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50    <title>nw::gfx::TransformNode</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::TransformNode</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class TransformNode : public <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class that represents scene nodes that contain transformation information.</p>
61    </div>
62    <a name="class" id="class">
63      <h2>Classes</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <th>
68              <a href="../../../nw/gfx/TransformNode/DynamicBuilder/Overview.html"><CODE>nw::gfx::TransformNode::DynamicBuilder</CODE></a>
69            </th>
70            <td>Class for building transform nodes dynamically.</td>
71          </tr> </table>
72      </div>
73    </a> <a name="struct" id="struct">
74      <h2>Structures</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <th>
79              <a href="../../../nw/gfx/TransformNode/Description/Overview.html"><CODE>nw::gfx::TransformNode::Description</CODE></a>
80            </th>
81            <td>Content to configure.</td>
82          </tr> </table>
83      </div>
84    </a> <a name="enum" id="enum">
85      <h2>Enumerated Types</h2>
86      <div class="section">
87        <table class="members">
88          <tr>
89            <td width="100"> </td>
90            <th>
91              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
92            </th>
93            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
94          </tr> </table>
95      </div>
96    </a> <a name="typedef" id="typedef">
97      <h2><CODE>typedef</CODE> Definitions</h2>
98      <div class="section">
99        <table class="members">
100          <tr>
101            <td width="100" />
102            <th>
103              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
104            </th>
105            <td>Definition of a callback signal that is called during matrix calculation.</td>
106          </tr>
107          <tr>
108            <td width="100" />
109            <th>
110              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
111            </th>
112            <td>Definition of a callback slot that is called during matrix calculation.</td>
113          </tr>
114          <tr>
115            <td width="100" />
116            <th>
117              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
118            </th>
119            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
120          </tr>
121          <tr>
122            <td width="100" />
123            <th>
124              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
125            </th>
126            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
127          </tr> </table>
128      </div>
129    </a> <a name="constant" id="constant">
130      <h2>Member Constants</h2>
131      <div class="section">
132        <table class="members">
133          <tr>
134            <td width="100">
135              <span class="static_style" title="static">S</span>
136            </td>
137            <th>
138              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
139            </th>
140            <td width="100">const int</td>
141            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
142          </tr>
143          <tr>
144            <td width="100">
145              <span class="static_style" title="static">S</span>
146            </td>
147            <th>
148              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
149            </th>
150            <td width="100">const int</td>
151            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
152          </tr>
153          <tr>
154            <td width="100">
155              <span class="static_style" title="static">S</span>
156            </td>
157            <th>
158              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
159            </th>
160            <td width="100">const int</td>
161            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
162          </tr> </table>
163      </div>
164    </a> <a name="variable" id="variable">
165      <h2>Member Variables</h2>
166      <div class="section">
167        <table class="members">
168          <tr>
169            <td width="100"> </td>
170            <th>
171              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
172            </th>
173            <td width="100" />
174            <td>
175        </td>
176          </tr>
177          <tr>
178            <td width="100">
179              <span class="protected_style" title="protected">protected</span> </td>
180            <th>
181              <span class="argument">m_Children</span>
182            </th>
183            <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td>
184            <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
185          </tr>
186          <tr>
187            <td width="100">
188              <span class="protected_style" title="protected">protected</span> </td>
189            <th>
190              <span class="argument">m_AnimBinding</span>
191            </th>
192            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> &gt;</CODE></td>
193            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
194          </tr>
195          <tr>
196            <td width="100">
197              <span class="protected_style" title="protected">protected</span> </td>
198            <th>
199              <span class="argument">m_BranchVisible</span>
200            </th>
201            <td width="100"><CODE>bool</CODE></td>
202            <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
203          </tr> </table>
204      </div>
205    </a> <a name="function" id="function">
206      <h2>Member Functions</h2>
207      <div class="section">
208        <table class="members">
209          <tr>
210            <th class="category" colspan="3">Creation/Destruction</th>
211          </tr>
212          <tr>
213            <td width="100">
214              <span class="static_style" title="static">S</span> </td>
215            <th>
216              <a href="../../../nw/gfx/TransformNode/Create.html"><CODE>Create</CODE></a>
217            </th>
218            <td>Creates a transform node from a resource.</td>
219          </tr>
220          <tr>
221            <td width="100">
222              <span class="static_style" title="static">S</span> </td>
223            <th>
224              <a href="../../../nw/gfx/TransformNode/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
225            </th>
226            <td>Gets the memory size required at time of creation.</td>
227          </tr>
228          <tr>
229            <td width="100">  </td>
230            <th>
231              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
232            </th>
233            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
234          </tr>
235          <tr>
236            <td width="100">  </td>
237            <th>
238              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
239            </th>
240            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
241          </tr>
242          <tr>
243            <th class="category" colspan="3">Resources</th>
244          </tr>
245          <tr>
246            <td width="100">  </td>
247            <th>
248              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
249            </th>
250            <td>Gets the transform node resource.</td>
251          </tr>
252          <tr>
253            <td width="100">  </td>
254            <th>
255              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
256            </th>
257            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
258          </tr>
259          <tr>
260            <td width="100">  </td>
261            <th>
262              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
263            </th>
264            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
265          </tr>
266          <tr>
267            <td width="100">  </td>
268            <th>
269              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
270            </th>
271            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
272          </tr>
273          <tr>
274            <th class="category" colspan="3">Transforms</th>
275          </tr>
276          <tr>
277            <td width="100">  </td>
278            <th>
279              <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a>
280            </th>
281            <td>Gets the transformation info.</td>
282          </tr>
283          <tr>
284            <td width="100">  </td>
285            <th>
286              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
287            </th>
288            <td>Gets the world matrix.</td>
289          </tr>
290          <tr>
291            <td width="100">  </td>
292            <th>
293              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
294            </th>
295            <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.</td>
296          </tr>
297          <tr>
298            <td width="100">  </td>
299            <th>
300              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
301            </th>
302            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.</td>
303          </tr>
304          <tr>
305            <td width="100">  </td>
306            <th>
307              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
308            </th>
309            <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)</td>
310          </tr>
311          <tr>
312            <td width="100"> <span class="virtual_style" title="virtual">V</span>
313            </td>
314            <th>
315              <a href="../../../nw/gfx/TransformNode/UpdateDirection.html"><CODE>UpdateDirection</CODE></a>
316            </th>
317            <td>Updates the direction information.</td>
318          </tr>
319          <tr>
320            <td width="100"> <span class="virtual_style" title="virtual">V</span>
321            </td>
322            <th>
323              <a href="../../../nw/gfx/TransformNode/UpdateTransform.html"><CODE>UpdateTransform</CODE></a>
324            </th>
325            <td>Updates transform information.</td>
326          </tr>
327          <tr>
328            <td width="100">  </td>
329            <th>
330              <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a>
331            </th>
332            <td>Sets a transform based on a resource's transform information.</td>
333          </tr>
334          <tr>
335            <td width="100">  </td>
336            <th>
337              <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a>
338            </th>
339            <td>Sets a transform based on a resource's transform information.</td>
340          </tr>
341          <tr>
342            <th class="category" colspan="3">Scene Trees</th>
343          </tr>
344          <tr>
345            <td width="100"> <span class="virtual_style" title="virtual">V</span>
346            </td>
347            <th>
348              <a href="../../../nw/gfx/TransformNode/Accept.html"><CODE>Accept</CODE></a>
349            </th>
350            <td>Accepts visitors.</td>
351          </tr>
352          <tr>
353            <td width="100"> <span class="virtual_style" title="virtual">V</span>
354            </td>
355            <th>
356              <a href="../../../nw/gfx/TransformNode/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
357            </th>
358            <td>Tracks back to the parent node and gets the world matrix.</td>
359          </tr>
360          <tr>
361            <td width="100"> <span class="virtual_style" title="virtual">V</span>
362            </td>
363            <th>
364              <a href="../../../nw/gfx/TransformNode/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a>
365            </th>
366            <td>Tracks back to the parent node and gets the world transform.</td>
367          </tr>
368          <tr>
369            <td width="100"> <span class="virtual_style" title="virtual">V</span>
370            </td>
371            <th>
372              <a href="../../../nw/gfx/TransformNode/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a>
373            </th>
374            <td>Tracks back to the parent node and gets the local transform.</td>
375          </tr>
376          <tr>
377            <td width="100"> <span class="virtual_style" title="virtual">V</span>
378            </td>
379            <th>
380              <a href="../../../nw/gfx/TransformNode/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a>
381            </th>
382            <td>Inherits transform information from the parent node.</td>
383          </tr>
384          <tr>
385            <td width="100">  </td>
386            <th>
387              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
388            </th>
389            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
390          </tr>
391          <tr>
392            <td width="100">  </td>
393            <th>
394              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
395            </th>
396            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
397          </tr>
398          <tr>
399            <td width="100">  </td>
400            <th>
401              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
402            </th>
403            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
404          </tr>
405          <tr>
406            <td width="100">  </td>
407            <th>
408              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
409            </th>
410            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
411          </tr>
412          <tr>
413            <td width="100">  </td>
414            <th>
415              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
416            </th>
417            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
418          </tr>
419          <tr>
420            <th class="category" colspan="3">Callbacks</th>
421          </tr>
422          <tr>
423            <td width="100">  </td>
424            <th>
425              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
426            </th>
427            <td>Gets the signal after world matrix calculation.</td>
428          </tr>
429          <tr>
430            <td width="100">  </td>
431            <th>
432              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
433            </th>
434            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
435          </tr>
436          <tr>
437            <th class="category" colspan="3">Animation</th>
438          </tr>
439          <tr>
440            <td width="100">  </td>
441            <th>
442              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
443            </th>
444            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
445          </tr>
446          <tr>
447            <td width="100">  </td>
448            <th>
449              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
450            </th>
451            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
452          </tr>
453          <tr>
454            <td width="100">  </td>
455            <th>
456              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a>
457            </th>
458            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
459          </tr>
460          <tr>
461            <th class="category" colspan="3">Traverses</th>
462          </tr>
463          <tr>
464            <td width="100">  </td>
465            <th>
466              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
467            </th>
468            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
469          </tr>
470          <tr>
471            <td width="100">  </td>
472            <th>
473              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
474            </th>
475            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
476          </tr>
477          <tr>
478            <td width="100">  </td>
479            <th>
480              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
481            </th>
482            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
483          </tr>
484          <tr>
485            <td width="100">  </td>
486            <th>
487              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
488            </th>
489            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
490          </tr>
491          <tr>
492            <td width="100">  </td>
493            <th>
494              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
495            </th>
496            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
497          </tr>
498          <tr>
499            <td width="100">  </td>
500            <th>
501              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
502            </th>
503            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
504          </tr>
505          <tr>
506            <td width="100">  </td>
507            <th>
508              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
509            </th>
510            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
511          </tr>
512          <tr>
513            <td width="100">  </td>
514            <th>
515              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
516            </th>
517            <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
518          </tr>
519          <tr>
520            <td width="100">  </td>
521            <th>
522              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a>
523            </th>
524            <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
525          </tr>
526          <tr>
527            <th class="category" colspan="3">Constructors and Destructors</th>
528          </tr>
529          <tr>
530            <td width="100">
531              <span class="protected_style" title="protected">protected</span>  </td>
532            <th>
533              <a href="../../../nw/gfx/TransformNode/TransformNode.html"><CODE>TransformNode</CODE></a>
534            </th>
535            <td>Constructor.</td>
536          </tr>
537          <tr>
538            <td width="100">
539              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
540            </td>
541            <th>
542              <a href="../../../nw/gfx/TransformNode/~TransformNode.html"><CODE>~TransformNode</CODE></a>
543            </th>
544            <td>Destructor.</td>
545          </tr>
546          <tr>
547            <td width="100">
548              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
549            </td>
550            <th>
551              <a href="../../../nw/gfx/TransformNode/Initialize.html"><CODE>Initialize</CODE></a>
552            </th>
553            <td>Allocates memory for and initializes members.</td>
554          </tr>
555          <tr>
556            <th class="category" colspan="3">Other</th>
557          </tr>
558          <tr>
559            <td width="100">
560              <span class="protected_style" title="protected">protected</span>  </td>
561            <th>
562              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a>
563            </th>
564            <td>Calculates direction inherited from parent node conversion information.</td>
565          </tr>
566          <tr>
567            <td width="100">
568              <span class="protected_style" title="protected">protected</span>  </td>
569            <th>
570              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
571            </th>
572            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
573          </tr>
574          <tr>
575            <td width="100">
576              <span class="protected_style" title="protected">protected</span>  </td>
577            <th>
578              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
579            </th>
580            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
581          </tr> </table>
582      </div>
583    </a>
584    <h2>Class Hierarchy</h2>
585    <div class="section">
586      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br />      <b><CODE>nw::gfx::TransformNode</CODE></b>
587      </p>
588    </div>
589  <hr><p>CONFIDENTIAL</p></body>
590</html>