1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::ShaderBinaryInfo</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::ShaderBinaryInfo</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ShaderBinaryInfo</pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class for executing processes such as analyzing shader binary and creating commands.</p> 61 </div> 62 <a name="enum" id="enum"> 63 <h2>Enumerated Types</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <td width="100"> </td> 68 <th> 69 <a href="../../../nw/gfx/ShaderBinaryInfo/SymbolType.html"><CODE>SymbolType</CODE></a> 70 </th> 71 <td> 72 </td> 73 </tr> </table> 74 </div> 75 </a> <a name="function" id="function"> 76 <h2>Member Functions</h2> 77 <div class="section"> 78 <table class="members"> 79 <tr> 80 <th class="category" colspan="3">Sharer Program Information Accessors</th> 81 </tr> 82 <tr> 83 <td width="100"> </td> 84 <th> 85 <a href="../../../nw/gfx/ShaderBinaryInfo/IsGeometryShader.html"><CODE>IsGeometryShader</CODE></a> 86 </th> 87 <td>Gets whether the shader is a geometry shader.</td> 88 </tr> 89 <tr> 90 <td width="100"> </td> 91 <th> 92 <a href="../../../nw/gfx/ShaderBinaryInfo/__declspec.html"><CODE>__declspec</CODE></a> 93 </th> 94 <td>Gets the vertex uniform index.</td> 95 </tr> 96 <tr> 97 <td width="100"> </td> 98 <th> 99 <a href="../../../nw/gfx/ShaderBinaryInfo/SearchUniformIndex.html"><CODE>SearchUniformIndex</CODE></a> 100 </th> 101 <td>Gets the vertex uniform index.</td> 102 </tr> 103 <tr> 104 <td width="100"> </td> 105 <th> 106 <a href="../../../nw/gfx/ShaderBinaryInfo/SearchBinadSymbolCount.html"><CODE>SearchBinadSymbolCount</CODE></a> 107 </th> 108 <td>Gets the total number of symbols.</td> 109 </tr> 110 <tr> 111 <td width="100"> </td> 112 <th> 113 <a href="../../../nw/gfx/ShaderBinaryInfo/GetBoolConstant.html"><CODE>GetBoolConstant</CODE></a> 114 </th> 115 <td>Gets the constant value in the vertex bool register.</td> 116 </tr> 117 <tr> 118 <td width="100"> </td> 119 <th> 120 <a href="../../../nw/gfx/ShaderBinaryInfo/GetInputRegisterNum.html"><CODE>GetInputRegisterNum</CODE></a> 121 </th> 122 <td>Gets the number of shader attributes.</td> 123 </tr> 124 <tr> 125 <td width="100"> </td> 126 <th> 127 <a href="../../../nw/gfx/ShaderBinaryInfo/GetOutputRegisterNum.html"><CODE>GetOutputRegisterNum</CODE></a> 128 </th> 129 <td>Gets the number of shader outputs.</td> 130 </tr> 131 <tr> 132 <td width="100"> </td> 133 <th> 134 <a href="../../../nw/gfx/ShaderBinaryInfo/GetShaderOutputRegisterNum.html"><CODE>GetShaderOutputRegisterNum</CODE></a> 135 </th> 136 <td>Gets the number of shader output registers.</td> 137 </tr> 138 <tr> 139 <td width="100"> </td> 140 <th> 141 <a href="../../../nw/gfx/ShaderBinaryInfo/GetShaderOutputRegisterMap.html"><CODE>GetShaderOutputRegisterMap</CODE></a> 142 </th> 143 <td>Gets the shader output register format.</td> 144 </tr> 145 <tr> 146 <td width="100"> </td> 147 <th> 148 <a href="../../../nw/gfx/ShaderBinaryInfo/GetEntryAddress.html"><CODE>GetEntryAddress</CODE></a> 149 </th> 150 <td>Gets the vertex shader start address.</td> 151 </tr> 152 <tr> 153 <td width="100"> </td> 154 <th> 155 <a href="../../../nw/gfx/ShaderBinaryInfo/GetGeometryDataMode.html"><CODE>GetGeometryDataMode</CODE></a> 156 </th> 157 <td>Gets the geometry shader data mode.</td> 158 </tr> 159 <tr> 160 <td width="100"> </td> 161 <th> 162 <a href="../../../nw/gfx/ShaderBinaryInfo/GetGeometryMainVertexNum.html"><CODE>GetGeometryMainVertexNum</CODE></a> 163 </th> 164 <td>Gets the <CODE>gs_main_vertex_num</CODE> of the geometry shader.</td> 165 </tr> 166 <tr> 167 <td width="100"> </td> 168 <th> 169 <a href="../../../nw/gfx/ShaderBinaryInfo/GetGeometryPatchSize.html"><CODE>GetGeometryPatchSize</CODE></a> 170 </th> 171 <td>Gets the <CODE>gs_patch_size</CODE> value of the geometry shader.</td> 172 </tr> 173 <tr> 174 <td width="100"> </td> 175 <th> 176 <a href="../../../nw/gfx/ShaderBinaryInfo/GetGeometryStartIndex.html"><CODE>GetGeometryStartIndex</CODE></a> 177 </th> 178 <td>Gets the geometry shader start index.</td> 179 </tr> 180 <tr> 181 <th class="category" colspan="3">Other</th> 182 </tr> 183 <tr> 184 <td width="100"> </td> 185 <th> 186 <a href="../../../nw/gfx/ShaderBinaryInfo/ShaderBinaryInfo.html"><CODE>ShaderBinaryInfo</CODE></a> 187 </th> 188 <td>Constructor.</td> 189 </tr> 190 <tr> 191 <td width="100"> </td> 192 <th> 193 <a href="../../../nw/gfx/ShaderBinaryInfo/GetCommonCommandSize.html"><CODE>GetCommonCommandSize</CODE></a> 194 </th> 195 <td>Gets the command size for transferring the shader binary.</td> 196 </tr> 197 <tr> 198 <td width="100"> </td> 199 <th> 200 <a href="../../../nw/gfx/ShaderBinaryInfo/BuildCommonCommand.html"><CODE>BuildCommonCommand</CODE></a> 201 </th> 202 <td>Generates a command for transferring the shader binary to the specified buffer.</td> 203 </tr> 204 <tr> 205 <td width="100"> </td> 206 <th> 207 <a href="../../../nw/gfx/ShaderBinaryInfo/GetShaderProgramCommandSize.html"><CODE>GetShaderProgramCommandSize</CODE></a> 208 </th> 209 <td>Gets the command size for configuring the shader program.</td> 210 </tr> 211 <tr> 212 <td width="100"> </td> 213 <th> 214 <a href="../../../nw/gfx/ShaderBinaryInfo/BuildShaderProgramCommand.html"><CODE>BuildShaderProgramCommand</CODE></a> 215 </th> 216 <td>Generates commands for configuring the shader program.</td> 217 </tr> 218 <tr> 219 <td width="100"> </td> 220 <th> 221 <a href="../../../nw/gfx/ShaderBinaryInfo/AnalyzeBinary.html"><CODE>AnalyzeBinary</CODE></a> 222 </th> 223 <td>Analyzes the shader binary.</td> 224 </tr> </table> 225 </div> 226 </a> 227 <hr><p>CONFIDENTIAL</p></body> 228</html>