1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::VertexLight</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::VertexLight</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class VertexLight : public <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class that represents vertex lights.</p> 61 </div> 62 <a name="class" id="class"> 63 <h2>Classes</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/VertexLight/DynamicBuilder/Overview.html"><CODE>nw::gfx::VertexLight::DynamicBuilder</CODE></a> 69 </th> 70 <td>Class for building vertex lights dynamically.</td> 71 </tr> </table> 72 </div> 73 </a> <a name="struct" id="struct"> 74 <h2>Structures</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <th> 79 <a href="../../../nw/gfx/VertexLight/Description/Overview.html"><CODE>nw::gfx::VertexLight::Description</CODE></a> 80 </th> 81 <td>Content to configure.</td> 82 </tr> </table> 83 </div> 84 </a> <a name="enum" id="enum"> 85 <h2>Enumerated Types</h2> 86 <div class="section"> 87 <table class="members"> 88 <tr> 89 <td width="100"> </td> 90 <th> 91 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 92 </th> 93 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 94 </tr> </table> 95 </div> 96 </a> <a name="typedef" id="typedef"> 97 <h2><CODE>typedef</CODE> Definitions</h2> 98 <div class="section"> 99 <table class="members"> 100 <tr> 101 <td width="100" /> 102 <th> 103 <a href="../../../nw/gfx/VertexLight/ResPtr.html"><CODE>ResPtr</CODE></a> 104 </th> 105 <td>Definition of <CODE>MovePtr</CODE> for destroying light resources that were generated dynamically.</td> 106 </tr> 107 <tr> 108 <td width="100" /> 109 <th> 110 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 111 </th> 112 <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 113 </tr> 114 <tr> 115 <td width="100" /> 116 <th> 117 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 118 </th> 119 <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 120 </tr> 121 <tr> 122 <td width="100" /> 123 <th> 124 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 125 </th> 126 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 127 </tr> 128 <tr> 129 <td width="100" /> 130 <th> 131 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 132 </th> 133 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 134 </tr> </table> 135 </div> 136 </a> <a name="constant" id="constant"> 137 <h2>Member Constants</h2> 138 <div class="section"> 139 <table class="members"> 140 <tr> 141 <td width="100"> 142 <span class="static_style" title="static">S</span> 143 </td> 144 <th> 145 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 146 </th> 147 <td width="100">const int</td> 148 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 149 </tr> 150 <tr> 151 <td width="100"> 152 <span class="static_style" title="static">S</span> 153 </td> 154 <th> 155 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 156 </th> 157 <td width="100">const int</td> 158 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 159 </tr> 160 <tr> 161 <td width="100"> 162 <span class="static_style" title="static">S</span> 163 </td> 164 <th> 165 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 166 </th> 167 <td width="100">const int</td> 168 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 169 </tr> </table> 170 </div> 171 </a> <a name="variable" id="variable"> 172 <h2>Member Variables</h2> 173 <div class="section"> 174 <table class="members"> 175 <tr> 176 <td width="100"> </td> 177 <th> 178 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 179 </th> 180 <td width="100" /> 181 <td> 182 </td> 183 </tr> 184 <tr> 185 <td width="100"> 186 <span class="protected_style" title="protected">protected</span> </td> 187 <th> 188 <span class="argument">m_OriginalValue</span> 189 </th> 190 <td width="100"><CODE>ResLight</CODE></td> 191 <td> 192 (Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 193 </tr> 194 <tr> 195 <td width="100"> 196 <span class="protected_style" title="protected">protected</span> </td> 197 <th> 198 <span class="argument">m_OriginalTransform</span> 199 </th> 200 <td width="100"><CODE>math::Transform3</CODE></td> 201 <td> 202 (Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 203 </tr> 204 <tr> 205 <td width="100"> 206 <span class="protected_style" title="protected">protected</span> </td> 207 <th> 208 <span class="argument">m_Children</span> 209 </th> 210 <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td> 211 <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 212 </tr> 213 <tr> 214 <td width="100"> 215 <span class="protected_style" title="protected">protected</span> </td> 216 <th> 217 <span class="argument">m_AnimBinding</span> 218 </th> 219 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> ></CODE></td> 220 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 221 </tr> 222 <tr> 223 <td width="100"> 224 <span class="protected_style" title="protected">protected</span> </td> 225 <th> 226 <span class="argument">m_BranchVisible</span> 227 </th> 228 <td width="100"><CODE>bool</CODE></td> 229 <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 230 </tr> </table> 231 </div> 232 </a> <a name="function" id="function"> 233 <h2>Member Functions</h2> 234 <div class="section"> 235 <table class="members"> 236 <tr> 237 <th class="category" colspan="3">Set/Get</th> 238 </tr> 239 <tr> 240 <td width="100"> </td> 241 <th> 242 <a href="../../../nw/gfx/VertexLight/Direction.html"><CODE>Direction</CODE></a> 243 </th> 244 <td>Gets the light direction.</td> 245 </tr> 246 <tr> 247 <th class="category" colspan="3">Transforms</th> 248 </tr> 249 <tr> 250 <td width="100"> <span class="virtual_style" title="virtual">V</span> 251 </td> 252 <th> 253 <a href="../../../nw/gfx/VertexLight/UpdateDirection.html"><CODE>UpdateDirection</CODE></a> 254 </th> 255 <td>Updates the direction information.</td> 256 </tr> 257 <tr> 258 <td width="100"> </td> 259 <th> 260 <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a> 261 </th> 262 <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 263 </tr> 264 <tr> 265 <td width="100"> </td> 266 <th> 267 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 268 </th> 269 <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 270 </tr> 271 <tr> 272 <td width="100"> </td> 273 <th> 274 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 275 </th> 276 <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 277 </tr> 278 <tr> 279 <td width="100"> </td> 280 <th> 281 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 282 </th> 283 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 284 </tr> 285 <tr> 286 <td width="100"> </td> 287 <th> 288 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 289 </th> 290 <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 291 </tr> 292 <tr> 293 <td width="100"> <span class="virtual_style" title="virtual">V</span> 294 </td> 295 <th> 296 <a href="../../../nw/gfx/VertexLight/UpdateTransform.html"><CODE>UpdateTransform</CODE></a> 297 </th> 298 <td>Updates transform information.</td> 299 </tr> 300 <tr> 301 <td width="100"> </td> 302 <th> 303 <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a> 304 </th> 305 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 306 </tr> 307 <tr> 308 <td width="100"> </td> 309 <th> 310 <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a> 311 </th> 312 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 313 </tr> 314 <tr> 315 <th class="category" colspan="3">Scene Trees</th> 316 </tr> 317 <tr> 318 <td width="100"> <span class="virtual_style" title="virtual">V</span> 319 </td> 320 <th> 321 <a href="../../../nw/gfx/VertexLight/Accept.html"><CODE>Accept</CODE></a> 322 </th> 323 <td>Accepts visitors.</td> 324 </tr> 325 <tr> 326 <td width="100"> <span class="virtual_style" title="virtual">V</span> 327 </td> 328 <th> 329 <a href="../../../nw/gfx/VertexLight/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 330 </th> 331 <td>Tracks back to the parent node and gets the world matrix.</td> 332 </tr> 333 <tr> 334 <td width="100"> <span class="virtual_style" title="virtual">V</span> 335 </td> 336 <th> 337 <a href="../../../nw/gfx/VertexLight/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a> 338 </th> 339 <td>Tracks back to the parent node and gets the world transform.</td> 340 </tr> 341 <tr> 342 <td width="100"> <span class="virtual_style" title="virtual">V</span> 343 </td> 344 <th> 345 <a href="../../../nw/gfx/VertexLight/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a> 346 </th> 347 <td>Tracks back to the parent node and gets the local transform.</td> 348 </tr> 349 <tr> 350 <td width="100"> <span class="virtual_style" title="virtual">V</span> 351 </td> 352 <th> 353 <a href="../../../nw/gfx/VertexLight/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a> 354 </th> 355 <td>Inherits transform information from the parent node.</td> 356 </tr> 357 <tr> 358 <td width="100"> </td> 359 <th> 360 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 361 </th> 362 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 363 </tr> 364 <tr> 365 <td width="100"> </td> 366 <th> 367 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 368 </th> 369 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 370 </tr> 371 <tr> 372 <td width="100"> </td> 373 <th> 374 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 375 </th> 376 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 377 </tr> 378 <tr> 379 <td width="100"> </td> 380 <th> 381 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 382 </th> 383 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 384 </tr> 385 <tr> 386 <td width="100"> </td> 387 <th> 388 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 389 </th> 390 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 391 </tr> 392 <tr> 393 <th class="category" colspan="3">Resources</th> 394 </tr> 395 <tr> 396 <td width="100"> </td> 397 <th> 398 <a href="../../../nw/gfx/VertexLight/GetResVertexLight.html"><CODE>GetResVertexLight</CODE></a> 399 </th> 400 <td>Gets the vertex light resource.</td> 401 </tr> 402 <tr> 403 <td width="100"> </td> 404 <th> 405 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 406 </th> 407 <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 408 </tr> 409 <tr> 410 <td width="100"> </td> 411 <th> 412 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 413 </th> 414 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 415 </tr> 416 <tr> 417 <td width="100"> </td> 418 <th> 419 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 420 </th> 421 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 422 </tr> 423 <tr> 424 <td width="100"> </td> 425 <th> 426 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 427 </th> 428 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 429 </tr> 430 <tr> 431 <th class="category" colspan="3">Animation</th> 432 </tr> 433 <tr> 434 <td width="100"> </td> 435 <th> 436 <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a> 437 </th> 438 <td>Gets the animation group.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 439 </tr> 440 <tr> 441 <td width="100"> </td> 442 <th> 443 <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a> 444 </th> 445 <td>Gets the animation object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 446 </tr> 447 <tr> 448 <td width="100"> </td> 449 <th> 450 <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a> 451 </th> 452 <td>Sets the animation object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 453 </tr> 454 <tr> 455 <td width="100"> </td> 456 <th> 457 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 458 </th> 459 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 460 </tr> 461 <tr> 462 <td width="100"> </td> 463 <th> 464 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 465 </th> 466 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 467 </tr> 468 <tr> 469 <td width="100"> </td> 470 <th> 471 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a> 472 </th> 473 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 474 </tr> 475 <tr> 476 <th class="category" colspan="3">Callbacks</th> 477 </tr> 478 <tr> 479 <td width="100"> </td> 480 <th> 481 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 482 </th> 483 <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 484 </tr> 485 <tr> 486 <td width="100"> </td> 487 <th> 488 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 489 </th> 490 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 491 </tr> 492 <tr> 493 <th class="category" colspan="3">Creation/Destruction</th> 494 </tr> 495 <tr> 496 <td width="100"> </td> 497 <th> 498 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 499 </th> 500 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 501 </tr> 502 <tr> 503 <td width="100"> 504 <span class="static_style" title="static">S</span> </td> 505 <th> 506 <a href="../../../nw/gfx/SceneNode/Create.html"><CODE>Create</CODE></a> 507 </th> 508 <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 509 </tr> 510 <tr> 511 <td width="100"> 512 <span class="static_style" title="static">S</span> </td> 513 <th> 514 <a href="../../../nw/gfx/SceneNode/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 515 </th> 516 <td>Gets the memory size required at time of creation.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 517 </tr> 518 <tr> 519 <td width="100"> </td> 520 <th> 521 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 522 </th> 523 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 524 </tr> 525 <tr> 526 <th class="category" colspan="3">Traverses</th> 527 </tr> 528 <tr> 529 <td width="100"> </td> 530 <th> 531 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 532 </th> 533 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 534 </tr> 535 <tr> 536 <td width="100"> </td> 537 <th> 538 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 539 </th> 540 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 541 </tr> 542 <tr> 543 <td width="100"> </td> 544 <th> 545 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 546 </th> 547 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 548 </tr> 549 <tr> 550 <td width="100"> </td> 551 <th> 552 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 553 </th> 554 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 555 </tr> 556 <tr> 557 <td width="100"> </td> 558 <th> 559 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 560 </th> 561 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 562 </tr> 563 <tr> 564 <td width="100"> </td> 565 <th> 566 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 567 </th> 568 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 569 </tr> 570 <tr> 571 <td width="100"> </td> 572 <th> 573 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 574 </th> 575 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 576 </tr> 577 <tr> 578 <td width="100"> </td> 579 <th> 580 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 581 </th> 582 <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 583 </tr> 584 <tr> 585 <td width="100"> </td> 586 <th> 587 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a> 588 </th> 589 <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 590 </tr> 591 <tr> 592 <th class="category" colspan="3">Constructors and Destructors</th> 593 </tr> 594 <tr> 595 <td width="100"> 596 <span class="protected_style" title="protected">protected</span> </td> 597 <th> 598 <a href="../../../nw/gfx/VertexLight/VertexLight.html"><CODE>VertexLight</CODE></a> 599 </th> 600 <td>Constructor.</td> 601 </tr> 602 <tr> 603 <td width="100"> 604 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 605 </td> 606 <th> 607 <a href="../../../nw/gfx/VertexLight/~VertexLight.html"><CODE>~VertexLight</CODE></a> 608 </th> 609 <td>Destructor.</td> 610 </tr> 611 <tr> 612 <th class="category" colspan="3">Other</th> 613 </tr> 614 <tr> 615 <td width="100"> 616 <span class="protected_style" title="protected">protected</span> </td> 617 <th> 618 <a href="../../../nw/gfx/Light/CreateAnimGroup.html"><CODE>CreateAnimGroup</CODE></a> 619 </th> 620 <td>Creates an animation group.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 621 </tr> 622 <tr> 623 <td width="100"> 624 <span class="protected_style" title="protected">protected</span> </td> 625 <th> 626 <a href="../../../nw/gfx/Light/GetAnimTargetObject.html"><CODE>GetAnimTargetObject</CODE></a> 627 </th> 628 <td>Gets a pointer to model data to register to the animation.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 629 </tr> 630 <tr> 631 <td width="100"> 632 <span class="protected_style" title="protected">protected</span> </td> 633 <th> 634 <a href="../../../nw/gfx/Light/DestroyOriginalValue.html"><CODE>DestroyOriginalValue</CODE></a> 635 </th> 636 <td>Destroys <CODE>OriginalValue</CODE>.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 637 </tr> 638 <tr> 639 <td width="100"> 640 <span class="protected_style" title="protected">protected</span> </td> 641 <th> 642 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a> 643 </th> 644 <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 645 </tr> 646 <tr> 647 <td width="100"> 648 <span class="protected_style" title="protected">protected</span> </td> 649 <th> 650 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 651 </th> 652 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 653 </tr> 654 <tr> 655 <td width="100"> 656 <span class="protected_style" title="protected">protected</span> </td> 657 <th> 658 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 659 </th> 660 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 661 </tr> </table> 662 </div> 663 </a> 664 <h2>Class Hierarchy</h2> 665 <div class="section"> 666 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br /> <a href="../../../nw/gfx/Light/Overview.html"><CODE>nw::gfx::Light</CODE></a><br /> <b><CODE>nw::gfx::VertexLight</CODE></b> 667 </p> 668 </div> 669 <hr><p>CONFIDENTIAL</p></body> 670</html>