature is not supported.</td> 396 </tr> 397 <tr> 398 <td colspan="2"><strong>Cross</strong></td> 399 <td valign="top">×</td> 400 <td valign="top"></td> 401 </tr> 402 <tr> 403 <td colspan="2"><strong>Command Line-Based Batch Processing</strong></td> 404 <td valign="top">○</td> 405 <td valign="top"></td> 406 </tr> 407 <tr> 408 <td colspan="2"><strong>Expressed Using ICE (XSI 7)</strong></td> 409 <td valign="top">×</td> 410 <td valign="top"></td> 411 </tr> 412 413 </tbody> 414</table> 415<p><br><br><br></p> 416<hr><p>CONFIDENTIAL</p></body> 417</html> 418