1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<META http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 9.0.0.0 for Windows"> 7<link rel="stylesheet" href="css/manpage.css" type="text/css"> 8<title>Data Creation Plug-Ins</title> 9</head> 10<body> 11 12<h1>Data Creation Plug-Ins</h1> 13<p>The data creation plug-ins are a group of plug-ins for assisting in the creation of data for NintendoWare.<br> The plug-ins are used to set attributes and search for nodes with given settings in Maya when using NintendoWare.<br> The data creation plug-ins are executed from the NW4C menu.</p> 14<p> 15<a href="#kind">The Types of Data Creation Plug-ins</a><br> <a href="NW4C_SetMaterialAttr.html">Plug-in for Setting Material Attributes</a><br> <a href="NW4C_SetRenderPriority.html">Plug-in for Setting the Rendering Priority of Polygons</a><br> <a href="NW4C_SetNoCompressNode.html">Plug-in for Disabling Node Compression</a><br> <a href="NW4C_SetBillboard.html">Plug-in for Setting Billboards</a><br> <!--a href="NW4C_SetPrimitiveType.html">プリミティブタイプ設定プラグイン </a><br--> <a href="NW4C_SetCombineGroup.html"> Plug-in for Setting Mesh Combine Groups </a><br> <a href="NW4C_SetForceExportKey.html">Plug-in for Setting Forced Output of Animation Keys</a><br><a href="NW4C_SetForceExportKey.html">Plug-in for Setting Animation Range</a><br> <a href="NW4C_SetAnimRange.html">Plug-in for Controlling Texture Pattern Animations</a><br> <a href="NW4C_SetFrameExtensionList.html">Plug-in for Configuring the Camera Angle of View</a><br> <a href="NW4C_SetCameraFovy.html">Plug-in for Setting User Data</a><br> 16</p> 17 18<h2 id="kind">The Types of Data Creation Plug-Ins</h2> 19<p>The following table shows a list of data creation plug-ins.</p> 20<table class="arguments"><tbody><tr> 21<tr> 22<td>Plug-In Name</td> 23<td>Description</td> 24</tr> 25 26<tr> 27<td valign="top"><a href="NW4C_SetMaterialAttr.html">NW4C Set Material Attribute</a></td> 28<td>Sets the attributes for materials used by NintendoWare in a shading group.</td> 29</tr> 30 31<tr> 32<td valign="top"><a href="NW4C_SetRenderPriority.html">NW4C Set Render Priority</a></td> 33<td>Sets the rendering priority for polygons in a shading group.</td> 34</tr> 35 36<tr> 37<td valign="top"><a href="NW4C_SetNoCompressNode.html">NW4C Set No Compress Node</a></td> 38<td>Sets the node compression disable flag for nodes.</td> 39</tr> 40 41<tr> 42<td valign="top"><a href="NW4C_SetBillboard.html">NW4C Set Billboard</a></td> 43<td>Sets a billboard for nodes.</td> 44</tr> 45 46<tr> 47<td valign="top"><a href="NW4C_SetCombineGroup.html">NW4C Set Combine Group</a></td> 48<td>Sets mesh combine groups.</td> 49</tr> 50 51<tr> 52<td valign="top"><a href="NW4C_SetForceExportKey.html">NW4C Set Force Export Key</a></td> 53<td>This plug-in sets the forced output of animation keys for nodes.</td> 54</tr> 55 56<tr> 57<td valign="top"><a href="NW4C_SetAnimRange.html">NW4C Set Animation Range</a></td> 58<td>Sets the animation range to the root node.</td> 59</tr> 60 61<tr> 62<td valign="top"><a href="NW4C_SetFrameExtensionList.html">NW4C Set Frame Extension List</a></td> 63<td>Sets textures to be forcibly output to the file node for texture pattern animation.</td> 64</tr> 65 66<tr> 67<td valign="top"><a href="NW4C_SetCameraFovy.html">NW4C Set Camera Fovy</a></td> 68<td>Configures the camera's angle of view in the vertical direction (Fovy).</td> 69</tr> 70 71<tr> 72<td valign="top"><a href="NW4C_SetUserData.html">NW4C Set User Data</a></td> 73<td>Sets the user data for the node or shading group.</td> 74</tr> 75 76</tbody></table> 77 78<p><br><br></p> 79<hr><p>CONFIDENTIAL</p></body> 80</html>