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12<h1>Data Creation Plug-Ins</h1>
13<p>The data creation plug-ins are a group of plug-ins for assisting in the creation of data for NintendoWare.<br> The plug-ins are used to set attributes and search for nodes with given settings in Maya when using NintendoWare.<br> The data creation plug-ins are executed from the NW4C menu.</p>
14<p>
15<a href="#kind">The Types of Data Creation Plug-ins</a><br> <a href="NW4C_SetMaterialAttr.html">Plug-in for Setting Material Attributes</a><br> <a href="NW4C_SetRenderPriority.html">Plug-in for Setting the Rendering Priority of Polygons</a><br> <a href="NW4C_SetNoCompressNode.html">Plug-in for Disabling Node Compression</a><br> <a href="NW4C_SetBillboard.html">Plug-in for Setting Billboards</a><br> <!--a href="NW4C_SetPrimitiveType.html">プリミティブタイプ設定プラグイン </a><br--> <a href="NW4C_SetCombineGroup.html">	Plug-in for Setting Mesh Combine Groups </a><br>  <a href="NW4C_SetForceExportKey.html">Plug-in for Setting Forced Output of Animation Keys</a><br><a href="NW4C_SetForceExportKey.html">Plug-in for Setting Animation Range</a><br> <a href="NW4C_SetAnimRange.html">Plug-in for Controlling Texture Pattern Animations</a><br> <a href="NW4C_SetFrameExtensionList.html">Plug-in for Configuring the Camera Angle of View</a><br> <a href="NW4C_SetCameraFovy.html">Plug-in for Setting User Data</a><br>
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17
18<h2 id="kind">The Types of Data Creation Plug-Ins</h2>
19<p>The following table shows a list of data creation plug-ins.</p>
20<table class="arguments"><tbody><tr>
21<tr>
22<td>Plug-In Name</td>
23<td>Description</td>
24</tr>
25
26<tr>
27<td valign="top"><a href="NW4C_SetMaterialAttr.html">NW4C Set Material Attribute</a></td>
28<td>Sets the attributes for materials used by NintendoWare in a shading group.</td>
29</tr>
30
31<tr>
32<td valign="top"><a href="NW4C_SetRenderPriority.html">NW4C Set Render Priority</a></td>
33<td>Sets the rendering priority for polygons in a shading group.</td>
34</tr>
35
36<tr>
37<td valign="top"><a href="NW4C_SetNoCompressNode.html">NW4C Set No Compress Node</a></td>
38<td>Sets the node compression disable flag for nodes.</td>
39</tr>
40
41<tr>
42<td valign="top"><a href="NW4C_SetBillboard.html">NW4C Set Billboard</a></td>
43<td>Sets a billboard for nodes.</td>
44</tr>
45
46<tr>
47<td valign="top"><a href="NW4C_SetCombineGroup.html">NW4C Set Combine Group</a></td>
48<td>Sets mesh combine groups.</td>
49</tr>
50
51<tr>
52<td valign="top"><a href="NW4C_SetForceExportKey.html">NW4C Set Force Export Key</a></td>
53<td>This plug-in sets the forced output of animation keys for nodes.</td>
54</tr>
55
56<tr>
57<td valign="top"><a href="NW4C_SetAnimRange.html">NW4C Set Animation Range</a></td>
58<td>Sets the animation range to the root node.</td>
59</tr>
60
61<tr>
62<td valign="top"><a href="NW4C_SetFrameExtensionList.html">NW4C Set Frame Extension List</a></td>
63<td>Sets textures to be forcibly output to the file node for texture pattern animation.</td>
64</tr>
65
66<tr>
67<td valign="top"><a href="NW4C_SetCameraFovy.html">NW4C Set Camera Fovy</a></td>
68<td>Configures the camera's angle of view in the vertical direction (Fovy).</td>
69</tr>
70
71<tr>
72<td valign="top"><a href="NW4C_SetUserData.html">NW4C Set User Data</a></td>
73<td>Sets the user data for the node or shading group.</td>
74</tr>
75
76</tbody></table>
77
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