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7<title>List of Supported Features</title>
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10<h1>List of Supported Features</h1>
11<p>This table shows the status of support provided by this plug-in for the main features of 3ds Max.</p>
12<p>O: Supported</p>
13<p>-: Not supported (future support is planned)</p>
14<p>?:TBD</p>
15<p>X: No plan to support</p>
16<table class="arguments">
17  <col span="2">
18  <tbody>
19    <tr>
20      <td colspan="2"><strong>Feature</strong></td>
21      <td nowrap><strong>State of Support</strong></td>
22      <td valign="top"><strong>Comments</strong></td>
23    </tr>
24    <tr>
25      <td colspan="4"><strong>Modeling</strong></td>
26    </tr>
27    <tr>
28      <td rowspan="1">Hierarchy-Related</td>
29      <td>Output of node hierarchical structures</td>
30      <td>○</td>
31      <td></td>
32    </tr>
33    <tr>
34      <td rowspan="4">Output of polygon meshes</td>
35      <td>Vertex coordinates</td>
36      <td>○</td>
37      <td></td>
38    </tr>
39    <tr>
40      <td>Normals</td>
41      <td>○</td>
42      <td></td>
43    </tr>
44    <tr>
45      <td>Vertex color, Vertex alpha</td>
46      <td>○</td>
47      <td></td>
48    </tr>
49    <tr>
50      <td>UV values</td>
51      <td>○</td>
52      <td></td>
53    </tr>
54    <tr>
55      <td colspan="2">Modifiers</td>
56      <td>○</td>
57      <td>Shape deformation converted into polygons and output.</td>
58    </tr>
59
60    <tr>
61      <td colspan="2">Spline Output</td>
62      <td>×</td>
63      <td></td>
64    </tr>
65    <tr>
66      <td colspan="2">Output NURBS curve</td>
67      <td>×</td>
68      <td></td>
69    </tr>
70    <tr>
71      <td colspan="2">Output NURBS surface</td>
72      <td>○</td>
73      <td>Converted to a polygon and output.</td>
74    </tr>
75    <tr>
76      <td nowrap colspan="2">Output of Subdivision Surfaces</td>
77      <td>○</td>
78      <td>Converted to a polygon and output.</td>
79    </tr>
80    <tr>
81      <td nowrap colspan="2">Output of Biped</td>
82      <td>○</td>
83      <td></td>
84    </tr>
85    <tr>
86      <td nowrap colspan="2">Output of skinning models</td>
87      <td>○</td>
88      <td></td>
89    </tr>
90    <tr>
91      <td nowrap colspan="2">Output of models that use <I>Physique</I></td>
92      <td>○</td>
93      <td></td>
94    </tr>
95    <tr>
96      <td rowspan="1">Visibility</td>
97      <td>Show/hide objects</td>
98      <td>○</td>
99      <td></td>
100    </tr>
101    <tr>
102      <td colspan="4"><strong>Material</strong></td>
103    </tr>
104    <tr>
105      <td rowspan="4">Material</td>
106      <td>Object Colors</td>
107      <td>○</td>
108      <td></td>
109    </tr>
110    <tr>
111      <td>Diffuse reflected light and Specular reflected light<br />Self-illumination</td>
112      <td>○</td>
113      <td></td>
114    </tr>
115    <tr>
116      <td>Opacity</td>
117      <td>○</td>
118      <td></td>
119    </tr>
120    <tr>
121      <td>Multi/Sub-Objects</td>
122      <td>○</td>
123      <td></td>
124    </tr>
125    <tr>
126      <td rowspan="8">Textures</td>
127      <td>UV mapping</td>
128      <td>○</td>
129      <td></td>
130    </tr>
131	<tr>
132      <td>Texture Matrices</td>
133      <td>○</td>
134      <td></td>
135    </tr>
136    <tr>
137      <td>Environment mapping</td>
138      <td>×</td>
139      <td>Set under CreativeStudio.</td>
140    </tr>
141    <tr>
142      <td>Projection Mapping</td>
143      <td>×</td>
144      <td>Set under CreativeStudio.</td>
145    </tr>
146    <tr>
147      <td>Normal mapping</td>
148      <td>○</td>
149      <td>Supports normal bump assignment.</td>
150    </tr>
151	<tr>
152      <td>TGA file with additional information</td>
153      <td>○</td>
154      <td>Can also use textures with configured mipmap.</td>
155    </tr>
156	<tr>
157      <td>Normal TGA files</td>
158      <td>○</td>
159      <td>Texture format is selected automatically.</td>
160    </tr>
161	<tr>
162      <td>Image files that are not TGA files</td>
163      <td>○</td>
164      <td>Texture format is selected automatically.</td>
165    </tr>
166    <tr>
167      <td colspan="4"><strong>Model animation</strong></td>
168    </tr>
169    <tr>
170      <td rowspan="3" valign="top">General</td>
171      <td>Key frame animation</td>
172      <td>○</td>
173      <td>Forced creation and output of key data<br> for NintendoWare when exporting.</td>
174    </tr>
175    <tr>
176      <td>Motion Flow mode</td>
177      <td>○</td>
178      <td>Supported by baking.</td>
179    </tr>
180    <tr>
181      <td>Mixer Mode</td>
182      <td>○</td>
183      <td>Supported by baking.</td>
184    </tr>
185   <tr>
186      <td colspan="2">Character Animation</td>
187      <td>○</td>
188      <td>Bake in the plug-in during Export.</td>
189   </tr>
190   <tr>
191      <td colspan="2">Visibility animation</td>
192      <td>○</td>
193      <td></td>
194   </tr>
195   <tr>
196      <td rowspan="2">Color Animation</td>
197	  <td>Diffuse reflected light and Specular reflected light<br />Self-illumination</td>
198      <td>○</td>
199      <td></td>
200   </tr>
201   <tr>
202	  <td>Opacity</td>
203      <td>○</td>
204      <td></td>
205   </tr>
206   <tr>
207      <td colspan="2">Texture SRT Animation</td>
208      <td>○</td>
209      <td></td>
210   </tr>
211   <tr>
212      <td colspan="2">Texture Pattern Animation</td>
213      <td>○</td>
214      <td></td>
215   </tr>
216   <tr>
217      <td colspan="2">Shape Animation</td>
218      <td>-</td>
219      <td>Morphing animation</td>
220   </tr>
221   <tr>
222      <td colspan="4"><strong>Scenes</strong></td>
223   </tr>
224    <tr>
225      <td rowspan="5" valign="top">Camera</td>
226      <td valign="top">Position, rotation and target position.</td>
227      <td valign="top">○</td>
228      <td rowspan="5" valign="top">Supports free cameras and target cameras.</td>
229    </tr>
230
231    <tr>
232      <td valign="top">FOV,Near,Far</td>
233      <td valign="top">○</td>
234    </tr>
235
236    <tr>
237      <td valign="top">Animation of position, rotation and target position</td>
238      <td valign="top">○</td>
239    </tr>
240
241    <tr>
242      <td valign="top">Near/Far Clipping Plane Animation</td>
243      <td valign="top">○</td>
244    </tr>
245    <tr>
246      <td valign="top">FOV animation</td>
247      <td valign="top">○</td>
248    </tr>
249
250    <tr>
251      <td rowspan="7" valign="top">Lights</td>
252      <td valign="top">Position, Rotation</td>
253      <td valign="top">○</td>
254      <td rowspan="7" valign="top">Supports omni lights, spot lights, and directional lights.</td>
255    </tr>
256    <tr>
257      <td valign="top">Color and Spot Size</td>
258      <td valign="top">○</td>
259    </tr>
260    <tr>
261      <td valign="top">Light animation using intensity</td>
262      <td valign="top">○</td>
263    </tr>
264    <tr>
265      <td valign="top">Animation of light source position and rotation</td>
266      <td valign="top">○</td>
267    </tr>
268    <tr>
269      <td valign="top">Color Animation</td>
270      <td valign="top">○</td>
271    </tr>
272    <tr>
273      <td valign="top">Hot spot animation</td>
274      <td valign="top">-</td>
275    </tr>
276    <tr>
277      <td valign="top">Ambient light animation</td>
278      <td valign="top">-</td>
279    </tr>
280   <tr>
281      <td colspan="2">Fog</td>
282      <td>?</td>
283      <td></td>
284   </tr>
285   <tr>
286      <td colspan="2">Far</td>
287      <td>×</td>
288      <td>The 3ds Max fur feature is not supported.</td>
289   </tr>
290  </tbody>
291</table>
292<BR><BR><BR>
293
294<hr><p>CONFIDENTIAL</p></body>
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