1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::TransformNode</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::TransformNode</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class TransformNode : public <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class that represents scene nodes that contain transformation information.</p> 61 </div> 62 <a name="class" id="class"> 63 <h2>Classes</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../nw/gfx/TransformNode/DynamicBuilder/Overview.html"><CODE>nw::gfx::TransformNode::DynamicBuilder</CODE></a> 69 </th> 70 <td>Class for building transform nodes dynamically.</td> 71 </tr> </table> 72 </div> 73 </a> <a name="struct" id="struct"> 74 <h2>Structures</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <th> 79 <a href="../../../nw/gfx/TransformNode/Description/Overview.html"><CODE>nw::gfx::TransformNode::Description</CODE></a> 80 </th> 81 <td>Content to configure.</td> 82 </tr> </table> 83 </div> 84 </a> <a name="enum" id="enum"> 85 <h2>Enumerated Types</h2> 86 <div class="section"> 87 <table class="members"> 88 <tr> 89 <td width="100"> </td> 90 <th> 91 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 92 </th> 93 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 94 </tr> </table> 95 </div> 96 </a> <a name="typedef" id="typedef"> 97 <h2><CODE>typedef</CODE> Definitions</h2> 98 <div class="section"> 99 <table class="members"> 100 <tr> 101 <td width="100" /> 102 <th> 103 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 104 </th> 105 <td>Definition of a callback signal that is called during matrix calculation.</td> 106 </tr> 107 <tr> 108 <td width="100" /> 109 <th> 110 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 111 </th> 112 <td>Definition of a callback slot that is called during matrix calculation.</td> 113 </tr> 114 <tr> 115 <td width="100" /> 116 <th> 117 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 118 </th> 119 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 120 </tr> 121 <tr> 122 <td width="100" /> 123 <th> 124 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 125 </th> 126 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 127 </tr> </table> 128 </div> 129 </a> <a name="constant" id="constant"> 130 <h2>Member Constants</h2> 131 <div class="section"> 132 <table class="members"> 133 <tr> 134 <td width="100"> 135 <span class="static_style" title="static">S</span> 136 </td> 137 <th> 138 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 139 </th> 140 <td width="100">const int</td> 141 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 142 </tr> 143 <tr> 144 <td width="100"> 145 <span class="static_style" title="static">S</span> 146 </td> 147 <th> 148 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 149 </th> 150 <td width="100">const int</td> 151 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 152 </tr> 153 <tr> 154 <td width="100"> 155 <span class="static_style" title="static">S</span> 156 </td> 157 <th> 158 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 159 </th> 160 <td width="100">const int</td> 161 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 162 </tr> </table> 163 </div> 164 </a> <a name="variable" id="variable"> 165 <h2>Member Variables</h2> 166 <div class="section"> 167 <table class="members"> 168 <tr> 169 <td width="100"> </td> 170 <th> 171 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 172 </th> 173 <td width="100" /> 174 <td> 175 </td> 176 </tr> 177 <tr> 178 <td width="100"> 179 <span class="protected_style" title="protected">protected</span> </td> 180 <th> 181 <span class="argument">m_Children</span> 182 </th> 183 <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td> 184 <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 185 </tr> 186 <tr> 187 <td width="100"> 188 <span class="protected_style" title="protected">protected</span> </td> 189 <th> 190 <span class="argument">m_AnimBinding</span> 191 </th> 192 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> ></CODE></td> 193 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 194 </tr> 195 <tr> 196 <td width="100"> 197 <span class="protected_style" title="protected">protected</span> </td> 198 <th> 199 <span class="argument">m_BranchVisible</span> 200 </th> 201 <td width="100"><CODE>bool</CODE></td> 202 <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 203 </tr> </table> 204 </div> 205 </a> <a name="function" id="function"> 206 <h2>Member Functions</h2> 207 <div class="section"> 208 <table class="members"> 209 <tr> 210 <th class="category" colspan="3">Creation/Destruction</th> 211 </tr> 212 <tr> 213 <td width="100"> 214 <span class="static_style" title="static">S</span> </td> 215 <th> 216 <a href="../../../nw/gfx/TransformNode/Create.html"><CODE>Create</CODE></a> 217 </th> 218 <td>Creates a transform node from a resource.</td> 219 </tr> 220 <tr> 221 <td width="100"> 222 <span class="static_style" title="static">S</span> </td> 223 <th> 224 <a href="../../../nw/gfx/TransformNode/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 225 </th> 226 <td>Gets the memory size required at time of creation.</td> 227 </tr> 228 <tr> 229 <td width="100"> </td> 230 <th> 231 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 232 </th> 233 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 234 </tr> 235 <tr> 236 <td width="100"> </td> 237 <th> 238 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 239 </th> 240 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 241 </tr> 242 <tr> 243 <th class="category" colspan="3">Resources</th> 244 </tr> 245 <tr> 246 <td width="100"> </td> 247 <th> 248 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 249 </th> 250 <td>Gets the transform node resource.</td> 251 </tr> 252 <tr> 253 <td width="100"> </td> 254 <th> 255 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 256 </th> 257 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 258 </tr> 259 <tr> 260 <td width="100"> </td> 261 <th> 262 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 263 </th> 264 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 265 </tr> 266 <tr> 267 <td width="100"> </td> 268 <th> 269 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 270 </th> 271 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 272 </tr> 273 <tr> 274 <th class="category" colspan="3">Transforms</th> 275 </tr> 276 <tr> 277 <td width="100"> </td> 278 <th> 279 <a href="../../../nw/gfx/TransformNode/Transform.html"><CODE>Transform</CODE></a> 280 </th> 281 <td>Gets the transformation info.</td> 282 </tr> 283 <tr> 284 <td width="100"> </td> 285 <th> 286 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 287 </th> 288 <td>Gets the world matrix.</td> 289 </tr> 290 <tr> 291 <td width="100"> </td> 292 <th> 293 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 294 </th> 295 <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.</td> 296 </tr> 297 <tr> 298 <td width="100"> </td> 299 <th> 300 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 301 </th> 302 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.</td> 303 </tr> 304 <tr> 305 <td width="100"> </td> 306 <th> 307 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 308 </th> 309 <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)</td> 310 </tr> 311 <tr> 312 <td width="100"> <span class="virtual_style" title="virtual">V</span> 313 </td> 314 <th> 315 <a href="../../../nw/gfx/TransformNode/UpdateDirection.html"><CODE>UpdateDirection</CODE></a> 316 </th> 317 <td>Updates the direction information.</td> 318 </tr> 319 <tr> 320 <td width="100"> <span class="virtual_style" title="virtual">V</span> 321 </td> 322 <th> 323 <a href="../../../nw/gfx/TransformNode/UpdateTransform.html"><CODE>UpdateTransform</CODE></a> 324 </th> 325 <td>Updates transform information.</td> 326 </tr> 327 <tr> 328 <td width="100"> </td> 329 <th> 330 <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a> 331 </th> 332 <td>Sets a transform based on a resource's transform information.</td> 333 </tr> 334 <tr> 335 <td width="100"> </td> 336 <th> 337 <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a> 338 </th> 339 <td>Sets a transform based on a resource's transform information.</td> 340 </tr> 341 <tr> 342 <th class="category" colspan="3">Scene Trees</th> 343 </tr> 344 <tr> 345 <td width="100"> <span class="virtual_style" title="virtual">V</span> 346 </td> 347 <th> 348 <a href="../../../nw/gfx/TransformNode/Accept.html"><CODE>Accept</CODE></a> 349 </th> 350 <td>Accepts visitors.</td> 351 </tr> 352 <tr> 353 <td width="100"> <span class="virtual_style" title="virtual">V</span> 354 </td> 355 <th> 356 <a href="../../../nw/gfx/TransformNode/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 357 </th> 358 <td>Tracks back to the parent node and gets the world matrix.</td> 359 </tr> 360 <tr> 361 <td width="100"> <span class="virtual_style" title="virtual">V</span> 362 </td> 363 <th> 364 <a href="../../../nw/gfx/TransformNode/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a> 365 </th> 366 <td>Tracks back to the parent node and gets the world transform.</td> 367 </tr> 368 <tr> 369 <td width="100"> <span class="virtual_style" title="virtual">V</span> 370 </td> 371 <th> 372 <a href="../../../nw/gfx/TransformNode/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a> 373 </th> 374 <td>Tracks back to the parent node and gets the local transform.</td> 375 </tr> 376 <tr> 377 <td width="100"> <span class="virtual_style" title="virtual">V</span> 378 </td> 379 <th> 380 <a href="../../../nw/gfx/TransformNode/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a> 381 </th> 382 <td>Inherits transform information from the parent node.</td> 383 </tr> 384 <tr> 385 <td width="100"> </td> 386 <th> 387 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 388 </th> 389 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 390 </tr> 391 <tr> 392 <td width="100"> </td> 393 <th> 394 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 395 </th> 396 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 397 </tr> 398 <tr> 399 <td width="100"> </td> 400 <th> 401 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 402 </th> 403 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 404 </tr> 405 <tr> 406 <td width="100"> </td> 407 <th> 408 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 409 </th> 410 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 411 </tr> 412 <tr> 413 <td width="100"> </td> 414 <th> 415 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 416 </th> 417 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 418 </tr> 419 <tr> 420 <th class="category" colspan="3">Callbacks</th> 421 </tr> 422 <tr> 423 <td width="100"> </td> 424 <th> 425 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 426 </th> 427 <td>Gets the signal after world matrix calculation.</td> 428 </tr> 429 <tr> 430 <td width="100"> </td> 431 <th> 432 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 433 </th> 434 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 435 </tr> 436 <tr> 437 <th class="category" colspan="3">Animation</th> 438 </tr> 439 <tr> 440 <td width="100"> </td> 441 <th> 442 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 443 </th> 444 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 445 </tr> 446 <tr> 447 <td width="100"> </td> 448 <th> 449 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 450 </th> 451 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 452 </tr> 453 <tr> 454 <td width="100"> </td> 455 <th> 456 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a> 457 </th> 458 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 459 </tr> 460 <tr> 461 <th class="category" colspan="3">Traverses</th> 462 </tr> 463 <tr> 464 <td width="100"> </td> 465 <th> 466 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 467 </th> 468 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 469 </tr> 470 <tr> 471 <td width="100"> </td> 472 <th> 473 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 474 </th> 475 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 476 </tr> 477 <tr> 478 <td width="100"> </td> 479 <th> 480 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 481 </th> 482 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 483 </tr> 484 <tr> 485 <td width="100"> </td> 486 <th> 487 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 488 </th> 489 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 490 </tr> 491 <tr> 492 <td width="100"> </td> 493 <th> 494 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 495 </th> 496 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 497 </tr> 498 <tr> 499 <td width="100"> </td> 500 <th> 501 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 502 </th> 503 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 504 </tr> 505 <tr> 506 <td width="100"> </td> 507 <th> 508 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 509 </th> 510 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 511 </tr> 512 <tr> 513 <td width="100"> </td> 514 <th> 515 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 516 </th> 517 <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 518 </tr> 519 <tr> 520 <td width="100"> </td> 521 <th> 522 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a> 523 </th> 524 <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 525 </tr> 526 <tr> 527 <th class="category" colspan="3">Constructors and Destructors</th> 528 </tr> 529 <tr> 530 <td width="100"> 531 <span class="protected_style" title="protected">protected</span> </td> 532 <th> 533 <a href="../../../nw/gfx/TransformNode/TransformNode.html"><CODE>TransformNode</CODE></a> 534 </th> 535 <td>Constructor.</td> 536 </tr> 537 <tr> 538 <td width="100"> 539 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 540 </td> 541 <th> 542 <a href="../../../nw/gfx/TransformNode/~TransformNode.html"><CODE>~TransformNode</CODE></a> 543 </th> 544 <td>Destructor.</td> 545 </tr> 546 <tr> 547 <td width="100"> 548 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 549 </td> 550 <th> 551 <a href="../../../nw/gfx/TransformNode/Initialize.html"><CODE>Initialize</CODE></a> 552 </th> 553 <td>Allocates memory for and initializes members.</td> 554 </tr> 555 <tr> 556 <th class="category" colspan="3">Other</th> 557 </tr> 558 <tr> 559 <td width="100"> 560 <span class="protected_style" title="protected">protected</span> </td> 561 <th> 562 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a> 563 </th> 564 <td>Calculates direction inherited from parent node conversion information.</td> 565 </tr> 566 <tr> 567 <td width="100"> 568 <span class="protected_style" title="protected">protected</span> </td> 569 <th> 570 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 571 </th> 572 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 573 </tr> 574 <tr> 575 <td width="100"> 576 <span class="protected_style" title="protected">protected</span> </td> 577 <th> 578 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 579 </th> 580 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 581 </tr> </table> 582 </div> 583 </a> 584 <h2>Class Hierarchy</h2> 585 <div class="section"> 586 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br /> <b><CODE>nw::gfx::TransformNode</CODE></b> 587 </p> 588 </div> 589 <hr><p>CONFIDENTIAL</p></body> 590</html>