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10<h1>Revision History</h1>
11
12<h2>Version 0.5.0  2010/12/16</h2>
13<p>Added or modified functionality</p>
14<ul>
15<li>Added a <a href="data_plugins.html#user_data" target="main">plug-in for setting user data</a>.</li>
16<li>Changed the design of the Export plug-in dialog<BR>(The order of Quantize Quality Animation Options has been changed to Translate, Rotate and Scale to match other items.)
17</li>
18<li>Changed specifications so that empty elements in &lt;Animation&gt; tags inside cskla files, for example, are not output.</li>
19<li>Removed Disable SkeletalModel-Simplification from Export plug-in settings and added the <a href="export.html#options_optimization">Convert to Model</a> option.</li>
20<li>Documented the fact that the <a href="export.html#options_model">Non-Uniform Scale option</a> will be eliminated in a release soon to come.</li>
21</ul>
22
23<p>Bug Fixes</p>
24<ul>
25<li>Fixed a bug where models with part of their shape broken off were output due to failed optimization of skinning data under certain conditions.</li>
26<li>Fixed a bug where optimization was not being performed on cskla files.<BR>(This would occur when Cull Uninfluential Node was specified for Compress Node.)
27</li>
28</ul>
29
30<p>Known Issues</p>
31<ul>
32<li>If the <B>Convert To Model</B> option is set ON for a scene that contains a skinning model, in some cases it may not be correctly exported.<BR>
33</li>
34</ul>
35
36<h2>Ver 0.4.9  2010/11/25</h2>
37<p>Added or modified functionality</p>
38<ul>
39<li>Changed otuput specifications for animation keys.<BR>Up to this version, the animation keys of all nodes were otuput, but unnecessary animation keys are no longer output.<BR>(Animation keys are not output in the case of nodes for which an animation is not set, or for which the same value as the bind pose has been set for all frames in the output range.)
40</li>
41<li>Added a <a href="data_plugins.html#forceExportKey" target="main">plug-in for setting forced output of animation keys</a>.</li>
42<li>Changed the design of the Exort plug-in dialog</li>
43</ul>
44
45<p>Bug Fixes</p>
46<ul>
47<li>Fixed a problem where visibility animations were not being output.<BR>(This would occur when all the vertices of a skinning model were assigned to just one bone.)
48</li>
49</ul>
50
51<h2>Ver 0.4.8  2010/11/11</h2>
52<p>Added or modified functionality</p>
53<ul>
54<li>Added <a href="export.html#options_model" target="main">Adjust Skinning</a> to the Export plug-in settings.</li>
55<li>Changed the design of the Exort plug-in dialog</li>
56</ul>
57
58<p>Bug Fixes</p>
59<ul>
60<li>Fixed a problem where the tangent information was not exported when using the anisotropic reflection shader</li>
61<li>Fixed a problem where invalid values were exported for bone information when the starting frame was a frame other than 0.</li>
62</ul>
63
64<h2>Version 0.4.7    2010/10/20</h2>
65<p>Added or modified functionality</p>
66<ul>
67<li>Added <a href="export.html#options_optimization" target="main">Compress Material</a> to the Export plug-in settings.</li>
68<li>Added <a href="export.html#options_optimization" target="main">Disable SkeletalModel-Simplification</a> to the Export plug-in settings</li>
69<li>Added <a href="export.html#options_model" target="main">Mesh Visibility Mode</a> to the Export plug-in settings.</li>
70<li>Deprecated <B>Translate Precision</B>, <B>Rotate Precision</B> and <B>Scale Precision</B> for specifying animation precision from the Export plug-in settings, and added the option <CODE><a href="export.html#options_anim">Scale Quantize Quality, Rotate Quantize Quality, Translate Quantize Quality</a></CODE>.</li>
71<li>Added <a href="export.html#options_output" target="main">Use CreativeStudio</a> to the Export plug-in settings.</li>
72</ul>
73
74<p>Bug Fixes</p>
75<ul>
76<li>Illegal values would be exported when a node with a Scale near 0 was present in the hierarchical structure. That problem has been fixed.</li>
77</ul>
78
79
80<h2>Version 0.4.5    2010/10/07</h2>
81<p>Added or modified functionality</p>
82<ul>
83<li>Support for output of <a href="export.html#options_file_selection" target="main">scene environment data (cenv file)</a>.</li>
84<li>Support for the resident version of CreativeStudio.</li>
85</ul>
86
87<p>Bug Fixes</p>
88<ul>
89<li>Names were not exported correctly to <B>NodeName </B>in the <CODE>DccToolSourceNodeMetaData</CODE> tag.  That problem was fixed.</li>
90<li>The names were duplicated for material lookup table sets and light lookup table sets. That has been corrected.</li>
91</ul>
92
93
94<h2>Version 0.4.4  2010/09/16</h2>
95<p>Added or modified functionality</p>
96<ul>
97<li>Added <a href="export.html#error_warning" target="main">Error and Warning Messages</a></li>
98<li>The number of elements exported for vertex color is now <a href="modeling.html#vertex_color" target="main">determined by the presence/absence of vertex alpha</a>.</li>
99<li>Added <CODE><a href="export.html#options_optimization" target="main">Optimize Primitive</a></CODE> to the Export plug-in settings.</li>
100<li>Deprecated the <a href="export.html#options_compress_node" target="main">Compress Node option</a> <B>Unite Below Node</B> from the Export plug-in settings.</li>
101
102</ul>
103
104<p>Bug Fixes</p>
105<ul>
106<li><B>IsNonuniformScalable</B> and <B>NeededBoneCapacity</B> were not exported from the <B>SkeletalModel</B> tag. That problem has been fixed.</li>
107</ul>
108
109<p>Known Issues</p>
110<ul>
111<li>In 3ds Max 2009 (32bit), the bounding box is sometimes exported in a size larger than the optimal size.<br /><br />
112</li>
113<li>Tangent information is not exported when the anisotropic reflection shader is used.<br /><br />
114</li>
115</ul>
116
117<h2>Version 0.4.3  2010/09/02</h2>
118<p>Added or modified functionality</p>
119<ul>
120<li>Added <CODE><a href="export.html#options_model" target="main">Non-Uniform Scale</a></CODE> to the Export plug-in settings.</li>
121<li>Added <CODE><a href="export.html#options_model" target="main">Max Reserved Uniform Registers</a></CODE> to the Export plug-in settings.</li>
122<li>Added <a href="data_plugins.html#combineGroup" target="main">Combine Group Settings Plug-in</a></li>
123</ul>
124
125<p>Bug Fixes</p>
126<ul>
127<li>The CMATA file's <CODE>diffuse</CODE> alpha was exported inverted. That bug was fixed.</li>
128</ul>
129
130<h2>Version 0.4.2  2010/08/25</h2>
131<p>Added or modified functionality</p>
132<ul>
133<li>Support for light animation</li>
134<li>Support for color animation for materials</li>
135<li>Reduced the amount of memory used.</li>
136<li>Moved known problems to <a href="notes.html#problems" target="main">Notes</a></li>
137</ul>
138
139<p>Bug Fixes</p>
140<ul>
141<li>There was no warning when CMDLA and CMATA files were being overwritten. That problem was corrected.</li>
142</ul>
143
144<h2>Version 0.4.1    2010/08/19</h2>
145<p>Added or modified functionality</p>
146<ul>
147<li>Support for SRT animation of texture coordinates.</li>
148<li>Reduced the amount of memory used.</li>
149</ul>
150
151<p>Bug Fixes</p>
152<ul>
153<li>One more than the actual number of frames was exported for each animation. That bug was fixed.</li>
154<li>The number of frames in the camera animation file (CCAM) was not output correctly. That problem was fixed.</li>
155<li>Texture pattern animations were not output correctly. That problem was fixed.</li>
156</ul>
157
158<p>Known Issues</p>
159<ul>
160<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
161</ul>
162
163<h2>Version 0.4.0  2010/08/04</h2>
164<p>Added or modified functionality</p>
165<ul>
166<li>Support for camera animation</li>
167</ul>
168
169<p>Known Issues</p>
170<ul>
171<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
172</ul>
173
174<h2>Version 0.3.9  2010/07/29</h2>
175<p>Added or modified functionality</p>
176<ul>
177<li>Added the <B>Frame Format</B> option to the Export plug-in.</li>
178<li>Added node compression types to the <B>Compress Node</B> option of the Export plug-in.</li>
179<li>Added merge features to the Export plug-in.</li>
180<li>Added a Blend Mode to the material attributes.</li>
181<li>Support for visibility animation (output of CMDLA files)</li>
182</ul>
183
184<p>Known Issues</p>
185<ul>
186<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
187</ul>
188
189<h2>Ver 0.3.8  2010-07-15</h2>
190<p>Added or modified functionality</p>
191<ul>
192<li>Added plug-in for setting billboards</li>
193<li>Added 64-bit version of plug-in</li>
194</ul>
195
196<p>Known Issues</p>
197<ul>
198<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
199</ul>
200
201<h2>Version 0.3.7  2010/07/08</h2>
202<p>Added or modified functionality</p>
203<ul>
204<li>Added plug-in for setting the rendering priority of polygons</li>
205<li>Support for texture pattern animations</li>
206<li>Changed the UI for the Plug-in for Setting Material Attributes and the Plug-in for Disabling Node Compression to a list display.</li>
207</ul>
208
209<p>Bug Fixes</p>
210<ul>
211<li>Corrected a bug where vertex information was not being output correctly when the scale value was 0.</li>
212<li>Corrected a bug where the Quantization Option was not being saved.</li>
213</ul>
214
215<p>Known Issues</p>
216<ul>
217<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
218</ul>
219
220<h2>Ver 0.3.6  2010/07/01</h2>
221<p>Added or modified functionality</p>
222<ul>
223<li>Changed logic so that if an error occurs during batch export, the file in question is skipped and execution continues.</li>
224<li>Changed so that saving export settings for a scene can be selected.</li>
225<li>Added export settings I/O</li>
226<li>Changed logic so that if the vertex color value is invalid (NaN) it is output as 0.</li>
227<li>Changed specifications so that material attributes can be added to the sub-material of a multi/sub-material.</li>
228</ul>
229
230<p>Known Issues</p>
231<ul>
232<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
233</ul>
234
235<h2>Version 0.3.5  2010/06/22</h2>
236<p>Added or modified functionality</p>
237<ul>
238<li>Changed the light file extension to &quot;clgt&quot;.</li>
239</ul>
240
241<p>Bug Fixes</p>
242<ul>
243<li>Fixed a bug where user-defined vertex data was not being output correctly.</li>
244<li>Fixed a bug where materials having the same name were being output unchanged.</li>
245</ul>
246
247<p>Known Issues</p>
248<ul>
249<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
250</ul>
251
252<h2>Version 0.3.4  2010/06/16</h2>
253<p>Added or modified functionality</p>
254<ul>
255<li>Support for output of user-defined vertex data.</li>
256<li>Made it possible to set material attributes and disable node compression using MAXScript.</li>
257</ul>
258
259<p>Bug Fixes</p>
260<ul>
261<li>Fixed a bug where the Plug-in for Setting Material Attributes was not working correctly with 3ds Max 2010.</li>
262</ul>
263
264<h2>Version 0.3.3  2010/06/11</h2>
265<p>Added or modified functionality</p>
266<ul>
267<li>Added the Plug-in for Setting Materials.</li>
268</ul>
269
270<p>Bug Fixes</p>
271<ul>
272<li>Added a <B>Use FigureMode and SkinPose</B> option for scenes (such as scenes using multiple physiques) that could not be output correctly.</li>
273</ul>
274
275<h2>Version 0.3.2  2010/06/02</h2>
276<p>Added or modified functionality</p>
277<ul>
278<li>Changed lighting effects so they can be turned on/off separately for each diffuse and specular.</li>
279<li>Changed specifications to output Nw4cRoot only when necessary.</li>
280</ul>
281
282<p>Bug Fixes</p>
283<ul>
284<li>Fixed a bug where bones including negative scale values were not being output correctly.</li>
285<li>Fixed a bug where file overwrite warnings were not being output correctly.</li>
286<li>Fixed a bug where the free camera direction was not being output correctly.</li>
287</ul>
288
289<p>Known Issues</p>
290<ul>
291<li>Sometimes a scene that uses multiple physiques is not output correctly.</li>
292</ul>
293
294<h2>Version 0.3.1  2010/05/26</h2>
295<p>Added or modified functionality</p>
296<ul>
297<li>Support for light/camera output.</li>
298<li>Support for animation sub-sampling.</li>
299</ul>
300
301<p>Known Issues</p>
302<ul>
303<li>Sometimes a scene that uses multiple physiques is not output correctly.</li>
304</ul>
305
306<h2>Version 0.3.0  2010/05/20</h2>
307<p>Added or modified functionality</p>
308<ul>
309<li>Changed selectable output specifications.</li>
310<li>Support for formats other than TGA.</li>
311</ul>
312
313<p>Bug Fixes</p>
314<ul>
315<li>Fixed a bug where execution would freeze when using vertex filters.</li>
316</ul>
317
318<p>Known Issues</p>
319<ul>
320<li>Sometimes a scene that uses multiple physiques is not output correctly.</li>
321</ul>
322
323<h2>Version 0.2.9  2010/05/12</h2>
324<p>Added or modified functionality</p>
325<ul>
326<li>Changed so errors and warnings are displayed in a listener window.</li>
327<li>Support for magnify.</li>
328<li>Changed the file format to Ver. 0.6.0.</li>
329<li>Changed so that objects are displayed as translucent when using vertex alpha.</li>
330</ul>
331
332<p>Bug Fixes</p>
333<ul>
334<li>Fixed a bug where normal data would sometimes become abnormal.</li>
335<li>Fixed a bug where only animation data could not be output.</li>
336<li>Fixed a bug where vertex alpha was not being output correctly.</li>
337</ul>
338
339<h2>Version 0.2.8  2010/04/30</h2>
340<p>Added or modified functionality</p>
341<ul>
342<li>Revised documentation.</li>
343<li>The version number was not changed because there were no changes to the plug-in.</li>
344</ul>
345
346<h2>Version 0.2.8  2010/04/29</h2>
347<p>Added or modified functionality</p>
348<ul>
349<li>Added a feature for deleting unnecessary nodes.</li>
350<li>Added the Plug-in for Disabling Node Compression.</li>
351<li>Changed specifications so that invisible nodes are also output with the display flag turned off.</li>
352</ul>
353
354<p>Bug Fixes</p>
355<ul>
356<li>Corrected behavior where export was not being made when the <B>Apply</B> button was pressed.</li>
357</ul>
358
359
360<h2>Version 0.2.7</h2>
361<ul>
362<li>Support for specular output.</li>
363<li>Virtual support for anisotropic reflections.</li>
364<li>Support for setting the animation range.</li>
365<li>Support for setting the quantization type and quantization precision.</li>
366<li>Support for setting allowable values.</li>
367</ul>
368
369<h2>Version 0.2.6</h2>
370<ul>
371<li>Support for animation of skeleton models.</li>
372<li>Implemented an export dialog.</li>
373<li>Support for toggling animation and texture output on/off.</li>
374<li>Changed specifications so that all children of selected nodes are output when outputting selected nodes.</li>
375</ul>
376<h2>Version 0.2.5</h2>
377<ul>
378<li>Support for output of multiple objects.</li>
379<li>Layers are folded as skeleton models and output.</li>
380<li>Support for normal map output.</li>
381<li>Support for opacity map output.</li>
382</ul>
383<h2>Version 0.2.1</h2>
384<ul>
385<li>Fixed a bug where multi-materials were not being output correctly.</li>
386<li>Fixed behavior by outputting a dummy material when no material was assigned.</li>
387</ul>
388<h2>Version 0.2.0</h2>
389<ul>
390<li>Changed specifications so that map channels 0, 1 and 2 are output as UV coordinates.</li>
391<li>Support for multi-materials.</li>
392<li>Vertex color support.</li>
393<li>Changed the batch export script.</li>
394<li>Changed specifications so that the read/write destination is specified in a file dialog.</li>
395</ul>
396<h2>Version 0.1.1</h2>
397<ul>
398<li>Corrected the alpha value of materials.</li>
399<li>Added meta-data.</li>
400<li>Support for coordinate axis conversions.</li>
401<li>Composite map support.</li>
402<li>cmdl material settings.</li>
403<li>Texture display.</li>
404<li>Enabled depth test.</li>
405<li>Enabled linear filters.</li>
406</ul>
407
408<br />
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