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50    <title>nw::gfx::VertexLight</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::VertexLight</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class VertexLight : public <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class that represents vertex lights.</p>
61    </div>
62    <a name="class" id="class">
63      <h2>Classes</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/VertexLight/DynamicBuilder/Overview.html"><CODE>nw::gfx::VertexLight::DynamicBuilder</CODE></a>
69            </th>
70            <td>Class for building vertex lights dynamically.</td>
71          </tr> </table>
72      </div>
73    </a> <a name="struct" id="struct">
74      <h2>Structures</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <th>
79              <a href="../../../nw/gfx/VertexLight/Description/Overview.html"><CODE>nw::gfx::VertexLight::Description</CODE></a>
80            </th>
81            <td>Content to configure.</td>
82          </tr> </table>
83      </div>
84    </a> <a name="enum" id="enum">
85      <h2>Enumerated Types</h2>
86      <div class="section">
87        <table class="members">
88          <tr>
89            <td width="100"> </td>
90            <th>
91              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
92            </th>
93            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
94          </tr> </table>
95      </div>
96    </a> <a name="typedef" id="typedef">
97      <h2><CODE>typedef</CODE> Definitions</h2>
98      <div class="section">
99        <table class="members">
100          <tr>
101            <td width="100" />
102            <th>
103              <a href="../../../nw/gfx/VertexLight/ResPtr.html"><CODE>ResPtr</CODE></a>
104            </th>
105            <td>Definition of <CODE>MovePtr</CODE> for destroying light resources that were generated dynamically.</td>
106          </tr>
107          <tr>
108            <td width="100" />
109            <th>
110              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
111            </th>
112            <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
113          </tr>
114          <tr>
115            <td width="100" />
116            <th>
117              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
118            </th>
119            <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
120          </tr>
121          <tr>
122            <td width="100" />
123            <th>
124              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
125            </th>
126            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
127          </tr>
128          <tr>
129            <td width="100" />
130            <th>
131              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
132            </th>
133            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
134          </tr> </table>
135      </div>
136    </a> <a name="constant" id="constant">
137      <h2>Member Constants</h2>
138      <div class="section">
139        <table class="members">
140          <tr>
141            <td width="100">
142              <span class="static_style" title="static">S</span>
143            </td>
144            <th>
145              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
146            </th>
147            <td width="100">const int</td>
148            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
149          </tr>
150          <tr>
151            <td width="100">
152              <span class="static_style" title="static">S</span>
153            </td>
154            <th>
155              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
156            </th>
157            <td width="100">const int</td>
158            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
159          </tr>
160          <tr>
161            <td width="100">
162              <span class="static_style" title="static">S</span>
163            </td>
164            <th>
165              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
166            </th>
167            <td width="100">const int</td>
168            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
169          </tr> </table>
170      </div>
171    </a> <a name="variable" id="variable">
172      <h2>Member Variables</h2>
173      <div class="section">
174        <table class="members">
175          <tr>
176            <td width="100"> </td>
177            <th>
178              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
179            </th>
180            <td width="100" />
181            <td>
182        </td>
183          </tr>
184          <tr>
185            <td width="100">
186              <span class="protected_style" title="protected">protected</span> </td>
187            <th>
188              <span class="argument">m_OriginalValue</span>
189            </th>
190            <td width="100"><CODE>ResLight</CODE></td>
191            <td>
192        (Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
193          </tr>
194          <tr>
195            <td width="100">
196              <span class="protected_style" title="protected">protected</span> </td>
197            <th>
198              <span class="argument">m_OriginalTransform</span>
199            </th>
200            <td width="100"><CODE>math::Transform3</CODE></td>
201            <td>
202        (Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
203          </tr>
204          <tr>
205            <td width="100">
206              <span class="protected_style" title="protected">protected</span> </td>
207            <th>
208              <span class="argument">m_Children</span>
209            </th>
210            <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td>
211            <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
212          </tr>
213          <tr>
214            <td width="100">
215              <span class="protected_style" title="protected">protected</span> </td>
216            <th>
217              <span class="argument">m_AnimBinding</span>
218            </th>
219            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> &gt;</CODE></td>
220            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
221          </tr>
222          <tr>
223            <td width="100">
224              <span class="protected_style" title="protected">protected</span> </td>
225            <th>
226              <span class="argument">m_BranchVisible</span>
227            </th>
228            <td width="100"><CODE>bool</CODE></td>
229            <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
230          </tr> </table>
231      </div>
232    </a> <a name="function" id="function">
233      <h2>Member Functions</h2>
234      <div class="section">
235        <table class="members">
236          <tr>
237            <th class="category" colspan="3">Set/Get</th>
238          </tr>
239          <tr>
240            <td width="100">  </td>
241            <th>
242              <a href="../../../nw/gfx/VertexLight/Direction.html"><CODE>Direction</CODE></a>
243            </th>
244            <td>Gets the light direction.</td>
245          </tr>
246          <tr>
247            <th class="category" colspan="3">Transforms</th>
248          </tr>
249          <tr>
250            <td width="100"> <span class="virtual_style" title="virtual">V</span>
251            </td>
252            <th>
253              <a href="../../../nw/gfx/VertexLight/UpdateDirection.html"><CODE>UpdateDirection</CODE></a>
254            </th>
255            <td>Updates the direction information.</td>
256          </tr>
257          <tr>
258            <td width="100">  </td>
259            <th>
260              <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a>
261            </th>
262            <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
263          </tr>
264          <tr>
265            <td width="100">  </td>
266            <th>
267              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
268            </th>
269            <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
270          </tr>
271          <tr>
272            <td width="100">  </td>
273            <th>
274              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
275            </th>
276            <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
277          </tr>
278          <tr>
279            <td width="100">  </td>
280            <th>
281              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
282            </th>
283            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
284          </tr>
285          <tr>
286            <td width="100">  </td>
287            <th>
288              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
289            </th>
290            <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
291          </tr>
292          <tr>
293            <td width="100"> <span class="virtual_style" title="virtual">V</span>
294            </td>
295            <th>
296              <a href="../../../nw/gfx/VertexLight/UpdateTransform.html"><CODE>UpdateTransform</CODE></a>
297            </th>
298            <td>Updates transform information.</td>
299          </tr>
300          <tr>
301            <td width="100">  </td>
302            <th>
303              <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a>
304            </th>
305            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
306          </tr>
307          <tr>
308            <td width="100">  </td>
309            <th>
310              <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a>
311            </th>
312            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
313          </tr>
314          <tr>
315            <th class="category" colspan="3">Scene Trees</th>
316          </tr>
317          <tr>
318            <td width="100"> <span class="virtual_style" title="virtual">V</span>
319            </td>
320            <th>
321              <a href="../../../nw/gfx/VertexLight/Accept.html"><CODE>Accept</CODE></a>
322            </th>
323            <td>Accepts visitors.</td>
324          </tr>
325          <tr>
326            <td width="100"> <span class="virtual_style" title="virtual">V</span>
327            </td>
328            <th>
329              <a href="../../../nw/gfx/VertexLight/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
330            </th>
331            <td>Tracks back to the parent node and gets the world matrix.</td>
332          </tr>
333          <tr>
334            <td width="100"> <span class="virtual_style" title="virtual">V</span>
335            </td>
336            <th>
337              <a href="../../../nw/gfx/VertexLight/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a>
338            </th>
339            <td>Tracks back to the parent node and gets the world transform.</td>
340          </tr>
341          <tr>
342            <td width="100"> <span class="virtual_style" title="virtual">V</span>
343            </td>
344            <th>
345              <a href="../../../nw/gfx/VertexLight/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a>
346            </th>
347            <td>Tracks back to the parent node and gets the local transform.</td>
348          </tr>
349          <tr>
350            <td width="100"> <span class="virtual_style" title="virtual">V</span>
351            </td>
352            <th>
353              <a href="../../../nw/gfx/VertexLight/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a>
354            </th>
355            <td>Inherits transform information from the parent node.</td>
356          </tr>
357          <tr>
358            <td width="100">  </td>
359            <th>
360              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
361            </th>
362            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
363          </tr>
364          <tr>
365            <td width="100">  </td>
366            <th>
367              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
368            </th>
369            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
370          </tr>
371          <tr>
372            <td width="100">  </td>
373            <th>
374              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
375            </th>
376            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
377          </tr>
378          <tr>
379            <td width="100">  </td>
380            <th>
381              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
382            </th>
383            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
384          </tr>
385          <tr>
386            <td width="100">  </td>
387            <th>
388              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
389            </th>
390            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
391          </tr>
392          <tr>
393            <th class="category" colspan="3">Resources</th>
394          </tr>
395          <tr>
396            <td width="100">  </td>
397            <th>
398              <a href="../../../nw/gfx/VertexLight/GetResVertexLight.html"><CODE>GetResVertexLight</CODE></a>
399            </th>
400            <td>Gets the vertex light resource.</td>
401          </tr>
402          <tr>
403            <td width="100">  </td>
404            <th>
405              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
406            </th>
407            <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
408          </tr>
409          <tr>
410            <td width="100">  </td>
411            <th>
412              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
413            </th>
414            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
415          </tr>
416          <tr>
417            <td width="100">  </td>
418            <th>
419              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
420            </th>
421            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
422          </tr>
423          <tr>
424            <td width="100">  </td>
425            <th>
426              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
427            </th>
428            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
429          </tr>
430          <tr>
431            <th class="category" colspan="3">Animation</th>
432          </tr>
433          <tr>
434            <td width="100">  </td>
435            <th>
436              <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a>
437            </th>
438            <td>Gets the animation group.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
439          </tr>
440          <tr>
441            <td width="100">  </td>
442            <th>
443              <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a>
444            </th>
445            <td>Gets the animation object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
446          </tr>
447          <tr>
448            <td width="100">  </td>
449            <th>
450              <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a>
451            </th>
452            <td>Sets the animation object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
453          </tr>
454          <tr>
455            <td width="100">  </td>
456            <th>
457              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
458            </th>
459            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
460          </tr>
461          <tr>
462            <td width="100">  </td>
463            <th>
464              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
465            </th>
466            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
467          </tr>
468          <tr>
469            <td width="100">  </td>
470            <th>
471              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a>
472            </th>
473            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
474          </tr>
475          <tr>
476            <th class="category" colspan="3">Callbacks</th>
477          </tr>
478          <tr>
479            <td width="100">  </td>
480            <th>
481              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
482            </th>
483            <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
484          </tr>
485          <tr>
486            <td width="100">  </td>
487            <th>
488              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
489            </th>
490            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
491          </tr>
492          <tr>
493            <th class="category" colspan="3">Creation/Destruction</th>
494          </tr>
495          <tr>
496            <td width="100">  </td>
497            <th>
498              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
499            </th>
500            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
501          </tr>
502          <tr>
503            <td width="100">
504              <span class="static_style" title="static">S</span> </td>
505            <th>
506              <a href="../../../nw/gfx/SceneNode/Create.html"><CODE>Create</CODE></a>
507            </th>
508            <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
509          </tr>
510          <tr>
511            <td width="100">
512              <span class="static_style" title="static">S</span> </td>
513            <th>
514              <a href="../../../nw/gfx/SceneNode/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
515            </th>
516            <td>Gets the memory size required at time of creation.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
517          </tr>
518          <tr>
519            <td width="100">  </td>
520            <th>
521              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
522            </th>
523            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
524          </tr>
525          <tr>
526            <th class="category" colspan="3">Traverses</th>
527          </tr>
528          <tr>
529            <td width="100">  </td>
530            <th>
531              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
532            </th>
533            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
534          </tr>
535          <tr>
536            <td width="100">  </td>
537            <th>
538              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
539            </th>
540            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
541          </tr>
542          <tr>
543            <td width="100">  </td>
544            <th>
545              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
546            </th>
547            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
548          </tr>
549          <tr>
550            <td width="100">  </td>
551            <th>
552              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
553            </th>
554            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
555          </tr>
556          <tr>
557            <td width="100">  </td>
558            <th>
559              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
560            </th>
561            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
562          </tr>
563          <tr>
564            <td width="100">  </td>
565            <th>
566              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
567            </th>
568            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
569          </tr>
570          <tr>
571            <td width="100">  </td>
572            <th>
573              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
574            </th>
575            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
576          </tr>
577          <tr>
578            <td width="100">  </td>
579            <th>
580              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
581            </th>
582            <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
583          </tr>
584          <tr>
585            <td width="100">  </td>
586            <th>
587              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a>
588            </th>
589            <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
590          </tr>
591          <tr>
592            <th class="category" colspan="3">Constructors and Destructors</th>
593          </tr>
594          <tr>
595            <td width="100">
596              <span class="protected_style" title="protected">protected</span>  </td>
597            <th>
598              <a href="../../../nw/gfx/VertexLight/VertexLight.html"><CODE>VertexLight</CODE></a>
599            </th>
600            <td>Constructor.</td>
601          </tr>
602          <tr>
603            <td width="100">
604              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
605            </td>
606            <th>
607              <a href="../../../nw/gfx/VertexLight/~VertexLight.html"><CODE>~VertexLight</CODE></a>
608            </th>
609            <td>Destructor.</td>
610          </tr>
611          <tr>
612            <th class="category" colspan="3">Other</th>
613          </tr>
614          <tr>
615            <td width="100">
616              <span class="protected_style" title="protected">protected</span>  </td>
617            <th>
618              <a href="../../../nw/gfx/Light/CreateAnimGroup.html"><CODE>CreateAnimGroup</CODE></a>
619            </th>
620            <td>Creates an animation group.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
621          </tr>
622          <tr>
623            <td width="100">
624              <span class="protected_style" title="protected">protected</span>  </td>
625            <th>
626              <a href="../../../nw/gfx/Light/GetAnimTargetObject.html"><CODE>GetAnimTargetObject</CODE></a>
627            </th>
628            <td>Gets a pointer to model data to register to the animation.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
629          </tr>
630          <tr>
631            <td width="100">
632              <span class="protected_style" title="protected">protected</span>  </td>
633            <th>
634              <a href="../../../nw/gfx/Light/DestroyOriginalValue.html"><CODE>DestroyOriginalValue</CODE></a>
635            </th>
636            <td>Destroys <CODE>OriginalValue</CODE>.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
637          </tr>
638          <tr>
639            <td width="100">
640              <span class="protected_style" title="protected">protected</span>  </td>
641            <th>
642              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a>
643            </th>
644            <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
645          </tr>
646          <tr>
647            <td width="100">
648              <span class="protected_style" title="protected">protected</span>  </td>
649            <th>
650              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
651            </th>
652            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
653          </tr>
654          <tr>
655            <td width="100">
656              <span class="protected_style" title="protected">protected</span>  </td>
657            <th>
658              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
659            </th>
660            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
661          </tr> </table>
662      </div>
663    </a>
664    <h2>Class Hierarchy</h2>
665    <div class="section">
666      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br />        <a href="../../../nw/gfx/Light/Overview.html"><CODE>nw::gfx::Light</CODE></a><br />          <b><CODE>nw::gfx::VertexLight</CODE></b>
667      </p>
668    </div>
669  <hr><p>CONFIDENTIAL</p></body>
670</html>