1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../css/manpage.css" type="text/css" /> 7 <title>Layout (lyt) Sample Demo</title> 8 </head> 9 <body> 10 <h1>Layout (lyt) Sample Demo</h1> 11 12 <h2>Location</h2> 13 <p> 14 <code>$NW4C_ROOT/demos/lyt</code> 15 </p> 16 17 <h2>Compilation</h2> 18 <p> 19 Change directories to $NW4C_ROOT/demos/lyt, and execute 20 <pre><CODE>% omake</CODE></pre> 21 The executable (.cci) file is generated in: 22 <pre>$NW4C_ROOT/demos/lyt/(sample demo name)/images/(platform)/(target)/</pre> 23 For example: 24 <pre>$NW4C_ROOT/demos/lyt/simple/images/CTR-TS.Process.MPCore.fast/Release/</pre> 25 26 </p> 27 28 <h2>Execution</h2> 29 <p> 30 After the demo is compiled, load the generated executable file using PARTNER-CTR and execute. 31 </p> 32 33 <h2>Layout Data</h2> 34 35 <p>Layout data used by each sample demo is located in the following directory.</p> 36 <pre>$NW4C_ROOT/demos/lyt/(sample demo name)/images/(platform)/(target)/</pre> 37 38 <p>Font and texture data used in common with all sample demos is located in the following directory.</p> 39 40 <pre>$NW4C_ROOT/demos/lyt/commonRes/</pre> 41 42 <h2>Description</h2> 43 <table class="demos"> 44 <tbody> 45 <tr> 46 <th><a href="demo/simple.html" target="_self">simple</a></th> 47 <td>Demonstrates how to playback and display layout animations. </td> 48 </tr> 49 <tr> 50 <th><a href="demo/animShare.html" target="_self">animShare</a></th> 51 <td>This is an animation sharing demo.</td> 52 </tr> 53 <tr> 54 <th><a href="demo/archiveFont.html" target="_self">archiveFont</a></th> 55 <td>Demonstrates how to display layouts using the archive font.</td> 56 </tr> 57 <tr> 58 <th><a href="demo/bounding.html" target="_self">bounding</a></th> 59 <td>This demo performs a hit check using boundary panes. </td> 60 </tr> 61 <tr> 62 <th><a href="demo/extUserData.html" target="_self">extUserData</a></th> 63 <td>This demo gets extended user data.</td> 64 </tr> 65 <tr> 66 <th><a href="demo/group.html" target="_self">group</a></th> 67 <td>This demo enumerates the panes by groups. </td> 68 </tr> 69 <tr> 70 <th><a href="demo/locationAdjust.html" target="_self">locationAdjust</a></th> 71 <td>Demonstrates how to restore original pane size when displaying a layout for the upper screen on the lower screen.</td> 72 </tr> 73 <tr> 74 <th><a href="demo/multiArc.html" target="_self">multiArc</a></th> 75 <td>This demo loads layout resources from multiple archives.</td> 76 </tr> 77 <tr> 78 <th><a href="demo/orthoStereo.html" target="_self">orthoStereo</a></th> 79 <td>Demonstrates stereoscopic view of layouts using orthogonals. </td> 80 </tr> 81 <tr> 82 <th><a href="demo/perspective.html" target="_self">perspective</a></th> 83 <td>Demonstrates how to display layouts in 3D-style using perspective projection.</td> 84 </tr> 85 <tr> 86 <th><a href="demo/simple2.html" target="_self">simple2</a></th> 87 <td>This demo adds picture panes by program. </td> 88 </tr> 89 <tr> 90 <th><a href="demo/tagGroupBind.html" target="_self">tagGroupBind</a></th> 91 <td>This demo independently controls animations for each group set using animation interval tag.</td> 92 </tr> 93 </tbody> 94 </table> 95 96 <!-- <h2>負荷表示について</h2> <p> いくつかのデモを除いて、下画面には CPU と GPU の負荷が表示されています。 </p> <p> CPU 負荷は以下の処理を除いた 1 フレームあたりの処理時間を示します。 <ul> <li> VSync 待ち </li> <li> コマンドリストの終了待ち </li> <li> バッファのクリア処理 </li> <li> 負荷表示の描画 </li> </ul> CPU と GPU が並行して動作する場合、割り込みなどの影響により CPU の処理時間が長くなることがあります。 </p> <p> GPU 負荷はモデルなどの描画処理にかかる 1 フレームあたりの時間を示します。 バッファ転送や負荷表示の描画などの時間は含まれていません。 </p> --> 97 98 <hr><p>CONFIDENTIAL</p></body> 99</html> 100 101