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50    <title>nw::gfx::res</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::res</CODE> Namespace</h1>
54    <h2>Description</h2>
55    <div class="section">
56      <p>Namespace defining graphics resource data types.</p>
57    </div>
58    <a name="class" id="class">
59      <h2>Classes</h2>
60      <div class="section">
61        <table class="members">
62          <tr>
63            <th>
64              <a href="../../../nw/gfx/res/ResCameraViewUpdater/Overview.html"><CODE>nw::gfx::res::ResCameraViewUpdater</CODE></a>
65            </th>
66            <td>Base class for camera view updater resources.</td>
67          </tr>
68          <tr>
69            <th>
70              <a href="../../../nw/gfx/res/ResCameraProjectionUpdater/Overview.html"><CODE>nw::gfx::res::ResCameraProjectionUpdater</CODE></a>
71            </th>
72            <td>Base class for camera projection updater resources.</td>
73          </tr>
74          <tr>
75            <th>
76              <a href="../../../nw/gfx/res/ResAimTargetViewUpdater/Overview.html"><CODE>nw::gfx::res::ResAimTargetViewUpdater</CODE></a>
77            </th>
78            <td>Binary resource class for view updater data for <CODE>Aim</CODE>-type cameras.</td>
79          </tr>
80          <tr>
81            <th>
82              <a href="../../../nw/gfx/res/ResLookAtTargetViewUpdater/Overview.html"><CODE>nw::gfx::res::ResLookAtTargetViewUpdater</CODE></a>
83            </th>
84            <td>Binary resource class for view updater data for <CODE>LookAt</CODE>-type cameras.</td>
85          </tr>
86          <tr>
87            <th>
88              <a href="../../../nw/gfx/res/ResRotateViewUpdater/Overview.html"><CODE>nw::gfx::res::ResRotateViewUpdater</CODE></a>
89            </th>
90            <td>Binary resource class for view updater data for <CODE>Rotate</CODE>-type cameras.</td>
91          </tr>
92          <tr>
93            <th>
94              <a href="../../../nw/gfx/res/ResFrustumProjectionUpdater/Overview.html"><CODE>nw::gfx::res::ResFrustumProjectionUpdater</CODE></a>
95            </th>
96            <td>Binary resource class for <CODE>Frustum</CODE> projection updaters.</td>
97          </tr>
98          <tr>
99            <th>
100              <a href="../../../nw/gfx/res/ResOrthoProjectionUpdater/Overview.html"><CODE>nw::gfx::res::ResOrthoProjectionUpdater</CODE></a>
101            </th>
102            <td>Binary resource class for <CODE>Ortho</CODE> projection updaters.</td>
103          </tr>
104          <tr>
105            <th>
106              <a href="../../../nw/gfx/res/ResPerspectiveProjectionUpdater/Overview.html"><CODE>nw::gfx::res::ResPerspectiveProjectionUpdater</CODE></a>
107            </th>
108            <td>Binary resource class for <CODE>Perspective</CODE> projection updaters.</td>
109          </tr>
110          <tr>
111            <th>
112              <a href="../../../nw/gfx/res/ResCamera/Overview.html"><CODE>nw::gfx::res::ResCamera</CODE></a>
113            </th>
114            <td>Binary resource class for cameras.</td>
115          </tr>
116          <tr>
117            <th>
118              <a href="../../../nw/gfx/res/ResFogUpdater/Overview.html"><CODE>nw::gfx::res::ResFogUpdater</CODE></a>
119            </th>
120            <td>Binary resource class that represents fog updaters.</td>
121          </tr>
122          <tr>
123            <th>
124              <a href="../../../nw/gfx/res/ResFog/Overview.html"><CODE>nw::gfx::res::ResFog</CODE></a>
125            </th>
126            <td>Binary resource class that represents fog.</td>
127          </tr>
128          <tr>
129            <th>
130              <a href="../../../nw/gfx/res/ResFragmentLighting/Overview.html"><CODE>nw::gfx::res::ResFragmentLighting</CODE></a>
131            </th>
132            <td>Binary resource class that represents fragment lighting.</td>
133          </tr>
134          <tr>
135            <th>
136              <a href="../../../nw/gfx/res/ResLightingLookupTable/Overview.html"><CODE>nw::gfx::res::ResLightingLookupTable</CODE></a>
137            </th>
138            <td>Binary resource class that represents lookup tables for lighting.</td>
139          </tr>
140          <tr>
141            <th>
142              <a href="../../../nw/gfx/res/ResFragmentLightingTable/Overview.html"><CODE>nw::gfx::res::ResFragmentLightingTable</CODE></a>
143            </th>
144            <td>Binary resource class that represents fragment lighting tables.</td>
145          </tr>
146          <tr>
147            <th>
148              <a href="../../../nw/gfx/res/ResTextureCombinerSource/Overview.html"><CODE>nw::gfx::res::ResTextureCombinerSource</CODE></a>
149            </th>
150            <td>Binary resource class that represents the source of a texture combiner.</td>
151          </tr>
152          <tr>
153            <th>
154              <a href="../../../nw/gfx/res/ResTextureCombinerOperand/Overview.html"><CODE>nw::gfx::res::ResTextureCombinerOperand</CODE></a>
155            </th>
156            <td>Binary resource class that represents the operand of a texture combiner.</td>
157          </tr>
158          <tr>
159            <th>
160              <a href="../../../nw/gfx/res/ResAlphaTest/Overview.html"><CODE>nw::gfx::res::ResAlphaTest</CODE></a>
161            </th>
162            <td>Binary resource class that represents alpha tests.</td>
163          </tr>
164          <tr>
165            <th>
166              <a href="../../../nw/gfx/res/ResTextureCombiner/Overview.html"><CODE>nw::gfx::res::ResTextureCombiner</CODE></a>
167            </th>
168            <td>Binary resource class that represents the source of a texture combiner.</td>
169          </tr>
170          <tr>
171            <th>
172              <a href="../../../nw/gfx/res/ResFragmentShader/Overview.html"><CODE>nw::gfx::res::ResFragmentShader</CODE></a>
173            </th>
174            <td>Binary resource class that represents fragment shaders.</td>
175          </tr>
176          <tr>
177            <th>
178              <a href="../../../nw/gfx/res/ResFileHeader/Overview.html"><CODE>nw::gfx::res::ResFileHeader</CODE></a>
179            </th>
180            <td>Binary resource class that represents file headers for graphics.</td>
181          </tr>
182          <tr>
183            <th>
184              <a href="../../../nw/gfx/res/ResGraphicsFile/Overview.html"><CODE>nw::gfx::res::ResGraphicsFile</CODE></a>
185            </th>
186            <td>Binary resource class that represents files for graphics.</td>
187          </tr>
188          <tr>
189            <th>
190              <a href="../../../nw/gfx/res/TransferedVramAddressSetter/Overview.html"><CODE>nw::gfx::res::TransferedVramAddressSetter</CODE></a>
191            </th>
192            <td>Functor for setting the layout address of textures and vertex data.</td>
193          </tr>
194          <tr>
195            <th>
196              <a href="../../../nw/gfx/res/LocationFlagSetter/Overview.html"><CODE>nw::gfx::res::LocationFlagSetter</CODE></a>
197            </th>
198            <td>Functor for setting the layout location of textures and vertex information.</td>
199          </tr>
200          <tr>
201            <th>
202              <a href="../../../nw/gfx/res/ParticleMaterialFlagSetter/Overview.html"><CODE>nw::gfx::res::ParticleMaterialFlagSetter</CODE></a>
203            </th>
204            <td>Functor for setting the particle material usage flag inside effect resources.</td>
205          </tr>
206          <tr>
207            <th>
208              <a href="../../../nw/gfx/res/DefaultShaderAutoSelector/Overview.html"><CODE>nw::gfx::res::DefaultShaderAutoSelector</CODE></a>
209            </th>
210            <td>Functor for setting <CODE>ShaderProgramDescriptionIndex</CODE> for the default shader.</td>
211          </tr>
212          <tr>
213            <th>
214              <a href="../../../nw/gfx/res/ResLight/Overview.html"><CODE>nw::gfx::res::ResLight</CODE></a>
215            </th>
216            <td>Base class for binary resources that represent lights.</td>
217          </tr>
218          <tr>
219            <th>
220              <a href="../../../nw/gfx/res/ResFragmentLight/Overview.html"><CODE>nw::gfx::res::ResFragmentLight</CODE></a>
221            </th>
222            <td>Binary resource class that represents fragment lights.</td>
223          </tr>
224          <tr>
225            <th>
226              <a href="../../../nw/gfx/res/ResAmbientLight/Overview.html"><CODE>nw::gfx::res::ResAmbientLight</CODE></a>
227            </th>
228            <td>Binary resource class that represents global ambient lights.</td>
229          </tr>
230          <tr>
231            <th>
232              <a href="../../../nw/gfx/res/ResVertexLight/Overview.html"><CODE>nw::gfx::res::ResVertexLight</CODE></a>
233            </th>
234            <td>Binary resource class that represents vertex lights.</td>
235          </tr>
236          <tr>
237            <th>
238              <a href="../../../nw/gfx/res/ResHemiSphereLight/Overview.html"><CODE>nw::gfx::res::ResHemiSphereLight</CODE></a>
239            </th>
240            <td>Binary resource class that represents hemispherical lights.</td>
241          </tr>
242          <tr>
243            <th>
244              <a href="../../../nw/gfx/res/ResLookupTable/Overview.html"><CODE>nw::gfx::res::ResLookupTable</CODE></a>
245            </th>
246            <td>Base class for binary resources that represent lookup tables.</td>
247          </tr>
248          <tr>
249            <th>
250              <a href="../../../nw/gfx/res/ResImageLookupTable/Overview.html"><CODE>nw::gfx::res::ResImageLookupTable</CODE></a>
251            </th>
252            <td>Binary resource class that represents lookup tables.</td>
253          </tr>
254          <tr>
255            <th>
256              <a href="../../../nw/gfx/res/ResReferenceLookupTable/Overview.html"><CODE>nw::gfx::res::ResReferenceLookupTable</CODE></a>
257            </th>
258            <td>Binary resource class that represents references to lookup tables.</td>
259          </tr>
260          <tr>
261            <th>
262              <a href="../../../nw/gfx/res/ResLookupTableSet/Overview.html"><CODE>nw::gfx::res::ResLookupTableSet</CODE></a>
263            </th>
264            <td>Binary resource class that represents lookup table sets.</td>
265          </tr>
266          <tr>
267            <th>
268              <a href="../../../nw/gfx/res/ResMaterialColor/Overview.html"><CODE>nw::gfx::res::ResMaterialColor</CODE></a>
269            </th>
270            <td>Binary resource class that represents materials.</td>
271          </tr>
272          <tr>
273            <th>
274              <a href="../../../nw/gfx/res/ResRasterization/Overview.html"><CODE>nw::gfx::res::ResRasterization</CODE></a>
275            </th>
276            <td>Binary resource class that manages the polygon pasteurization methods.</td>
277          </tr>
278          <tr>
279            <th>
280              <a href="../../../nw/gfx/res/ResBlendOperation/Overview.html"><CODE>nw::gfx::res::ResBlendOperation</CODE></a>
281            </th>
282            <td>Binary resource class that represents blenders.</td>
283          </tr>
284          <tr>
285            <th>
286              <a href="../../../nw/gfx/res/ResDepthOperation/Overview.html"><CODE>nw::gfx::res::ResDepthOperation</CODE></a>
287            </th>
288            <td>Binary resource class that represents depth tests.</td>
289          </tr>
290          <tr>
291            <th>
292              <a href="../../../nw/gfx/res/ResStencilOperation/Overview.html"><CODE>nw::gfx::res::ResStencilOperation</CODE></a>
293            </th>
294            <td>Binary resource class that represents stencil tests.</td>
295          </tr>
296          <tr>
297            <th>
298              <a href="../../../nw/gfx/res/ResFragmentOperation/Overview.html"><CODE>nw::gfx::res::ResFragmentOperation</CODE></a>
299            </th>
300            <td>Binary resource class that represents fragment operations.</td>
301          </tr>
302          <tr>
303            <th>
304              <a href="../../../nw/gfx/res/ResTextureCoordinator/Overview.html"><CODE>nw::gfx::res::ResTextureCoordinator</CODE></a>
305            </th>
306            <td>Binary resource class that represents texture coordinate settings and transformation info.</td>
307          </tr>
308          <tr>
309            <th>
310              <a href="../../../nw/gfx/res/ResMaterial/Overview.html"><CODE>nw::gfx::res::ResMaterial</CODE></a>
311            </th>
312            <td>Binary resource class that represents materials.</td>
313          </tr>
314          <tr>
315            <th>
316              <a href="../../../nw/gfx/res/ResMesh/Overview.html"><CODE>nw::gfx::res::ResMesh</CODE></a>
317            </th>
318            <td>Binary resource class that represents meshes.</td>
319          </tr>
320          <tr>
321            <th>
322              <a href="../../../nw/gfx/res/ResMeshNodeVisibility/Overview.html"><CODE>nw::gfx::res::ResMeshNodeVisibility</CODE></a>
323            </th>
324            <td>Binary resource class indicating DCC node visibility.</td>
325          </tr>
326          <tr>
327            <th>
328              <a href="../../../nw/gfx/res/ResModel/Overview.html"><CODE>nw::gfx::res::ResModel</CODE></a>
329            </th>
330            <td>Binary resource class that represents models.</td>
331          </tr>
332          <tr>
333            <th>
334              <a href="../../../nw/gfx/res/ResSkeletalModel/Overview.html"><CODE>nw::gfx::res::ResSkeletalModel</CODE></a>
335            </th>
336            <td>Binary resource class that represents skeletal models.</td>
337          </tr>
338          <tr>
339            <th>
340              <a href="../../../nw/gfx/res/ResParticleAnimation/Overview.html"><CODE>nw::gfx::res::ResParticleAnimation</CODE></a>
341            </th>
342            <td>Binary resource class representing particle animation.</td>
343          </tr>
344          <tr>
345            <th>
346              <a href="../../../nw/gfx/res/ResParticleAnimationOption/Overview.html"><CODE>nw::gfx::res::ResParticleAnimationOption</CODE></a>
347            </th>
348            <td>Binary resource class representing particle animation options.</td>
349          </tr>
350          <tr>
351            <th>
352              <a href="../../../nw/gfx/res/ResParticleFittingAnimationOption/Overview.html"><CODE>nw::gfx::res::ResParticleFittingAnimationOption</CODE></a>
353            </th>
354            <td>Binary resource class representing particle fitting animation options.</td>
355          </tr>
356          <tr>
357            <th>
358              <a href="../../../nw/gfx/res/ResParticleFrameLoopAnimationOption/Overview.html"><CODE>nw::gfx::res::ResParticleFrameLoopAnimationOption</CODE></a>
359            </th>
360            <td>Binary resource class representing particle frame loop animation options.</td>
361          </tr>
362          <tr>
363            <th>
364              <a href="../../../nw/gfx/res/ResParticleRandomAnimationOption/Overview.html"><CODE>nw::gfx::res::ResParticleRandomAnimationOption</CODE></a>
365            </th>
366            <td>Binary resource class representing particle random animation options.</td>
367          </tr>
368          <tr>
369            <th>
370              <a href="../../../nw/gfx/res/ResParticleAttribute/Overview.html"><CODE>nw::gfx::res::ResParticleAttribute</CODE></a>
371            </th>
372            <td>Binary resource class representing particle attributes.</td>
373          </tr>
374          <tr>
375            <th>
376              <a href="../../../nw/gfx/res/ResParticleStreamAttribute/Overview.html"><CODE>nw::gfx::res::ResParticleStreamAttribute</CODE></a>
377            </th>
378            <td>Binary resource class representing particle stream attributes.</td>
379          </tr>
380          <tr>
381            <th>
382              <a href="../../../nw/gfx/res/ResParticleParameterAttribute/Overview.html"><CODE>nw::gfx::res::ResParticleParameterAttribute</CODE></a>
383            </th>
384            <td>Binary resource class representing particle parameter attributes.</td>
385          </tr>
386          <tr>
387            <th>
388              <a href="../../../nw/gfx/res/ResParticleCollection/Overview.html"><CODE>nw::gfx::res::ResParticleCollection</CODE></a>
389            </th>
390            <td>Binary resource class representing a particle collection.</td>
391          </tr>
392          <tr>
393            <th>
394              <a href="../../../nw/gfx/res/ResParticleEmitter/Overview.html"><CODE>nw::gfx::res::ResParticleEmitter</CODE></a>
395            </th>
396            <td>Binary resource class representing a particle emitter.</td>
397          </tr>
398          <tr>
399            <th>
400              <a href="../../../nw/gfx/res/ResParticleEmitterParameter/Overview.html"><CODE>nw::gfx::res::ResParticleEmitterParameter</CODE></a>
401            </th>
402            <td>Binary resource class representing particle emitter parameters.</td>
403          </tr>
404          <tr>
405            <th>
406              <a href="../../../nw/gfx/res/ResParticleForm/Overview.html"><CODE>nw::gfx::res::ResParticleForm</CODE></a>
407            </th>
408            <td>Binary resource class representing a particle emission shape.</td>
409          </tr>
410          <tr>
411            <th>
412              <a href="../../../nw/gfx/res/ResParticleCubeForm/Overview.html"><CODE>nw::gfx::res::ResParticleCubeForm</CODE></a>
413            </th>
414            <td>Binary resource class representing a particle emission shape (cube).</td>
415          </tr>
416          <tr>
417            <th>
418              <a href="../../../nw/gfx/res/ResParticleCylinderForm/Overview.html"><CODE>nw::gfx::res::ResParticleCylinderForm</CODE></a>
419            </th>
420            <td>Binary resource class representing a particle emission shape (cylinder).</td>
421          </tr>
422          <tr>
423            <th>
424              <a href="../../../nw/gfx/res/ResParticleDiscForm/Overview.html"><CODE>nw::gfx::res::ResParticleDiscForm</CODE></a>
425            </th>
426            <td>Binary resource class representing a particle emission shape (disc).</td>
427          </tr>
428          <tr>
429            <th>
430              <a href="../../../nw/gfx/res/ResParticlePointForm/Overview.html"><CODE>nw::gfx::res::ResParticlePointForm</CODE></a>
431            </th>
432            <td>Binary resource class representing a particle emission shape (point).</td>
433          </tr>
434          <tr>
435            <th>
436              <a href="../../../nw/gfx/res/ResParticleRectangleForm/Overview.html"><CODE>nw::gfx::res::ResParticleRectangleForm</CODE></a>
437            </th>
438            <td>Binary resource class representing a particle emission shape (disc).</td>
439          </tr>
440          <tr>
441            <th>
442              <a href="../../../nw/gfx/res/ResParticleSphereForm/Overview.html"><CODE>nw::gfx::res::ResParticleSphereForm</CODE></a>
443            </th>
444            <td>Binary resource class representing a particle emission shape (sphere).</td>
445          </tr>
446          <tr>
447            <th>
448              <a href="../../../nw/gfx/res/ResParticleInitializer/Overview.html"><CODE>nw::gfx::res::ResParticleInitializer</CODE></a>
449            </th>
450            <td>Binary resource class representing a particle initializer (base class).</td>
451          </tr>
452          <tr>
453            <th>
454              <a href="../../../nw/gfx/res/ResParticleDirectionalVelocityInitializer/Overview.html"><CODE>nw::gfx::res::ResParticleDirectionalVelocityInitializer</CODE></a>
455            </th>
456            <td>Binary resource class representing particle emission speed and direction.</td>
457          </tr>
458          <tr>
459            <th>
460              <a href="../../../nw/gfx/res/ResParticleRandomDirectionalVelocityInitializer/Overview.html"><CODE>nw::gfx::res::ResParticleRandomDirectionalVelocityInitializer</CODE></a>
461            </th>
462            <td>Binary resource class representing random particle emission speed and direction.</td>
463          </tr>
464          <tr>
465            <th>
466              <a href="../../../nw/gfx/res/ResParticleOriginVelocityInitializer/Overview.html"><CODE>nw::gfx::res::ResParticleOriginVelocityInitializer</CODE></a>
467            </th>
468            <td>Binary resource class representing the velocity of spreading out from the particle origin.</td>
469          </tr>
470          <tr>
471            <th>
472              <a href="../../../nw/gfx/res/ResParticleRandomVelocityInitializer/Overview.html"><CODE>nw::gfx::res::ResParticleRandomVelocityInitializer</CODE></a>
473            </th>
474            <td>Binary resource class representing particle random speed.</td>
475          </tr>
476          <tr>
477            <th>
478              <a href="../../../nw/gfx/res/ResParticleYAxisVelocityInitializer/Overview.html"><CODE>nw::gfx::res::ResParticleYAxisVelocityInitializer</CODE></a>
479            </th>
480            <td>Binary resource class representing the velocity of spreading out from the particle Y axis.</td>
481          </tr>
482          <tr>
483            <th>
484              <a href="../../../nw/gfx/res/ResParticleFloatRandomInitializer/Overview.html"><CODE>nw::gfx::res::ResParticleFloatRandomInitializer</CODE></a>
485            </th>
486            <td>Binary resource class representing a particle initializer that initializes an <CODE>f32</CODE> type with a random number.</td>
487          </tr>
488          <tr>
489            <th>
490              <a href="../../../nw/gfx/res/ResParticleFloatRangeRandomInitializer/Overview.html"><CODE>nw::gfx::res::ResParticleFloatRangeRandomInitializer</CODE></a>
491            </th>
492            <td>Binary resource class representing a particle initializer that initializes an <CODE>f32</CODE> type with a random number within a fixed range.</td>
493          </tr>
494          <tr>
495            <th>
496              <a href="../../../nw/gfx/res/ResParticleFloatImmediateInitializer/Overview.html"><CODE>nw::gfx::res::ResParticleFloatImmediateInitializer</CODE></a>
497            </th>
498            <td>Binary resource class representing a particle initializer that initializes an <CODE>f32</CODE> type with an immediate value.</td>
499          </tr>
500          <tr>
501            <th>
502              <a href="../../../nw/gfx/res/ResParticleVector2ImmediateInitializer/Overview.html"><CODE>nw::gfx::res::ResParticleVector2ImmediateInitializer</CODE></a>
503            </th>
504            <td>Binary resource class representing a particle initializer that initializes a <CODE>Vector2</CODE> type with an immediate value.</td>
505          </tr>
506          <tr>
507            <th>
508              <a href="../../../nw/gfx/res/ResParticleVector3ImmediateInitializer/Overview.html"><CODE>nw::gfx::res::ResParticleVector3ImmediateInitializer</CODE></a>
509            </th>
510            <td>Binary resource class representing a particle initializer that initializes a <CODE>Vector3</CODE> type with an immediate value.</td>
511          </tr>
512          <tr>
513            <th>
514              <a href="../../../nw/gfx/res/ResParticleVector3Random1Initializer/Overview.html"><CODE>nw::gfx::res::ResParticleVector3Random1Initializer</CODE></a>
515            </th>
516            <td>Binary resource class representing a particle initializer that initializes a <CODE>Vector3</CODE> type with a single random number.</td>
517          </tr>
518          <tr>
519            <th>
520              <a href="../../../nw/gfx/res/ResParticleVector3Random3Initializer/Overview.html"><CODE>nw::gfx::res::ResParticleVector3Random3Initializer</CODE></a>
521            </th>
522            <td>Binary resource class representing a particle initializer that initializes a <CODE>Vector3</CODE> type with three random numbers.</td>
523          </tr>
524          <tr>
525            <th>
526              <a href="../../../nw/gfx/res/ResParticleVector3MultRandomInitializer/Overview.html"><CODE>nw::gfx::res::ResParticleVector3MultRandomInitializer</CODE></a>
527            </th>
528            <td>Binary resource class representing a particle initializer that multiplies a <CODE>Vector3</CODE> type by a random number.</td>
529          </tr>
530          <tr>
531            <th>
532              <a href="../../../nw/gfx/res/ResParticleModel/Overview.html"><CODE>nw::gfx::res::ResParticleModel</CODE></a>
533            </th>
534            <td>Binary resource class representing a particle model.</td>
535          </tr>
536          <tr>
537            <th>
538              <a href="../../../nw/gfx/res/ResParticleSet/Overview.html"><CODE>nw::gfx::res::ResParticleSet</CODE></a>
539            </th>
540            <td>Binary resource class representing a particle set.</td>
541          </tr>
542          <tr>
543            <th>
544              <a href="../../../nw/gfx/res/ResParticleShape/Overview.html"><CODE>nw::gfx::res::ResParticleShape</CODE></a>
545            </th>
546            <td>Binary resource class representing a particle shape.</td>
547          </tr>
548          <tr>
549            <th>
550              <a href="../../../nw/gfx/res/ResParticleShapeBuilder/Overview.html"><CODE>nw::gfx::res::ResParticleShapeBuilder</CODE></a>
551            </th>
552            <td>Binary resource class representing a particle shape builder.</td>
553          </tr>
554          <tr>
555            <th>
556              <a href="../../../nw/gfx/res/ResParticleBillboardShapeBuilder/Overview.html"><CODE>nw::gfx::res::ResParticleBillboardShapeBuilder</CODE></a>
557            </th>
558            <td>Binary resource class representing a particle screen parallel billboard shape builder.</td>
559          </tr>
560          <tr>
561            <th>
562              <a href="../../../nw/gfx/res/ResParticleWorldBillboardShapeBuilder/Overview.html"><CODE>nw::gfx::res::ResParticleWorldBillboardShapeBuilder</CODE></a>
563            </th>
564            <td>Binary resource class representing a particle world-oriented billboard shape builder.</td>
565          </tr>
566          <tr>
567            <th>
568              <a href="../../../nw/gfx/res/ResParticleYBillboardShapeBuilder/Overview.html"><CODE>nw::gfx::res::ResParticleYBillboardShapeBuilder</CODE></a>
569            </th>
570            <td>Binary resource class representing a particle y-axis billboard shape builder.</td>
571          </tr>
572          <tr>
573            <th>
574              <a href="../../../nw/gfx/res/ResParticleXyPlaneShapeBuilder/Overview.html"><CODE>nw::gfx::res::ResParticleXyPlaneShapeBuilder</CODE></a>
575            </th>
576            <td>Binary resource class representing a particle xy plane shape builder.</td>
577          </tr>
578          <tr>
579            <th>
580              <a href="../../../nw/gfx/res/ResParticleUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleUpdater</CODE></a>
581            </th>
582            <td>Binary resource class representing a particle updater.</td>
583          </tr>
584          <tr>
585            <th>
586              <a href="../../../nw/gfx/res/ResParticleAccelarationUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleAccelarationUpdater</CODE></a>
587            </th>
588            <td>Binary resource class representing a particle updater that updates an <CODE>f32</CODE> type using multiplication.</td>
589          </tr>
590          <tr>
591            <th>
592              <a href="../../../nw/gfx/res/ResParticleFloatUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleFloatUpdater</CODE></a>
593            </th>
594            <td>Binary resource class representing a particle updater that updates an <CODE>f32</CODE> type (base class).</td>
595          </tr>
596          <tr>
597            <th>
598              <a href="../../../nw/gfx/res/ResParticleFloatImmediateUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleFloatImmediateUpdater</CODE></a>
599            </th>
600            <td>Binary resource class representing a particle updater that updates an <CODE>f32</CODE> type with an immediate value.</td>
601          </tr>
602          <tr>
603            <th>
604              <a href="../../../nw/gfx/res/ResParticleFloatImmediate4KeyUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleFloatImmediate4KeyUpdater</CODE></a>
605            </th>
606            <td>Binary resource class representing a particle updater that updates an <CODE>f32</CODE> type with an immediate 4-key value.</td>
607          </tr>
608          <tr>
609            <th>
610              <a href="../../../nw/gfx/res/ResParticleVector3Immediate4KeyUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleVector3Immediate4KeyUpdater</CODE></a>
611            </th>
612            <td>Binary resource class representing a particle updater that updates a <CODE>VEC3</CODE> type with an immediate 4-key value.</td>
613          </tr>
614          <tr>
615            <th>
616              <a href="../../../nw/gfx/res/ResParticleGeneralUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleGeneralUpdater</CODE></a>
617            </th>
618            <td>Binary resource class representing a particle general updater that updates position and velocity.</td>
619          </tr>
620          <tr>
621            <th>
622              <a href="../../../nw/gfx/res/ResParticleGravityUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleGravityUpdater</CODE></a>
623            </th>
624            <td>Binary resource class representing a gravity particle updater.</td>
625          </tr>
626          <tr>
627            <th>
628              <a href="../../../nw/gfx/res/ResParticleSpinUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleSpinUpdater</CODE></a>
629            </th>
630            <td>Binary resource class representing a spin particle updater.</td>
631          </tr>
632          <tr>
633            <th>
634              <a href="../../../nw/gfx/res/ResParticleRandomUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleRandomUpdater</CODE></a>
635            </th>
636            <td>Binary resource class representing a particle updater that updates a <CODE>Vector3</CODE> type with randomness.</td>
637          </tr>
638          <tr>
639            <th>
640              <a href="../../../nw/gfx/res/ResParticleVector2ImmediateUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleVector2ImmediateUpdater</CODE></a>
641            </th>
642            <td>Binary resource class representing a particle updater that updates a <CODE>Vector2</CODE> type with an immediate value.</td>
643          </tr>
644          <tr>
645            <th>
646              <a href="../../../nw/gfx/res/ResParticleVector3Updater/Overview.html"><CODE>nw::gfx::res::ResParticleVector3Updater</CODE></a>
647            </th>
648            <td>Binary resource class representing a particle updater that updates a <CODE>Vector3</CODE> type (base class).</td>
649          </tr>
650          <tr>
651            <th>
652              <a href="../../../nw/gfx/res/ResParticleVector3AdditiveUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleVector3AdditiveUpdater</CODE></a>
653            </th>
654            <td>Binary resource class representing a particle updater that updates a <CODE>Vector3</CODE> type using addition.</td>
655          </tr>
656          <tr>
657            <th>
658              <a href="../../../nw/gfx/res/ResParticleVector3ImmediateUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleVector3ImmediateUpdater</CODE></a>
659            </th>
660            <td>Binary resource class representing a particle updater that updates a <CODE>Vector3</CODE> type with an immediate value.</td>
661          </tr>
662          <tr>
663            <th>
664              <a href="../../../nw/gfx/res/ResParticleVector3RandomAdditiveUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleVector3RandomAdditiveUpdater</CODE></a>
665            </th>
666            <td>Binary resource class representing a particle updater with added randomness for a <CODE>Vector3</CODE> type.</td>
667          </tr>
668          <tr>
669            <th>
670              <a href="../../../nw/gfx/res/ResParticleRotateUpVectorUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleRotateUpVectorUpdater</CODE></a>
671            </th>
672            <td>Binary resource class representing a particle updater that rotates in the <CODE>UpVector</CODE> direction.</td>
673          </tr>
674          <tr>
675            <th>
676              <a href="../../../nw/gfx/res/ResParticleTexturePatternUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleTexturePatternUpdater</CODE></a>
677            </th>
678            <td>Binary resource class representing a texture pattern particle updater.</td>
679          </tr>
680          <tr>
681            <th>
682              <a href="../../../nw/gfx/res/ResParticleChildUpdaterOption/Overview.html"><CODE>nw::gfx::res::ResParticleChildUpdaterOption</CODE></a>
683            </th>
684            <td>Binary resource class representing particle child updater options (base class).</td>
685          </tr>
686          <tr>
687            <th>
688              <a href="../../../nw/gfx/res/ResParticleChildUpdaterFirstUpdateOption/Overview.html"><CODE>nw::gfx::res::ResParticleChildUpdaterFirstUpdateOption</CODE></a>
689            </th>
690            <td>Binary resource class representing when the parent of a particle child was created.</td>
691          </tr>
692          <tr>
693            <th>
694              <a href="../../../nw/gfx/res/ResParticleChildUpdaterFinalUpdateOption/Overview.html"><CODE>nw::gfx::res::ResParticleChildUpdaterFinalUpdateOption</CODE></a>
695            </th>
696            <td>Binary resource class representing when the parent of a particle child is destroyed.</td>
697          </tr>
698          <tr>
699            <th>
700              <a href="../../../nw/gfx/res/ResParticleChildUpdaterIntervalOption/Overview.html"><CODE>nw::gfx::res::ResParticleChildUpdaterIntervalOption</CODE></a>
701            </th>
702            <td>Binary resource class representing the interval in terms of lifespan for a particle child.</td>
703          </tr>
704          <tr>
705            <th>
706              <a href="../../../nw/gfx/res/ResParticleChildUpdaterFrameOption/Overview.html"><CODE>nw::gfx::res::ResParticleChildUpdaterFrameOption</CODE></a>
707            </th>
708            <td>Binary resource class representing the interval in frames for a particle child.</td>
709          </tr>
710          <tr>
711            <th>
712              <a href="../../../nw/gfx/res/ResParticleChildUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleChildUpdater</CODE></a>
713            </th>
714            <td>Binary resource class representing a particle child updater.</td>
715          </tr>
716          <tr>
717            <th>
718              <a href="../../../nw/gfx/res/ResParticleUserUpdater/Overview.html"><CODE>nw::gfx::res::ResParticleUserUpdater</CODE></a>
719            </th>
720            <td>Binary resource class representing a user-defined particle updater.</td>
721          </tr>
722          <tr>
723            <th>
724              <a href="../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>nw::gfx::res::ResSceneObject</CODE></a>
725            </th>
726            <td>Binary resource class that represents scene objects.</td>
727          </tr>
728          <tr>
729            <th>
730              <a href="../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>nw::gfx::res::ResSceneNode</CODE></a>
731            </th>
732            <td>Binary resource class that represents scene nodes.</td>
733          </tr>
734          <tr>
735            <th>
736              <a href="../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>nw::gfx::res::ResTransformNode</CODE></a>
737            </th>
738            <td>Binary resource class that represents transform nodes.</td>
739          </tr>
740          <tr>
741            <th>
742              <a href="../../../nw/gfx/res/ResShaderParameterValue/Overview.html"><CODE>nw::gfx::res::ResShaderParameterValue</CODE></a>
743            </th>
744            <td>Binary resource class that represents values for shader parameters.</td>
745          </tr>
746          <tr>
747            <th>
748              <a href="../../../nw/gfx/res/ResShaderParameter/Overview.html"><CODE>nw::gfx::res::ResShaderParameter</CODE></a>
749            </th>
750            <td>Binary resource class that represents shader parameters.</td>
751          </tr>
752          <tr>
753            <th>
754              <a href="../../../nw/gfx/res/ResShaderSymbol/Overview.html"><CODE>nw::gfx::res::ResShaderSymbol</CODE></a>
755            </th>
756            <td>Binary resource class that represents shader symbols.</td>
757          </tr>
758          <tr>
759            <th>
760              <a href="../../../nw/gfx/res/ResShaderProgramDescription/Overview.html"><CODE>nw::gfx::res::ResShaderProgramDescription</CODE></a>
761            </th>
762            <td>Binary resource class that represents detailed settings for shader programs.</td>
763          </tr>
764          <tr>
765            <th>
766              <a href="../../../nw/gfx/res/ResShader/Overview.html"><CODE>nw::gfx::res::ResShader</CODE></a>
767            </th>
768            <td>Base class for binary resources that represent shaders.</td>
769          </tr>
770          <tr>
771            <th>
772              <a href="../../../nw/gfx/res/ResBinaryShader/Overview.html"><CODE>nw::gfx::res::ResBinaryShader</CODE></a>
773            </th>
774            <td>Binary resource class that represents shader binaries.</td>
775          </tr>
776          <tr>
777            <th>
778              <a href="../../../nw/gfx/res/ResReferenceShader/Overview.html"><CODE>nw::gfx::res::ResReferenceShader</CODE></a>
779            </th>
780            <td>Binary resource class that represents external shader references.</td>
781          </tr>
782          <tr>
783            <th>
784              <a href="../../../nw/gfx/res/ResPrimitive/Overview.html"><CODE>nw::gfx::res::ResPrimitive</CODE></a>
785            </th>
786            <td>Binary resource class that represents a single primitive that forms a shape.</td>
787          </tr>
788          <tr>
789            <th>
790              <a href="../../../nw/gfx/res/ResPrimitiveSet/Overview.html"><CODE>nw::gfx::res::ResPrimitiveSet</CODE></a>
791            </th>
792            <td>Binary resource class that represents multiple primitives that affect the same group of matrices.</td>
793          </tr>
794          <tr>
795            <th>
796              <a href="../../../nw/gfx/res/ResShape/Overview.html"><CODE>nw::gfx::res::ResShape</CODE></a>
797            </th>
798            <td>Binary resource class that represents shapes that are formed using vertices.</td>
799          </tr>
800          <tr>
801            <th>
802              <a href="../../../nw/gfx/res/ResSeparateDataShape/Overview.html"><CODE>nw::gfx::res::ResSeparateDataShape</CODE></a>
803            </th>
804            <td>Binary resource class that represents shapes that are formed by combining multiple attributes.</td>
805          </tr>
806          <tr>
807            <th>
808              <a href="../../../nw/gfx/res/ResBone/Overview.html"><CODE>nw::gfx::res::ResBone</CODE></a>
809            </th>
810            <td>Binary resource class that represents bones of skeletal models.</td>
811          </tr>
812          <tr>
813            <th>
814              <a href="../../../nw/gfx/res/ResSkeleton/Overview.html"><CODE>nw::gfx::res::ResSkeleton</CODE></a>
815            </th>
816            <td>Binary resource class that represents skeletons that tie together the bones.</td>
817          </tr>
818          <tr>
819            <th>
820              <a href="../../../nw/gfx/res/ResTexture/Overview.html"><CODE>nw::gfx::res::ResTexture</CODE></a>
821            </th>
822            <td>Base class for binary resources that represent textures.</td>
823          </tr>
824          <tr>
825            <th>
826              <a href="../../../nw/gfx/res/ResPixelBasedTexture/Overview.html"><CODE>nw::gfx::res::ResPixelBasedTexture</CODE></a>
827            </th>
828            <td>Binary resource class that represents pixel-based textures.</td>
829          </tr>
830          <tr>
831            <th>
832              <a href="../../../nw/gfx/res/ResPixelBasedImage/Overview.html"><CODE>nw::gfx::res::ResPixelBasedImage</CODE></a>
833            </th>
834            <td>Binary resource class that represents the pixel data and resolution info of a texture.</td>
835          </tr>
836          <tr>
837            <th>
838              <a href="../../../nw/gfx/res/ResImageTexture/Overview.html"><CODE>nw::gfx::res::ResImageTexture</CODE></a>
839            </th>
840            <td>Binary resource class that represents a planar texture using image data.</td>
841          </tr>
842          <tr>
843            <th>
844              <a href="../../../nw/gfx/res/ResCubeTexture/Overview.html"><CODE>nw::gfx::res::ResCubeTexture</CODE></a>
845            </th>
846            <td>Binary resource class representing a cube texture.</td>
847          </tr>
848          <tr>
849            <th>
850              <a href="../../../nw/gfx/res/ResShadowTexture/Overview.html"><CODE>nw::gfx::res::ResShadowTexture</CODE></a>
851            </th>
852            <td>Binary resource class that represents a shadow texture using image data.</td>
853          </tr>
854          <tr>
855            <th>
856              <a href="../../../nw/gfx/res/ResReferenceTexture/Overview.html"><CODE>nw::gfx::res::ResReferenceTexture</CODE></a>
857            </th>
858            <td>Binary resource class that represents a texture indirectly as a reference.</td>
859          </tr>
860          <tr>
861            <th>
862              <a href="../../../nw/gfx/res/ResTextureSampler/Overview.html"><CODE>nw::gfx::res::ResTextureSampler</CODE></a>
863            </th>
864            <td>Binary resource class for managing texture sampler settings.</td>
865          </tr>
866          <tr>
867            <th>
868              <a href="../../../nw/gfx/res/ResStandardTextureSampler/Overview.html"><CODE>nw::gfx::res::ResStandardTextureSampler</CODE></a>
869            </th>
870            <td>Binary resource class that represents the settings for standard texture samplers.</td>
871          </tr>
872          <tr>
873            <th>
874              <a href="../../../nw/gfx/res/ResShadowTextureSampler/Overview.html"><CODE>nw::gfx::res::ResShadowTextureSampler</CODE></a>
875            </th>
876            <td>Binary resource class that represents the settings for shadow texture samplers.</td>
877          </tr>
878          <tr>
879            <th>
880              <a href="../../../nw/gfx/res/ResTextureMapper/Overview.html"><CODE>nw::gfx::res::ResTextureMapper</CODE></a>
881            </th>
882            <td>Binary resource class that manages texture and sampler settings and represents texture mappings for meshes.</td>
883          </tr>
884          <tr>
885            <th>
886              <a href="../../../nw/gfx/res/ResPixelBasedTextureMapper/Overview.html"><CODE>nw::gfx::res::ResPixelBasedTextureMapper</CODE></a>
887            </th>
888            <td>Binary resource class for mapping textures to meshes using image data.</td>
889          </tr>
890          <tr>
891            <th>
892              <a href="../../../nw/gfx/res/ResVertexAttribute/Overview.html"><CODE>nw::gfx::res::ResVertexAttribute</CODE></a>
893            </th>
894            <td>Base class for binary resources that represent vertex attributes.</td>
895          </tr>
896          <tr>
897            <th>
898              <a href="../../../nw/gfx/res/ResVertexParamAttribute/Overview.html"><CODE>nw::gfx::res::ResVertexParamAttribute</CODE></a>
899            </th>
900            <td>Binary resource class that represents vertex attributes using parameters.</td>
901          </tr>
902          <tr>
903            <th>
904              <a href="../../../nw/gfx/res/ResVertexStreamBase/Overview.html"><CODE>nw::gfx::res::ResVertexStreamBase</CODE></a>
905            </th>
906            <td>Binary base class that represents vertex attributes using vertex streams.</td>
907          </tr>
908          <tr>
909            <th>
910              <a href="../../../nw/gfx/res/ResVertexStream/Overview.html"><CODE>nw::gfx::res::ResVertexStream</CODE></a>
911            </th>
912            <td>Binary resource class that represents vertex attributes using vertex streams.</td>
913          </tr>
914          <tr>
915            <th>
916              <a href="../../../nw/gfx/res/ResInterleavedVertexStream/Overview.html"><CODE>nw::gfx::res::ResInterleavedVertexStream</CODE></a>
917            </th>
918            <td>Binary resource class representing an interleaved vertex stream.</td>
919          </tr>
920          <tr>
921            <th>
922              <a href="../../../nw/gfx/res/ResIndexStream/Overview.html"><CODE>nw::gfx::res::ResIndexStream</CODE></a>
923            </th>
924            <td>Binary resource class that represents vertex index streams.</td>
925          </tr> </table>
926      </div>
927    </a> <a name="struct" id="struct">
928      <h2>Structures</h2>
929      <div class="section">
930        <table class="members">
931          <tr>
932            <th>
933              <a href="../../../nw/gfx/res/ResProjectionRect/Overview.html"><CODE>nw::gfx::res::ResProjectionRect</CODE></a>
934            </th>
935            <td>
936        </td>
937          </tr>
938          <tr>
939            <th>
940              <a href="../../../nw/gfx/res/ResVertexStreamBaseData/Overview.html"><CODE>nw::gfx::res::ResVertexStreamBaseData</CODE></a>
941            </th>
942            <td>
943        </td>
944          </tr>
945          <tr>
946            <th>
947              <a href="../../../nw/gfx/res/ResInterleavedVertexStreamData/Overview.html"><CODE>nw::gfx::res::ResInterleavedVertexStreamData</CODE></a>
948            </th>
949            <td>
950        </td>
951          </tr> </table>
952      </div>
953    </a> <a name="enum" id="enum">
954      <h2>Enumerated Types</h2>
955      <div class="section">
956        <table class="members">
957          <tr>
958            <td width="100"> </td>
959            <th>
960              <a href="../../../nw/gfx/res/ParticleUsage.html"><CODE>ParticleUsage</CODE></a>
961            </th>
962            <td>Definitions of types used for particle streams.</td>
963          </tr>
964          <tr>
965            <td width="100"> </td>
966            <th>
967              <a href="../../../nw/gfx/res/ParticleTexturePatternUpdaterDivisionType.html"><CODE>ParticleTexturePatternUpdaterDivisionType</CODE></a>
968            </th>
969            <td>Definitions of the numbers of divisions for textures.</td>
970          </tr> </table>
971      </div>
972    </a> <a name="typedef" id="typedef">
973      <h2><CODE>typedef</CODE> Definitions</h2>
974      <div class="section">
975        <table class="members">
976          <tr>
977            <td width="100" />
978            <th>
979              <a href="../../../nw/gfx/res/ResCameraArray.html"><CODE>ResCameraArray</CODE></a>
980            </th>
981            <td>
982        </td>
983          </tr>
984          <tr>
985            <td width="100" />
986            <th>
987              <a href="../../../nw/gfx/res/ResFogArray.html"><CODE>ResFogArray</CODE></a>
988            </th>
989            <td>
990        </td>
991          </tr>
992          <tr>
993            <td width="100" />
994            <th>
995              <a href="../../../nw/gfx/res/TextureLocationFlagSetter.html"><CODE>TextureLocationFlagSetter</CODE></a>
996            </th>
997            <td>Functor that sets the location of a texture.</td>
998          </tr>
999          <tr>
1000            <td width="100" />
1001            <th>
1002              <a href="../../../nw/gfx/res/IndexStreamLocationFlagSetter.html"><CODE>IndexStreamLocationFlagSetter</CODE></a>
1003            </th>
1004            <td>Functor that sets the location of an index stream.</td>
1005          </tr>
1006          <tr>
1007            <td width="100" />
1008            <th>
1009              <a href="../../../nw/gfx/res/VertexStreamLocationFlagSetter.html"><CODE>VertexStreamLocationFlagSetter</CODE></a>
1010            </th>
1011            <td>Functor that sets the location of a vertex buffer.</td>
1012          </tr>
1013          <tr>
1014            <td width="100" />
1015            <th>
1016              <a href="../../../nw/gfx/res/ResLightArray.html"><CODE>ResLightArray</CODE></a>
1017            </th>
1018            <td>
1019        </td>
1020          </tr>
1021          <tr>
1022            <td width="100" />
1023            <th>
1024              <a href="../../../nw/gfx/res/ResMaterialArray.html"><CODE>ResMaterialArray</CODE></a>
1025            </th>
1026            <td>
1027        </td>
1028          </tr>
1029          <tr>
1030            <td width="100" />
1031            <th>
1032              <a href="../../../nw/gfx/res/ResMaterialArrayConst.html"><CODE>ResMaterialArrayConst</CODE></a>
1033            </th>
1034            <td>
1035        </td>
1036          </tr>
1037          <tr>
1038            <td width="100" />
1039            <th>
1040              <a href="../../../nw/gfx/res/ResMeshArray.html"><CODE>ResMeshArray</CODE></a>
1041            </th>
1042            <td>
1043        </td>
1044          </tr>
1045          <tr>
1046            <td width="100" />
1047            <th>
1048              <a href="../../../nw/gfx/res/ResModelArray.html"><CODE>ResModelArray</CODE></a>
1049            </th>
1050            <td>
1051        </td>
1052          </tr>
1053          <tr>
1054            <td width="100" />
1055            <th>
1056              <a href="../../../nw/gfx/res/ResParticleAttributeArray.html"><CODE>ResParticleAttributeArray</CODE></a>
1057            </th>
1058            <td>
1059        </td>
1060          </tr>
1061          <tr>
1062            <td width="100" />
1063            <th>
1064              <a href="../../../nw/gfx/res/ResEmitterArray.html"><CODE>ResEmitterArray</CODE></a>
1065            </th>
1066            <td>
1067        </td>
1068          </tr>
1069          <tr>
1070            <td width="100" />
1071            <th>
1072              <a href="../../../nw/gfx/res/ResParticleInitializerArrayIterator.html"><CODE>ResParticleInitializerArrayIterator</CODE></a>
1073            </th>
1074            <td>
1075        </td>
1076          </tr>
1077          <tr>
1078            <td width="100" />
1079            <th>
1080              <a href="../../../nw/gfx/res/ResParticleInitializerArrayConstIterator.html"><CODE>ResParticleInitializerArrayConstIterator</CODE></a>
1081            </th>
1082            <td>
1083        </td>
1084          </tr>
1085          <tr>
1086            <td width="100" />
1087            <th>
1088              <a href="../../../nw/gfx/res/ResParticleInitializerArray.html"><CODE>ResParticleInitializerArray</CODE></a>
1089            </th>
1090            <td>
1091        </td>
1092          </tr>
1093          <tr>
1094            <td width="100" />
1095            <th>
1096              <a href="../../../nw/gfx/res/ResParticleInitializerArrayConst.html"><CODE>ResParticleInitializerArrayConst</CODE></a>
1097            </th>
1098            <td>
1099        </td>
1100          </tr>
1101          <tr>
1102            <td width="100" />
1103            <th>
1104              <a href="../../../nw/gfx/res/ResParticleUpdaterArrayIterator.html"><CODE>ResParticleUpdaterArrayIterator</CODE></a>
1105            </th>
1106            <td>
1107        </td>
1108          </tr>
1109          <tr>
1110            <td width="100" />
1111            <th>
1112              <a href="../../../nw/gfx/res/ResParticleUpdaterArrayConstIterator.html"><CODE>ResParticleUpdaterArrayConstIterator</CODE></a>
1113            </th>
1114            <td>
1115        </td>
1116          </tr>
1117          <tr>
1118            <td width="100" />
1119            <th>
1120              <a href="../../../nw/gfx/res/ResParticleUpdaterArray.html"><CODE>ResParticleUpdaterArray</CODE></a>
1121            </th>
1122            <td>
1123        </td>
1124          </tr>
1125          <tr>
1126            <td width="100" />
1127            <th>
1128              <a href="../../../nw/gfx/res/ResParticleUpdaterArrayConst.html"><CODE>ResParticleUpdaterArrayConst</CODE></a>
1129            </th>
1130            <td>
1131        </td>
1132          </tr>
1133          <tr>
1134            <td width="100" />
1135            <th>
1136              <a href="../../../nw/gfx/res/ResParticleSetArray.html"><CODE>ResParticleSetArray</CODE></a>
1137            </th>
1138            <td>
1139        </td>
1140          </tr>
1141          <tr>
1142            <td width="100" />
1143            <th>
1144              <a href="../../../nw/gfx/res/ResSceneEnvironmentSettingArray.html"><CODE>ResSceneEnvironmentSettingArray</CODE></a>
1145            </th>
1146            <td>
1147        </td>
1148          </tr>
1149          <tr>
1150            <td width="100" />
1151            <th>
1152              <a href="../../../nw/gfx/res/ResReferenceSceneObjectArray.html"><CODE>ResReferenceSceneObjectArray</CODE></a>
1153            </th>
1154            <td>
1155        </td>
1156          </tr>
1157          <tr>
1158            <td width="100" />
1159            <th>
1160              <a href="../../../nw/gfx/res/ResLightSetArray.html"><CODE>ResLightSetArray</CODE></a>
1161            </th>
1162            <td>
1163        </td>
1164          </tr>
1165          <tr>
1166            <td width="100" />
1167            <th>
1168              <a href="../../../nw/gfx/res/ResShaderSymbolArrayIterator.html"><CODE>ResShaderSymbolArrayIterator</CODE></a>
1169            </th>
1170            <td>
1171        </td>
1172          </tr>
1173          <tr>
1174            <td width="100" />
1175            <th>
1176              <a href="../../../nw/gfx/res/ResShaderSymbolArrayConstIterator.html"><CODE>ResShaderSymbolArrayConstIterator</CODE></a>
1177            </th>
1178            <td>
1179        </td>
1180          </tr>
1181          <tr>
1182            <td width="100" />
1183            <th>
1184              <a href="../../../nw/gfx/res/ResShaderSymbolArray.html"><CODE>ResShaderSymbolArray</CODE></a>
1185            </th>
1186            <td>
1187        </td>
1188          </tr>
1189          <tr>
1190            <td width="100" />
1191            <th>
1192              <a href="../../../nw/gfx/res/ResShaderSymbolArrayConst.html"><CODE>ResShaderSymbolArrayConst</CODE></a>
1193            </th>
1194            <td>
1195        </td>
1196          </tr>
1197          <tr>
1198            <td width="100" />
1199            <th>
1200              <a href="../../../nw/gfx/res/ResShaderParameterArray.html"><CODE>ResShaderParameterArray</CODE></a>
1201            </th>
1202            <td>
1203        </td>
1204          </tr>
1205          <tr>
1206            <td width="100" />
1207            <th>
1208              <a href="../../../nw/gfx/res/ResShaderParameterArrayConst.html"><CODE>ResShaderParameterArrayConst</CODE></a>
1209            </th>
1210            <td>
1211        </td>
1212          </tr>
1213          <tr>
1214            <td width="100" />
1215            <th>
1216              <a href="../../../nw/gfx/res/ResPrimitiveArray.html"><CODE>ResPrimitiveArray</CODE></a>
1217            </th>
1218            <td>
1219        </td>
1220          </tr>
1221          <tr>
1222            <td width="100" />
1223            <th>
1224              <a href="../../../nw/gfx/res/ResPrimitiveSetArray.html"><CODE>ResPrimitiveSetArray</CODE></a>
1225            </th>
1226            <td>
1227        </td>
1228          </tr>
1229          <tr>
1230            <td width="100" />
1231            <th>
1232              <a href="../../../nw/gfx/res/ResShapeArray.html"><CODE>ResShapeArray</CODE></a>
1233            </th>
1234            <td>
1235        </td>
1236          </tr>
1237          <tr>
1238            <td width="100" />
1239            <th>
1240              <a href="../../../nw/gfx/res/ResBoneArray.html"><CODE>ResBoneArray</CODE></a>
1241            </th>
1242            <td>
1243        </td>
1244          </tr>
1245          <tr>
1246            <td width="100" />
1247            <th>
1248              <a href="../../../nw/gfx/res/ResTextureArray.html"><CODE>ResTextureArray</CODE></a>
1249            </th>
1250            <td>
1251        </td>
1252          </tr>
1253          <tr>
1254            <td width="100" />
1255            <th>
1256              <a href="../../../nw/gfx/res/ResPixelBasedImageArray.html"><CODE>ResPixelBasedImageArray</CODE></a>
1257            </th>
1258            <td>
1259        </td>
1260          </tr>
1261          <tr>
1262            <td width="100" />
1263            <th>
1264              <a href="../../../nw/gfx/res/ResPixelBasedImageArrayConst.html"><CODE>ResPixelBasedImageArrayConst</CODE></a>
1265            </th>
1266            <td>
1267        </td>
1268          </tr>
1269          <tr>
1270            <td width="100" />
1271            <th>
1272              <a href="../../../nw/gfx/res/ResTextureMapperArray.html"><CODE>ResTextureMapperArray</CODE></a>
1273            </th>
1274            <td>
1275        </td>
1276          </tr>
1277          <tr>
1278            <td width="100" />
1279            <th>
1280              <a href="../../../nw/gfx/res/ResPixelBasedTextureMapperArray.html"><CODE>ResPixelBasedTextureMapperArray</CODE></a>
1281            </th>
1282            <td>
1283        </td>
1284          </tr>
1285          <tr>
1286            <td width="100" />
1287            <th>
1288              <a href="../../../nw/gfx/res/ResPixelBasedTextureMapperArrayConst.html"><CODE>ResPixelBasedTextureMapperArrayConst</CODE></a>
1289            </th>
1290            <td>
1291        </td>
1292          </tr>
1293          <tr>
1294            <td width="100" />
1295            <th>
1296              <a href="../../../nw/gfx/res/ResVertexAttributeArray.html"><CODE>ResVertexAttributeArray</CODE></a>
1297            </th>
1298            <td>
1299        </td>
1300          </tr>
1301          <tr>
1302            <td width="100" />
1303            <th>
1304              <a href="../../../nw/gfx/res/ResVertexParamAttributeArray.html"><CODE>ResVertexParamAttributeArray</CODE></a>
1305            </th>
1306            <td>
1307        </td>
1308          </tr>
1309          <tr>
1310            <td width="100" />
1311            <th>
1312              <a href="../../../nw/gfx/res/ResVertexStreamArray.html"><CODE>ResVertexStreamArray</CODE></a>
1313            </th>
1314            <td>
1315        </td>
1316          </tr>
1317          <tr>
1318            <td width="100" />
1319            <th>
1320              <a href="../../../nw/gfx/res/ResIndexStreamArray.html"><CODE>ResIndexStreamArray</CODE></a>
1321            </th>
1322            <td>
1323        </td>
1324          </tr> </table>
1325      </div>
1326    </a> <a name="function" id="function">
1327      <h2>Functions</h2>
1328      <div class="section">
1329        <table class="members">
1330          <tr>
1331            <td width="100">  </td>
1332            <th>
1333              <a href="../../../nw/gfx/res/SetupReferenceLut.html"><CODE>SetupReferenceLut</CODE></a>
1334            </th>
1335            <td>Sets up reference lookup tables.</td>
1336          </tr>
1337          <tr>
1338            <td width="100">  </td>
1339            <th>
1340              <a href="../../../nw/gfx/res/GetReferenceLutTarget.html"><CODE>GetReferenceLutTarget</CODE></a>
1341            </th>
1342            <td>Searches by name through graphics files for a target in the reference lookup table, and gets this target if it was found.</td>
1343          </tr>
1344          <tr>
1345            <td width="100">  </td>
1346            <th>
1347              <a href="../../../nw/gfx/res/GetReferenceTextureTarget.html"><CODE>GetReferenceTextureTarget</CODE></a>
1348            </th>
1349            <td>Searches by name through graphics files for a reference texture target, and gets this target if it was found.</td>
1350          </tr>
1351          <tr>
1352            <td width="100">  </td>
1353            <th>
1354              <a href="../../../nw/gfx/res/GetReferenceShaderTarget.html"><CODE>GetReferenceShaderTarget</CODE></a>
1355            </th>
1356            <td>Searches by name through graphics files for a reference shader target, and gets this target if it was found.</td>
1357          </tr> </table>
1358      </div>
1359    </a>
1360  <hr><p>CONFIDENTIAL</p></body>
1361</html>