1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<meta http-equiv="Content-Style-Type" content="text/css"> 6<link rel="stylesheet" href="css/contents.css" type="text/css"> 7<title>NintendoWare for CTR Maya Plug-Ins</title> 8</head> 9<body> 10<table><tr><td nowrap> 11<ul class="chapter"> 12<li><a href="title.html" target="main">TOP</a></li> 13<li><a href="history.html" target="main">Revision History</a></li> 14<li><a href="introduction.html" target="main">Introduction</a></li> 15<li><a href="requirements.html" target="main">Operating Environment</a></li> 16<li><a href="setup.html" target="main">Installation Procedure</a></li> 17<!-- li><a href="environment.html" target="main">開発環境構成</a></li --> <!-- li><a href="function_list.html" target="main">対応機能一覧</a></li --> 18<li><a href="intermediate_files.html" target="main">Intermediate File Types</a></li> 19<li><a href="notes.html" target="main">Notes</a> 20 <ul class="section"> 21 <li><a href="notes.html#start_maya" target="main">Launching Maya</a></li> 22 <li><a href="notes.html#preferences" target="main">Maya Environment Settings</a></li> 23 <li><a href="notes.html#letters" target="main">Restrictions on Usable Characters</a></li> 24 </ul> 25</li> 26<li><a href="modeling.html" target="main">Modeling</a> 27 <ul class="section"> 28 <li><a href="modeling.html#node" target="main">Nodes</a> 29 <ul class="subsection"> 30 <li><a href="modeling.html#node_name" target="main">Node Names</a></li> 31 <li><a href="modeling.html#root_bone" target="main">Root Bone</a></li> 32 <li><a href="modeling.html#no_out_node" target="main">Nodes Not Output</a></li> 33 <li><a href="modeling.html#compress_node" target="main">Compression Feature for Nodes Not Required for Model Display</a></li> 34 <li><a href="modeling.html#transform" target="main">Transform Nodes</a></li> 35 <li><a href="modeling.html#joint" target="main">Joint Nodes</a></li> 36 <li><a href="modeling.html#billboard" target="main">Billboard</a></li> 37 <!-- li><a href="modeling.html#scene_node" target="main">カメラ/ライト/フォグのノード</a></li --> 38 </ul> 39 </li> 40 <li><a href="modeling.html#polygon" target="main">Polygons</a> 41 <ul class="subsection"> 42 <li><a href="modeling.html#polygon_type" target="main">Polygon Shapes</a></li> 43 <li><a href="modeling.html#vertex_color" target="main">Vertex color</a></li> 44 <li><a href="modeling.html#user_attr" target="main">User Vertex Attributes</a></li> 45 <li><a href="modeling.html#instance" target="main">Instances</a></li> 46 <li><a href="modeling.html#proxy_shape" target="main">Proxy Shapes</a></li> 47 <li><a href="modeling.html#effective_mesh" target="main">Number of Valid Nodes</a></li> 48 <li><a href="modeling.html#render_priority" target="main">Polygon Rendering Order</a></li> 49 </ul> 50 </li> 51 <li><a href="modeling.html#nurbs" target="main">NURBS</a></li> 52 <li><a href="modeling.html#subdiv" target="main">Subdivision Surfaces</a></li> 53 <li><a href="modeling.html#material" target="main">Materials</a> 54 <ul class="subsection"> 55 <li><a href="modeling.html#material_name" target="main">Material Names</a></li> 56 <li><a href="modeling.html#material_shader" target="main">Shader Types</a></li> 57 <li><a href="modeling.html#material_attr" target="main">Valid Attributes</a></li> 58 </ul> 59 </li> 60 <li><a href="modeling.html#texture" target="main">Textures</a> 61 <ul class="subsection"> 62 <li><a href="modeling.html#texture_name" target="main">Texture Names</a></li> 63 <li><a href="modeling.html#texture_node" target="main">Texture Nodes</a></li> 64 <li><a href="modeling.html#texture_file" target="main">Texture Files and Formats</a></li> 65 <li><a href="modeling.html#texture_attr" target="main">Valid Attributes</a></li> 66 <li><a href="modeling.html#texture_uv" target="main">UV Limitations</a></li> 67 <li><a href="modeling.html#multi_uv" target="main">Multi-UV</a></li> 68 <li><a href="modeling.html#nrm_map" target="main">Normal mapping</a></li> 69 </ul> 70 </li> 71 <li><a href="modeling.html#skinning" target="main">Skinning</a> 72 <ul class="subsection"> 73 <li><a href="modeling.html#skin_bind" target="main">Skinning Settings</a></li> 74 <li><a href="modeling.html#skin_detach" target="main">Cancel Skinning</a></li> 75 <li><a href="modeling.html#skin_influence" target="main">Influence Objects</a></li> 76 <li><a href="modeling.html#skin_proj_map" target="main">Skinning and UV Projection Mapping</a></li> 77 <li><a href="modeling.html#skin_combine" target="main">Combine After Skinning</a></li> 78 <li><a href="modeling.html#skin_cmdl" target="main">Polygon Shapes Exported to the cmdl File</a></li> 79 </ul> 80 </li> 81 </ul> 82</li> 83<li><a href="rendering.html" target="main">Rendering</a> 84 <ul class="section"> 85 <li><a href="rendering.html#camera" target="main">Cameras</a> 86 <li><a href="rendering.html#light" target="main">Lights</a> 87 </ul> 88</li> 89<li><a href="animation.html" target="main">Animation</a> 90 <ul class="section"> 91 <li><a href="animation.html#common" target="main">Animation Overview</a> 92 <ul class="subsection"> 93 <li><a href="animation.html#make_curve" target="main">Automatically Creating Animation Data</a></li> 94 <li><a href="animation.html#loop_anim" target="main">Loop Animation</a></li> 95 <li><a href="animation.html#cmdl_attr" target="main">Values Output to CMDL Files</a></li> 96 </ul> 97 </li> 98 <li><a href="animation.html#skel_anim" target="main">Skeletal animation</a></li> 99 <li><a href="animation.html#vis_anim" target="main">Visibility animation</a></li> 100 <li><a href="animation.html#color_anim" target="main">Color Animation</a></li> 101 <li><a href="animation.html#tex_pat_anim" target="main">Texture Pattern Animation</a></li> 102 <li><a href="animation.html#tex_srt_anim" target="main">Texture SRT Animation</a></li> 103 <!-- li><a href="animation.html#shape_anim" target="main">シェイプアニメーション</a></li --> 104 <li><a href="animation.html#scene_anim" target="main">Scene Animation</a> 105 <ul class="subsection"> 106 <li><a href="animation.html#camera_anim" target="main">Cameras</a></li> 107 <li><a href="animation.html#light_anim" target="main">Lights</a></li> 108 <!-- li><a href="animation.html#fog_anim" target="main">フォグ</a></li --> 109 </ul> 110 </li> 111 <li><a href="animation.html#limitation_anim" target="main">Animation Limitations</a></li> 112 </ul> 113 </li> 114 <li><a href="export.html" target="main">Export Plug-In</a> 115 <ul class="section"> 116 <li><a href="export.html#function" target="main">Export Plug-In Features</a></li> 117 <li><a href="export.html#process_mode" target="main">Single Output Mode and Animation Range Output Mode</a></li> 118 <li><a href="export.html#usage" target="main">Using the Tool</a> 119 <ul class="subsection"> 120 <li><a href="export.html#options" target="main">Option Settings</a> 121 <ul class="subsubsection"> 122 <li><a href="export.html#options_oputput" target="main">Output Options</a></li> 123 <li><a href="export.html#options_general" target="main">General Options</a></li> 124 <li><a href="export.html#options_file_selection" target="main">Output File Selection</a></li> 125 <li><a href="export.html#options_optimization" target="main">Optimization Options</a></li> 126 <li><a href="export.html#options_quantization" target="main">Quantization Options</a></li> 127 <li><a href="export.html#options_model" target="main">Model Options</a></li> 128 <li><a href="export.html#options_anim" target="main">Animation Options</a></li> 129 <li><a href="export.html#options_tolerance" target="main">Tolerance Options</a></li> 130 </ul> 131 </li> 132 <li><a href="export.html#manage_options" target="main">Managing Option Settings</a> 133 <ul class="subsubsection"> 134 <li><a href="export.html#scene_settings" target="main">Saving Option Settings for a Scene</a></li> 135 <li><a href="export.html#c3es_file" target="main">Loading/Saving Option Settings Using C3ES Files</a></li> 136 </ul> 137 </li> 138 </ul> 139 </li> 140 <li><a href="export.html#error_warning" target="main">Errors and Warnings</a> 141 <ul class="subsection"> 142 <li><a href="export.html#errors" target="main">Error Types and Handling Errors</a></li> 143 <li><a href="export.html#warnings" target="main">Warning Types and Handling Warnings</a></li> 144 </ul> 145 </li> 146 <li><a href="batch_export.html" target="main">Batch Export</a></li> 147 </ul> 148</li> 149<li><a href="data_plugins.html" target="main">Data Creation Plug-Ins</a> 150 <ul class="section"> 151 <li><a href="data_plugins.html#kind" target="main">The Types of Data Creation Plug-Ins</a></li> 152 <li><a href="NW4C_SetMaterialAttr.html" target="main">Plug-in for Setting Material Attributes</a> 153 </li> 154 <li><a href="NW4C_SetRenderPriority.html" target="main">Plug-in for Setting the Rendering Priority of Polygons</a> 155 </li> 156 <li><a href="NW4C_SetNoCompressNode.html" target="main">Plug-in for Disabling Node Compression</a> 157 </li> 158 <li><a href="NW4C_SetBillboard.html" target="main">Plug-in for Setting Billboards</a> 159 </li> 160 <li><a href="NW4C_SetCombineGroup.html" target="main">Plug-in for Setting Mesh Combine Groups</a> 161 </li> 162 <li><a href="NW4C_SetForceExportKey.html" target="main">Plug-in for Setting Forced Output of Animation Keys</a> 163 </li> 164 <li><a href="NW4C_SetAnimRange.html" target="main">Plug-in for Setting Animation Range</a> 165 </li> 166 <li><a href="NW4C_SetFrameExtensionList.html" target="main">Plug-in for Controlling Texture Pattern Animation</a> 167 </li> 168 <li><a href="NW4C_SetCameraFovy.html" target="main">Plug-in for Configuring the Camera Angle of View</a> 169 </li> 170 <li><a href="NW4C_SetUserData.html" target="main">Plug-In for Setting User Data</a> 171 </li> 172 </ul> 173</li> 174<!-- li><a href="sample_data.html" target="main">サンプルデータ</a></li --> 175<li><a href="custom_attr.html" target="main">Custom Attributes</a></li> 176<li><a href="trademark.html" target="main">Trademarks and Registered Trademarks</a></li> 177</ul> 178</td></tr></table> 179<hr><p>CONFIDENTIAL</p></body> 180</html> 181