1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<meta http-equiv="Content-Style-Type" content="text/css"> 6<link rel="stylesheet" href="css/manpage.css" type="text/css"> 7<title>List of Supported Features</title> 8</head> 9<body> 10<h1>List of Supported Features</h1> 11<p>This table shows the status of support provided by this plug-in for the main features of 3ds Max.</p> 12<p>O: Supported</p> 13<p>-: Not supported (future support is planned)</p> 14<p>?:TBD</p> 15<p>X: No plan to support</p> 16<table class="arguments"> 17 <col span="2"> 18 <tbody> 19 <tr> 20 <td colspan="2"><strong>Feature</strong></td> 21 <td nowrap><strong>State of Support</strong></td> 22 <td valign="top"><strong>Comments</strong></td> 23 </tr> 24 <tr> 25 <td colspan="4"><strong>Modeling</strong></td> 26 </tr> 27 <tr> 28 <td rowspan="1">Hierarchy-Related</td> 29 <td>Output of node hierarchical structures</td> 30 <td>○</td> 31 <td></td> 32 </tr> 33 <tr> 34 <td rowspan="4">Output of polygon meshes</td> 35 <td>Vertex coordinates</td> 36 <td>○</td> 37 <td></td> 38 </tr> 39 <tr> 40 <td>Normals</td> 41 <td>○</td> 42 <td></td> 43 </tr> 44 <tr> 45 <td>Vertex color, Vertex alpha</td> 46 <td>○</td> 47 <td></td> 48 </tr> 49 <tr> 50 <td>UV values</td> 51 <td>○</td> 52 <td></td> 53 </tr> 54 <tr> 55 <td colspan="2">Modifiers</td> 56 <td>○</td> 57 <td>Shape deformation converted into polygons and output.</td> 58 </tr> 59 60 <tr> 61 <td colspan="2">Spline Output</td> 62 <td>×</td> 63 <td></td> 64 </tr> 65 <tr> 66 <td colspan="2">Output NURBS curve</td> 67 <td>×</td> 68 <td></td> 69 </tr> 70 <tr> 71 <td colspan="2">Output NURBS surface</td> 72 <td>○</td> 73 <td>Converted to a polygon and output.</td> 74 </tr> 75 <tr> 76 <td nowrap colspan="2">Output of Subdivision Surfaces</td> 77 <td>○</td> 78 <td>Converted to a polygon and output.</td> 79 </tr> 80 <tr> 81 <td nowrap colspan="2">Output of Biped</td> 82 <td>○</td> 83 <td></td> 84 </tr> 85 <tr> 86 <td nowrap colspan="2">Output of skinning models</td> 87 <td>○</td> 88 <td></td> 89 </tr> 90 <tr> 91 <td nowrap colspan="2">Output of models that use <I>Physique</I></td> 92 <td>○</td> 93 <td></td> 94 </tr> 95 <tr> 96 <td rowspan="1">Visibility</td> 97 <td>Show/hide objects</td> 98 <td>○</td> 99 <td></td> 100 </tr> 101 <tr> 102 <td colspan="4"><strong>Material</strong></td> 103 </tr> 104 <tr> 105 <td rowspan="4">Material</td> 106 <td>Object Colors</td> 107 <td>○</td> 108 <td></td> 109 </tr> 110 <tr> 111 <td>Diffuse reflected light and Specular reflected light<br />Self-illumination</td> 112 <td>○</td> 113 <td></td> 114 </tr> 115 <tr> 116 <td>Opacity</td> 117 <td>○</td> 118 <td></td> 119 </tr> 120 <tr> 121 <td>Multi/Sub-Objects</td> 122 <td>○</td> 123 <td></td> 124 </tr> 125 <tr> 126 <td rowspan="8">Textures</td> 127 <td>UV mapping</td> 128 <td>○</td> 129 <td></td> 130 </tr> 131 <tr> 132 <td>Texture Matrices</td> 133 <td>○</td> 134 <td></td> 135 </tr> 136 <tr> 137 <td>Environment mapping</td> 138 <td>×</td> 139 <td>Set under CreativeStudio.</td> 140 </tr> 141 <tr> 142 <td>Projection Mapping</td> 143 <td>×</td> 144 <td>Set under CreativeStudio.</td> 145 </tr> 146 <tr> 147 <td>Normal mapping</td> 148 <td>○</td> 149 <td>Supports normal bump assignment.</td> 150 </tr> 151 <tr> 152 <td>TGA file with additional information</td> 153 <td>○</td> 154 <td>Can also use textures with configured mipmap.</td> 155 </tr> 156 <tr> 157 <td>Normal TGA files</td> 158 <td>○</td> 159 <td>Texture format is selected automatically.</td> 160 </tr> 161 <tr> 162 <td>Image files that are not TGA files</td> 163 <td>○</td> 164 <td>Texture format is selected automatically.</td> 165 </tr> 166 <tr> 167 <td colspan="4"><strong>Model animation</strong></td> 168 </tr> 169 <tr> 170 <td rowspan="3" valign="top">General</td> 171 <td>Key frame animation</td> 172 <td>○</td> 173 <td>Forced creation and output of key data<br> for NintendoWare when exporting.</td> 174 </tr> 175 <tr> 176 <td>Motion Flow mode</td> 177 <td>○</td> 178 <td>Supported by baking.</td> 179 </tr> 180 <tr> 181 <td>Mixer Mode</td> 182 <td>○</td> 183 <td>Supported by baking.</td> 184 </tr> 185 <tr> 186 <td colspan="2">Character Animation</td> 187 <td>○</td> 188 <td>Bake in the plug-in during Export.</td> 189 </tr> 190 <tr> 191 <td colspan="2">Visibility animation</td> 192 <td>○</td> 193 <td></td> 194 </tr> 195 <tr> 196 <td rowspan="2">Color Animation</td> 197 <td>Diffuse reflected light and Specular reflected light<br />Self-illumination</td> 198 <td>○</td> 199 <td></td> 200 </tr> 201 <tr> 202 <td>Opacity</td> 203 <td>○</td> 204 <td></td> 205 </tr> 206 <tr> 207 <td colspan="2">Texture SRT Animation</td> 208 <td>○</td> 209 <td></td> 210 </tr> 211 <tr> 212 <td colspan="2">Texture Pattern Animation</td> 213 <td>○</td> 214 <td></td> 215 </tr> 216 <tr> 217 <td colspan="2">Shape Animation</td> 218 <td>-</td> 219 <td>Morphing animation</td> 220 </tr> 221 <tr> 222 <td colspan="4"><strong>Scenes</strong></td> 223 </tr> 224 <tr> 225 <td rowspan="5" valign="top">Camera</td> 226 <td valign="top">Position, rotation and target position.</td> 227 <td valign="top">○</td> 228 <td rowspan="5" valign="top">Supports free cameras and target cameras.</td> 229 </tr> 230 231 <tr> 232 <td valign="top">FOV,Near,Far</td> 233 <td valign="top">○</td> 234 </tr> 235 236 <tr> 237 <td valign="top">Animation of position, rotation and target position</td> 238 <td valign="top">○</td> 239 </tr> 240 241 <tr> 242 <td valign="top">Near/Far Clipping Plane Animation</td> 243 <td valign="top">○</td> 244 </tr> 245 <tr> 246 <td valign="top">FOV animation</td> 247 <td valign="top">○</td> 248 </tr> 249 250 <tr> 251 <td rowspan="7" valign="top">Lights</td> 252 <td valign="top">Position, Rotation</td> 253 <td valign="top">○</td> 254 <td rowspan="7" valign="top">Supports omni lights, spot lights, and directional lights.</td> 255 </tr> 256 <tr> 257 <td valign="top">Color and Spot Size</td> 258 <td valign="top">○</td> 259 </tr> 260 <tr> 261 <td valign="top">Light animation using intensity</td> 262 <td valign="top">○</td> 263 </tr> 264 <tr> 265 <td valign="top">Animation of light source position and rotation</td> 266 <td valign="top">○</td> 267 </tr> 268 <tr> 269 <td valign="top">Color Animation</td> 270 <td valign="top">○</td> 271 </tr> 272 <tr> 273 <td valign="top">Hot spot animation</td> 274 <td valign="top">-</td> 275 </tr> 276 <tr> 277 <td valign="top">Ambient light animation</td> 278 <td valign="top">-</td> 279 </tr> 280 <tr> 281 <td colspan="2">Fog</td> 282 <td>?</td> 283 <td></td> 284 </tr> 285 <tr> 286 <td colspan="2">Far</td> 287 <td>×</td> 288 <td>The 3ds Max fur feature is not supported.</td> 289 </tr> 290 </tbody> 291</table> 292<BR><BR><BR> 293 294<hr><p>CONFIDENTIAL</p></body> 295</html>